     1→syntax = "proto3";
     2→package guruconnect;
     3→
     4→// ============================================================================
     5→// Session Management
     6→// ============================================================================
     7→
     8→message SessionRequest {
     9→    string agent_id = 1;
    10→    string session_token = 2;
    11→    SessionType session_type = 3;
    12→    string client_version = 4;
    13→}
    14→
    15→message SessionResponse {
    16→    bool success = 1;
    17→    string session_id = 2;
    18→    string error = 3;
    19→    DisplayInfo display_info = 4;
    20→}
    21→
    22→enum SessionType {
    23→    SCREEN_CONTROL = 0;
    24→    VIEW_ONLY = 1;
    25→    BACKSTAGE = 2;
    26→    FILE_TRANSFER = 3;
    27→}
    28→
    29→// ============================================================================
    30→// Display Information
    31→// ============================================================================
    32→
    33→message DisplayInfo {
    34→    repeated Display displays = 1;
    35→    int32 primary_display = 2;
    36→}
    37→
    38→message Display {
    39→    int32 id = 1;
    40→    string name = 2;
    41→    int32 x = 3;
    42→    int32 y = 4;
    43→    int32 width = 5;
    44→    int32 height = 6;
    45→    bool is_primary = 7;
    46→}
    47→
    48→message SwitchDisplay {
    49→    int32 display_id = 1;
    50→}
    51→
    52→// ============================================================================
    53→// Video Frames
    54→// ============================================================================
    55→
    56→message VideoFrame {
    57→    int64 timestamp = 1;
    58→    int32 display_id = 2;
    59→    int32 sequence = 3;
    60→
    61→    oneof encoding {
    62→        RawFrame raw = 10;
    63→        EncodedFrame vp9 = 11;
    64→        EncodedFrame h264 = 12;
    65→        EncodedFrame h265 = 13;
    66→    }
    67→}
    68→
    69→message RawFrame {
    70→    int32 width = 1;
    71→    int32 height = 2;
    72→    bytes data = 3;             // Zstd compressed BGRA
    73→    bool compressed = 4;
    74→    repeated DirtyRect dirty_rects = 5;
    75→    bool is_keyframe = 6;       // Full frame vs incremental
    76→}
    77→
    78→message DirtyRect {
    79→    int32 x = 1;
    80→    int32 y = 2;
    81→    int32 width = 3;
    82→    int32 height = 4;
    83→}
    84→
    85→message EncodedFrame {
    86→    bytes data = 1;
    87→    bool keyframe = 2;
    88→    int64 pts = 3;
    89→    int64 dts = 4;
    90→}
    91→
    92→message VideoAck {
    93→    int32 sequence = 1;
    94→    int64 timestamp = 2;
    95→}
    96→
    97→// ============================================================================
    98→// Cursor
    99→// ============================================================================
   100→
   101→message CursorShape {
   102→    uint64 id = 1;
   103→    int32 hotspot_x = 2;
   104→    int32 hotspot_y = 3;
   105→    int32 width = 4;
   106→    int32 height = 5;
   107→    bytes data = 6;             // BGRA bitmap
   108→}
   109→
   110→message CursorPosition {
   111→    int32 x = 1;
   112→    int32 y = 2;
   113→    bool visible = 3;
   114→}
   115→
   116→// ============================================================================
   117→// Input Events
   118→// ============================================================================
   119→
   120→message MouseEvent {
   121→    int32 x = 1;
   122→    int32 y = 2;
   123→    MouseButtons buttons = 3;
   124→    int32 wheel_delta_x = 4;
   125→    int32 wheel_delta_y = 5;
   126→    MouseEventType event_type = 6;
   127→}
   128→
   129→enum MouseEventType {
   130→    MOUSE_MOVE = 0;
   131→    MOUSE_DOWN = 1;
   132→    MOUSE_UP = 2;
   133→    MOUSE_WHEEL = 3;
   134→}
   135→
   136→message MouseButtons {
   137→    bool left = 1;
   138→    bool right = 2;
   139→    bool middle = 3;
   140→    bool x1 = 4;
   141→    bool x2 = 5;
   142→}
   143→
   144→message KeyEvent {
   145→    bool down = 1;              // true = key down, false = key up
   146→    KeyEventType key_type = 2;
   147→    uint32 vk_code = 3;         // Virtual key code (Windows VK_*)
   148→    uint32 scan_code = 4;       // Hardware scan code
   149→    string unicode = 5;         // Unicode character (for text input)
   150→    Modifiers modifiers = 6;
   151→}
   152→
   153→enum KeyEventType {
   154→    KEY_VK = 0;                 // Virtual key code
   155→    KEY_SCAN = 1;               // Scan code
   156→    KEY_UNICODE = 2;            // Unicode character
   157→}
   158→
   159→message Modifiers {
   160→    bool ctrl = 1;
   161→    bool alt = 2;
   162→    bool shift = 3;
   163→    bool meta = 4;              // Windows key
   164→    bool caps_lock = 5;
   165→    bool num_lock = 6;
   166→}
   167→
   168→message SpecialKeyEvent {
   169→    SpecialKey key = 1;
   170→}
   171→
   172→enum SpecialKey {
   173→    CTRL_ALT_DEL = 0;
   174→    LOCK_SCREEN = 1;
   175→    PRINT_SCREEN = 2;
   176→}
   177→
   178→// ============================================================================
   179→// Clipboard
   180→// ============================================================================
   181→
   182→message ClipboardData {
   183→    ClipboardFormat format = 1;
   184→    bytes data = 2;
   185→    string mime_type = 3;
   186→}
   187→
   188→enum ClipboardFormat {
   189→    CLIPBOARD_TEXT = 0;
   190→    CLIPBOARD_HTML = 1;
   191→    CLIPBOARD_RTF = 2;
   192→    CLIPBOARD_IMAGE = 3;
   193→    CLIPBOARD_FILES = 4;
   194→}
   195→
   196→message ClipboardRequest {
   197→    // Request current clipboard content
   198→}
   199→
   200→// ============================================================================
   201→// Quality Control
   202→// ============================================================================
   203→
   204→message QualitySettings {
   205→    QualityPreset preset = 1;
   206→    int32 custom_fps = 2;       // 1-60
   207→    int32 custom_bitrate = 3;   // kbps
   208→    CodecPreference codec = 4;
   209→}
   210→
   211→enum QualityPreset {
   212→    QUALITY_AUTO = 0;
   213→    QUALITY_LOW = 1;            // Low bandwidth
   214→    QUALITY_BALANCED = 2;
   215→    QUALITY_HIGH = 3;           // Best quality
   216→}
   217→
   218→enum CodecPreference {
   219→    CODEC_AUTO = 0;
   220→    CODEC_RAW = 1;              // Raw + Zstd (LAN)
   221→    CODEC_VP9 = 2;
   222→    CODEC_H264 = 3;
   223→    CODEC_H265 = 4;
   224→}
   225→
   226→message LatencyReport {
   227→    int64 rtt_ms = 1;
   228→    int32 fps = 2;
   229→    int32 bitrate_kbps = 3;
   230→}
   231→
   232→// ============================================================================
   233→// Control Messages
   234→// ============================================================================
   235→
   236→message Heartbeat {
   237→    int64 timestamp = 1;
   238→}
   239→
   240→message HeartbeatAck {
   241→    int64 client_timestamp = 1;
   242→    int64 server_timestamp = 2;
   243→}
   244→
   245→message Disconnect {
   246→    string reason = 1;
   247→}
   248→
   249→// ============================================================================
   250→// Top-Level Message Wrapper
   251→// ============================================================================
   252→
   253→message Message {
   254→    oneof payload {
   255→        // Session
   256→        SessionRequest session_request = 1;
   257→        SessionResponse session_response = 2;
   258→
   259→        // Video
   260→        VideoFrame video_frame = 10;
   261→        VideoAck video_ack = 11;
   262→        SwitchDisplay switch_display = 12;
   263→
   264→        // Cursor
   265→        CursorShape cursor_shape = 15;
   266→        CursorPosition cursor_position = 16;
   267→
   268→        // Input
   269→        MouseEvent mouse_event = 20;
   270→        KeyEvent key_event = 21;
   271→        SpecialKeyEvent special_key = 22;
   272→
   273→        // Clipboard
   274→        ClipboardData clipboard_data = 30;
   275→        ClipboardRequest clipboard_request = 31;
   276→
   277→        // Quality
   278→        QualitySettings quality_settings = 40;
   279→        LatencyReport latency_report = 41;
   280→
   281→        // Control
   282→        Heartbeat heartbeat = 50;
   283→        HeartbeatAck heartbeat_ack = 51;
   284→        Disconnect disconnect = 52;
   285→    }
   286→}
   287→

<system-reminder>
Whenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.
</system-reminder>

syntax = "proto3";
package guruconnect;

// ============================================================================
// Session Management
// ============================================================================

message SessionRequest {
    string agent_id = 1;
    string session_token = 2;
    SessionType session_type = 3;
    string client_version = 4;
}

message SessionResponse {
    bool success = 1;
    string session_id = 2;
    string error = 3;
    DisplayInfo display_info = 4;
}

enum SessionType {
    SCREEN_CONTROL = 0;
    VIEW_ONLY = 1;
    BACKSTAGE = 2;
    FILE_TRANSFER = 3;
}

// ============================================================================
// Display Information
// ============================================================================

message DisplayInfo {
    repeated Display displays = 1;
    int32 primary_display = 2;
}

message Display {
    int32 id = 1;
    string name = 2;
    int32 x = 3;
    int32 y = 4;
    int32 width = 5;
    int32 height = 6;
    bool is_primary = 7;
}

message SwitchDisplay {
    int32 display_id = 1;
}

// ============================================================================
// Video Frames
// ============================================================================

message VideoFrame {
    int64 timestamp = 1;
    int32 display_id = 2;
    int32 sequence = 3;

    oneof encoding {
        RawFrame raw = 10;
        EncodedFrame vp9 = 11;
        EncodedFrame h264 = 12;
        EncodedFrame h265 = 13;
    }
}

message RawFrame {
    int32 width = 1;
    int32 height = 2;
    bytes data = 3;             // Zstd compressed BGRA
    bool compressed = 4;
    repeated DirtyRect dirty_rects = 5;
    bool is_keyframe = 6;       // Full frame vs incremental
}

message DirtyRect {
    int32 x = 1;
    int32 y = 2;
    int32 width = 3;
    int32 height = 4;
}

message EncodedFrame {
    bytes data = 1;
    bool keyframe = 2;
    int64 pts = 3;
    int64 dts = 4;
}

message VideoAck {
    int32 sequence = 1;
    int64 timestamp = 2;
}

// ============================================================================
// Cursor
// ============================================================================

message CursorShape {
    uint64 id = 1;
    int32 hotspot_x = 2;
    int32 hotspot_y = 3;
    int32 width = 4;
    int32 height = 5;
    bytes data = 6;             // BGRA bitmap
}

message CursorPosition {
    int32 x = 1;
    int32 y = 2;
    bool visible = 3;
}

