The file C:\Users\MikeSwanson\Claude\guru-connect\server\static\dashboard.html has been updated. Here's the result of running `cat -n` on a snippet of the edited file:
   474→                alert("Error cancelling code");
   475→            }
   476→        }
   477→
   478→        loadSessions();
   479→
   480→        // Load connected machines (Access tab)
   481→        let machines = [];
   482→        let selectedMachine = null;
   483→
   484→        async function loadMachines() {
   485→            try {
   486→                const response = await fetch("/api/sessions");
   487→                machines = await response.json();
   488→
   489→                // Update counts
   490→                document.getElementById("countAll").textContent = machines.length;
   491→                document.getElementById("countOnline").textContent = machines.length;
   492→                document.getElementById("countOffline").textContent = "0";
   493→
   494→                renderMachinesList();
   495→            } catch (err) {
   496→                console.error("Failed to load machines:", err);
   497→            }
   498→        }
   499→
   500→        function renderMachinesList() {
   501→            const container = document.getElementById("machinesList");
   502→
   503→            if (machines.length === 0) {
   504→                container.innerHTML = '

No machines

Install the agent on a machine to see it here

';
   505→                return;
   506→            }
   507→
   508→            container.innerHTML = '
' + machines.map(m => {
   509→                const started = new Date(m.started_at).toLocaleString();
   510→                const isSelected = selectedMachine?.id === m.id;
   511→                return '
' +
   512→                    '
' +
   513→                        '

' +
   514→                        '
' +
   515→                            '
' + (m.agent_name || m.agent_id.slice(0,8)) + '
' +
   516→                            '
Connected ' + started + '
' +
   517→                        '
' +
   518→                    '
' +
   519→                '
';
   520→            }).join("") + '
';
   521→        }
   522→
   523→        function selectMachine(id) {
   524→            selectedMachine = machines.find(m => m.id === id);
   525→            renderMachinesList();
   526→            renderMachineDetail();
   527→        }
   528→
   529→        function renderMachineDetail() {
   530→            const container = document.getElementById("machineDetail");
   531→
   532→            if (!selectedMachine) {
   533→                container.innerHTML = '

Select a machine

Click a machine to view details

';
   534→                return;
   535→            }
   536→
   537→            const m = selectedMachine;
   538→            const started = new Date(m.started_at).toLocaleString();
   539→
   540→            container.innerHTML =
   541→                '
' +
   542→                    '
Machine Info
' +
   543→                    '
Agent ID' + m.agent_id.slice(0,8) + '...
' +
   544→                    '
Session ID' + m.id.slice(0,8) + '...
' +
   545→                    '
Connected' + started + '
' +
   546→                    '
Viewers' + m.viewer_count + '
' +
   547→                '
' +
   548→                '
' +
   549→                    '
Actions
' +
   550→                    '<button class="btn btn-primary" style="width: 100%; margin-bottom: 8px;" onclick="connectToMachine(\'' + m.id + '\')">Connect</button>' +
   551→                    '<button class="btn btn-outline" style="width: 100%;" disabled>Transfer Files</button>' +
   552→                '
';
   553→        }
   554→
   555→        function connectToMachine(sessionId) {
   556→            // TODO: Open viewer in new window
   557→            alert("Viewer not yet implemented.\\n\\nSession ID: " + sessionId + "\\n\\nWebSocket: wss://connect.azcomputerguru.com/ws/viewer?session_id=" + sessionId);
   558→        }
   559→
   560→        // Refresh machines every 5 seconds
   561→        loadMachines();
   562→        setInterval(loadMachines, 5000);
   563→    </script>
   564→
   565→
   566→

loadSessions();

        // Load connected machines (Access tab)
        let machines = [];
        let selectedMachine = null;

        async function loadMachines() {
            try {
                const response = await fetch("/api/sessions");
                machines = await response.json();

                // Update counts
                document.getElementById("countAll").textContent = machines.length;
                document.getElementById("countOnline").textContent = machines.length;
                document.getElementById("countOffline").textContent = "0";

                renderMachinesList();
            } catch (err) {
                console.error("Failed to load machines:", err);
            }
        }

        function renderMachinesList() {
            const container = document.getElementById("machinesList");

            if (machines.length === 0) {
                container.innerHTML = '

No machines

Install the agent on a machine to see it here

';
                return;
            }

            container.innerHTML = '
' + machines.map(m => {
                const started = new Date(m.started_at).toLocaleString();
                const isSelected = selectedMachine?.id === m.id;
                return '
' +
                    '
' +
                        '

' +
                        '
' +
                            '
' + (m.agent_name || m.agent_id.slice(0,8)) + '
' +
                            '
Connected ' + started + '
' +
                        '
' +
                    '
' +
                '
';
            }).join("") + '
';
        }

        function selectMachine(id) {
            selectedMachine = machines.find(m => m.id === id);
            renderMachinesList();
            renderMachineDetail();
        }

        function renderMachineDetail() {
            const container = document.getElementById("machineDetail");

            if (!selectedMachine) {
                container.innerHTML = '

Select a machine

Click a machine to view details

';
                return;
            }

            const m = selectedMachine;
            const started = new Date(m.started_at).toLocaleString();

            container.innerHTML =
                '
' +
                    '
Machine Info
' +
                    '
Agent ID' + m.agent_id.slice(0,8) + '...
' +
                    '
Session ID' + m.id.slice(0,8) + '...
' +
                    '
Connected' + started + '
' +
                    '
Viewers' + m.viewer_count + '
' +
                '
' +
                '
' +
                    '
Actions
' +
                    '<button class="btn btn-primary" style="width: 100%; margin-bottom: 8px;" onclick="connectToMachine(\'' + m.id + '\')">Connect</button>' +
                    '<button class="btn btn-outline" style="width: 100%;" disabled>Transfer Files</button>' +
                '
';
        }

        function connectToMachine(sessionId) {
            // TODO: Open viewer in new window
            alert("Viewer not yet implemented.\\n\\nSession ID: " + sessionId + "\\n\\nWebSocket: wss://connect.azcomputerguru.com/ws/viewer?session_id=" + sessionId);
        }

        // Refresh machines every 5 seconds
        loadMachines();
        setInterval(loadMachines, 5000);
    </script>

+        // Load connected machines (Access tab)

+        async function loadMachines() {

+                const response = await fetch("/api/sessions");

+                machines = await response.json();

+                document.getElementById("countAll").textContent = machines.length;

+                document.getElementById("countOnline").textContent = machines.length;

+                document.getElementById("countOffline").textContent = "0";

+                console.error("Failed to load machines:", err);

+        function renderMachinesList() {

+            const container = document.getElementById("machinesList");

+            if (machines.length === 0) {

+                container.innerHTML = '

No machines

Install the agent on a machine to see it here

';

+            container.innerHTML = '<div style="padding: 12px;">' + machines.map(m => {

+                const started = new Date(m.started_at).toLocaleString();

+                const isSelected = selectedMachine?.id === m.id;

+                return '<div class="sidebar-item' + (isSelected ? ' active' : '') + '" onclick="selectMachine(\'' + m.id + '\')" style="margin-bottom: 8px; padding: 12px;">' +

+                    '<div style="display: flex; align-items: center; gap: 12px;">' +

+                            '
Connected ' + started + '
' +

+            selectedMachine = machines.find(m => m.id === id);

+        function renderMachineDetail() {

+            const container = document.getElementById("machineDetail");

+                container.innerHTML = '

Select a machine

Click a machine to view details

';

+                '<div class="detail-section">' +

+                    '
Connected' + started + '
' +

+                    '
Viewers' + m.viewer_count + '
' +

+        function connectToMachine(sessionId) {

+            // TODO: Open viewer in new window

+            alert("Viewer not yet implemented.\\n\\nSession ID: " + sessionId + "\\n\\nWebSocket: wss://connect.azcomputerguru.com/ws/viewer?session_id=" + sessionId);

+        // Refresh machines every 5 seconds

+        setInterval(loadMachines, 5000);


Good, now let me deploy this to the server.


Now deploy the updated dashboard to the server:


Bash

cat /c/Users/MikeSwanson/Claude/guru-connect/server/static/dashboard.html | ssh guru@172.16.3.30 "cat > ~/guru-connect/server/static/dashboard.html"

Deploy updated dashboard


Good, the dashboard is deployed. No need to restart the server since static files are served directly. Let me tell the user to refresh the dashboard and check the Access tab.


Done. Refresh the dashboard and click the **Access** tab - you should see your connected agent. The page auto-refreshes every 5 seconds.


Here is how screenconnect deals with temp sessions in a series of screenshots.  Just so you can see the functionality it has.


The user is showing me ScreenConnect's UI for temporary support sessions. This is great reference material for understanding the feature set they want. Let me analyze what I see:

**Screenshot 1 - Main Support View:**
- Left sidebar with navigation: Support, Meeting, Access, PAM
- Session list showing all sessions (56 total)
- Filters: All Sessions, My Sessions (38), Requested Sessions (5), All Sessions by Tag
- Each session shows: Name, Host, Client Version, User, Idle time
- Status indicators (green/red dots)
- Guest connection status bars showing duration
- Right panel shows selected session details:
  - Screenshot thumbnail with last updated time
  - Session info (Name, Tag, Join Mode/Code, Host, Hosts Connected, Guests Connected, etc.)
  - Device info (Machine, OS, Installation date, Processor, Memory, etc.)
  - Network info (IPs, MAC)

**Screenshot 2 - Session Detail/Invite:**
- Vertical icon toolbar on left (multiple tabs)
- Name and Tag fields (editable)
- Invite options: Code, Email, Link, Calendar
- Shows URL to direct guest to and the code (92698)
- "Your guest has joined" notification
- Screenshot preview
- Join button

**Screenshot 3 - Timeline View:**
- Vertical timeline showing connection history
- Events like "Guest" connections with timestamps
- Duration badges (2d 6h, 1d 4h, 16h 32m)

**Screenshot 4 - Chat/Messages:**
- Message interface
- "No messages exchanged yet"
- Send messages to remote systems
- Input field and Send button

**Screenshot 5 - Commands:**
- Run commands on remote systems
- "No commands sent yet"
- Enter a command field
- Run Command button

**Screenshot 6 - Processes (Toolbox):**
- Live process list from remote machine
- Columns: ProcessName, Id, NPM, PM, WS, VM

- Filter field
- Refresh button with timestamp

**Screenshot 7 - Installed Software:**
- List of installed applications
- Columns: IdentifyingNumber, Name, Vendor, Version
- Filter field
- Refresh with timestamp

**Screenshot 8 - Event Logs:**
- Recent Windows events
- Columns: TimeWritten, EntryType, Source, Message
- Shows errors and information events

**Screenshot 9 - Services:**
- Windows services list
- Columns: DisplayName, Name, Status
- Running/Stopped indicators

I notice a consistent pattern of detailed system information across different views. Each screenshot reveals granular insights into remote system management, with robust filtering and refresh capabilities. The interface provides comprehensive visibility into system states, from processes to services to installed software.