// ============================================================================
// Input Events
// ============================================================================

message MouseEvent {
    int32 x = 1;
    int32 y = 2;
    MouseButtons buttons = 3;
    int32 wheel_delta_x = 4;
    int32 wheel_delta_y = 5;
    MouseEventType event_type = 6;
}

enum MouseEventType {
    MOUSE_MOVE = 0;
    MOUSE_DOWN = 1;
    MOUSE_UP = 2;
    MOUSE_WHEEL = 3;
}

message MouseButtons {
    bool left = 1;
    bool right = 2;
    bool middle = 3;
    bool x1 = 4;
    bool x2 = 5;
}

message KeyEvent {
    bool down = 1;              // true = key down, false = key up
    KeyEventType key_type = 2;
    uint32 vk_code = 3;         // Virtual key code (Windows VK_*)
    uint32 scan_code = 4;       // Hardware scan code
    string unicode = 5;         // Unicode character (for text input)
    Modifiers modifiers = 6;
}

enum KeyEventType {
    KEY_VK = 0;                 // Virtual key code
    KEY_SCAN = 1;               // Scan code
    KEY_UNICODE = 2;            // Unicode character
}

message Modifiers {
    bool ctrl = 1;
    bool alt = 2;
    bool shift = 3;
    bool meta = 4;              // Windows key
    bool caps_lock = 5;
    bool num_lock = 6;
}

message SpecialKeyEvent {
    SpecialKey key = 1;
}

enum SpecialKey {
    CTRL_ALT_DEL = 0;
    LOCK_SCREEN = 1;
    PRINT_SCREEN = 2;
}

// ============================================================================
// Clipboard
// ============================================================================

message ClipboardData {
    ClipboardFormat format = 1;
    bytes data = 2;
    string mime_type = 3;
}

enum ClipboardFormat {
    CLIPBOARD_TEXT = 0;
    CLIPBOARD_HTML = 1;
    CLIPBOARD_RTF = 2;
    CLIPBOARD_IMAGE = 3;
    CLIPBOARD_FILES = 4;
}

message ClipboardRequest {
    // Request current clipboard content
}

// ============================================================================
// Quality Control
// ============================================================================

message QualitySettings {
    QualityPreset preset = 1;
    int32 custom_fps = 2;       // 1-60
    int32 custom_bitrate = 3;   // kbps
    CodecPreference codec = 4;
}

enum QualityPreset {
    QUALITY_AUTO = 0;
    QUALITY_LOW = 1;            // Low bandwidth
    QUALITY_BALANCED = 2;
    QUALITY_HIGH = 3;           // Best quality
}

enum CodecPreference {
    CODEC_AUTO = 0;
    CODEC_RAW = 1;              // Raw + Zstd (LAN)
    CODEC_VP9 = 2;
    CODEC_H264 = 3;
    CODEC_H265 = 4;
}

message LatencyReport {
    int64 rtt_ms = 1;
    int32 fps = 2;
    int32 bitrate_kbps = 3;
}

// ============================================================================
// Control Messages
// ============================================================================

message Heartbeat {
    int64 timestamp = 1;
}

message HeartbeatAck {
    int64 client_timestamp = 1;
    int64 server_timestamp = 2;
}

message Disconnect {
    string reason = 1;
}

// ============================================================================
// Top-Level Message Wrapper
// ============================================================================

message Message {
    oneof payload {
        // Session
        SessionRequest session_request = 1;
        SessionResponse session_response = 2;

        // Video
        VideoFrame video_frame = 10;
        VideoAck video_ack = 11;
        SwitchDisplay switch_display = 12;

        // Cursor
        CursorShape cursor_shape = 15;
        CursorPosition cursor_position = 16;

        // Input
        MouseEvent mouse_event = 20;
        KeyEvent key_event = 21;
        SpecialKeyEvent special_key = 22;

        // Clipboard
        ClipboardData clipboard_data = 30;
        ClipboardRequest clipboard_request = 31;

        // Quality
        QualitySettings quality_settings = 40;
        LatencyReport latency_report = 41;

        // Control
        Heartbeat heartbeat = 50;
        HeartbeatAck heartbeat_ack = 51;
        Disconnect disconnect = 52;
    }
}


Now I need to add ChatMessage to the proto file. I'll add:
1. A ChatMessage message type
2. Add it to the Message wrapper

Let me add the chat section.


The file C:\Users\MikeSwanson\Claude\guru-connect\proto\guruconnect.proto has been updated. Here's the result of running `cat -n` on a snippet of the edited file:
   228→    int32 fps = 2;
   229→    int32 bitrate_kbps = 3;
   230→}
   231→
   232→// ============================================================================
   233→// Chat Messages
   234→// ============================================================================
   235→
   236→message ChatMessage {
   237→    string id = 1;              // Unique message ID
   238→    string sender = 2;          // "technician" or "client"
   239→    string content = 3;         // Message text
   240→    int64 timestamp = 4;        // Unix timestamp
   241→}
   242→
   243→// ============================================================================
   244→// Control Messages
   245→// ============================================================================
   246→
   247→message Heartbeat {
   248→    int64 timestamp = 1;
   249→}
   250→
   251→message HeartbeatAck {
   252→    int64 client_timestamp = 1;
   253→    int64 server_timestamp = 2;
   254→}
   255→
   256→message Disconnect {
   257→    string reason = 1;
   258→}
   259→
   260→// ============================================================================
   261→// Top-Level Message Wrapper
   262→// ============================================================================

syntax = "proto3";
package guruconnect;

// ============================================================================
// Session Management
// ============================================================================

message SessionRequest {
    string agent_id = 1;
    string session_token = 2;
    SessionType session_type = 3;
    string client_version = 4;
}

message SessionResponse {
    bool success = 1;
    string session_id = 2;
    string error = 3;
    DisplayInfo display_info = 4;
}

enum SessionType {
    SCREEN_CONTROL = 0;
    VIEW_ONLY = 1;
    BACKSTAGE = 2;
    FILE_TRANSFER = 3;
}

// ============================================================================
// Display Information
// ============================================================================

message DisplayInfo {
    repeated Display displays = 1;
    int32 primary_display = 2;
}

message Display {
    int32 id = 1;
    string name = 2;
    int32 x = 3;
    int32 y = 4;
    int32 width = 5;
    int32 height = 6;
    bool is_primary = 7;
}

message SwitchDisplay {
    int32 display_id = 1;
}

// ============================================================================
// Video Frames
// ============================================================================

message VideoFrame {
    int64 timestamp = 1;
    int32 display_id = 2;
    int32 sequence = 3;

    oneof encoding {
        RawFrame raw = 10;
        EncodedFrame vp9 = 11;
        EncodedFrame h264 = 12;
        EncodedFrame h265 = 13;
    }
}

message RawFrame {
    int32 width = 1;
    int32 height = 2;
    bytes data = 3;             // Zstd compressed BGRA
    bool compressed = 4;
    repeated DirtyRect dirty_rects = 5;
    bool is_keyframe = 6;       // Full frame vs incremental
}

message DirtyRect {
    int32 x = 1;
    int32 y = 2;
    int32 width = 3;
    int32 height = 4;
}

message EncodedFrame {
    bytes data = 1;
    bool keyframe = 2;
    int64 pts = 3;
    int64 dts = 4;
}

message VideoAck {
    int32 sequence = 1;
    int64 timestamp = 2;
}

// ============================================================================
// Cursor
// ============================================================================

message CursorShape {
    uint64 id = 1;
    int32 hotspot_x = 2;
    int32 hotspot_y = 3;
    int32 width = 4;
    int32 height = 5;
    bytes data = 6;             // BGRA bitmap
}

message CursorPosition {
    int32 x = 1;
    int32 y = 2;
    bool visible = 3;
}

// ============================================================================
// Input Events
// ============================================================================

message MouseEvent {
    int32 x = 1;
    int32 y = 2;
    MouseButtons buttons = 3;
    int32 wheel_delta_x = 4;
    int32 wheel_delta_y = 5;
    MouseEventType event_type = 6;
}

enum MouseEventType {
    MOUSE_MOVE = 0;
    MOUSE_DOWN = 1;
    MOUSE_UP = 2;
    MOUSE_WHEEL = 3;
}

message MouseButtons {
    bool left = 1;
    bool right = 2;
    bool middle = 3;
    bool x1 = 4;
    bool x2 = 5;
}

message KeyEvent {
    bool down = 1;              // true = key down, false = key up
    KeyEventType key_type = 2;
    uint32 vk_code = 3;         // Virtual key code (Windows VK_*)
    uint32 scan_code = 4;       // Hardware scan code
    string unicode = 5;         // Unicode character (for text input)
    Modifiers modifiers = 6;
}

enum KeyEventType {
    KEY_VK = 0;                 // Virtual key code
    KEY_SCAN = 1;               // Scan code
    KEY_UNICODE = 2;            // Unicode character
}

message Modifiers {
    bool ctrl = 1;
    bool alt = 2;
    bool shift = 3;
    bool meta = 4;              // Windows key
    bool caps_lock = 5;
    bool num_lock = 6;
}

message SpecialKeyEvent {
    SpecialKey key = 1;
}

enum SpecialKey {
    CTRL_ALT_DEL = 0;
    LOCK_SCREEN = 1;
    PRINT_SCREEN = 2;
}

// ============================================================================
// Clipboard
// ============================================================================

message ClipboardData {
    ClipboardFormat format = 1;
    bytes data = 2;
    string mime_type = 3;
}

enum ClipboardFormat {
    CLIPBOARD_TEXT = 0;
    CLIPBOARD_HTML = 1;
    CLIPBOARD_RTF = 2;
    CLIPBOARD_IMAGE = 3;
    CLIPBOARD_FILES = 4;
}

message ClipboardRequest {
    // Request current clipboard content
}

// ============================================================================
// Quality Control
// ============================================================================

message QualitySettings {
    QualityPreset preset = 1;
    int32 custom_fps = 2;       // 1-60
    int32 custom_bitrate = 3;   // kbps
    CodecPreference codec = 4;
}

enum QualityPreset {
    QUALITY_AUTO = 0;
    QUALITY_LOW = 1;            // Low bandwidth
    QUALITY_BALANCED = 2;
    QUALITY_HIGH = 3;           // Best quality
}

enum CodecPreference {
    CODEC_AUTO = 0;
    CODEC_RAW = 1;              // Raw + Zstd (LAN)
    CODEC_VP9 = 2;
    CODEC_H264 = 3;
    CODEC_H265 = 4;
}

message LatencyReport {
    int64 rtt_ms = 1;
    int32 fps = 2;
    int32 bitrate_kbps = 3;
}

// ============================================================================
// Control Messages
// ============================================================================

message Heartbeat {
    int64 timestamp = 1;
}

message HeartbeatAck {
    int64 client_timestamp = 1;
    int64 server_timestamp = 2;
}

message Disconnect {
    string reason = 1;
}

// ============================================================================
// Top-Level Message Wrapper
// ============================================================================

message Message {
    oneof payload {
        // Session
        SessionRequest session_request = 1;
        SessionResponse session_response = 2;

        // Video
        VideoFrame video_frame = 10;
        VideoAck video_ack = 11;
        SwitchDisplay switch_display = 12;

        // Cursor
        CursorShape cursor_shape = 15;
        CursorPosition cursor_position = 16;

        // Input
        MouseEvent mouse_event = 20;
        KeyEvent key_event = 21;
        SpecialKeyEvent special_key = 22;

        // Clipboard
        ClipboardData clipboard_data = 30;
        ClipboardRequest clipboard_request = 31;

        // Quality
        QualitySettings quality_settings = 40;
        LatencyReport latency_report = 41;

        // Control
        Heartbeat heartbeat = 50;
        HeartbeatAck heartbeat_ack = 51;
        Disconnect disconnect = 52;
    }
}

+    string id = 1;              // Unique message ID

+    string sender = 2;          // "technician" or "client"

+    string content = 3;         // Message text

+    int64 timestamp = 4;        // Unix timestamp


Now I need to add ChatMessage to the Message wrapper.


Edit

        // Control
        Heartbeat heartbeat = 50;
        HeartbeatAck heartbeat_ack = 51;
        Disconnect disconnect = 52;
    }
}

        // Control
        Heartbeat heartbeat = 50;
        HeartbeatAck heartbeat_ack = 51;
        Disconnect disconnect = 52;

        // Chat
        ChatMessage chat_message = 60;
    }
}


The file C:\Users\MikeSwanson\Claude\guru-connect\proto\guruconnect.proto has been updated. Here's the result of running `cat -n` on a snippet of the edited file:
   288→        // Quality
   289→        QualitySettings quality_settings = 40;
   290→        LatencyReport latency_report = 41;
   291→
   292→        // Control
   293→        Heartbeat heartbeat = 50;
   294→        HeartbeatAck heartbeat_ack = 51;
   295→        Disconnect disconnect = 52;
   296→
   297→        // Chat
   298→        ChatMessage chat_message = 60;
   299→    }
   300→}
   301→

        // Control
        Heartbeat heartbeat = 50;
        HeartbeatAck heartbeat_ack = 51;
        Disconnect disconnect = 52;

        // Chat
        ChatMessage chat_message = 60;
    }
}

syntax = "proto3";
package guruconnect;

// ============================================================================
// Session Management
// ============================================================================

message SessionRequest {
    string agent_id = 1;
    string session_token = 2;
    SessionType session_type = 3;
    string client_version = 4;
}

message SessionResponse {
    bool success = 1;
    string session_id = 2;
    string error = 3;
    DisplayInfo display_info = 4;
}

enum SessionType {
    SCREEN_CONTROL = 0;
    VIEW_ONLY = 1;
    BACKSTAGE = 2;
    FILE_TRANSFER = 3;
}

// ============================================================================
// Display Information
// ============================================================================

message DisplayInfo {
    repeated Display displays = 1;
    int32 primary_display = 2;
}

message Display {
    int32 id = 1;
    string name = 2;
    int32 x = 3;
    int32 y = 4;
    int32 width = 5;
    int32 height = 6;
    bool is_primary = 7;
}

message SwitchDisplay {
    int32 display_id = 1;
}

// ============================================================================
// Video Frames
// ============================================================================

message VideoFrame {
    int64 timestamp = 1;
    int32 display_id = 2;
    int32 sequence = 3;

    oneof encoding {
        RawFrame raw = 10;
        EncodedFrame vp9 = 11;
        EncodedFrame h264 = 12;
        EncodedFrame h265 = 13;
    }
}

message RawFrame {
    int32 width = 1;
    int32 height = 2;
    bytes data = 3;             // Zstd compressed BGRA
    bool compressed = 4;
    repeated DirtyRect dirty_rects = 5;
    bool is_keyframe = 6;       // Full frame vs incremental
}

message DirtyRect {
    int32 x = 1;
    int32 y = 2;
    int32 width = 3;
    int32 height = 4;
}

message EncodedFrame {
    bytes data = 1;
    bool keyframe = 2;
    int64 pts = 3;
    int64 dts = 4;
}

message VideoAck {
    int32 sequence = 1;
    int64 timestamp = 2;
}

// ============================================================================
// Cursor
// ============================================================================

message CursorShape {
    uint64 id = 1;
    int32 hotspot_x = 2;
    int32 hotspot_y = 3;
    int32 width = 4;
    int32 height = 5;
    bytes data = 6;             // BGRA bitmap
}

message CursorPosition {
    int32 x = 1;
    int32 y = 2;
    bool visible = 3;
}

// ============================================================================
// Input Events
// ============================================================================

message MouseEvent {
    int32 x = 1;
    int32 y = 2;
    MouseButtons buttons = 3;
    int32 wheel_delta_x = 4;
    int32 wheel_delta_y = 5;
    MouseEventType event_type = 6;
}

enum MouseEventType {
    MOUSE_MOVE = 0;
    MOUSE_DOWN = 1;
    MOUSE_UP = 2;
    MOUSE_WHEEL = 3;
}

message MouseButtons {
    bool left = 1;
    bool right = 2;
    bool middle = 3;
    bool x1 = 4;
    bool x2 = 5;
}

message KeyEvent {
    bool down = 1;              // true = key down, false = key up
    KeyEventType key_type = 2;
    uint32 vk_code = 3;         // Virtual key code (Windows VK_*)
    uint32 scan_code = 4;       // Hardware scan code
    string unicode = 5;         // Unicode character (for text input)
    Modifiers modifiers = 6;
}

enum KeyEventType {
    KEY_VK = 0;                 // Virtual key code
    KEY_SCAN = 1;               // Scan code
    KEY_UNICODE = 2;            // Unicode character
}

message Modifiers {
    bool ctrl = 1;
    bool alt = 2;
    bool shift = 3;
    bool meta = 4;              // Windows key
    bool caps_lock = 5;
    bool num_lock = 6;
}

message SpecialKeyEvent {
    SpecialKey key = 1;
}

enum SpecialKey {
    CTRL_ALT_DEL = 0;
    LOCK_SCREEN = 1;
    PRINT_SCREEN = 2;
}

// ============================================================================
// Clipboard
// ============================================================================

message ClipboardData {
    ClipboardFormat format = 1;
    bytes data = 2;
    string mime_type = 3;
}

enum ClipboardFormat {
    CLIPBOARD_TEXT = 0;
    CLIPBOARD_HTML = 1;
    CLIPBOARD_RTF = 2;
    CLIPBOARD_IMAGE = 3;
    CLIPBOARD_FILES = 4;
}

message ClipboardRequest {
    // Request current clipboard content
}

// ============================================================================
// Quality Control
// ============================================================================

message QualitySettings {
    QualityPreset preset = 1;
    int32 custom_fps = 2;       // 1-60
    int32 custom_bitrate = 3;   // kbps
    CodecPreference codec = 4;
}

enum QualityPreset {
    QUALITY_AUTO = 0;
    QUALITY_LOW = 1;            // Low bandwidth
    QUALITY_BALANCED = 2;
    QUALITY_HIGH = 3;           // Best quality
}

enum CodecPreference {
    CODEC_AUTO = 0;
    CODEC_RAW = 1;              // Raw + Zstd (LAN)
    CODEC_VP9 = 2;
    CODEC_H264 = 3;
    CODEC_H265 = 4;
}

message LatencyReport {
    int64 rtt_ms = 1;
    int32 fps = 2;
    int32 bitrate_kbps = 3;
}

// ============================================================================
// Chat Messages
// ============================================================================

message ChatMessage {
    string id = 1;              // Unique message ID
    string sender = 2;          // "technician" or "client"
    string content = 3;         // Message text
    int64 timestamp = 4;        // Unix timestamp
}

// ============================================================================
// Control Messages
// ============================================================================

message Heartbeat {
    int64 timestamp = 1;
}

message HeartbeatAck {
    int64 client_timestamp = 1;
    int64 server_timestamp = 2;
}

message Disconnect {
    string reason = 1;
}

// ============================================================================
// Top-Level Message Wrapper
// ============================================================================

message Message {
    oneof payload {
        // Session
        SessionRequest session_request = 1;
        SessionResponse session_response = 2;

        // Video
        VideoFrame video_frame = 10;
        VideoAck video_ack = 11;
        SwitchDisplay switch_display = 12;

        // Cursor
        CursorShape cursor_shape = 15;
        CursorPosition cursor_position = 16;

        // Input
        MouseEvent mouse_event = 20;
        KeyEvent key_event = 21;
        SpecialKeyEvent special_key = 22;

        // Clipboard
        ClipboardData clipboard_data = 30;
        ClipboardRequest clipboard_request = 31;

        // Quality
        QualitySettings quality_settings = 40;
        LatencyReport latency_report = 41;

        // Control
        Heartbeat heartbeat = 50;
        HeartbeatAck heartbeat_ack = 51;
        Disconnect disconnect = 52;
    }
}


Now I need to update the server to relay chat messages. Let me look at the relay module to see how it handles messages and add chat message handling.


Now update the server to relay chat messages. Let me check the relay module:


            Ok(Message::Binary(data)) => {
                // Try to decode as protobuf message
                match proto::Message::decode(data.as_ref()) {
                    Ok(proto_msg) => {
                        if let Some(proto::message::Payload::VideoFrame(_)) = &proto_msg.payload {
                            // Broadcast frame to all viewers
                            let _ = frame_tx.send(data.to_vec());
                        }
                    }
                    Err(e) => {
                        warn!("Failed to decode agent message: {}", e);
                    }
                }
            }

            Ok(Message::Binary(data)) => {
                // Try to decode as protobuf message
                match proto::Message::decode(data.as_ref()) {
                    Ok(proto_msg) => {
                        match &proto_msg.payload {
                            Some(proto::message::Payload::VideoFrame(_)) => {
                                // Broadcast frame to all viewers
                                let _ = frame_tx.send(data.to_vec());
                            }
                            Some(proto::message::Payload::ChatMessage(chat)) => {
                                // Broadcast chat message to all viewers
                                info!("Chat from client: {}", chat.content);
                                let _ = frame_tx.send(data.to_vec());
                            }
                            _ => {}
                        }
                    }
                    Err(e) => {
                        warn!("Failed to decode agent message: {}", e);
                    }
                }
            }


The file C:\Users\MikeSwanson\Claude\guru-connect\server\src\relay\mod.rs has been updated. Here's the result of running `cat -n` on a snippet of the edited file:
   156→
   157→    // Main loop: receive frames from agent and broadcast to viewers
   158→    while let Some(msg) = ws_receiver.next().await {
   159→        match msg {
   160→            Ok(Message::Binary(data)) => {
   161→                // Try to decode as protobuf message
   162→                match proto::Message::decode(data.as_ref()) {
   163→                    Ok(proto_msg) => {
   164→                        match &proto_msg.payload {
   165→                            Some(proto::message::Payload::VideoFrame(_)) => {
   166→                                // Broadcast frame to all viewers
   167→                                let _ = frame_tx.send(data.to_vec());
   168→                            }
   169→                            Some(proto::message::Payload::ChatMessage(chat)) => {
   170→                                // Broadcast chat message to all viewers
   171→                                info!("Chat from client: {}", chat.content);
   172→                                let _ = frame_tx.send(data.to_vec());
   173→                            }
   174→                            _ => {}
   175→                        }
   176→                    }
   177→                    Err(e) => {
   178→                        warn!("Failed to decode agent message: {}", e);
   179→                    }
   180→                }
   181→            }
   182→            Ok(Message::Close(_)) => {
   183→                info!("Agent disconnected: {}", agent_id);
   184→                break;
   185→            }