The support session framework appears highly flexible, allowing deep system interaction through various tools and views. Codes and invitation methods suggest seamless remote access and collaboration mechanisms. I recognize the key features ScreenConnect offers and see opportunities to align our GuruConnect platform. We'll need to map our current capabilities against these advanced remote session management tools. Prioritizing feature parity while identifying unique improvements will be crucial for our development roadmap.


Excellent reference. ScreenConnect's Support session UI shows the full feature set we're building toward. Key components I see:

**Session Management:**
- Support code system (92698) - we have this basic structure
- Session list with status indicators, idle times, guest connection bars
- Filter views: All Sessions, My Sessions, Requested, By Tag

**Detail Panel Tabs (left icon bar):**
1. **Join/Screen** - Screenshot preview, Join button
2. **Info** - Device details (OS, CPU, RAM, Network IPs, MAC)
3. **Timeline** - Connection history with durations
4. **Chat** - Send messages to remote user
5. **Commands** - Run shell commands remotely
6. **Notes** - Session documentation
7. **Toolbox** - Processes, Installed Software, Event Logs, Services
8. **File Transfer** - Upload/download files
9. **Logs** - Session activity logs
10. **Settings** - Per-session config

**What we have now:**
- Basic support codes (create, validate, cancel)
- Agent connection with session tracking
- WebSocket relay infrastructure

**What we need to build:**
- Link support codes to agent sessions
- Screenshot capture from agent → thumbnail display
- Device info reporting from agent
- Backstage toolbox APIs (processes, software, services, events)
- Chat messaging
- Remote command execution
- File transfer
- Session timeline/history

Want me to focus on any particular piece next? The most impactful would probably be:
1. **Connect support codes to sessions** - so codes show "connected" when agent joins
2. **Screenshot thumbnails** - visual confirmation of connection
3. **Device info** - agent reports OS, hostname, user, IPs


connect support codes to sessions - and let's make sure we're keeping a log/list of features to be added/implelented.


The user wants me to:
1. Connect support codes to sessions - so when an agent connects with a code, that code shows as "connected"
2. Keep a log/list of features to be added

Let me first create/update a features tracking document, then work on connecting support codes to sessions.

First, let me understand the current flow:
1. Technician creates a support code via dashboard
2. Customer goes to portal, enters code, downloads agent
3. Agent connects to server via WebSocket
4. Currently: The code and session are not linked

What we need:
1. When agent connects, it should include the support code
2. Server should update the support code status to "connected" and link it to the session
3. Dashboard should show the linked session info for each code

Let me check the current support codes implementation and then plan the changes needed.


Let me first create a features tracking document, then implement the support code to session linking.


     1→//! Support session codes management
     2→//!
     3→//! Handles generation and validation of 6-digit support codes
     4→//! for one-time remote support sessions.
     5→
     6→use std::collections::HashMap;
     7→use std::sync::Arc;
     8→use tokio::sync::RwLock;
     9→use chrono::{DateTime, Utc};
    10→use rand::Rng;
    11→use serde::{Deserialize, Serialize};
    12→use uuid::Uuid;
    13→
    14→/// A support session code
    15→#[derive(Debug, Clone, Serialize)]
    16→pub struct SupportCode {
    17→    pub code: String,
    18→    pub session_id: Uuid,
    19→    pub created_by: String,
    20→    pub created_at: DateTime<Utc>,
    21→    pub status: CodeStatus,
    22→    pub client_name: Option<String>,
    23→    pub client_machine: Option<String>,
    24→    pub connected_at: Option<DateTime<Utc>>,
    25→}
    26→
    27→#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
    28→#[serde(rename_all = "lowercase")]
    29→pub enum CodeStatus {
    30→    Pending,    // Waiting for client to connect
    31→    Connected,  // Client connected, session active
    32→    Completed,  // Session ended normally
    33→    Cancelled,  // Code cancelled by tech
    34→}
    35→
    36→/// Request to create a new support code
    37→#[derive(Debug, Deserialize)]
    38→pub struct CreateCodeRequest {
    39→    pub technician_id: Option<String>,
    40→    pub technician_name: Option<String>,
    41→}
    42→
    43→/// Response when a code is validated
    44→#[derive(Debug, Serialize)]
    45→pub struct CodeValidation {
    46→    pub valid: bool,
    47→    pub session_id: Option<String>,
    48→    pub server_url: Option<String>,
    49→    #[serde(skip_serializing_if = "Option::is_none")]
    50→    pub error: Option<String>,
    51→}
    52→
    53→/// Manages support codes
    54→#[derive(Clone)]
    55→pub struct SupportCodeManager {
    56→    codes: Arc<RwLock<HashMap<String, SupportCode>>>,
    57→    session_to_code: Arc<RwLock<HashMap<Uuid, String>>>,
    58→}
    59→
    60→impl SupportCodeManager {
    61→    pub fn new() -> Self {
    62→        Self {
    63→            codes: Arc::new(RwLock::new(HashMap::new())),
    64→            session_to_code: Arc::new(RwLock::new(HashMap::new())),
    65→        }
    66→    }
    67→
    68→    /// Generate a unique 6-digit code
    69→    async fn generate_unique_code(&self) -> String {
    70→        let codes = self.codes.read().await;
    71→        let mut rng = rand::thread_rng();
    72→
    73→        loop {
    74→            let code: u32 = rng.gen_range(100000..999999);
    75→            let code_str = code.to_string();
    76→
    77→            if !codes.contains_key(&code_str) {
    78→                return code_str;
    79→            }
    80→        }
    81→    }
    82→
    83→    /// Create a new support code
    84→    pub async fn create_code(&self, request: CreateCodeRequest) -> SupportCode {
    85→        let code = self.generate_unique_code().await;
    86→        let session_id = Uuid::new_v4();
    87→
    88→        let support_code = SupportCode {
    89→            code: code.clone(),
    90→            session_id,
    91→            created_by: request.technician_name.unwrap_or_else(|| "Unknown".to_string()),
    92→            created_at: Utc::now(),
    93→            status: CodeStatus::Pending,
    94→            client_name: None,
    95→            client_machine: None,
    96→            connected_at: None,
    97→        };
    98→
    99→        let mut codes = self.codes.write().await;
   100→        codes.insert(code.clone(), support_code.clone());
   101→
   102→        let mut session_to_code = self.session_to_code.write().await;
   103→        session_to_code.insert(session_id, code);
   104→
   105→        support_code
   106→    }
   107→
   108→    /// Validate a code and return session info
   109→    pub async fn validate_code(&self, code: &str) -> CodeValidation {
   110→        let codes = self.codes.read().await;
   111→
   112→        match codes.get(code) {
   113→            Some(support_code) => {
   114→                if support_code.status == CodeStatus::Pending || support_code.status == CodeStatus::Connected {
   115→                    CodeValidation {
   116→                        valid: true,
   117→                        session_id: Some(support_code.session_id.to_string()),
   118→                        server_url: Some("wss://connect.azcomputerguru.com/ws/support".to_string()),
   119→                        error: None,
   120→                    }
   121→                } else {
   122→                    CodeValidation {
   123→                        valid: false,
   124→                        session_id: None,
   125→                        server_url: None,
   126→                        error: Some("This code has expired or been used".to_string()),
   127→                    }
   128→                }
   129→            }
   130→            None => CodeValidation {
   131→                valid: false,
   132→                session_id: None,
   133→                server_url: None,
   134→                error: Some("Invalid code".to_string()),
   135→            },
   136→        }
   137→    }
   138→
   139→    /// Mark a code as connected
   140→    pub async fn mark_connected(&self, code: &str, client_name: Option<String>, client_machine: Option<String>) {
   141→        let mut codes = self.codes.write().await;
   142→        if let Some(support_code) = codes.get_mut(code) {
   143→            support_code.status = CodeStatus::Connected;
   144→            support_code.client_name = client_name;
   145→            support_code.client_machine = client_machine;
   146→            support_code.connected_at = Some(Utc::now());
   147→        }
   148→    }
   149→
   150→    /// Mark a code as completed
   151→    pub async fn mark_completed(&self, code: &str) {
   152→        let mut codes = self.codes.write().await;
   153→        if let Some(support_code) = codes.get_mut(code) {
   154→            support_code.status = CodeStatus::Completed;
   155→        }
   156→    }
   157→
   158→    /// Cancel a code
   159→    pub async fn cancel_code(&self, code: &str) -> bool {
   160→        let mut codes = self.codes.write().await;
   161→        if let Some(support_code) = codes.get_mut(code) {
   162→            if support_code.status == CodeStatus::Pending {
   163→                support_code.status = CodeStatus::Cancelled;
   164→                return true;
   165→            }
   166→        }
   167→        false
   168→    }
   169→
   170→    /// List all codes (for dashboard)
   171→    pub async fn list_codes(&self) -> Vec<SupportCode> {
   172→        let codes = self.codes.read().await;
   173→        codes.values().cloned().collect()
   174→    }
   175→
   176→    /// List active codes only
   177→    pub async fn list_active_codes(&self) -> Vec<SupportCode> {
   178→        let codes = self.codes.read().await;
   179→        codes.values()
   180→            .filter(|c| c.status == CodeStatus::Pending || c.status == CodeStatus::Connected)
   181→            .cloned()
   182→            .collect()
   183→    }
   184→
   185→    /// Get code by session ID
   186→    pub async fn get_by_session(&self, session_id: Uuid) -> Option<SupportCode> {
   187→        let session_to_code = self.session_to_code.read().await;
   188→        let code = session_to_code.get(&session_id)?;
   189→
   190→        let codes = self.codes.read().await;
   191→        codes.get(code).cloned()
   192→    }
   193→}
   194→
   195→impl Default for SupportCodeManager {
   196→    fn default() -> Self {
   197→        Self::new()
   198→    }
   199→}
   200→