            Ok(Message::Binary(data)) => {
                // Try to decode as protobuf message
                match proto::Message::decode(data.as_ref()) {
                    Ok(proto_msg) => {
                        match &proto_msg.payload {
                            Some(proto::message::Payload::VideoFrame(_)) => {
                                // Broadcast frame to all viewers
                                let _ = frame_tx.send(data.to_vec());
                            }
                            Some(proto::message::Payload::ChatMessage(chat)) => {
                                // Broadcast chat message to all viewers
                                info!("Chat from client: {}", chat.content);
                                let _ = frame_tx.send(data.to_vec());
                            }
                            _ => {}
                        }
                    }
                    Err(e) => {
                        warn!("Failed to decode agent message: {}", e);
                    }
                }
            }

//! WebSocket relay handlers
//!
//! Handles WebSocket connections from agents and viewers,
//! relaying video frames and input events between them.

use axum::{
    extract::{
        ws::{Message, WebSocket, WebSocketUpgrade},
        Query, State,
    },
    response::IntoResponse,
};
use futures_util::{SinkExt, StreamExt};
use prost::Message as ProstMessage;
use serde::Deserialize;
use tracing::{error, info, warn};

use crate::proto;
use crate::session::SessionManager;
use crate::AppState;

#[derive(Debug, Deserialize)]
pub struct AgentParams {
    agent_id: String,
    #[serde(default)]
    agent_name: Option<String>,
    #[serde(default)]
    support_code: Option<String>,
    #[serde(default)]
    hostname: Option<String>,
}

#[derive(Debug, Deserialize)]
pub struct ViewerParams {
    session_id: String,
}

/// WebSocket handler for agent connections
pub async fn agent_ws_handler(
    ws: WebSocketUpgrade,
    State(state): State<AppState>,
    Query(params): Query<AgentParams>,
) -> impl IntoResponse {
    let agent_id = params.agent_id;
    let agent_name = params.hostname.or(params.agent_name).unwrap_or_else(|| agent_id.clone());
    let support_code = params.support_code;
    let sessions = state.sessions.clone();
    let support_codes = state.support_codes.clone();

    ws.on_upgrade(move |socket| handle_agent_connection(socket, sessions, support_codes, agent_id, agent_name, support_code))
}

/// WebSocket handler for viewer connections
pub async fn viewer_ws_handler(
    ws: WebSocketUpgrade,
    State(state): State<AppState>,
    Query(params): Query<ViewerParams>,
) -> impl IntoResponse {
    let session_id = params.session_id;
    let sessions = state.sessions.clone();

    ws.on_upgrade(move |socket| handle_viewer_connection(socket, sessions, session_id))
}

/// Handle an agent WebSocket connection
async fn handle_agent_connection(
    socket: WebSocket,
    sessions: SessionManager,
    support_codes: crate::support_codes::SupportCodeManager,
    agent_id: String,
    agent_name: String,
    support_code: Option<String>,
) {
    info!("Agent connected: {} ({})", agent_name, agent_id);

    let (mut ws_sender, mut ws_receiver) = socket.split();

    // If a support code was provided, check if it's valid
    if let Some(ref code) = support_code {
        // Check if the code is cancelled or invalid
        if support_codes.is_cancelled(code).await {
            warn!("Agent tried to connect with cancelled code: {}", code);
            // Send disconnect message to agent
            let disconnect_msg = proto::Message {
                payload: Some(proto::message::Payload::Disconnect(proto::Disconnect {
                    reason: "Support session was cancelled by technician".to_string(),
                })),
            };
            let mut buf = Vec::new();
            if prost::Message::encode(&disconnect_msg, &mut buf).is_ok() {
                let _ = ws_sender.send(Message::Binary(buf.into())).await;
            }
            let _ = ws_sender.close().await;
            return;
        }
    }

    // Register the agent and get channels
    let (session_id, frame_tx, mut input_rx) = sessions.register_agent(agent_id.clone(), agent_name.clone()).await;

    info!("Session created: {}", session_id);

    // If a support code was provided, mark it as connected
    if let Some(ref code) = support_code {
        info!("Linking support code {} to session {}", code, session_id);
        support_codes.mark_connected(code, Some(agent_name.clone()), Some(agent_id.clone())).await;
        support_codes.link_session(code, session_id).await;
    }

    // Use Arc<Mutex> for sender so we can use it from multiple places
    let ws_sender = std::sync::Arc::new(tokio::sync::Mutex::new(ws_sender));
    let ws_sender_input = ws_sender.clone();
    let ws_sender_cancel = ws_sender.clone();

    // Task to forward input events from viewers to agent
    let input_forward = tokio::spawn(async move {
        while let Some(input_data) = input_rx.recv().await {
            let mut sender = ws_sender_input.lock().await;
            if sender.send(Message::Binary(input_data.into())).await.is_err() {
                break;
            }
        }
    });

    let sessions_cleanup = sessions.clone();
    let support_codes_cleanup = support_codes.clone();
    let support_code_cleanup = support_code.clone();
    let support_code_check = support_code.clone();
    let support_codes_check = support_codes.clone();

    // Task to check for cancellation every 2 seconds
    let cancel_check = tokio::spawn(async move {
        let mut interval = tokio::time::interval(std::time::Duration::from_secs(2));
        loop {
            interval.tick().await;
            if let Some(ref code) = support_code_check {
                if support_codes_check.is_cancelled(code).await {
                    info!("Support code {} was cancelled, disconnecting agent", code);
                    // Send disconnect message
                    let disconnect_msg = proto::Message {
                        payload: Some(proto::message::Payload::Disconnect(proto::Disconnect {
                            reason: "Support session was cancelled by technician".to_string(),
                        })),
                    };
                    let mut buf = Vec::new();
                    if prost::Message::encode(&disconnect_msg, &mut buf).is_ok() {
                        let mut sender = ws_sender_cancel.lock().await;
                        let _ = sender.send(Message::Binary(buf.into())).await;
                        let _ = sender.close().await;
                    }
                    break;
                }
            }
        }
    });

    // Main loop: receive frames from agent and broadcast to viewers
    while let Some(msg) = ws_receiver.next().await {
        match msg {
            Ok(Message::Binary(data)) => {
                // Try to decode as protobuf message
                match proto::Message::decode(data.as_ref()) {
                    Ok(proto_msg) => {
                        if let Some(proto::message::Payload::VideoFrame(_)) = &proto_msg.payload {
                            // Broadcast frame to all viewers
                            let _ = frame_tx.send(data.to_vec());
                        }
                    }
                    Err(e) => {
                        warn!("Failed to decode agent message: {}", e);
                    }
                }
            }
            Ok(Message::Close(_)) => {
                info!("Agent disconnected: {}", agent_id);
                break;
            }
            Ok(Message::Ping(data)) => {
                // Pong is handled automatically by axum
                let _ = data;
            }
            Ok(_) => {}
            Err(e) => {
                error!("WebSocket error from agent {}: {}", agent_id, e);
                break;
            }
        }
    }

    // Cleanup
    input_forward.abort();
    cancel_check.abort();
    sessions_cleanup.remove_session(session_id).await;

    // Mark support code as completed if one was used (unless cancelled)
    if let Some(ref code) = support_code_cleanup {
        if !support_codes_cleanup.is_cancelled(code).await {
            support_codes_cleanup.mark_completed(code).await;
            info!("Support code {} marked as completed", code);
        }
    }

    info!("Session {} ended", session_id);
}

/// Handle a viewer WebSocket connection
async fn handle_viewer_connection(
    socket: WebSocket,
    sessions: SessionManager,
    session_id_str: String,
) {
    // Parse session ID
    let session_id = match uuid::Uuid::parse_str(&session_id_str) {
        Ok(id) => id,
        Err(_) => {
            warn!("Invalid session ID: {}", session_id_str);
            return;
        }
    };

    // Join the session
    let (mut frame_rx, input_tx) = match sessions.join_session(session_id).await {
        Some(channels) => channels,
        None => {
            warn!("Session not found: {}", session_id);
            return;
        }
    };

    info!("Viewer joined session: {}", session_id);

    let (mut ws_sender, mut ws_receiver) = socket.split();

    // Task to forward frames from agent to this viewer
    let frame_forward = tokio::spawn(async move {
        while let Ok(frame_data) = frame_rx.recv().await {
            if ws_sender.send(Message::Binary(frame_data.into())).await.is_err() {
                break;
            }
        }
    });

    let sessions_cleanup = sessions.clone();

    // Main loop: receive input from viewer and forward to agent
    while let Some(msg) = ws_receiver.next().await {
        match msg {
            Ok(Message::Binary(data)) => {
                // Try to decode as protobuf message
                match proto::Message::decode(data.as_ref()) {
                    Ok(proto_msg) => {
                        match &proto_msg.payload {
                            Some(proto::message::Payload::MouseEvent(_)) |
                            Some(proto::message::Payload::KeyEvent(_)) => {
                                // Forward input to agent
                                let _ = input_tx.send(data.to_vec()).await;
                            }
                            _ => {}
                        }
                    }
                    Err(e) => {
                        warn!("Failed to decode viewer message: {}", e);
                    }
                }
            }
            Ok(Message::Close(_)) => {
                info!("Viewer disconnected from session: {}", session_id);
                break;
            }
            Ok(_) => {}
            Err(e) => {
                error!("WebSocket error from viewer: {}", e);
                break;
            }
        }
    }

    // Cleanup
    frame_forward.abort();
    sessions_cleanup.leave_session(session_id).await;
    info!("Viewer left session: {}", session_id);
}

-                        if let Some(proto::message::Payload::VideoFrame(_)) = &proto_msg.payload {

-                            // Broadcast frame to all viewers

-                            let _ = frame_tx.send(data.to_vec());

+                        match &proto_msg.payload {

+                            Some(proto::message::Payload::VideoFrame(_)) => {

+                                // Broadcast frame to all viewers

+                                let _ = frame_tx.send(data.to_vec());

+                            Some(proto::message::Payload::ChatMessage(chat)) => {

+                                // Broadcast chat message to all viewers

+                                info!("Chat from client: {}", chat.content);


Now I need to also handle chat messages from viewers (technicians) and forward them to the agent. Let me update the viewer handler.


Now update the viewer handler to relay chat from technician to agent:


            Ok(Message::Binary(data)) => {
                // Try to decode as protobuf message
                match proto::Message::decode(data.as_ref()) {
                    Ok(proto_msg) => {
                        match &proto_msg.payload {
                            Some(proto::message::Payload::MouseEvent(_)) |
                            Some(proto::message::Payload::KeyEvent(_)) => {
                                // Forward input to agent
                                let _ = input_tx.send(data.to_vec()).await;
                            }
                            _ => {}
                        }
                    }
                    Err(e) => {
                        warn!("Failed to decode viewer message: {}", e);
                    }
                }
            }

            Ok(Message::Binary(data)) => {
                // Try to decode as protobuf message
                match proto::Message::decode(data.as_ref()) {
                    Ok(proto_msg) => {
                        match &proto_msg.payload {
                            Some(proto::message::Payload::MouseEvent(_)) |
                            Some(proto::message::Payload::KeyEvent(_)) => {
                                // Forward input to agent
                                let _ = input_tx.send(data.to_vec()).await;
                            }
                            Some(proto::message::Payload::ChatMessage(chat)) => {
                                // Forward chat message to agent
                                info!("Chat from technician: {}", chat.content);
                                let _ = input_tx.send(data.to_vec()).await;
                            }
                            _ => {}
                        }
                    }
                    Err(e) => {
                        warn!("Failed to decode viewer message: {}", e);
                    }
                }
            }


The file C:\Users\MikeSwanson\Claude\guru-connect\server\src\relay\mod.rs has been updated. Here's the result of running `cat -n` on a snippet of the edited file:
   252→
   253→    // Main loop: receive input from viewer and forward to agent
   254→    while let Some(msg) = ws_receiver.next().await {
   255→        match msg {
   256→            Ok(Message::Binary(data)) => {
   257→                // Try to decode as protobuf message
   258→                match proto::Message::decode(data.as_ref()) {
   259→                    Ok(proto_msg) => {
   260→                        match &proto_msg.payload {
   261→                            Some(proto::message::Payload::MouseEvent(_)) |
   262→                            Some(proto::message::Payload::KeyEvent(_)) => {
   263→                                // Forward input to agent
   264→                                let _ = input_tx.send(data.to_vec()).await;
   265→                            }
   266→                            Some(proto::message::Payload::ChatMessage(chat)) => {
   267→                                // Forward chat message to agent
   268→                                info!("Chat from technician: {}", chat.content);
   269→                                let _ = input_tx.send(data.to_vec()).await;
   270→                            }
   271→                            _ => {}
   272→                        }
   273→                    }
   274→                    Err(e) => {
   275→                        warn!("Failed to decode viewer message: {}", e);
   276→                    }
   277→                }
   278→            }
   279→            Ok(Message::Close(_)) => {
   280→                info!("Viewer disconnected from session: {}", session_id);
   281→                break;
   282→            }

            Ok(Message::Binary(data)) => {
                // Try to decode as protobuf message
                match proto::Message::decode(data.as_ref()) {
                    Ok(proto_msg) => {
                        match &proto_msg.payload {
                            Some(proto::message::Payload::MouseEvent(_)) |
                            Some(proto::message::Payload::KeyEvent(_)) => {
                                // Forward input to agent
                                let _ = input_tx.send(data.to_vec()).await;
                            }
                            Some(proto::message::Payload::ChatMessage(chat)) => {
                                // Forward chat message to agent
                                info!("Chat from technician: {}", chat.content);
                                let _ = input_tx.send(data.to_vec()).await;
                            }
                            _ => {}
                        }
                    }
                    Err(e) => {
                        warn!("Failed to decode viewer message: {}", e);
                    }
                }
            }

//! WebSocket relay handlers
//!
//! Handles WebSocket connections from agents and viewers,
//! relaying video frames and input events between them.

use axum::{
    extract::{
        ws::{Message, WebSocket, WebSocketUpgrade},
        Query, State,
    },
    response::IntoResponse,
};
use futures_util::{SinkExt, StreamExt};
use prost::Message as ProstMessage;
use serde::Deserialize;
use tracing::{error, info, warn};

use crate::proto;
use crate::session::SessionManager;
use crate::AppState;

#[derive(Debug, Deserialize)]
pub struct AgentParams {
    agent_id: String,
    #[serde(default)]
    agent_name: Option<String>,
    #[serde(default)]
    support_code: Option<String>,
    #[serde(default)]
    hostname: Option<String>,
}

#[derive(Debug, Deserialize)]
pub struct ViewerParams {
    session_id: String,
}

/// WebSocket handler for agent connections
pub async fn agent_ws_handler(
    ws: WebSocketUpgrade,
    State(state): State<AppState>,
    Query(params): Query<AgentParams>,
) -> impl IntoResponse {
    let agent_id = params.agent_id;
    let agent_name = params.hostname.or(params.agent_name).unwrap_or_else(|| agent_id.clone());
    let support_code = params.support_code;
    let sessions = state.sessions.clone();
    let support_codes = state.support_codes.clone();

    ws.on_upgrade(move |socket| handle_agent_connection(socket, sessions, support_codes, agent_id, agent_name, support_code))
}

/// WebSocket handler for viewer connections
pub async fn viewer_ws_handler(
    ws: WebSocketUpgrade,
    State(state): State<AppState>,
    Query(params): Query<ViewerParams>,
) -> impl IntoResponse {
    let session_id = params.session_id;
    let sessions = state.sessions.clone();

    ws.on_upgrade(move |socket| handle_viewer_connection(socket, sessions, session_id))
}

/// Handle an agent WebSocket connection
async fn handle_agent_connection(
    socket: WebSocket,
    sessions: SessionManager,
    support_codes: crate::support_codes::SupportCodeManager,
    agent_id: String,
    agent_name: String,
    support_code: Option<String>,
) {
    info!("Agent connected: {} ({})", agent_name, agent_id);

    let (mut ws_sender, mut ws_receiver) = socket.split();

    // If a support code was provided, check if it's valid
    if let Some(ref code) = support_code {
        // Check if the code is cancelled or invalid
        if support_codes.is_cancelled(code).await {
            warn!("Agent tried to connect with cancelled code: {}", code);
            // Send disconnect message to agent
            let disconnect_msg = proto::Message {
                payload: Some(proto::message::Payload::Disconnect(proto::Disconnect {
                    reason: "Support session was cancelled by technician".to_string(),
                })),
            };
            let mut buf = Vec::new();
            if prost::Message::encode(&disconnect_msg, &mut buf).is_ok() {
                let _ = ws_sender.send(Message::Binary(buf.into())).await;
            }
            let _ = ws_sender.close().await;
            return;
        }
    }

    // Register the agent and get channels
    let (session_id, frame_tx, mut input_rx) = sessions.register_agent(agent_id.clone(), agent_name.clone()).await;

    info!("Session created: {}", session_id);

    // If a support code was provided, mark it as connected
    if let Some(ref code) = support_code {
        info!("Linking support code {} to session {}", code, session_id);
        support_codes.mark_connected(code, Some(agent_name.clone()), Some(agent_id.clone())).await;
        support_codes.link_session(code, session_id).await;
    }

    // Use Arc<Mutex> for sender so we can use it from multiple places
    let ws_sender = std::sync::Arc::new(tokio::sync::Mutex::new(ws_sender));
    let ws_sender_input = ws_sender.clone();
    let ws_sender_cancel = ws_sender.clone();

    // Task to forward input events from viewers to agent
    let input_forward = tokio::spawn(async move {
        while let Some(input_data) = input_rx.recv().await {
            let mut sender = ws_sender_input.lock().await;
            if sender.send(Message::Binary(input_data.into())).await.is_err() {
                break;
            }
        }
    });

    let sessions_cleanup = sessions.clone();
    let support_codes_cleanup = support_codes.clone();
    let support_code_cleanup = support_code.clone();
    let support_code_check = support_code.clone();
    let support_codes_check = support_codes.clone();

    // Task to check for cancellation every 2 seconds
    let cancel_check = tokio::spawn(async move {
        let mut interval = tokio::time::interval(std::time::Duration::from_secs(2));
        loop {
            interval.tick().await;
            if let Some(ref code) = support_code_check {
                if support_codes_check.is_cancelled(code).await {
                    info!("Support code {} was cancelled, disconnecting agent", code);
                    // Send disconnect message
                    let disconnect_msg = proto::Message {
                        payload: Some(proto::message::Payload::Disconnect(proto::Disconnect {
                            reason: "Support session was cancelled by technician".to_string(),
                        })),
                    };
                    let mut buf = Vec::new();
                    if prost::Message::encode(&disconnect_msg, &mut buf).is_ok() {
                        let mut sender = ws_sender_cancel.lock().await;
                        let _ = sender.send(Message::Binary(buf.into())).await;
                        let _ = sender.close().await;
                    }
                    break;
                }
            }
        }
    });

    // Main loop: receive frames from agent and broadcast to viewers
    while let Some(msg) = ws_receiver.next().await {
        match msg {
            Ok(Message::Binary(data)) => {
                // Try to decode as protobuf message
                match proto::Message::decode(data.as_ref()) {
                    Ok(proto_msg) => {
                        match &proto_msg.payload {
                            Some(proto::message::Payload::VideoFrame(_)) => {
                                // Broadcast frame to all viewers
                                let _ = frame_tx.send(data.to_vec());
                            }
                            Some(proto::message::Payload::ChatMessage(chat)) => {
                                // Broadcast chat message to all viewers
                                info!("Chat from client: {}", chat.content);
                                let _ = frame_tx.send(data.to_vec());
                            }
                            _ => {}
                        }
                    }
                    Err(e) => {
                        warn!("Failed to decode agent message: {}", e);
                    }
                }
            }
            Ok(Message::Close(_)) => {
                info!("Agent disconnected: {}", agent_id);
                break;
            }
            Ok(Message::Ping(data)) => {
                // Pong is handled automatically by axum
                let _ = data;
            }
            Ok(_) => {}
            Err(e) => {
                error!("WebSocket error from agent {}: {}", agent_id, e);
                break;
            }
        }
    }

    // Cleanup
    input_forward.abort();
    cancel_check.abort();
    sessions_cleanup.remove_session(session_id).await;

    // Mark support code as completed if one was used (unless cancelled)
    if let Some(ref code) = support_code_cleanup {
        if !support_codes_cleanup.is_cancelled(code).await {
            support_codes_cleanup.mark_completed(code).await;
            info!("Support code {} marked as completed", code);
        }
    }

    info!("Session {} ended", session_id);
}

/// Handle a viewer WebSocket connection
async fn handle_viewer_connection(
    socket: WebSocket,
    sessions: SessionManager,
    session_id_str: String,
) {
    // Parse session ID
    let session_id = match uuid::Uuid::parse_str(&session_id_str) {
        Ok(id) => id,
        Err(_) => {
            warn!("Invalid session ID: {}", session_id_str);
            return;
        }
    };

    // Join the session
    let (mut frame_rx, input_tx) = match sessions.join_session(session_id).await {
        Some(channels) => channels,
        None => {
            warn!("Session not found: {}", session_id);
            return;
        }
    };

    info!("Viewer joined session: {}", session_id);

    let (mut ws_sender, mut ws_receiver) = socket.split();