<system-reminder>
Whenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.
</system-reminder>

//! Support session codes management
//!
//! Handles generation and validation of 6-digit support codes
//! for one-time remote support sessions.

use std::collections::HashMap;
use std::sync::Arc;
use tokio::sync::RwLock;
use chrono::{DateTime, Utc};
use rand::Rng;
use serde::{Deserialize, Serialize};
use uuid::Uuid;

/// A support session code
#[derive(Debug, Clone, Serialize)]
pub struct SupportCode {
    pub code: String,
    pub session_id: Uuid,
    pub created_by: String,
    pub created_at: DateTime<Utc>,
    pub status: CodeStatus,
    pub client_name: Option<String>,
    pub client_machine: Option<String>,
    pub connected_at: Option<DateTime<Utc>>,
}

#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
#[serde(rename_all = "lowercase")]
pub enum CodeStatus {
    Pending,    // Waiting for client to connect
    Connected,  // Client connected, session active
    Completed,  // Session ended normally
    Cancelled,  // Code cancelled by tech
}

/// Request to create a new support code
#[derive(Debug, Deserialize)]
pub struct CreateCodeRequest {
    pub technician_id: Option<String>,
    pub technician_name: Option<String>,
}

/// Response when a code is validated
#[derive(Debug, Serialize)]
pub struct CodeValidation {
    pub valid: bool,
    pub session_id: Option<String>,
    pub server_url: Option<String>,
    #[serde(skip_serializing_if = "Option::is_none")]
    pub error: Option<String>,
}

/// Manages support codes
#[derive(Clone)]
pub struct SupportCodeManager {
    codes: Arc<RwLock<HashMap<String, SupportCode>>>,
    session_to_code: Arc<RwLock<HashMap<Uuid, String>>>,
}

impl SupportCodeManager {
    pub fn new() -> Self {
        Self {
            codes: Arc::new(RwLock::new(HashMap::new())),
            session_to_code: Arc::new(RwLock::new(HashMap::new())),
        }
    }

    /// Generate a unique 6-digit code
    async fn generate_unique_code(&self) -> String {
        let codes = self.codes.read().await;
        let mut rng = rand::thread_rng();

        loop {
            let code: u32 = rng.gen_range(100000..999999);
            let code_str = code.to_string();

            if !codes.contains_key(&code_str) {
                return code_str;
            }
        }
    }

    /// Create a new support code
    pub async fn create_code(&self, request: CreateCodeRequest) -> SupportCode {
        let code = self.generate_unique_code().await;
        let session_id = Uuid::new_v4();

        let support_code = SupportCode {
            code: code.clone(),
            session_id,
            created_by: request.technician_name.unwrap_or_else(|| "Unknown".to_string()),
            created_at: Utc::now(),
            status: CodeStatus::Pending,
            client_name: None,
            client_machine: None,
            connected_at: None,
        };

        let mut codes = self.codes.write().await;
        codes.insert(code.clone(), support_code.clone());

        let mut session_to_code = self.session_to_code.write().await;
        session_to_code.insert(session_id, code);

        support_code
    }

    /// Validate a code and return session info
    pub async fn validate_code(&self, code: &str) -> CodeValidation {
        let codes = self.codes.read().await;

        match codes.get(code) {
            Some(support_code) => {
                if support_code.status == CodeStatus::Pending || support_code.status == CodeStatus::Connected {
                    CodeValidation {
                        valid: true,
                        session_id: Some(support_code.session_id.to_string()),
                        server_url: Some("wss://connect.azcomputerguru.com/ws/support".to_string()),
                        error: None,
                    }
                } else {
                    CodeValidation {
                        valid: false,
                        session_id: None,
                        server_url: None,
                        error: Some("This code has expired or been used".to_string()),
                    }
                }
            }
            None => CodeValidation {
                valid: false,
                session_id: None,
                server_url: None,
                error: Some("Invalid code".to_string()),
            },
        }
    }

    /// Mark a code as connected
    pub async fn mark_connected(&self, code: &str, client_name: Option<String>, client_machine: Option<String>) {
        let mut codes = self.codes.write().await;
        if let Some(support_code) = codes.get_mut(code) {
            support_code.status = CodeStatus::Connected;
            support_code.client_name = client_name;
            support_code.client_machine = client_machine;
            support_code.connected_at = Some(Utc::now());
        }
    }

    /// Mark a code as completed
    pub async fn mark_completed(&self, code: &str) {
        let mut codes = self.codes.write().await;
        if let Some(support_code) = codes.get_mut(code) {
            support_code.status = CodeStatus::Completed;
        }
    }

    /// Cancel a code
    pub async fn cancel_code(&self, code: &str) -> bool {
        let mut codes = self.codes.write().await;
        if let Some(support_code) = codes.get_mut(code) {
            if support_code.status == CodeStatus::Pending {
                support_code.status = CodeStatus::Cancelled;
                return true;
            }
        }
        false
    }

    /// List all codes (for dashboard)
    pub async fn list_codes(&self) -> Vec<SupportCode> {
        let codes = self.codes.read().await;
        codes.values().cloned().collect()
    }

    /// List active codes only
    pub async fn list_active_codes(&self) -> Vec<SupportCode> {
        let codes = self.codes.read().await;
        codes.values()
            .filter(|c| c.status == CodeStatus::Pending || c.status == CodeStatus::Connected)
            .cloned()
            .collect()
    }

    /// Get code by session ID
    pub async fn get_by_session(&self, session_id: Uuid) -> Option<SupportCode> {
        let session_to_code = self.session_to_code.read().await;
        let code = session_to_code.get(&session_id)?;

        let codes = self.codes.read().await;
        codes.get(code).cloned()
    }
}

impl Default for SupportCodeManager {
    fn default() -> Self {
        Self::new()
    }
}


No files found


Good, the support code system already has infrastructure for linking to sessions. The `SupportCode` struct has a `session_id` field. Now I need to:

1. Create a TODO/FEATURES tracking document
2. Modify the agent to accept a support code when connecting
3. Modify the portal to pass the support code in the agent download URL or config
4. Modify the server to link the support code to the actual WebSocket session when the agent connects

Let me first create the features tracking document, then implement the linking.

The current flow:
1. Tech creates code → Code has its own pre-generated `session_id` (UUID)
2. Customer validates code → Gets server URL + session_id
3. Agent connects to WebSocket with `agent_id`

The problem: The agent connects with `agent_id`, but there's no link to the support code. We need to:
1. Pass the support code to the agent (via query param or config)
2. Agent sends the code when connecting
3. Server links the code to the real session

Let me implement this.


Good - the support code infrastructure exists. Let me create the features tracking document first, then implement the linking.


Write

# GuruConnect Feature Tracking

## Status Legend
- [ ] Not started
- [~] In progress
- [x] Complete

---

## Phase 1: Core MVP

### Infrastructure
- [x] WebSocket relay server (Axum)
- [x] Agent WebSocket client
- [x] Protobuf message protocol
- [x] Agent authentication (agent_id, api_key)
- [x] Session management (create, join, leave)
- [x] Systemd service deployment
- [x] NPM proxy (connect.azcomputerguru.com)

### Support Codes
- [x] Generate 6-digit codes
- [x] Code validation API
- [x] Code status tracking (pending, connected, completed, cancelled)
- [~] Link support codes to agent sessions
- [ ] Code expiration (auto-expire after X minutes)
- [ ] Support code in agent download URL

### Dashboard
- [x] Technician login page
- [x] Support tab with code generation
- [x] Access tab with connected agents
- [ ] Session detail panel with tabs
- [ ] Screenshot thumbnails
- [ ] Join/Connect button

### Agent (Windows)
- [x] DXGI screen capture
- [x] GDI fallback capture
- [x] WebSocket connection
- [x] Config persistence (agent_id)
- [ ] Support code parameter
- [ ] Hostname/machine info reporting
- [ ] Screenshot-only mode (for thumbnails)

---

## Phase 2: Remote Control

### Screen Viewing
- [ ] Web-based viewer (canvas)
- [ ] Raw frame decoding
- [ ] Dirty rectangle optimization
- [ ] Frame rate adaptation

### Input Control
- [x] Mouse event handling (agent)
- [x] Keyboard event handling (agent)
- [ ] Input relay through server
- [ ] Multi-monitor support

### Encoding
- [ ] VP9 software encoding
- [ ] H.264 hardware encoding (NVENC/QSV)
- [ ] Adaptive quality based on bandwidth

---

## Phase 3: Backstage Tools (like ScreenConnect)

### Device Information
- [ ] OS version, hostname, domain
- [ ] Logged-in user
- [ ] Public/private IP addresses
- [ ] MAC address
- [ ] CPU, RAM, disk info
- [ ] Uptime

### Toolbox APIs
- [ ] Process list (name, PID, memory)
- [ ] Installed software list
- [ ] Windows services list
- [ ] Event log viewer
- [ ] Registry browser

### Remote Commands
- [ ] Run shell commands
- [ ] PowerShell execution
- [ ] Command output streaming
- [ ] Command history per session

### Chat/Messaging
- [ ] Technician → Client messages
- [ ] Client → Technician messages
- [ ] Message history

### File Transfer
- [ ] Upload files to remote
- [ ] Download files from remote
- [ ] Progress tracking
- [ ] Folder browsing

---

## Phase 4: Session Management

### Timeline/History
- [ ] Connection events
- [ ] Session duration tracking
- [ ] Guest connection history
- [ ] Activity log

### Session Recording
- [ ] Record session video
- [ ] Playback interface
- [ ] Storage management

### Notes
- [ ] Per-session notes
- [ ] Session tagging

---

## Phase 5: Access Mode (Unattended)

### Persistent Agent
- [ ] Windows service installation
- [ ] Auto-start on boot
- [ ] Silent/background mode
- [ ] Automatic reconnection

### Machine Groups
- [ ] Company/client organization
- [ ] Site/location grouping
- [ ] Custom tags
- [ ] Filtering/search

### Installer Builder
- [ ] Customized agent builds
- [ ] Pre-configured company/site
- [ ] Silent install options
- [ ] MSI packaging