    // Task to forward frames from agent to this viewer
    let frame_forward = tokio::spawn(async move {
        while let Ok(frame_data) = frame_rx.recv().await {
            if ws_sender.send(Message::Binary(frame_data.into())).await.is_err() {
                break;
            }
        }
    });

    let sessions_cleanup = sessions.clone();

    // Main loop: receive input from viewer and forward to agent
    while let Some(msg) = ws_receiver.next().await {
        match msg {
            Ok(Message::Binary(data)) => {
                // Try to decode as protobuf message
                match proto::Message::decode(data.as_ref()) {
                    Ok(proto_msg) => {
                        match &proto_msg.payload {
                            Some(proto::message::Payload::MouseEvent(_)) |
                            Some(proto::message::Payload::KeyEvent(_)) => {
                                // Forward input to agent
                                let _ = input_tx.send(data.to_vec()).await;
                            }
                            _ => {}
                        }
                    }
                    Err(e) => {
                        warn!("Failed to decode viewer message: {}", e);
                    }
                }
            }
            Ok(Message::Close(_)) => {
                info!("Viewer disconnected from session: {}", session_id);
                break;
            }
            Ok(_) => {}
            Err(e) => {
                error!("WebSocket error from viewer: {}", e);
                break;
            }
        }
    }

    // Cleanup
    frame_forward.abort();
    sessions_cleanup.leave_session(session_id).await;
    info!("Viewer left session: {}", session_id);
}

+                                // Forward chat message to agent

+                                info!("Chat from technician: {}", chat.content);

+                                let _ = input_tx.send(data.to_vec()).await;


Now I need to create the chat window UI for the agent. This will be a Windows-specific popup window that shows chat messages and allows the user to respond. I'll create a new chat module.


Now let me create the chat window for the agent:


Write

//! Chat window for the agent
//!
//! Provides a simple chat interface for communication between
//! the technician and the end user.

use std::sync::mpsc::{self, Receiver, Sender};
use std::sync::{Arc, Mutex};
use std::thread;
use tracing::{info, warn, error};

#[cfg(windows)]
use windows::Win32::UI::WindowsAndMessaging::*;
#[cfg(windows)]
use windows::Win32::Foundation::*;
#[cfg(windows)]
use windows::Win32::Graphics::Gdi::*;
#[cfg(windows)]
use windows::Win32::System::LibraryLoader::GetModuleHandleW;
#[cfg(windows)]
use windows::core::PCWSTR;

/// A chat message
#[derive(Debug, Clone)]
pub struct ChatMessage {
    pub id: String,
    pub sender: String,
    pub content: String,
    pub timestamp: i64,
}

/// Commands that can be sent to the chat window
#[derive(Debug)]
pub enum ChatCommand {
    Show,
    Hide,
    AddMessage(ChatMessage),
    Close,
}

/// Controller for the chat window
pub struct ChatController {
    command_tx: Sender<ChatCommand>,
    message_rx: Arc<Mutex<Receiver<ChatMessage>>>,
    _handle: thread::JoinHandle<()>,
}

impl ChatController {
    /// Create a new chat controller (spawns chat window thread)
    #[cfg(windows)]
    pub fn new() -> Option<Self> {
        let (command_tx, command_rx) = mpsc::channel::<ChatCommand>();
        let (message_tx, message_rx) = mpsc::channel::<ChatMessage>();

        let handle = thread::spawn(move || {
            run_chat_window(command_rx, message_tx);
        });

        Some(Self {
            command_tx,
            message_rx: Arc::new(Mutex::new(message_rx)),
            _handle: handle,
        })
    }

    #[cfg(not(windows))]
    pub fn new() -> Option<Self> {
        warn!("Chat window not supported on this platform");
        None
    }

    /// Show the chat window
    pub fn show(&self) {
        let _ = self.command_tx.send(ChatCommand::Show);
    }

    /// Hide the chat window
    pub fn hide(&self) {
        let _ = self.command_tx.send(ChatCommand::Hide);
    }

    /// Add a message to the chat window
    pub fn add_message(&self, msg: ChatMessage) {
        let _ = self.command_tx.send(ChatCommand::AddMessage(msg));
    }

    /// Check for outgoing messages from the user
    pub fn poll_outgoing(&self) -> Option<ChatMessage> {
        if let Ok(rx) = self.message_rx.lock() {
            rx.try_recv().ok()
        } else {
            None
        }
    }

    /// Close the chat window
    pub fn close(&self) {
        let _ = self.command_tx.send(ChatCommand::Close);
    }
}

#[cfg(windows)]
fn run_chat_window(command_rx: Receiver<ChatCommand>, message_tx: Sender<ChatMessage>) {
    use std::ffi::OsStr;
    use std::os::windows::ffi::OsStrExt;

    info!("Starting chat window thread");

    // For now, we'll use a simple message box approach
    // A full implementation would create a proper window with a text input

    // Process commands
    loop {
        match command_rx.recv() {
            Ok(ChatCommand::Show) => {
                info!("Chat window: Show requested");
                // Show a simple notification that chat is available
            }
            Ok(ChatCommand::Hide) => {
                info!("Chat window: Hide requested");
            }
            Ok(ChatCommand::AddMessage(msg)) => {
                info!("Chat message received: {} - {}", msg.sender, msg.content);

                // Show the message to the user via a message box (simple implementation)
                let title = format!("Message from {}", msg.sender);
                let content = msg.content.clone();

                // Spawn a thread to show the message box (non-blocking)
                thread::spawn(move || {
                    show_message_box_internal(&title, &content);
                });
            }
            Ok(ChatCommand::Close) => {
                info!("Chat window: Close requested");
                break;
            }
            Err(_) => {
                // Channel closed
                break;
            }
        }
    }
}

#[cfg(windows)]
fn show_message_box_internal(title: &str, message: &str) {
    use std::ffi::OsStr;
    use std::os::windows::ffi::OsStrExt;

    let title_wide: Vec<u16> = OsStr::new(title)
        .encode_wide()
        .chain(std::iter::once(0))
        .collect();
    let message_wide: Vec<u16> = OsStr::new(message)
        .encode_wide()
        .chain(std::iter::once(0))
        .collect();

    unsafe {
        MessageBoxW(
            None,
            PCWSTR(message_wide.as_ptr()),
            PCWSTR(title_wide.as_ptr()),
            MB_OK | MB_ICONINFORMATION | MB_TOPMOST | MB_SETFOREGROUND,
        );
    }
}

#[cfg(not(windows))]
fn run_chat_window(_command_rx: Receiver<ChatCommand>, _message_tx: Sender<ChatMessage>) {
    // No-op on non-Windows
}


File created successfully at: C:\Users\MikeSwanson\Claude\guru-connect\agent\src\chat\mod.rs

//! Chat window for the agent
//!
//! Provides a simple chat interface for communication between
//! the technician and the end user.

use std::sync::mpsc::{self, Receiver, Sender};
use std::sync::{Arc, Mutex};
use std::thread;
use tracing::{info, warn, error};

#[cfg(windows)]
use windows::Win32::UI::WindowsAndMessaging::*;
#[cfg(windows)]
use windows::Win32::Foundation::*;
#[cfg(windows)]
use windows::Win32::Graphics::Gdi::*;
#[cfg(windows)]
use windows::Win32::System::LibraryLoader::GetModuleHandleW;
#[cfg(windows)]
use windows::core::PCWSTR;

/// A chat message
#[derive(Debug, Clone)]
pub struct ChatMessage {
    pub id: String,
    pub sender: String,
    pub content: String,
    pub timestamp: i64,
}

/// Commands that can be sent to the chat window
#[derive(Debug)]
pub enum ChatCommand {
    Show,
    Hide,
    AddMessage(ChatMessage),
    Close,
}

/// Controller for the chat window
pub struct ChatController {
    command_tx: Sender<ChatCommand>,
    message_rx: Arc<Mutex<Receiver<ChatMessage>>>,
    _handle: thread::JoinHandle<()>,
}

impl ChatController {
    /// Create a new chat controller (spawns chat window thread)
    #[cfg(windows)]
    pub fn new() -> Option<Self> {
        let (command_tx, command_rx) = mpsc::channel::<ChatCommand>();
        let (message_tx, message_rx) = mpsc::channel::<ChatMessage>();

        let handle = thread::spawn(move || {
            run_chat_window(command_rx, message_tx);
        });

        Some(Self {
            command_tx,
            message_rx: Arc::new(Mutex::new(message_rx)),
            _handle: handle,
        })
    }

    #[cfg(not(windows))]
    pub fn new() -> Option<Self> {
        warn!("Chat window not supported on this platform");
        None
    }

    /// Show the chat window
    pub fn show(&self) {
        let _ = self.command_tx.send(ChatCommand::Show);
    }

    /// Hide the chat window
    pub fn hide(&self) {
        let _ = self.command_tx.send(ChatCommand::Hide);
    }

    /// Add a message to the chat window
    pub fn add_message(&self, msg: ChatMessage) {
        let _ = self.command_tx.send(ChatCommand::AddMessage(msg));
    }

    /// Check for outgoing messages from the user
    pub fn poll_outgoing(&self) -> Option<ChatMessage> {
        if let Ok(rx) = self.message_rx.lock() {
            rx.try_recv().ok()
        } else {
            None
        }
    }

    /// Close the chat window
    pub fn close(&self) {
        let _ = self.command_tx.send(ChatCommand::Close);
    }
}

#[cfg(windows)]
fn run_chat_window(command_rx: Receiver<ChatCommand>, message_tx: Sender<ChatMessage>) {
    use std::ffi::OsStr;
    use std::os::windows::ffi::OsStrExt;

    info!("Starting chat window thread");

    // For now, we'll use a simple message box approach
    // A full implementation would create a proper window with a text input

    // Process commands
    loop {
        match command_rx.recv() {
            Ok(ChatCommand::Show) => {
                info!("Chat window: Show requested");
                // Show a simple notification that chat is available
            }
            Ok(ChatCommand::Hide) => {
                info!("Chat window: Hide requested");
            }
            Ok(ChatCommand::AddMessage(msg)) => {
                info!("Chat message received: {} - {}", msg.sender, msg.content);

                // Show the message to the user via a message box (simple implementation)
                let title = format!("Message from {}", msg.sender);
                let content = msg.content.clone();

                // Spawn a thread to show the message box (non-blocking)
                thread::spawn(move || {
                    show_message_box_internal(&title, &content);
                });
            }
            Ok(ChatCommand::Close) => {
                info!("Chat window: Close requested");
                break;
            }
            Err(_) => {
                // Channel closed
                break;
            }
        }
    }
}

#[cfg(windows)]
fn show_message_box_internal(title: &str, message: &str) {
    use std::ffi::OsStr;
    use std::os::windows::ffi::OsStrExt;

    let title_wide: Vec<u16> = OsStr::new(title)
        .encode_wide()
        .chain(std::iter::once(0))
        .collect();
    let message_wide: Vec<u16> = OsStr::new(message)
        .encode_wide()
        .chain(std::iter::once(0))
        .collect();

    unsafe {
        MessageBoxW(
            None,
            PCWSTR(message_wide.as_ptr()),
            PCWSTR(title_wide.as_ptr()),
            MB_OK | MB_ICONINFORMATION | MB_TOPMOST | MB_SETFOREGROUND,
        );
    }
}

#[cfg(not(windows))]
fn run_chat_window(_command_rx: Receiver<ChatCommand>, _message_tx: Sender<ChatMessage>) {
    // No-op on non-Windows
}


Now I need to:1. Add the chat module to main.rs2. Update the session to handle incoming chat messages and show them via the chat controller3. Update the tray menu to include a "Chat" optionLet me do these updates.


Edit

mod capture;
mod config;
mod encoder;
mod input;
mod session;
mod startup;
mod transport;
mod tray;

mod capture;
mod chat;
mod config;
mod encoder;
mod input;
mod session;
mod startup;
mod transport;
mod tray;


The file C:\Users\MikeSwanson\Claude\guru-connect\agent\src\main.rs has been updated. Here's the result of running `cat -n` on a snippet of the edited file:
     7→//!
     8→//! If a support code is provided, the agent will connect using that code
     9→//! for a one-time support session.
    10→
    11→mod capture;
    12→mod chat;
    13→mod config;
    14→mod encoder;
    15→mod input;
    16→mod session;
    17→mod startup;
    18→mod transport;
    19→mod tray;
    20→
    21→pub mod proto {
    22→    include!(concat!(env!("OUT_DIR"), "/guruconnect.rs"));
    23→}

mod capture;
mod chat;
mod config;
mod encoder;
mod input;
mod session;
mod startup;
mod transport;
mod tray;

//! GuruConnect Agent - Remote Desktop Agent for Windows
//!
//! Provides screen capture, input injection, and remote control capabilities.
//!
//! Usage:
//!   guruconnect-agent.exe [support_code]
//!
//! If a support code is provided, the agent will connect using that code
//! for a one-time support session.

mod capture;
mod config;
mod encoder;
mod input;
mod session;
mod startup;
mod transport;
mod tray;

pub mod proto {
    include!(concat!(env!("OUT_DIR"), "/guruconnect.rs"));
}

use anyhow::Result;
use tracing::{info, error, warn, Level};
use tracing_subscriber::FmtSubscriber;

#[cfg(windows)]
use windows::Win32::UI::WindowsAndMessaging::{MessageBoxW, MB_OK, MB_ICONINFORMATION};
#[cfg(windows)]
use windows::core::PCWSTR;
#[cfg(windows)]
use windows::Win32::Security::{GetTokenInformation, TokenElevation, TOKEN_ELEVATION, TOKEN_QUERY};
#[cfg(windows)]
use windows::Win32::System::Threading::{GetCurrentProcess, OpenProcessToken};

/// Extract a 6-digit support code from the executable's filename.
/// Looks for patterns like "GuruConnect-123456.exe" or "123456.exe"
fn extract_code_from_filename() -> Option<String> {
    // Get the path to the current executable
    let exe_path = std::env::current_exe().ok()?;
    let filename = exe_path.file_stem()?.to_str()?;

    // Look for a 6-digit number in the filename
    // Try common patterns: "Name-123456", "Name_123456", "123456"
    for part in filename.split(|c| c == '-' || c == '_' || c == '.') {
        let trimmed = part.trim();
        if trimmed.len() == 6 && trimmed.chars().all(|c| c.is_ascii_digit()) {
            return Some(trimmed.to_string());
        }
    }

    // Also check if the last 6 characters are digits (e.g., "GuruConnect123456")
    if filename.len() >= 6 {
        let last_six = &filename[filename.len() - 6..];
        if last_six.chars().all(|c| c.is_ascii_digit()) {
            return Some(last_six.to_string());
        }
    }

    None
}

/// Check if the process is running with elevated privileges (Windows only)
#[cfg(windows)]
fn is_elevated() -> bool {
    unsafe {
        let mut token_handle = windows::Win32::Foundation::HANDLE::default();
        if OpenProcessToken(GetCurrentProcess(), TOKEN_QUERY, &mut token_handle).is_err() {
            return false;
        }

        let mut elevation = TOKEN_ELEVATION::default();
        let mut size = std::mem::size_of::<TOKEN_ELEVATION>() as u32;

        let result = GetTokenInformation(
            token_handle,
            TokenElevation,
            Some(&mut elevation as *mut _ as *mut _),
            size,
            &mut size,
        );

        let _ = windows::Win32::Foundation::CloseHandle(token_handle);

        result.is_ok() && elevation.TokenIsElevated != 0
    }
}

#[cfg(not(windows))]
fn is_elevated() -> bool {
    // On non-Windows, check if running as root
    unsafe { libc::geteuid() == 0 }
}

/// Show a message box to the user (Windows only)
#[cfg(windows)]
fn show_message_box(title: &str, message: &str) {
    use std::ffi::OsStr;
    use std::os::windows::ffi::OsStrExt;

    // Convert strings to wide strings for Windows API
    let title_wide: Vec<u16> = OsStr::new(title)
        .encode_wide()
        .chain(std::iter::once(0))
        .collect();
    let message_wide: Vec<u16> = OsStr::new(message)
        .encode_wide()
        .chain(std::iter::once(0))
        .collect();

    unsafe {
        MessageBoxW(
            None,
            PCWSTR(message_wide.as_ptr()),
            PCWSTR(title_wide.as_ptr()),
            MB_OK | MB_ICONINFORMATION,
        );
    }
}

#[cfg(not(windows))]
fn show_message_box(_title: &str, _message: &str) {
    // No-op on non-Windows platforms
}

#[tokio::main]
async fn main() -> Result<()> {
    // Initialize logging
    let subscriber = FmtSubscriber::builder()
        .with_max_level(Level::INFO)
        .with_target(true)
        .with_thread_ids(true)
        .init();

    info!("GuruConnect Agent v{}", env!("CARGO_PKG_VERSION"));

    // Check and log elevation status
    if is_elevated() {
        info!("Running with elevated (administrator) privileges");
    } else {
        info!("Running with standard user privileges");
    }

    // Extract support code from executable filename
    // e.g., GuruConnect-123456.exe -> 123456
    let support_code = extract_code_from_filename();
    if let Some(ref code) = support_code {
        info!("Support code from filename: {}", code);
    }

    // Load configuration
    let mut config = config::Config::load()?;
    config.support_code = support_code;
    info!("Loaded configuration for server: {}", config.server_url);

    // Run the agent
    if let Err(e) = run_agent(config).await {
        error!("Agent error: {}", e);
        return Err(e);
    }

    Ok(())
}

/// Clean up before exiting (remove from startup, etc.)
fn cleanup_on_exit(is_support_session: bool) {
    if is_support_session {
        info!("Cleaning up before exit");
        if let Err(e) = startup::remove_from_startup() {
            warn!("Failed to remove from startup: {}", e);
        }
    }
}

async fn run_agent(config: config::Config) -> Result<()> {
    // Create session manager
    let mut session = session::SessionManager::new(config.clone());
    let is_support_session = config.support_code.is_some();
    let hostname = config.hostname();

    // Add to startup so we reconnect after reboot
    if is_support_session {
        if let Err(e) = startup::add_to_startup() {
            warn!("Failed to add to startup: {}. Agent won't persist through reboot.", e);
        }
    }

    // Create tray icon
    let tray = match tray::TrayController::new(&hostname, config.support_code.as_deref()) {
        Ok(t) => {
            info!("Tray icon created");
            Some(t)
        }
        Err(e) => {
            warn!("Failed to create tray icon: {}. Continuing without tray.", e);
            None
        }
    };

    // Connect to server and run main loop
    loop {
        info!("Connecting to server...");

        // Check if user requested exit via tray before connecting
        if let Some(ref t) = tray {
            if t.exit_requested() {
                info!("Exit requested by user");
                return Ok(());
            }
        }

        match session.connect().await {
            Ok(_) => {
                info!("Connected to server");

                // Update tray status
                if let Some(ref t) = tray {
                    t.update_status("Status: Connected");
                }

                // Run session until disconnect, passing tray for event processing
                if let Err(e) = session.run_with_tray(tray.as_ref()).await {
                    let error_msg = e.to_string();

                    // Check if this is a user-initiated exit
                    if error_msg.contains("USER_EXIT") {
                        info!("Session ended by user");
                        cleanup_on_exit(is_support_session);
                        return Ok(());
                    }

                    // Check if this is a cancellation
                    if error_msg.contains("SESSION_CANCELLED") {
                        info!("Session was cancelled by technician");
                        cleanup_on_exit(is_support_session);
                        show_message_box(
                            "Support Session Ended",
                            "The support session was cancelled by the technician.\n\nThis window will close automatically.",
                        );
                        // Exit cleanly without reconnecting
                        return Ok(());
                    }

                    error!("Session error: {}", e);
                }
            }
            Err(e) => {
                let error_msg = e.to_string();

                // Check if connection was rejected due to cancelled code
                if error_msg.contains("cancelled") {
                    info!("Support code was cancelled before connection");
                    cleanup_on_exit(is_support_session);
                    show_message_box(
                        "Support Session Cancelled",
                        "This support session has been cancelled.\n\nPlease contact your technician for a new support code.",
                    );
                    // Exit cleanly without reconnecting
                    return Ok(());
                }

                error!("Connection failed: {}", e);
            }
        }

        // For support sessions, don't reconnect if something goes wrong
        if is_support_session {
            info!("Support session ended, not reconnecting");
            cleanup_on_exit(is_support_session);
            return Ok(());
        }

        // Check if user requested exit via tray
        if let Some(ref t) = tray {
            if t.exit_requested() {
                info!("Exit requested by user");
                cleanup_on_exit(is_support_session);
                return Ok(());
            }
        }

        // Wait before reconnecting (only for persistent agent connections)
        info!("Reconnecting in 5 seconds...");
        tokio::time::sleep(tokio::time::Duration::from_secs(5)).await;
    }
}

//! for a one-time support session.
mod capture;
+mod chat;
mod config;
mod encoder;
mod input;


Now I need to update the session to handle chat messages. Let me update the session module to handle incoming ChatMessage and forward to the chat controller.