---

## Phase 6: Security & Authentication

### Technician Auth
- [ ] User accounts
- [ ] Password hashing
- [ ] JWT tokens
- [ ] Session management

### MFA
- [ ] TOTP (Google Authenticator)
- [ ] Email verification

### Audit Logging
- [ ] Login attempts
- [ ] Session access
- [ ] Command execution
- [ ] File transfers

### Permissions
- [ ] Role-based access
- [ ] Per-client permissions
- [ ] Feature restrictions

---

## Phase 7: Integrations

### PSA Integration
- [ ] HaloPSA
- [ ] Autotask
- [ ] ConnectWise

### GuruRMM Integration
- [ ] Dashboard embedding
- [ ] Single sign-on
- [ ] Asset linking

---

## Phase 8: Polish

### Branding
- [ ] White-label support
- [ ] Custom logos
- [ ] Custom colors

### Mobile Support
- [ ] Responsive viewer
- [ ] Touch input handling

### Annotations
- [ ] Draw on screen
- [ ] Pointer highlighting
- [ ] Screenshot annotations

---

## Current Sprint

### In Progress
1. Link support codes to agent sessions
2. Show connected status in dashboard

### Next Up
1. Support code in agent download/config
2. Device info reporting from agent
3. Screenshot thumbnails

---

## Notes

### ScreenConnect Feature Reference (from screenshots)
- Support session list with idle times and connection bars
- Detail panel with tabbed interface:
  - Join/Screen (thumbnail, Join button)
  - Info (device details)
  - Timeline (connection history)
  - Chat (messaging)
  - Commands (shell execution)
  - Notes
  - Toolbox (processes, software, events, services)
  - File transfer
  - Logs
  - Settings


File created successfully at: C:\Users\MikeSwanson\Claude\guru-connect\TODO.md

# GuruConnect Feature Tracking

## Status Legend
- [ ] Not started
- [~] In progress
- [x] Complete

---

## Phase 1: Core MVP

### Infrastructure
- [x] WebSocket relay server (Axum)
- [x] Agent WebSocket client
- [x] Protobuf message protocol
- [x] Agent authentication (agent_id, api_key)
- [x] Session management (create, join, leave)
- [x] Systemd service deployment
- [x] NPM proxy (connect.azcomputerguru.com)

### Support Codes
- [x] Generate 6-digit codes
- [x] Code validation API
- [x] Code status tracking (pending, connected, completed, cancelled)
- [~] Link support codes to agent sessions
- [ ] Code expiration (auto-expire after X minutes)
- [ ] Support code in agent download URL

### Dashboard
- [x] Technician login page
- [x] Support tab with code generation
- [x] Access tab with connected agents
- [ ] Session detail panel with tabs
- [ ] Screenshot thumbnails
- [ ] Join/Connect button

### Agent (Windows)
- [x] DXGI screen capture
- [x] GDI fallback capture
- [x] WebSocket connection
- [x] Config persistence (agent_id)
- [ ] Support code parameter
- [ ] Hostname/machine info reporting
- [ ] Screenshot-only mode (for thumbnails)

---

## Phase 2: Remote Control

### Screen Viewing
- [ ] Web-based viewer (canvas)
- [ ] Raw frame decoding
- [ ] Dirty rectangle optimization
- [ ] Frame rate adaptation

### Input Control
- [x] Mouse event handling (agent)
- [x] Keyboard event handling (agent)
- [ ] Input relay through server
- [ ] Multi-monitor support

### Encoding
- [ ] VP9 software encoding
- [ ] H.264 hardware encoding (NVENC/QSV)
- [ ] Adaptive quality based on bandwidth

---

## Phase 3: Backstage Tools (like ScreenConnect)

### Device Information
- [ ] OS version, hostname, domain
- [ ] Logged-in user
- [ ] Public/private IP addresses
- [ ] MAC address
- [ ] CPU, RAM, disk info
- [ ] Uptime

### Toolbox APIs
- [ ] Process list (name, PID, memory)
- [ ] Installed software list
- [ ] Windows services list
- [ ] Event log viewer
- [ ] Registry browser

### Remote Commands
- [ ] Run shell commands
- [ ] PowerShell execution
- [ ] Command output streaming
- [ ] Command history per session

### Chat/Messaging
- [ ] Technician → Client messages
- [ ] Client → Technician messages
- [ ] Message history

### File Transfer
- [ ] Upload files to remote
- [ ] Download files from remote
- [ ] Progress tracking
- [ ] Folder browsing

---

## Phase 4: Session Management

### Timeline/History
- [ ] Connection events
- [ ] Session duration tracking
- [ ] Guest connection history
- [ ] Activity log

### Session Recording
- [ ] Record session video
- [ ] Playback interface
- [ ] Storage management

### Notes
- [ ] Per-session notes
- [ ] Session tagging

---

## Phase 5: Access Mode (Unattended)

### Persistent Agent
- [ ] Windows service installation
- [ ] Auto-start on boot
- [ ] Silent/background mode
- [ ] Automatic reconnection

### Machine Groups
- [ ] Company/client organization
- [ ] Site/location grouping
- [ ] Custom tags
- [ ] Filtering/search

### Installer Builder
- [ ] Customized agent builds
- [ ] Pre-configured company/site
- [ ] Silent install options
- [ ] MSI packaging

---

## Phase 6: Security & Authentication

### Technician Auth
- [ ] User accounts
- [ ] Password hashing
- [ ] JWT tokens
- [ ] Session management

### MFA
- [ ] TOTP (Google Authenticator)
- [ ] Email verification

### Audit Logging
- [ ] Login attempts
- [ ] Session access
- [ ] Command execution
- [ ] File transfers

### Permissions
- [ ] Role-based access
- [ ] Per-client permissions
- [ ] Feature restrictions

---

## Phase 7: Integrations

### PSA Integration
- [ ] HaloPSA
- [ ] Autotask
- [ ] ConnectWise

### GuruRMM Integration
- [ ] Dashboard embedding
- [ ] Single sign-on
- [ ] Asset linking

---

## Phase 8: Polish

### Branding
- [ ] White-label support
- [ ] Custom logos
- [ ] Custom colors

### Mobile Support
- [ ] Responsive viewer
- [ ] Touch input handling

### Annotations
- [ ] Draw on screen
- [ ] Pointer highlighting
- [ ] Screenshot annotations

---

## Current Sprint

### In Progress
1. Link support codes to agent sessions
2. Show connected status in dashboard

### Next Up
1. Support code in agent download/config
2. Device info reporting from agent
3. Screenshot thumbnails

---

## Notes

### ScreenConnect Feature Reference (from screenshots)
- Support session list with idle times and connection bars
- Detail panel with tabbed interface:
  - Join/Screen (thumbnail, Join button)
  - Info (device details)
  - Timeline (connection history)
  - Chat (messaging)
  - Commands (shell execution)
  - Notes
  - Toolbox (processes, software, events, services)
  - File transfer
  - Logs
  - Settings


Good, now let me implement the support code to session linking. The flow should be:

1. When customer enters code on portal, they get redirected to download agent with code in URL
2. Agent parses the code and includes it when connecting
3. Server receives connection with code, links it to the support code, marks as connected

Let me check the portal (index.html) to see how the agent download works currently.


Now let me implement the support code linking. First, check the portal flow:


1→<!DOCTYPE html>
     2→
     3→
     4→    <meta charset="UTF-8">
     5→    <meta name="viewport" content="width=device-width, initial-scale=1.0">
     6→    <title>GuruConnect - Remote Support</title>
     7→
   212→
   213→
   214→

   215→

   216→
GuruConnect

   217→
Remote Support Portal

   218→

   219→
   220→        <form class="code-form" id="codeForm">
   221→            Enter your support code:
   222→

   223→                <input
   224→                    type="text"
   225→                    id="codeInput"
   226→                    class="code-input"
   227→                    placeholder="000000"
   228→                    maxlength="6"
   229→                    pattern="[0-9]{6}"
   230→                    inputmode="numeric"
   231→                    autocomplete="off"
   232→                    required
   233→                >
   234→

   235→
   236→

   237→
   238→            <button type="submit" class="connect-btn" id="connectBtn">
   239→
   240→                Connect
   241→            </button>
   242→        </form>
   243→
   244→

   245→
   246→

   247→
How to connect:

   248→

   249→
Enter the 6-digit code provided by your technician

   250→
Click "Connect" to start the session

   251→
If prompted, allow the download and run the file

   252→

   253→

   254→
   255→

   256→
Need help? Contact support@azcomputerguru.com

   257→
Technician Login

   258→

   259→

   260→
   261→
   414→
   415→
   416→

<system-reminder>
Whenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.
</system-reminder>

<!DOCTYPE html>

    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>GuruConnect - Remote Support</title>

GuruConnect

Remote Support Portal

        <form class="code-form" id="codeForm">
            Enter your support code:

                <input
                    type="text"
                    id="codeInput"
                    class="code-input"
                    placeholder="000000"
                    maxlength="6"
                    pattern="[0-9]{6}"
                    inputmode="numeric"
                    autocomplete="off"
                    required
                >

            <button type="submit" class="connect-btn" id="connectBtn">

                Connect
            </button>
        </form>

How to connect:

Enter the 6-digit code provided by your technician

Click "Connect" to start the session

If prompted, allow the download and run the file

Need help? Contact support@azcomputerguru.com

Technician Login


I see the current portal flow:
1. User enters code
2. Code is validated via `/api/codes/:code/validate`
3. If valid, tries to launch `guruconnect://session/:code` protocol
4. Falls back to download (placeholder alert for now)

The issue is that the agent currently connects with its own `agent_id`, not with the support code. I need to:

1. Update the portal to trigger actual agent download with code embedded
2. Update the agent to accept a support code (via command line or config)
3. Update the WebSocket connection to include the support code
4. Update the server to link the code to the session when agent connects

Let me implement this step by step:

1. First, update the server relay to accept support_code in WebSocket query params
2. Then update the support code manager to link to actual sessions
3. Update the portal to download agent with code param
4. Update agent to accept and send the code

Let me start with the server-side changes.


I see the flow. Let me implement the linking:

1. **Server**: Accept `support_code` in WebSocket params, link to support code
2. **Portal**: Download agent with code in URL
3. **Agent**: Read code from command line and send it


TodoWrite

Update server relay to accept support_code param

Updating server relay to accept support_code param

Update portal to download agent with code

Updating portal to download agent with code

Update agent to accept code from command line

Updating agent to accept code from command line

Test full support code flow

Deploy changes to server


Todos have been modified successfully. Ensure that you continue to use the todo list to track your progress. Please proceed with the current tasks if applicable

Update server relay to accept support_code param

Updating server relay to accept support_code param

Update portal to download agent with code

Updating portal to download agent with code

Update agent to accept code from command line

Updating agent to accept code from command line

Test full support code flow

Deploy changes to server


Now let me update the server relay to accept support_code in the WebSocket params.


Edit

#[derive(Debug, Deserialize)]
pub struct AgentParams {
    agent_id: String,
    #[serde(default)]
    agent_name: Option<String>,
}

#[derive(Debug, Deserialize)]
pub struct AgentParams {
    agent_id: String,
    #[serde(default)]
    agent_name: Option<String>,
    #[serde(default)]
    support_code: Option<String>,
    #[serde(default)]
    hostname: Option<String>,
}


The file C:\Users\MikeSwanson\Claude\guru-connect\server\src\relay\mod.rs has been updated. Here's the result of running `cat -n` on a snippet of the edited file:
    18→use crate::proto;
    19→use crate::session::SessionManager;
    20→use crate::AppState;
    21→
    22→#[derive(Debug, Deserialize)]
    23→pub struct AgentParams {
    24→    agent_id: String,
    25→    #[serde(default)]
    26→    agent_name: Option<String>,
    27→    #[serde(default)]
    28→    support_code: Option<String>,
    29→    #[serde(default)]
    30→    hostname: Option<String>,
    31→}
    32→
    33→#[derive(Debug, Deserialize)]
    34→pub struct ViewerParams {
    35→    session_id: String,

#[derive(Debug, Deserialize)]
pub struct AgentParams {
    agent_id: String,
    #[serde(default)]
    agent_name: Option<String>,
    #[serde(default)]
    support_code: Option<String>,
    #[serde(default)]
    hostname: Option<String>,
}

//! WebSocket relay handlers
//!
//! Handles WebSocket connections from agents and viewers,
//! relaying video frames and input events between them.

use axum::{
    extract::{
        ws::{Message, WebSocket, WebSocketUpgrade},
        Query, State,
    },
    response::IntoResponse,
};
use futures_util::{SinkExt, StreamExt};
use prost::Message as ProstMessage;
use serde::Deserialize;
use tracing::{error, info, warn};

use crate::proto;
use crate::session::SessionManager;
use crate::AppState;

#[derive(Debug, Deserialize)]
pub struct AgentParams {
    agent_id: String,
    #[serde(default)]
    agent_name: Option<String>,
}

#[derive(Debug, Deserialize)]
pub struct ViewerParams {
    session_id: String,
}

/// WebSocket handler for agent connections
pub async fn agent_ws_handler(
    ws: WebSocketUpgrade,
    State(state): State<AppState>,
    Query(params): Query<AgentParams>,
) -> impl IntoResponse {
    let agent_id = params.agent_id;
    let agent_name = params.agent_name.unwrap_or_else(|| agent_id.clone());
    let sessions = state.sessions.clone();

    ws.on_upgrade(move |socket| handle_agent_connection(socket, sessions, agent_id, agent_name))
}

/// WebSocket handler for viewer connections
pub async fn viewer_ws_handler(
    ws: WebSocketUpgrade,
    State(state): State<AppState>,
    Query(params): Query<ViewerParams>,
) -> impl IntoResponse {
    let session_id = params.session_id;
    let sessions = state.sessions.clone();

    ws.on_upgrade(move |socket| handle_viewer_connection(socket, sessions, session_id))
}

/// Handle an agent WebSocket connection
async fn handle_agent_connection(
    socket: WebSocket,
    sessions: SessionManager,
    agent_id: String,
    agent_name: String,
) {
    info!("Agent connected: {} ({})", agent_name, agent_id);

    // Register the agent and get channels
    let (session_id, frame_tx, mut input_rx) = sessions.register_agent(agent_id.clone(), agent_name.clone()).await;

    info!("Session created: {}", session_id);

    let (mut ws_sender, mut ws_receiver) = socket.split();

    // Task to forward input events from viewers to agent
    let input_forward = tokio::spawn(async move {
        while let Some(input_data) = input_rx.recv().await {
            if ws_sender.send(Message::Binary(input_data.into())).await.is_err() {
                break;
            }
        }
    });

    let sessions_cleanup = sessions.clone();

    // Main loop: receive frames from agent and broadcast to viewers
    while let Some(msg) = ws_receiver.next().await {
        match msg {
            Ok(Message::Binary(data)) => {
                // Try to decode as protobuf message
                match proto::Message::decode(data.as_ref()) {
                    Ok(proto_msg) => {
                        if let Some(proto::message::Payload::VideoFrame(_)) = &proto_msg.payload {
                            // Broadcast frame to all viewers
                            let _ = frame_tx.send(data.to_vec());
                        }
                    }
                    Err(e) => {
                        warn!("Failed to decode agent message: {}", e);
                    }
                }
            }
            Ok(Message::Close(_)) => {
                info!("Agent disconnected: {}", agent_id);
                break;
            }
            Ok(Message::Ping(data)) => {
                // Pong is handled automatically by axum
                let _ = data;
            }
            Ok(_) => {}
            Err(e) => {
                error!("WebSocket error from agent {}: {}", agent_id, e);
                break;
            }
        }
    }

    // Cleanup
    input_forward.abort();
    sessions_cleanup.remove_session(session_id).await;
    info!("Session {} ended", session_id);
}

/// Handle a viewer WebSocket connection
async fn handle_viewer_connection(
    socket: WebSocket,
    sessions: SessionManager,
    session_id_str: String,
) {
    // Parse session ID
    let session_id = match uuid::Uuid::parse_str(&session_id_str) {
        Ok(id) => id,
        Err(_) => {
            warn!("Invalid session ID: {}", session_id_str);
            return;
        }
    };

    // Join the session
    let (mut frame_rx, input_tx) = match sessions.join_session(session_id).await {
        Some(channels) => channels,
        None => {
            warn!("Session not found: {}", session_id);
            return;
        }
    };

    info!("Viewer joined session: {}", session_id);

    let (mut ws_sender, mut ws_receiver) = socket.split();

    // Task to forward frames from agent to this viewer
    let frame_forward = tokio::spawn(async move {
        while let Ok(frame_data) = frame_rx.recv().await {
            if ws_sender.send(Message::Binary(frame_data.into())).await.is_err() {
                break;
            }
        }
    });

    let sessions_cleanup = sessions.clone();

    // Main loop: receive input from viewer and forward to agent
    while let Some(msg) = ws_receiver.next().await {
        match msg {
            Ok(Message::Binary(data)) => {
                // Try to decode as protobuf message
                match proto::Message::decode(data.as_ref()) {
                    Ok(proto_msg) => {
                        match &proto_msg.payload {
                            Some(proto::message::Payload::MouseEvent(_)) |
                            Some(proto::message::Payload::KeyEvent(_)) => {
                                // Forward input to agent
                                let _ = input_tx.send(data.to_vec()).await;
                            }
                            _ => {}
                        }
                    }
                    Err(e) => {
                        warn!("Failed to decode viewer message: {}", e);
                    }
                }
            }
            Ok(Message::Close(_)) => {
                info!("Viewer disconnected from session: {}", session_id);
                break;
            }
            Ok(_) => {}
            Err(e) => {
                error!("WebSocket error from viewer: {}", e);
                break;
            }
        }
    }

    // Cleanup
    frame_forward.abort();
    sessions_cleanup.leave_session(session_id).await;
    info!("Viewer left session: {}", session_id);
}

agent_id: String,
#[serde(default)]
agent_name: Option<String>,
+    #[serde(default)]
+    support_code: Option<String>,
+    #[serde(default)]
+    hostname: Option<String>,
}
#[derive(Debug, Deserialize)]


Now I need to update the agent_ws_handler to pass the support_code to the connection handler, and then update the handle_agent_connection to mark the code as connected.


/// WebSocket handler for agent connections
pub async fn agent_ws_handler(
    ws: WebSocketUpgrade,
    State(state): State<AppState>,
    Query(params): Query<AgentParams>,
) -> impl IntoResponse {
    let agent_id = params.agent_id;
    let agent_name = params.agent_name.unwrap_or_else(|| agent_id.clone());
    let sessions = state.sessions.clone();

    ws.on_upgrade(move |socket| handle_agent_connection(socket, sessions, agent_id, agent_name))
}

/// WebSocket handler for agent connections
pub async fn agent_ws_handler(
    ws: WebSocketUpgrade,
    State(state): State<AppState>,
    Query(params): Query<AgentParams>,
) -> impl IntoResponse {
    let agent_id = params.agent_id;
    let agent_name = params.hostname.or(params.agent_name).unwrap_or_else(|| agent_id.clone());
    let support_code = params.support_code;
    let sessions = state.sessions.clone();
    let support_codes = state.support_codes.clone();

    ws.on_upgrade(move |socket| handle_agent_connection(socket, sessions, support_codes, agent_id, agent_name, support_code))
}


The file C:\Users\MikeSwanson\Claude\guru-connect\server\src\relay\mod.rs has been updated. Here's the result of running `cat -n` on a snippet of the edited file:
    34→pub struct ViewerParams {
    35→    session_id: String,
    36→}
    37→
    38→/// WebSocket handler for agent connections
    39→pub async fn agent_ws_handler(
    40→    ws: WebSocketUpgrade,
    41→    State(state): State<AppState>,
    42→    Query(params): Query<AgentParams>,
    43→) -> impl IntoResponse {
    44→    let agent_id = params.agent_id;
    45→    let agent_name = params.hostname.or(params.agent_name).unwrap_or_else(|| agent_id.clone());
    46→    let support_code = params.support_code;
    47→    let sessions = state.sessions.clone();
    48→    let support_codes = state.support_codes.clone();
    49→
    50→    ws.on_upgrade(move |socket| handle_agent_connection(socket, sessions, support_codes, agent_id, agent_name, support_code))
    51→}
    52→
    53→/// WebSocket handler for viewer connections
    54→pub async fn viewer_ws_handler(
    55→    ws: WebSocketUpgrade,

/// WebSocket handler for agent connections
pub async fn agent_ws_handler(
    ws: WebSocketUpgrade,
    State(state): State<AppState>,
    Query(params): Query<AgentParams>,
) -> impl IntoResponse {
    let agent_id = params.agent_id;
    let agent_name = params.hostname.or(params.agent_name).unwrap_or_else(|| agent_id.clone());
    let support_code = params.support_code;
    let sessions = state.sessions.clone();
    let support_codes = state.support_codes.clone();

    ws.on_upgrade(move |socket| handle_agent_connection(socket, sessions, support_codes, agent_id, agent_name, support_code))
}

//! WebSocket relay handlers
//!
//! Handles WebSocket connections from agents and viewers,
//! relaying video frames and input events between them.

use axum::{
    extract::{
        ws::{Message, WebSocket, WebSocketUpgrade},
        Query, State,
    },
    response::IntoResponse,
};
use futures_util::{SinkExt, StreamExt};
use prost::Message as ProstMessage;
use serde::Deserialize;
use tracing::{error, info, warn};

use crate::proto;
use crate::session::SessionManager;
use crate::AppState;

#[derive(Debug, Deserialize)]
pub struct AgentParams {
    agent_id: String,
    #[serde(default)]
    agent_name: Option<String>,
    #[serde(default)]
    support_code: Option<String>,
    #[serde(default)]
    hostname: Option<String>,
}

#[derive(Debug, Deserialize)]
pub struct ViewerParams {
    session_id: String,
}

/// WebSocket handler for agent connections
pub async fn agent_ws_handler(
    ws: WebSocketUpgrade,
    State(state): State<AppState>,
    Query(params): Query<AgentParams>,
) -> impl IntoResponse {
    let agent_id = params.agent_id;
    let agent_name = params.agent_name.unwrap_or_else(|| agent_id.clone());
    let sessions = state.sessions.clone();

    ws.on_upgrade(move |socket| handle_agent_connection(socket, sessions, agent_id, agent_name))
}

/// WebSocket handler for viewer connections
pub async fn viewer_ws_handler(
    ws: WebSocketUpgrade,
    State(state): State<AppState>,
    Query(params): Query<ViewerParams>,
) -> impl IntoResponse {
    let session_id = params.session_id;
    let sessions = state.sessions.clone();

    ws.on_upgrade(move |socket| handle_viewer_connection(socket, sessions, session_id))
}

/// Handle an agent WebSocket connection
async fn handle_agent_connection(
    socket: WebSocket,
    sessions: SessionManager,
    agent_id: String,
    agent_name: String,
) {
    info!("Agent connected: {} ({})", agent_name, agent_id);

    // Register the agent and get channels
    let (session_id, frame_tx, mut input_rx) = sessions.register_agent(agent_id.clone(), agent_name.clone()).await;

    info!("Session created: {}", session_id);

    let (mut ws_sender, mut ws_receiver) = socket.split();

    // Task to forward input events from viewers to agent
    let input_forward = tokio::spawn(async move {
        while let Some(input_data) = input_rx.recv().await {
            if ws_sender.send(Message::Binary(input_data.into())).await.is_err() {
                break;
            }
        }
    });

    let sessions_cleanup = sessions.clone();

    // Main loop: receive frames from agent and broadcast to viewers
    while let Some(msg) = ws_receiver.next().await {
        match msg {
            Ok(Message::Binary(data)) => {
                // Try to decode as protobuf message
                match proto::Message::decode(data.as_ref()) {
                    Ok(proto_msg) => {
                        if let Some(proto::message::Payload::VideoFrame(_)) = &proto_msg.payload {
                            // Broadcast frame to all viewers
                            let _ = frame_tx.send(data.to_vec());
                        }
                    }
                    Err(e) => {
                        warn!("Failed to decode agent message: {}", e);
                    }
                }
            }
            Ok(Message::Close(_)) => {
                info!("Agent disconnected: {}", agent_id);
                break;
            }
            Ok(Message::Ping(data)) => {
                // Pong is handled automatically by axum
                let _ = data;
            }
            Ok(_) => {}
            Err(e) => {
                error!("WebSocket error from agent {}: {}", agent_id, e);
                break;
            }
        }
    }

    // Cleanup
    input_forward.abort();
    sessions_cleanup.remove_session(session_id).await;
    info!("Session {} ended", session_id);
}

/// Handle a viewer WebSocket connection
async fn handle_viewer_connection(
    socket: WebSocket,
    sessions: SessionManager,
    session_id_str: String,
) {
    // Parse session ID
    let session_id = match uuid::Uuid::parse_str(&session_id_str) {
        Ok(id) => id,
        Err(_) => {
            warn!("Invalid session ID: {}", session_id_str);
            return;
        }
    };

    // Join the session
    let (mut frame_rx, input_tx) = match sessions.join_session(session_id).await {
        Some(channels) => channels,
        None => {
            warn!("Session not found: {}", session_id);
            return;
        }
    };

    info!("Viewer joined session: {}", session_id);

    let (mut ws_sender, mut ws_receiver) = socket.split();

    // Task to forward frames from agent to this viewer
    let frame_forward = tokio::spawn(async move {
        while let Ok(frame_data) = frame_rx.recv().await {
            if ws_sender.send(Message::Binary(frame_data.into())).await.is_err() {
                break;
            }
        }
    });

    let sessions_cleanup = sessions.clone();

    // Main loop: receive input from viewer and forward to agent
    while let Some(msg) = ws_receiver.next().await {
        match msg {
            Ok(Message::Binary(data)) => {
                // Try to decode as protobuf message
                match proto::Message::decode(data.as_ref()) {
                    Ok(proto_msg) => {
                        match &proto_msg.payload {
                            Some(proto::message::Payload::MouseEvent(_)) |
                            Some(proto::message::Payload::KeyEvent(_)) => {
                                // Forward input to agent
                                let _ = input_tx.send(data.to_vec()).await;
                            }
                            _ => {}
                        }
                    }
                    Err(e) => {
                        warn!("Failed to decode viewer message: {}", e);
                    }
                }
            }
            Ok(Message::Close(_)) => {
                info!("Viewer disconnected from session: {}", session_id);
                break;
            }
            Ok(_) => {}
            Err(e) => {
                error!("WebSocket error from viewer: {}", e);
                break;
            }
        }
    }

    // Cleanup
    frame_forward.abort();
    sessions_cleanup.leave_session(session_id).await;
    info!("Viewer left session: {}", session_id);
}

-    let agent_name = params.agent_name.unwrap_or_else(|| agent_id.clone());

+    let agent_name = params.hostname.or(params.agent_name).unwrap_or_else(|| agent_id.clone());

+    let support_code = params.support_code;

+    let support_codes = state.support_codes.clone();

-    ws.on_upgrade(move |socket| handle_agent_connection(socket, sessions, agent_id, agent_name))

+    ws.on_upgrade(move |socket| handle_agent_connection(socket, sessions, support_codes, agent_id, agent_name, support_code))


Now I need to update the handle_agent_connection function signature and add the support code marking logic.


/// Handle an agent WebSocket connection
async fn handle_agent_connection(
    socket: WebSocket,
    sessions: SessionManager,
    agent_id: String,
    agent_name: String,
) {
    info!("Agent connected: {} ({})", agent_name, agent_id);

    // Register the agent and get channels
    let (session_id, frame_tx, mut input_rx) = sessions.register_agent(agent_id.clone(), agent_name.clone()).await;

    info!("Session created: {}", session_id);

/// Handle an agent WebSocket connection
async fn handle_agent_connection(
    socket: WebSocket,
    sessions: SessionManager,
    support_codes: crate::support_codes::SupportCodeManager,
    agent_id: String,
    agent_name: String,
    support_code: Option<String>,
) {
    info!("Agent connected: {} ({})", agent_name, agent_id);

    // Register the agent and get channels
    let (session_id, frame_tx, mut input_rx) = sessions.register_agent(agent_id.clone(), agent_name.clone()).await;

    info!("Session created: {}", session_id);

    // If a support code was provided, mark it as connected
    if let Some(ref code) = support_code {
        info!("Linking support code {} to session {}", code, session_id);
        support_codes.mark_connected(code, Some(agent_name.clone()), Some(agent_id.clone())).await;
        support_codes.link_session(code, session_id).await;
    }


The file C:\Users\MikeSwanson\Claude\guru-connect\server\src\relay\mod.rs has been updated. Here's the result of running `cat -n` on a snippet of the edited file:
    61→
    62→    ws.on_upgrade(move |socket| handle_viewer_connection(socket, sessions, session_id))
    63→}
    64→
    65→/// Handle an agent WebSocket connection
    66→async fn handle_agent_connection(
    67→    socket: WebSocket,
    68→    sessions: SessionManager,
    69→    support_codes: crate::support_codes::SupportCodeManager,
    70→    agent_id: String,
    71→    agent_name: String,
    72→    support_code: Option<String>,
    73→) {
    74→    info!("Agent connected: {} ({})", agent_name, agent_id);
    75→
    76→    // Register the agent and get channels
    77→    let (session_id, frame_tx, mut input_rx) = sessions.register_agent(agent_id.clone(), agent_name.clone()).await;
    78→
    79→    info!("Session created: {}", session_id);
    80→
    81→    // If a support code was provided, mark it as connected
    82→    if let Some(ref code) = support_code {
    83→        info!("Linking support code {} to session {}", code, session_id);
    84→        support_codes.mark_connected(code, Some(agent_name.clone()), Some(agent_id.clone())).await;
    85→        support_codes.link_session(code, session_id).await;
    86→    }
    87→
    88→    let (mut ws_sender, mut ws_receiver) = socket.split();
    89→
    90→    // Task to forward input events from viewers to agent

/// Handle an agent WebSocket connection
async fn handle_agent_connection(
    socket: WebSocket,
    sessions: SessionManager,
    support_codes: crate::support_codes::SupportCodeManager,
    agent_id: String,
    agent_name: String,
    support_code: Option<String>,
) {
    info!("Agent connected: {} ({})", agent_name, agent_id);

    // Register the agent and get channels
    let (session_id, frame_tx, mut input_rx) = sessions.register_agent(agent_id.clone(), agent_name.clone()).await;

    info!("Session created: {}", session_id);

    // If a support code was provided, mark it as connected
    if let Some(ref code) = support_code {
        info!("Linking support code {} to session {}", code, session_id);
        support_codes.mark_connected(code, Some(agent_name.clone()), Some(agent_id.clone())).await;
        support_codes.link_session(code, session_id).await;
    }

//! WebSocket relay handlers
//!
//! Handles WebSocket connections from agents and viewers,
//! relaying video frames and input events between them.

use axum::{
    extract::{
        ws::{Message, WebSocket, WebSocketUpgrade},
        Query, State,
    },
    response::IntoResponse,
};
use futures_util::{SinkExt, StreamExt};
use prost::Message as ProstMessage;
use serde::Deserialize;
use tracing::{error, info, warn};

use crate::proto;
use crate::session::SessionManager;
use crate::AppState;

#[derive(Debug, Deserialize)]
pub struct AgentParams {
    agent_id: String,
    #[serde(default)]
    agent_name: Option<String>,
    #[serde(default)]
    support_code: Option<String>,
    #[serde(default)]
    hostname: Option<String>,
}

#[derive(Debug, Deserialize)]
pub struct ViewerParams {
    session_id: String,
}

/// WebSocket handler for agent connections
pub async fn agent_ws_handler(
    ws: WebSocketUpgrade,
    State(state): State<AppState>,
    Query(params): Query<AgentParams>,
) -> impl IntoResponse {
    let agent_id = params.agent_id;
    let agent_name = params.hostname.or(params.agent_name).unwrap_or_else(|| agent_id.clone());
    let support_code = params.support_code;
    let sessions = state.sessions.clone();
    let support_codes = state.support_codes.clone();

    ws.on_upgrade(move |socket| handle_agent_connection(socket, sessions, support_codes, agent_id, agent_name, support_code))
}

/// WebSocket handler for viewer connections
pub async fn viewer_ws_handler(
    ws: WebSocketUpgrade,
    State(state): State<AppState>,
    Query(params): Query<ViewerParams>,
) -> impl IntoResponse {
    let session_id = params.session_id;
    let sessions = state.sessions.clone();

    ws.on_upgrade(move |socket| handle_viewer_connection(socket, sessions, session_id))
}

/// Handle an agent WebSocket connection
async fn handle_agent_connection(
    socket: WebSocket,
    sessions: SessionManager,
    agent_id: String,
    agent_name: String,
) {
    info!("Agent connected: {} ({})", agent_name, agent_id);

    // Register the agent and get channels
    let (session_id, frame_tx, mut input_rx) = sessions.register_agent(agent_id.clone(), agent_name.clone()).await;

    info!("Session created: {}", session_id);

    let (mut ws_sender, mut ws_receiver) = socket.split();

    // Task to forward input events from viewers to agent
    let input_forward = tokio::spawn(async move {
        while let Some(input_data) = input_rx.recv().await {
            if ws_sender.send(Message::Binary(input_data.into())).await.is_err() {
                break;
            }
        }
    });

    let sessions_cleanup = sessions.clone();

    // Main loop: receive frames from agent and broadcast to viewers
    while let Some(msg) = ws_receiver.next().await {
        match msg {
            Ok(Message::Binary(data)) => {
                // Try to decode as protobuf message
                match proto::Message::decode(data.as_ref()) {
                    Ok(proto_msg) => {
                        if let Some(proto::message::Payload::VideoFrame(_)) = &proto_msg.payload {
                            // Broadcast frame to all viewers
                            let _ = frame_tx.send(data.to_vec());
                        }
                    }
                    Err(e) => {
                        warn!("Failed to decode agent message: {}", e);
                    }
                }
            }
            Ok(Message::Close(_)) => {
                info!("Agent disconnected: {}", agent_id);
                break;
            }
            Ok(Message::Ping(data)) => {
                // Pong is handled automatically by axum
                let _ = data;
            }
            Ok(_) => {}
            Err(e) => {
                error!("WebSocket error from agent {}: {}", agent_id, e);
                break;
            }
        }
    }

    // Cleanup
    input_forward.abort();
    sessions_cleanup.remove_session(session_id).await;
    info!("Session {} ended", session_id);
}

/// Handle a viewer WebSocket connection
async fn handle_viewer_connection(
    socket: WebSocket,
    sessions: SessionManager,
    session_id_str: String,
) {
    // Parse session ID
    let session_id = match uuid::Uuid::parse_str(&session_id_str) {
        Ok(id) => id,
        Err(_) => {
            warn!("Invalid session ID: {}", session_id_str);
            return;
        }
    };

    // Join the session
    let (mut frame_rx, input_tx) = match sessions.join_session(session_id).await {
        Some(channels) => channels,
        None => {
            warn!("Session not found: {}", session_id);
            return;
        }
    };

    info!("Viewer joined session: {}", session_id);

    let (mut ws_sender, mut ws_receiver) = socket.split();

    // Task to forward frames from agent to this viewer
    let frame_forward = tokio::spawn(async move {
        while let Ok(frame_data) = frame_rx.recv().await {
            if ws_sender.send(Message::Binary(frame_data.into())).await.is_err() {
                break;
            }
        }
    });

    let sessions_cleanup = sessions.clone();

    // Main loop: receive input from viewer and forward to agent
    while let Some(msg) = ws_receiver.next().await {
        match msg {
            Ok(Message::Binary(data)) => {
                // Try to decode as protobuf message
                match proto::Message::decode(data.as_ref()) {
                    Ok(proto_msg) => {
                        match &proto_msg.payload {
                            Some(proto::message::Payload::MouseEvent(_)) |
                            Some(proto::message::Payload::KeyEvent(_)) => {
                                // Forward input to agent
                                let _ = input_tx.send(data.to_vec()).await;
                            }
                            _ => {}
                        }
                    }
                    Err(e) => {
                        warn!("Failed to decode viewer message: {}", e);
                    }
                }
            }
            Ok(Message::Close(_)) => {
                info!("Viewer disconnected from session: {}", session_id);
                break;
            }
            Ok(_) => {}
            Err(e) => {
                error!("WebSocket error from viewer: {}", e);
                break;
            }
        }
    }

    // Cleanup
    frame_forward.abort();
    sessions_cleanup.leave_session(session_id).await;
    info!("Viewer left session: {}", session_id);
}

+    support_codes: crate::support_codes::SupportCodeManager,

+    // If a support code was provided, mark it as connected

+    if let Some(ref code) = support_code {

+        info!("Linking support code {} to session {}", code, session_id);

+        support_codes.mark_connected(code, Some(agent_name.clone()), Some(agent_id.clone())).await;

+        support_codes.link_session(code, session_id).await;


Now I need to add the `link_session` method to the SupportCodeManager, and also handle marking the code as completed when the session ends.

Let me also update the cleanup part of the handler to mark the code as completed.


Now add the `link_session` method to support_codes.rs:


    /// Mark a code as connected
    pub async fn mark_connected(&self, code: &str, client_name: Option<String>, client_machine: Option<String>) {
        let mut codes = self.codes.write().await;
        if let Some(support_code) = codes.get_mut(code) {
            support_code.status = CodeStatus::Connected;
            support_code.client_name = client_name;
            support_code.client_machine = client_machine;
            support_code.connected_at = Some(Utc::now());
        }
    }

    /// Mark a code as connected
    pub async fn mark_connected(&self, code: &str, client_name: Option<String>, client_machine: Option<String>) {
        let mut codes = self.codes.write().await;
        if let Some(support_code) = codes.get_mut(code) {
            support_code.status = CodeStatus::Connected;
            support_code.client_name = client_name;
            support_code.client_machine = client_machine;
            support_code.connected_at = Some(Utc::now());
        }
    }

    /// Link a support code to an actual WebSocket session
    pub async fn link_session(&self, code: &str, real_session_id: Uuid) {
        let mut codes = self.codes.write().await;
        if let Some(support_code) = codes.get_mut(code) {
            // Update session_to_code mapping with real session ID
            let old_session_id = support_code.session_id;
            support_code.session_id = real_session_id;

            // Update the reverse mapping
            let mut session_to_code = self.session_to_code.write().await;
            session_to_code.remove(&old_session_id);
            session_to_code.insert(real_session_id, code.to_string());
        }
    }

    /// Get code by its code string
    pub async fn get_code(&self, code: &str) -> Option<SupportCode> {
        let codes = self.codes.read().await;
        codes.get(code).cloned()
    }


The file C:\Users\MikeSwanson\Claude\guru-connect\server\src\support_codes.rs has been updated. Here's the result of running `cat -n` on a snippet of the edited file:
   135→            },
   136→        }
   137→    }
   138→
   139→    /// Mark a code as connected
   140→    pub async fn mark_connected(&self, code: &str, client_name: Option<String>, client_machine: Option<String>) {
   141→        let mut codes = self.codes.write().await;
   142→        if let Some(support_code) = codes.get_mut(code) {
   143→            support_code.status = CodeStatus::Connected;
   144→            support_code.client_name = client_name;
   145→            support_code.client_machine = client_machine;
   146→            support_code.connected_at = Some(Utc::now());
   147→        }
   148→    }
   149→
   150→    /// Link a support code to an actual WebSocket session
   151→    pub async fn link_session(&self, code: &str, real_session_id: Uuid) {
   152→        let mut codes = self.codes.write().await;
   153→        if let Some(support_code) = codes.get_mut(code) {
   154→            // Update session_to_code mapping with real session ID
   155→            let old_session_id = support_code.session_id;
   156→            support_code.session_id = real_session_id;
   157→
   158→            // Update the reverse mapping
   159→            let mut session_to_code = self.session_to_code.write().await;
   160→            session_to_code.remove(&old_session_id);
   161→            session_to_code.insert(real_session_id, code.to_string());
   162→        }
   163→    }
   164→
   165→    /// Get code by its code string
   166→    pub async fn get_code(&self, code: &str) -> Option<SupportCode> {
   167→        let codes = self.codes.read().await;
   168→        codes.get(code).cloned()
   169→    }
   170→
   171→    /// Mark a code as completed
   172→    pub async fn mark_completed(&self, code: &str) {
   173→        let mut codes = self.codes.write().await;

    /// Mark a code as connected
    pub async fn mark_connected(&self, code: &str, client_name: Option<String>, client_machine: Option<String>) {
        let mut codes = self.codes.write().await;
        if let Some(support_code) = codes.get_mut(code) {
            support_code.status = CodeStatus::Connected;
            support_code.client_name = client_name;
            support_code.client_machine = client_machine;
            support_code.connected_at = Some(Utc::now());
        }
    }

    /// Link a support code to an actual WebSocket session
    pub async fn link_session(&self, code: &str, real_session_id: Uuid) {
        let mut codes = self.codes.write().await;
        if let Some(support_code) = codes.get_mut(code) {
            // Update session_to_code mapping with real session ID
            let old_session_id = support_code.session_id;
            support_code.session_id = real_session_id;

            // Update the reverse mapping
            let mut session_to_code = self.session_to_code.write().await;
            session_to_code.remove(&old_session_id);
            session_to_code.insert(real_session_id, code.to_string());
        }
    }

    /// Get code by its code string
    pub async fn get_code(&self, code: &str) -> Option<SupportCode> {
        let codes = self.codes.read().await;
        codes.get(code).cloned()
    }

//! Support session codes management
//!
//! Handles generation and validation of 6-digit support codes
//! for one-time remote support sessions.

use std::collections::HashMap;
use std::sync::Arc;
use tokio::sync::RwLock;
use chrono::{DateTime, Utc};
use rand::Rng;
use serde::{Deserialize, Serialize};
use uuid::Uuid;

/// A support session code
#[derive(Debug, Clone, Serialize)]
pub struct SupportCode {
    pub code: String,
    pub session_id: Uuid,
    pub created_by: String,
    pub created_at: DateTime<Utc>,
    pub status: CodeStatus,
    pub client_name: Option<String>,
    pub client_machine: Option<String>,
    pub connected_at: Option<DateTime<Utc>>,
}

#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
#[serde(rename_all = "lowercase")]
pub enum CodeStatus {
    Pending,    // Waiting for client to connect
    Connected,  // Client connected, session active
    Completed,  // Session ended normally
    Cancelled,  // Code cancelled by tech
}

/// Request to create a new support code
#[derive(Debug, Deserialize)]
pub struct CreateCodeRequest {
    pub technician_id: Option<String>,
    pub technician_name: Option<String>,
}

/// Response when a code is validated
#[derive(Debug, Serialize)]
pub struct CodeValidation {
    pub valid: bool,
    pub session_id: Option<String>,
    pub server_url: Option<String>,
    #[serde(skip_serializing_if = "Option::is_none")]
    pub error: Option<String>,
}

/// Manages support codes
#[derive(Clone)]
pub struct SupportCodeManager {
    codes: Arc<RwLock<HashMap<String, SupportCode>>>,
    session_to_code: Arc<RwLock<HashMap<Uuid, String>>>,
}

impl SupportCodeManager {
    pub fn new() -> Self {
        Self {
            codes: Arc::new(RwLock::new(HashMap::new())),
            session_to_code: Arc::new(RwLock::new(HashMap::new())),
        }
    }

    /// Generate a unique 6-digit code
    async fn generate_unique_code(&self) -> String {
        let codes = self.codes.read().await;
        let mut rng = rand::thread_rng();

        loop {
            let code: u32 = rng.gen_range(100000..999999);
            let code_str = code.to_string();

            if !codes.contains_key(&code_str) {
                return code_str;
            }
        }
    }

    /// Create a new support code
    pub async fn create_code(&self, request: CreateCodeRequest) -> SupportCode {
        let code = self.generate_unique_code().await;
        let session_id = Uuid::new_v4();

        let support_code = SupportCode {
            code: code.clone(),
            session_id,
            created_by: request.technician_name.unwrap_or_else(|| "Unknown".to_string()),
            created_at: Utc::now(),
            status: CodeStatus::Pending,
            client_name: None,
            client_machine: None,
            connected_at: None,
        };

        let mut codes = self.codes.write().await;
        codes.insert(code.clone(), support_code.clone());

        let mut session_to_code = self.session_to_code.write().await;
        session_to_code.insert(session_id, code);

        support_code
    }

    /// Validate a code and return session info
    pub async fn validate_code(&self, code: &str) -> CodeValidation {
        let codes = self.codes.read().await;

        match codes.get(code) {
            Some(support_code) => {
                if support_code.status == CodeStatus::Pending || support_code.status == CodeStatus::Connected {
                    CodeValidation {
                        valid: true,
                        session_id: Some(support_code.session_id.to_string()),
                        server_url: Some("wss://connect.azcomputerguru.com/ws/support".to_string()),
                        error: None,
                    }
                } else {
                    CodeValidation {
                        valid: false,
                        session_id: None,
                        server_url: None,
                        error: Some("This code has expired or been used".to_string()),
                    }
                }
            }
            None => CodeValidation {
                valid: false,
                session_id: None,
                server_url: None,
                error: Some("Invalid code".to_string()),
            },
        }
    }

    /// Mark a code as connected
    pub async fn mark_connected(&self, code: &str, client_name: Option<String>, client_machine: Option<String>) {
        let mut codes = self.codes.write().await;
        if let Some(support_code) = codes.get_mut(code) {
            support_code.status = CodeStatus::Connected;
            support_code.client_name = client_name;
            support_code.client_machine = client_machine;
            support_code.connected_at = Some(Utc::now());
        }
    }

    /// Mark a code as completed
    pub async fn mark_completed(&self, code: &str) {
        let mut codes = self.codes.write().await;
        if let Some(support_code) = codes.get_mut(code) {
            support_code.status = CodeStatus::Completed;
        }
    }

    /// Cancel a code
    pub async fn cancel_code(&self, code: &str) -> bool {
        let mut codes = self.codes.write().await;
        if let Some(support_code) = codes.get_mut(code) {
            if support_code.status == CodeStatus::Pending {
                support_code.status = CodeStatus::Cancelled;
                return true;
            }
        }
        false
    }

    /// List all codes (for dashboard)
    pub async fn list_codes(&self) -> Vec<SupportCode> {
        let codes = self.codes.read().await;
        codes.values().cloned().collect()
    }

    /// List active codes only
    pub async fn list_active_codes(&self) -> Vec<SupportCode> {
        let codes = self.codes.read().await;
        codes.values()
            .filter(|c| c.status == CodeStatus::Pending || c.status == CodeStatus::Connected)
            .cloned()
            .collect()
    }

    /// Get code by session ID
    pub async fn get_by_session(&self, session_id: Uuid) -> Option<SupportCode> {
        let session_to_code = self.session_to_code.read().await;
        let code = session_to_code.get(&session_id)?;

        let codes = self.codes.read().await;
        codes.get(code).cloned()
    }
}

impl Default for SupportCodeManager {
    fn default() -> Self {
        Self::new()
    }
}

+    /// Link a support code to an actual WebSocket session

+    pub async fn link_session(&self, code: &str, real_session_id: Uuid) {

+        let mut codes = self.codes.write().await;

+        if let Some(support_code) = codes.get_mut(code) {

+            // Update session_to_code mapping with real session ID

+            let old_session_id = support_code.session_id;

+            support_code.session_id = real_session_id;

+            // Update the reverse mapping

+            let mut session_to_code = self.session_to_code.write().await;

+            session_to_code.remove(&old_session_id);

+            session_to_code.insert(real_session_id, code.to_string());

+    pub async fn get_code(&self, code: &str) -> Option<SupportCode> {

+        let codes = self.codes.read().await;


Now I need to update the agent disconnect handling to mark the code as completed. Let me look at the end of the handle_agent_connection function.


Now update the cleanup to mark code as completed when agent disconnects:


   115→                    }
   116→                }
   117→            }
   118→            Ok(Message::Close(_)) => {
   119→                info!("Agent disconnected: {}", agent_id);
   120→                break;
   121→            }
   122→            Ok(Message::Ping(data)) => {
   123→                // Pong is handled automatically by axum
   124→                let _ = data;
   125→            }
   126→            Ok(_) => {}
   127→            Err(e) => {
   128→                error!("WebSocket error from agent {}: {}", agent_id, e);
   129→                break;
   130→            }
   131→        }
   132→    }
   133→
   134→    // Cleanup
   135→    input_forward.abort();
   136→    sessions_cleanup.remove_session(session_id).await;
   137→    info!("Session {} ended", session_id);
   138→}
   139→
   140→/// Handle a viewer WebSocket connection
   141→async fn handle_viewer_connection(
   142→    socket: WebSocket,
   143→    sessions: SessionManager,
   144→    session_id_str: String,
   145→) {
   146→    // Parse session ID
   147→    let session_id = match uuid::Uuid::parse_str(&session_id_str) {
   148→        Ok(id) => id,
   149→        Err(_) => {
   150→            warn!("Invalid session ID: {}", session_id_str);
   151→            return;
   152→        }
   153→    };
   154→
   155→    // Join the session
   156→    let (mut frame_rx, input_tx) = match sessions.join_session(session_id).await {
   157→        Some(channels) => channels,
   158→        None => {
   159→            warn!("Session not found: {}", session_id);
   160→            return;
   161→        }
   162→    };
   163→
   164→    info!("Viewer joined session: {}", session_id);

<system-reminder>
Whenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.
</system-reminder>

                    }
                }
            }
            Ok(Message::Close(_)) => {
                info!("Agent disconnected: {}", agent_id);
                break;
            }
            Ok(Message::Ping(data)) => {
                // Pong is handled automatically by axum
                let _ = data;
            }
            Ok(_) => {}
            Err(e) => {
                error!("WebSocket error from agent {}: {}", agent_id, e);
                break;
            }
        }
    }

    // Cleanup
    input_forward.abort();
    sessions_cleanup.remove_session(session_id).await;
    info!("Session {} ended", session_id);
}

/// Handle a viewer WebSocket connection
async fn handle_viewer_connection(
    socket: WebSocket,
    sessions: SessionManager,
    session_id_str: String,
) {
    // Parse session ID
    let session_id = match uuid::Uuid::parse_str(&session_id_str) {
        Ok(id) => id,
        Err(_) => {
            warn!("Invalid session ID: {}", session_id_str);
            return;
        }
    };

    // Join the session
    let (mut frame_rx, input_tx) = match sessions.join_session(session_id).await {
        Some(channels) => channels,
        None => {
            warn!("Session not found: {}", session_id);
            return;
        }
    };

    info!("Viewer joined session: {}", session_id);


I need to update the cleanup section to mark the support code as completed. I need to add the support_codes reference to the cleanup. Let me look at how it's structured earlier in the function and modify it.


    let (mut ws_sender, mut ws_receiver) = socket.split();

    // Task to forward input events from viewers to agent
    let input_forward = tokio::spawn(async move {
        while let Some(input_data) = input_rx.recv().await {
            if ws_sender.send(Message::Binary(input_data.into())).await.is_err() {
                break;
            }
        }
    });

    let sessions_cleanup = sessions.clone();

    let (mut ws_sender, mut ws_receiver) = socket.split();

    // Task to forward input events from viewers to agent
    let input_forward = tokio::spawn(async move {
        while let Some(input_data) = input_rx.recv().await {
            if ws_sender.send(Message::Binary(input_data.into())).await.is_err() {
                break;
            }
        }
    });

    let sessions_cleanup = sessions.clone();
    let support_codes_cleanup = support_codes.clone();
    let support_code_cleanup = support_code.clone();