Now update the session to handle chat messages:


use crate::capture::{self, Capturer, Display};
use crate::config::Config;
use crate::encoder::{self, Encoder};
use crate::input::InputController;
use crate::proto::{Message, message};
use crate::transport::WebSocketTransport;
use crate::tray::{TrayController, TrayAction};
use anyhow::Result;
use std::sync::Arc;
use std::time::{Duration, Instant};
use tokio::sync::mpsc;

use crate::capture::{self, Capturer, Display};
use crate::chat::{ChatController, ChatMessage as ChatMsg};
use crate::config::Config;
use crate::encoder::{self, Encoder};
use crate::input::InputController;
use crate::proto::{Message, message, ChatMessage};
use crate::transport::WebSocketTransport;
use crate::tray::{TrayController, TrayAction};
use anyhow::Result;
use std::sync::Arc;
use std::time::{Duration, Instant};
use tokio::sync::mpsc;


The file C:\Users\MikeSwanson\Claude\guru-connect\agent\src\session\mod.rs has been updated. Here's the result of running `cat -n` on a snippet of the edited file:
     5→//! - Authentication
     6→//! - Frame capture and encoding loop
     7→//! - Input event handling
     8→
     9→use crate::capture::{self, Capturer, Display};
    10→use crate::chat::{ChatController, ChatMessage as ChatMsg};
    11→use crate::config::Config;
    12→use crate::encoder::{self, Encoder};
    13→use crate::input::InputController;
    14→use crate::proto::{Message, message, ChatMessage};
    15→use crate::transport::WebSocketTransport;
    16→use crate::tray::{TrayController, TrayAction};
    17→use anyhow::Result;
    18→use std::sync::Arc;
    19→use std::time::{Duration, Instant};
    20→use tokio::sync::mpsc;
    21→
    22→/// Session manager handles the remote control session
    23→pub struct SessionManager {
    24→    config: Config,

use crate::capture::{self, Capturer, Display};
use crate::chat::{ChatController, ChatMessage as ChatMsg};
use crate::config::Config;
use crate::encoder::{self, Encoder};
use crate::input::InputController;
use crate::proto::{Message, message, ChatMessage};
use crate::transport::WebSocketTransport;
use crate::tray::{TrayController, TrayAction};
use anyhow::Result;
use std::sync::Arc;
use std::time::{Duration, Instant};
use tokio::sync::mpsc;

//! Session management for the agent
//!
//! Handles the lifecycle of a remote session including:
//! - Connection to server
//! - Authentication
//! - Frame capture and encoding loop
//! - Input event handling

use crate::capture::{self, Capturer, Display};
use crate::config::Config;
use crate::encoder::{self, Encoder};
use crate::input::InputController;
use crate::proto::{Message, message};
use crate::transport::WebSocketTransport;
use crate::tray::{TrayController, TrayAction};
use anyhow::Result;
use std::sync::Arc;
use std::time::{Duration, Instant};
use tokio::sync::mpsc;

/// Session manager handles the remote control session
pub struct SessionManager {
    config: Config,
    transport: Option<WebSocketTransport>,
    state: SessionState,
}

#[derive(Debug, Clone, PartialEq)]
enum SessionState {
    Disconnected,
    Connecting,
    Connected,
    Active,
}

impl SessionManager {
    /// Create a new session manager
    pub fn new(config: Config) -> Self {
        Self {
            config,
            transport: None,
            state: SessionState::Disconnected,
        }
    }

    /// Connect to the server
    pub async fn connect(&mut self) -> Result<()> {
        self.state = SessionState::Connecting;

        let hostname = self.config.hostname();
        let transport = WebSocketTransport::connect(
            &self.config.server_url,
            &self.config.agent_id,
            &self.config.api_key,
            Some(&hostname),
            self.config.support_code.as_deref(),
        ).await?;

        self.transport = Some(transport);
        self.state = SessionState::Connected;

        Ok(())
    }

    /// Run the session main loop
    pub async fn run(&mut self) -> Result<()> {
        if self.transport.is_none() {
            anyhow::bail!("Not connected");
        }

        self.state = SessionState::Active;

        // Get primary display
        let primary_display = capture::primary_display()?;
        tracing::info!("Using display: {} ({}x{})", primary_display.name, primary_display.width, primary_display.height);

        // Create capturer
        let mut capturer = capture::create_capturer(
            primary_display.clone(),
            self.config.capture.use_dxgi,
            self.config.capture.gdi_fallback,
        )?;

        // Create encoder
        let mut encoder = encoder::create_encoder(
            &self.config.encoding.codec,
            self.config.encoding.quality,
        )?;

        // Create input controller
        let mut input = InputController::new()?;

        // Calculate frame interval
        let frame_interval = Duration::from_millis(1000 / self.config.capture.fps as u64);
        let mut last_frame_time = Instant::now();

        // Main loop
        loop {
            // Check for incoming messages (non-blocking)
            // Collect messages first, then release borrow before handling
            let messages: Vec<Message> = {
                let transport = self.transport.as_mut().unwrap();
                let mut msgs = Vec::new();
                while let Some(msg) = transport.try_recv()? {
                    msgs.push(msg);
                }
                msgs
            };

            for msg in messages {
                self.handle_message(&mut input, msg)?;
            }

            // Capture and send frame if interval elapsed
            if last_frame_time.elapsed() >= frame_interval {
                last_frame_time = Instant::now();

                if let Some(frame) = capturer.capture()? {
                    let encoded = encoder.encode(&frame)?;

                    // Skip empty frames (no changes)
                    if encoded.size > 0 {
                        let msg = Message {
                            payload: Some(message::Payload::VideoFrame(encoded.frame)),
                        };
                        let transport = self.transport.as_mut().unwrap();
                        transport.send(msg).await?;
                    }
                }
            }

            // Small sleep to prevent busy loop
            tokio::time::sleep(Duration::from_millis(1)).await;

            // Check if still connected
            if let Some(transport) = self.transport.as_ref() {
                if !transport.is_connected() {
                    tracing::warn!("Connection lost");
                    break;
                }
            } else {
                tracing::warn!("Transport is None");
                break;
            }
        }

        self.state = SessionState::Disconnected;
        Ok(())
    }

    /// Run the session main loop with tray event processing
    pub async fn run_with_tray(&mut self, tray: Option<&TrayController>) -> Result<()> {
        if self.transport.is_none() {
            anyhow::bail!("Not connected");
        }

        self.state = SessionState::Active;

        // Get primary display
        let primary_display = capture::primary_display()?;
        tracing::info!("Using display: {} ({}x{})", primary_display.name, primary_display.width, primary_display.height);

        // Create capturer
        let mut capturer = capture::create_capturer(
            primary_display.clone(),
            self.config.capture.use_dxgi,
            self.config.capture.gdi_fallback,
        )?;

        // Create encoder
        let mut encoder = encoder::create_encoder(
            &self.config.encoding.codec,
            self.config.encoding.quality,
        )?;

        // Create input controller
        let mut input = InputController::new()?;

        // Calculate frame interval
        let frame_interval = Duration::from_millis(1000 / self.config.capture.fps as u64);
        let mut last_frame_time = Instant::now();

        // Main loop
        loop {
            // Process tray events
            if let Some(t) = tray {
                if let Some(action) = t.process_events() {
                    match action {
                        TrayAction::EndSession => {
                            tracing::info!("User requested session end via tray");
                            return Err(anyhow::anyhow!("USER_EXIT: Session ended by user"));
                        }
                        TrayAction::ShowDetails => {
                            // TODO: Show a details dialog
                            tracing::info!("User requested details (not yet implemented)");
                        }
                    }
                }

                // Check if exit was requested
                if t.exit_requested() {
                    tracing::info!("Exit requested via tray");
                    return Err(anyhow::anyhow!("USER_EXIT: Exit requested by user"));
                }
            }

            // Check for incoming messages (non-blocking)
            let messages: Vec<Message> = {
                let transport = self.transport.as_mut().unwrap();
                let mut msgs = Vec::new();
                while let Some(msg) = transport.try_recv()? {
                    msgs.push(msg);
                }
                msgs
            };

            for msg in messages {
                self.handle_message(&mut input, msg)?;
            }

            // Capture and send frame if interval elapsed
            if last_frame_time.elapsed() >= frame_interval {
                last_frame_time = Instant::now();

                if let Some(frame) = capturer.capture()? {
                    let encoded = encoder.encode(&frame)?;

                    // Skip empty frames (no changes)
                    if encoded.size > 0 {
                        let msg = Message {
                            payload: Some(message::Payload::VideoFrame(encoded.frame)),
                        };
                        let transport = self.transport.as_mut().unwrap();
                        transport.send(msg).await?;
                    }
                }
            }

            // Small sleep to prevent busy loop
            tokio::time::sleep(Duration::from_millis(1)).await;

            // Check if still connected
            if let Some(transport) = self.transport.as_ref() {
                if !transport.is_connected() {
                    tracing::warn!("Connection lost");
                    break;
                }
            } else {
                tracing::warn!("Transport is None");
                break;
            }
        }

        self.state = SessionState::Disconnected;
        Ok(())
    }

    /// Handle incoming message from server
    fn handle_message(&mut self, input: &mut InputController, msg: Message) -> Result<()> {
        match msg.payload {
            Some(message::Payload::MouseEvent(mouse)) => {
                // Handle mouse event
                use crate::proto::MouseEventType;
                use crate::input::MouseButton;

                match MouseEventType::try_from(mouse.event_type).unwrap_or(MouseEventType::MouseMove) {
                    MouseEventType::MouseMove => {
                        input.mouse_move(mouse.x, mouse.y)?;
                    }
                    MouseEventType::MouseDown => {
                        input.mouse_move(mouse.x, mouse.y)?;
                        if let Some(ref buttons) = mouse.buttons {
                            if buttons.left { input.mouse_click(MouseButton::Left, true)?; }
                            if buttons.right { input.mouse_click(MouseButton::Right, true)?; }
                            if buttons.middle { input.mouse_click(MouseButton::Middle, true)?; }
                        }
                    }
                    MouseEventType::MouseUp => {
                        if let Some(ref buttons) = mouse.buttons {
                            if buttons.left { input.mouse_click(MouseButton::Left, false)?; }
                            if buttons.right { input.mouse_click(MouseButton::Right, false)?; }
                            if buttons.middle { input.mouse_click(MouseButton::Middle, false)?; }
                        }
                    }
                    MouseEventType::MouseWheel => {
                        input.mouse_scroll(mouse.wheel_delta_x, mouse.wheel_delta_y)?;
                    }
                }
            }

            Some(message::Payload::KeyEvent(key)) => {
                // Handle keyboard event
                input.key_event(key.vk_code as u16, key.down)?;
            }

            Some(message::Payload::SpecialKey(special)) => {
                use crate::proto::SpecialKey;
                match SpecialKey::try_from(special.key).ok() {
                    Some(SpecialKey::CtrlAltDel) => {
                        input.send_ctrl_alt_del()?;
                    }
                    _ => {}
                }
            }

            Some(message::Payload::Heartbeat(_)) => {
                // Respond to heartbeat
                // TODO: Send heartbeat ack
            }

            Some(message::Payload::Disconnect(disc)) => {
                tracing::info!("Disconnect requested: {}", disc.reason);
                // Check if this is a cancellation
                if disc.reason.contains("cancelled") {
                    return Err(anyhow::anyhow!("SESSION_CANCELLED: {}", disc.reason));
                }
                return Err(anyhow::anyhow!("Disconnect: {}", disc.reason));
            }

            _ => {
                // Ignore unknown messages
            }
        }

        Ok(())
    }
}

+use crate::chat::{ChatController, ChatMessage as ChatMsg};

+use crate::proto::{Message, message, ChatMessage};


Now I need to update the handle_message function in the session to handle chat messages. Let me find and update it.


Now add chat message handling to the session: