This session is being continued from a previous conversation that ran out of context. The conversation is summarized below:
Analysis:
Let me chronologically analyze this conversation:

1. **Context Recovery Phase**: The conversation started with context recovery from a previous session about GuruRMM multi-tenant authorization system. The previous session had completed Phases 1-2 of the authorization system.

2. **Sync Command**: User ran `/sync` command to sync Claude Code preferences and commands from gitea.

3. **GuruConnect Request**: User asked to "pull gurusonnect project" (typo for guruconnect). I attempted to clone it via SSH but it kept timing out.

4. **Dev Tools Check**: User asked if the computer has required dev tools for GuruConnect. I checked:
   - Rust: ✅ v1.92.0
   - Node.js: ✅ v24.11.0
   - protoc: ❌ Not installed
   - MSVC: ❌ Not in PATH

5. **GuruConnect Not Pushed**: Discovered the guru-connect repo didn't exist on Gitea - it was never pushed from the original machine.

6. **Sync Again**: User ran `/sync` again, which pulled updates showing that GuruConnect had just been pushed to Gitea.

7. **Clone Success**: Successfully cloned guru-connect via HTTPS.

8. **Protoc Installation**: User tried `winget install protocolbuffers.protobuf` but got "No package found". I searched and found the correct package is `Google.Protobuf`. User installed it.

9. **Build Attempt**: Attempted to build guruconnect-agent with cargo. Build failed with 16 errors due to Windows crate API changes.

10. **User Question**: User asked if the API changes affect older machines or if it's just a build issue. I explained it's **only a build issue** - the Windows crate bindings changed, not the actual Windows APIs.

11. **Reading Source Files**: Started reading the source files (dxgi.rs, gdi.rs, display.rs) to fix the compatibility issues.

Key errors from build:
- `BOOL::Ok` not found - API changed
- `CreateTexture2D` takes 3 args now, not 2
- `as_bool()` method on wrong type
- `EnumDisplayMonitors` return type changed
- Type mismatches with `wScan` field

Files examined:
- `agent/Cargo.toml` - Uses windows = "0.58"
- `agent/src/capture/dxgi.rs` - DXGI screen capture, needs CreateTexture2D fix
- `agent/src/capture/gdi.rs` - GDI capture, needs BitBlt result handling fix
- `agent/src/capture/display.rs` - Display enumeration, needs EnumDisplayMonitors fix

Current state: Was about to fix the Windows crate API compatibility issues in the GuruConnect agent.

Summary:
1. Primary Request and Intent:
   - User wanted to sync Claude Code preferences and clone the GuruConnect project
   - User wanted to check if this Windows machine has the required dev tools to build GuruConnect
   - User wanted to build the guruconnect-agent for Windows
   - User asked whether the Windows crate API changes affect runtime on older machines (answer: no, build issue only)

2. Key Technical Concepts:
   - GuruConnect: ScreenConnect-like remote desktop solution integrated with GuruRMM
   - Windows crate (windows-rs): Rust bindings to Windows APIs - version 0.58
   - DXGI Desktop Duplication API for screen capture
   - GDI fallback for older systems
   - Protocol Buffers (protobuf) for message serialization
   - The difference between Rust crate API changes vs actual Windows API compatibility

3. Files and Code Sections:
   - `C:\Users\MikeSwanson\claude-projects\guru-connect\agent\Cargo.toml`
     - Defines dependencies including `windows = "0.58"`
     - Build target is Windows with MSVC

   - `agent/src/capture/dxgi.rs`
     - DXGI Desktop Duplication screen capture
     - Needs fix at line 175 - `CreateTexture2D` signature changed
     - Error: Takes 3 args now with output parameter instead of returning texture

   - `agent/src/capture/gdi.rs`
     - GDI screen capture fallback
     - Error at line 73: `result.as_bool()` - BitBlt returns Result now, not BOOL

   - `agent/src/capture/display.rs`
     - Display/monitor enumeration
     - Error at line 86: `EnumDisplayMonitors` returns BOOL, can't use `?` operator

4. Errors and fixes:
   - **SSH clone timeout**: SSH to port 2222 wasn't responding. Fixed by using HTTPS clone instead.
   - **Repo not found initially**: guru-connect wasn't pushed to Gitea yet. Fixed when user pushed from other machine.
   - **protoc not found with winget**: Wrong package name `protocolbuffers.protobuf`. Fixed by using correct name `Google.Protobuf`.
   - **Build errors (16 total)**: Windows crate 0.58 API changes broke the code. Currently fixing:
     - `BOOL::Ok` method doesn't exist
     - `CreateTexture2D` takes 3 args, not 2
     - `as_bool()` called on Result instead of BOOL
     - `EnumDisplayMonitors` returns BOOL, not Result
     - Type mismatches with keyboard scan codes

5. Problem Solving:
   - Solved: Identified GuruConnect was never pushed to Gitea, waited for user to push from other machine
   - Solved: Found correct protoc package name for winget
   - Solved: Added protoc to PATH for cargo build
   - In progress: Fixing Windows crate API compatibility issues in agent source code

6. All user messages:
   - "/sync" (ran sync command)
   - "pull gurusonnect project" (requested cloning guru-connect)
   - "Does this computer have all the required dev tools to build the guruconnect project files?"
   - "I'm installing the requisites. Did the other machine not push?"
   - "/sync" (ran sync again)
   - "repo created and pushed"
   - "Sorry:PS C:\Users\MikeSwanson> winget install protocolbuffers.protobuf No package found matching input criteria."
   - (User shared successful protoc installation output)
   - "btw do we need to account for those API changes if we're supporting older machines? Or is this only a build issue?"

7. Pending Tasks:
   - Fix Windows crate API compatibility in dxgi.rs, gdi.rs, display.rs, keyboard.rs
   - Build guruconnect-agent successfully
   - (From earlier session) Phase 3: Add scoping to GuruRMM data API endpoints

8. Current Work:
   Was reading source files to fix Windows crate 0.58 API compatibility issues. Just read `display.rs` after reading `dxgi.rs` and `gdi.rs`. Need to update these files to match the current Windows crate API signatures. The key errors are:
   - `CreateTexture2D` now takes an output parameter instead of returning the texture
   - `BitBlt` and similar functions return `Result<(), Error>` instead of `BOOL`
   - `EnumDisplayMonitors` returns `BOOL`, not `Result`

9. Optional Next Step:
   Fix the Windows crate API compatibility issues in the agent source files. User asked about API changes: "btw do we need to account for those API changes if we're supporting older machines? Or is this only a build issue?" and I confirmed it's only a build issue, then was reading source files to fix them.

   The files needing fixes:
   - `agent/src/capture/dxgi.rs` - line 175, CreateTexture2D signature
   - `agent/src/capture/gdi.rs` - line 73, BitBlt result handling
   - `agent/src/capture/display.rs` - line 86, EnumDisplayMonitors result
   - `agent/src/input/keyboard.rs` - lines 93, 107, wScan type mismatch.
Please continue the conversation from where we left it off without asking the user any further questions. Continue with the last task that you were asked to work on.


The user wants me to continue fixing the Windows crate API compatibility issues in the GuruConnect agent. I've already read the main files that need fixing:

1. `agent/src/capture/dxgi.rs` - CreateTexture2D signature change
2. `agent/src/capture/gdi.rs` - BitBlt result handling
3. `agent/src/capture/display.rs` - EnumDisplayMonitors result

I also need to check the keyboard.rs file for the wScan type issues.

Let me start by reading keyboard.rs, then make the fixes to all the files.

The key errors from the build were:
1. `CreateTexture2D` takes 3 args now (with output parameter)
2. `BitBlt` returns `Result` instead of `BOOL`
3. `EnumDisplayMonitors` returns `BOOL`, can't use `?`
4. `wScan` type mismatch
5. `BOOL::Ok` doesn't exist

Let me start fixing these files. First let me read keyboard.rs to see what needs to be fixed there.


Continuing with fixing the Windows crate API compatibility issues. Let me first read the keyboard.rs file to see the wScan type issues, then I'll fix all the files.


     1→//! Keyboard input simulation using Windows SendInput API
     2→
     3→use anyhow::Result;
     4→
     5→#[cfg(windows)]
     6→use windows::Win32::UI::Input::KeyboardAndMouse::{
     7→    SendInput, INPUT, INPUT_0, INPUT_KEYBOARD, KEYBD_EVENT_FLAGS, KEYEVENTF_EXTENDEDKEY,
     8→    KEYEVENTF_KEYUP, KEYEVENTF_SCANCODE, KEYEVENTF_UNICODE, KEYBDINPUT,
     9→    MapVirtualKeyW, MAPVK_VK_TO_VSC_EX,
    10→};
    11→
    12→/// Keyboard input controller
    13→pub struct KeyboardController {
    14→    // Track modifier states for proper handling
    15→    #[allow(dead_code)]
    16→    modifiers: ModifierState,
    17→}
    18→
    19→#[derive(Default)]
    20→struct ModifierState {
    21→    ctrl: bool,
    22→    alt: bool,
    23→    shift: bool,
    24→    meta: bool,
    25→}
    26→
    27→impl KeyboardController {
    28→    /// Create a new keyboard controller
    29→    pub fn new() -> Result<Self> {
    30→        Ok(Self {
    31→            modifiers: ModifierState::default(),
    32→        })
    33→    }
    34→
    35→    /// Press a key down by virtual key code
    36→    #[cfg(windows)]
    37→    pub fn key_down(&mut self, vk_code: u16) -> Result<()> {
    38→        self.send_key(vk_code, true)
    39→    }
    40→
    41→    /// Release a key by virtual key code
    42→    #[cfg(windows)]
    43→    pub fn key_up(&mut self, vk_code: u16) -> Result<()> {
    44→        self.send_key(vk_code, false)
    45→    }
    46→
    47→    /// Send a key event
    48→    #[cfg(windows)]
    49→    fn send_key(&mut self, vk_code: u16, down: bool) -> Result<()> {
    50→        // Get scan code from virtual key
    51→        let scan_code = unsafe { MapVirtualKeyW(vk_code as u32, MAPVK_VK_TO_VSC_EX) as u16 };
    52→
    53→        let mut flags = KEYBD_EVENT_FLAGS::default();
    54→
    55→        // Add extended key flag for certain keys
    56→        if Self::is_extended_key(vk_code) || (scan_code >> 8) == 0xE0 {
    57→            flags |= KEYEVENTF_EXTENDEDKEY;
    58→        }
    59→
    60→        if !down {
    61→            flags |= KEYEVENTF_KEYUP;
    62→        }
    63→
    64→        let input = INPUT {
    65→            r#type: INPUT_KEYBOARD,
    66→            Anonymous: INPUT_0 {
    67→                ki: KEYBDINPUT {
    68→                    wVk: windows::Win32::UI::Input::KeyboardAndMouse::VIRTUAL_KEY(vk_code),
    69→                    wScan: scan_code,
    70→                    dwFlags: flags,
    71→                    time: 0,
    72→                    dwExtraInfo: 0,
    73→                },
    74→            },
    75→        };
    76→
    77→        self.send_input(&[input])
    78→    }
    79→
    80→    /// Type a unicode character
    81→    #[cfg(windows)]
    82→    pub fn type_char(&mut self, ch: char) -> Result<()> {
    83→        let mut inputs = Vec::new();
    84→
    85→        // For characters that fit in a single u16
    86→        for code_unit in ch.encode_utf16(&mut [0; 2]) {
    87→            // Key down
    88→            inputs.push(INPUT {
    89→                r#type: INPUT_KEYBOARD,
    90→                Anonymous: INPUT_0 {
    91→                    ki: KEYBDINPUT {
    92→                        wVk: windows::Win32::UI::Input::KeyboardAndMouse::VIRTUAL_KEY(0),
    93→                        wScan: code_unit,
    94→                        dwFlags: KEYEVENTF_UNICODE,
    95→                        time: 0,
    96→                        dwExtraInfo: 0,
    97→                    },
    98→                },
    99→            });
   100→
   101→            // Key up
   102→            inputs.push(INPUT {
   103→                r#type: INPUT_KEYBOARD,
   104→                Anonymous: INPUT_0 {
   105→                    ki: KEYBDINPUT {
   106→                        wVk: windows::Win32::UI::Input::KeyboardAndMouse::VIRTUAL_KEY(0),
   107→                        wScan: code_unit,
   108→                        dwFlags: KEYEVENTF_UNICODE | KEYEVENTF_KEYUP,
   109→                        time: 0,
   110→                        dwExtraInfo: 0,
   111→                    },
   112→                },
   113→            });
   114→        }
   115→
   116→        self.send_input(&inputs)
   117→    }
   118→
   119→    /// Type a string of text
   120→    #[cfg(windows)]
   121→    pub fn type_string(&mut self, text: &str) -> Result<()> {
   122→        for ch in text.chars() {
   123→            self.type_char(ch)?;
   124→        }
   125→        Ok(())
   126→    }
   127→
   128→    /// Send Secure Attention Sequence (Ctrl+Alt+Delete)
   129→    ///
   130→    /// Note: This requires special privileges on Windows.
   131→    /// The agent typically needs to run as SYSTEM or use SAS API.
   132→    #[cfg(windows)]
   133→    pub fn send_sas(&mut self) -> Result<()> {
   134→        // Try using the SAS library if available
   135→        // For now, we'll attempt to send the key combination
   136→        // This won't work in all contexts due to Windows security
   137→
   138→        // Load the sas.dll and call SendSAS if available
   139→        use windows::Win32::System::LibraryLoader::{GetProcAddress, LoadLibraryW};
   140→        use windows::core::PCWSTR;
   141→
   142→        unsafe {
   143→            let dll_name: Vec<u16> = "sas.dll\0".encode_utf16().collect();
   144→            let lib = LoadLibraryW(PCWSTR(dll_name.as_ptr()));
   145→
   146→            if let Ok(lib) = lib {
   147→                let proc_name = b"SendSAS\0";
   148→                if let Some(proc) = GetProcAddress(lib, windows::core::PCSTR(proc_name.as_ptr())) {
   149→                    // SendSAS takes a BOOL parameter: FALSE for Ctrl+Alt+Del
   150→                    let send_sas: extern "system" fn(i32) = std::mem::transmute(proc);
   151→                    send_sas(0); // FALSE = Ctrl+Alt+Del
   152→                    return Ok(());
   153→                }
   154→            }
   155→        }
   156→
   157→        // Fallback: Try sending the keys (won't work without proper privileges)
   158→        tracing::warn!("SAS library not available, Ctrl+Alt+Del may not work");
   159→
   160→        // VK codes
   161→        const VK_CONTROL: u16 = 0x11;
   162→        const VK_MENU: u16 = 0x12; // Alt
   163→        const VK_DELETE: u16 = 0x2E;
   164→
   165→        // Press keys
   166→        self.key_down(VK_CONTROL)?;
   167→        self.key_down(VK_MENU)?;
   168→        self.key_down(VK_DELETE)?;
   169→
   170→        // Release keys
   171→        self.key_up(VK_DELETE)?;
   172→        self.key_up(VK_MENU)?;
   173→        self.key_up(VK_CONTROL)?;
   174→
   175→        Ok(())
   176→    }
   177→
   178→    /// Check if a virtual key code is an extended key
   179→    #[cfg(windows)]
   180→    fn is_extended_key(vk: u16) -> bool {
   181→        matches!(
   182→            vk,
   183→            0x21..=0x28 | // Page Up, Page Down, End, Home, Arrow keys
   184→            0x2D | 0x2E | // Insert, Delete
   185→            0x5B | 0x5C | // Left/Right Windows keys
   186→            0x5D |        // Applications key
   187→            0x6F |        // Numpad Divide
   188→            0x90 |        // Num Lock
   189→            0x91          // Scroll Lock
   190→        )
   191→    }
   192→
   193→    /// Send input events
   194→    #[cfg(windows)]
   195→    fn send_input(&self, inputs: &[INPUT]) -> Result<()> {
   196→        let sent = unsafe { SendInput(inputs, std::mem::size_of::<INPUT>() as i32) };
   197→
   198→        if sent as usize != inputs.len() {
   199→            anyhow::bail!(
   200→                "SendInput failed: sent {} of {} inputs",
   201→                sent,
   202→                inputs.len()
   203→            );
   204→        }
   205→
   206→        Ok(())
   207→    }
   208→
   209→    #[cfg(not(windows))]
   210→    pub fn key_down(&mut self, _vk_code: u16) -> Result<()> {
   211→        anyhow::bail!("Keyboard input only supported on Windows")
   212→    }
   213→
   214→    #[cfg(not(windows))]
   215→    pub fn key_up(&mut self, _vk_code: u16) -> Result<()> {
   216→        anyhow::bail!("Keyboard input only supported on Windows")
   217→    }
   218→
   219→    #[cfg(not(windows))]
   220→    pub fn type_char(&mut self, _ch: char) -> Result<()> {
   221→        anyhow::bail!("Keyboard input only supported on Windows")
   222→    }
   223→
   224→    #[cfg(not(windows))]
   225→    pub fn send_sas(&mut self) -> Result<()> {
   226→        anyhow::bail!("SAS only supported on Windows")
   227→    }
   228→}
   229→
   230→/// Common Windows virtual key codes
   231→#[allow(dead_code)]
   232→pub mod vk {
   233→    pub const BACK: u16 = 0x08;
   234→    pub const TAB: u16 = 0x09;
   235→    pub const RETURN: u16 = 0x0D;
   236→    pub const SHIFT: u16 = 0x10;
   237→    pub const CONTROL: u16 = 0x11;
   238→    pub const MENU: u16 = 0x12; // Alt
   239→    pub const PAUSE: u16 = 0x13;
   240→    pub const CAPITAL: u16 = 0x14; // Caps Lock
   241→    pub const ESCAPE: u16 = 0x1B;
   242→    pub const SPACE: u16 = 0x20;
   243→    pub const PRIOR: u16 = 0x21; // Page Up
   244→    pub const NEXT: u16 = 0x22;  // Page Down
   245→    pub const END: u16 = 0x23;
   246→    pub const HOME: u16 = 0x24;
   247→    pub const LEFT: u16 = 0x25;
   248→    pub const UP: u16 = 0x26;
   249→    pub const RIGHT: u16 = 0x27;
   250→    pub const DOWN: u16 = 0x28;
   251→    pub const INSERT: u16 = 0x2D;
   252→    pub const DELETE: u16 = 0x2E;
   253→
   254→    // 0-9 keys
   255→    pub const KEY_0: u16 = 0x30;
   256→    pub const KEY_9: u16 = 0x39;
   257→
   258→    // A-Z keys
   259→    pub const KEY_A: u16 = 0x41;
   260→    pub const KEY_Z: u16 = 0x5A;
   261→
   262→    // Windows keys
   263→    pub const LWIN: u16 = 0x5B;
   264→    pub const RWIN: u16 = 0x5C;
   265→
   266→    // Function keys
   267→    pub const F1: u16 = 0x70;
   268→    pub const F2: u16 = 0x71;
   269→    pub const F3: u16 = 0x72;
   270→    pub const F4: u16 = 0x73;
   271→    pub const F5: u16 = 0x74;
   272→    pub const F6: u16 = 0x75;
   273→    pub const F7: u16 = 0x76;
   274→    pub const F8: u16 = 0x77;
   275→    pub const F9: u16 = 0x78;
   276→    pub const F10: u16 = 0x79;
   277→    pub const F11: u16 = 0x7A;
   278→    pub const F12: u16 = 0x7B;
   279→
   280→    // Modifier keys
   281→    pub const LSHIFT: u16 = 0xA0;
   282→    pub const RSHIFT: u16 = 0xA1;
   283→    pub const LCONTROL: u16 = 0xA2;
   284→    pub const RCONTROL: u16 = 0xA3;
   285→    pub const LMENU: u16 = 0xA4; // Left Alt
   286→    pub const RMENU: u16 = 0xA5; // Right Alt
   287→}
   288→

<system-reminder>
Whenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.
</system-reminder>

//! Keyboard input simulation using Windows SendInput API

use anyhow::Result;

#[cfg(windows)]
use windows::Win32::UI::Input::KeyboardAndMouse::{
    SendInput, INPUT, INPUT_0, INPUT_KEYBOARD, KEYBD_EVENT_FLAGS, KEYEVENTF_EXTENDEDKEY,
    KEYEVENTF_KEYUP, KEYEVENTF_SCANCODE, KEYEVENTF_UNICODE, KEYBDINPUT,
    MapVirtualKeyW, MAPVK_VK_TO_VSC_EX,
};

/// Keyboard input controller
pub struct KeyboardController {
    // Track modifier states for proper handling
    #[allow(dead_code)]
    modifiers: ModifierState,
}

#[derive(Default)]
struct ModifierState {
    ctrl: bool,
    alt: bool,
    shift: bool,
    meta: bool,
}

impl KeyboardController {
    /// Create a new keyboard controller
    pub fn new() -> Result<Self> {
        Ok(Self {
            modifiers: ModifierState::default(),
        })
    }

    /// Press a key down by virtual key code
    #[cfg(windows)]
    pub fn key_down(&mut self, vk_code: u16) -> Result<()> {
        self.send_key(vk_code, true)
    }

    /// Release a key by virtual key code
    #[cfg(windows)]
    pub fn key_up(&mut self, vk_code: u16) -> Result<()> {
        self.send_key(vk_code, false)
    }

    /// Send a key event
    #[cfg(windows)]
    fn send_key(&mut self, vk_code: u16, down: bool) -> Result<()> {
        // Get scan code from virtual key
        let scan_code = unsafe { MapVirtualKeyW(vk_code as u32, MAPVK_VK_TO_VSC_EX) as u16 };

        let mut flags = KEYBD_EVENT_FLAGS::default();

        // Add extended key flag for certain keys
        if Self::is_extended_key(vk_code) || (scan_code >> 8) == 0xE0 {
            flags |= KEYEVENTF_EXTENDEDKEY;
        }

        if !down {
            flags |= KEYEVENTF_KEYUP;
        }

        let input = INPUT {
            r#type: INPUT_KEYBOARD,
            Anonymous: INPUT_0 {
                ki: KEYBDINPUT {
                    wVk: windows::Win32::UI::Input::KeyboardAndMouse::VIRTUAL_KEY(vk_code),
                    wScan: scan_code,
                    dwFlags: flags,
                    time: 0,
                    dwExtraInfo: 0,
                },
            },
        };

        self.send_input(&[input])
    }

    /// Type a unicode character
    #[cfg(windows)]
    pub fn type_char(&mut self, ch: char) -> Result<()> {
        let mut inputs = Vec::new();

        // For characters that fit in a single u16
        for code_unit in ch.encode_utf16(&mut [0; 2]) {
            // Key down
            inputs.push(INPUT {
                r#type: INPUT_KEYBOARD,
                Anonymous: INPUT_0 {
                    ki: KEYBDINPUT {
                        wVk: windows::Win32::UI::Input::KeyboardAndMouse::VIRTUAL_KEY(0),
                        wScan: code_unit,
                        dwFlags: KEYEVENTF_UNICODE,
                        time: 0,
                        dwExtraInfo: 0,
                    },
                },
            });

            // Key up
            inputs.push(INPUT {
                r#type: INPUT_KEYBOARD,
                Anonymous: INPUT_0 {
                    ki: KEYBDINPUT {
                        wVk: windows::Win32::UI::Input::KeyboardAndMouse::VIRTUAL_KEY(0),
                        wScan: code_unit,
                        dwFlags: KEYEVENTF_UNICODE | KEYEVENTF_KEYUP,
                        time: 0,
                        dwExtraInfo: 0,
                    },
                },
            });
        }

        self.send_input(&inputs)
    }

    /// Type a string of text
    #[cfg(windows)]
    pub fn type_string(&mut self, text: &str) -> Result<()> {
        for ch in text.chars() {
            self.type_char(ch)?;
        }
        Ok(())
    }

    /// Send Secure Attention Sequence (Ctrl+Alt+Delete)
    ///
    /// Note: This requires special privileges on Windows.
    /// The agent typically needs to run as SYSTEM or use SAS API.
    #[cfg(windows)]
    pub fn send_sas(&mut self) -> Result<()> {
        // Try using the SAS library if available
        // For now, we'll attempt to send the key combination
        // This won't work in all contexts due to Windows security

        // Load the sas.dll and call SendSAS if available
        use windows::Win32::System::LibraryLoader::{GetProcAddress, LoadLibraryW};
        use windows::core::PCWSTR;

        unsafe {
            let dll_name: Vec<u16> = "sas.dll\0".encode_utf16().collect();
            let lib = LoadLibraryW(PCWSTR(dll_name.as_ptr()));

            if let Ok(lib) = lib {
                let proc_name = b"SendSAS\0";
                if let Some(proc) = GetProcAddress(lib, windows::core::PCSTR(proc_name.as_ptr())) {
                    // SendSAS takes a BOOL parameter: FALSE for Ctrl+Alt+Del
                    let send_sas: extern "system" fn(i32) = std::mem::transmute(proc);
                    send_sas(0); // FALSE = Ctrl+Alt+Del
                    return Ok(());
                }
            }
        }

        // Fallback: Try sending the keys (won't work without proper privileges)
        tracing::warn!("SAS library not available, Ctrl+Alt+Del may not work");

        // VK codes
        const VK_CONTROL: u16 = 0x11;
        const VK_MENU: u16 = 0x12; // Alt
        const VK_DELETE: u16 = 0x2E;

        // Press keys
        self.key_down(VK_CONTROL)?;
        self.key_down(VK_MENU)?;
        self.key_down(VK_DELETE)?;

        // Release keys
        self.key_up(VK_DELETE)?;
        self.key_up(VK_MENU)?;
        self.key_up(VK_CONTROL)?;

        Ok(())
    }

    /// Check if a virtual key code is an extended key
    #[cfg(windows)]
    fn is_extended_key(vk: u16) -> bool {
        matches!(
            vk,
            0x21..=0x28 | // Page Up, Page Down, End, Home, Arrow keys
            0x2D | 0x2E | // Insert, Delete
            0x5B | 0x5C | // Left/Right Windows keys
            0x5D |        // Applications key
            0x6F |        // Numpad Divide
            0x90 |        // Num Lock
            0x91          // Scroll Lock
        )
    }

    /// Send input events
    #[cfg(windows)]
    fn send_input(&self, inputs: &[INPUT]) -> Result<()> {
        let sent = unsafe { SendInput(inputs, std::mem::size_of::<INPUT>() as i32) };

        if sent as usize != inputs.len() {
            anyhow::bail!(
                "SendInput failed: sent {} of {} inputs",
                sent,
                inputs.len()
            );
        }

        Ok(())
    }

    #[cfg(not(windows))]
    pub fn key_down(&mut self, _vk_code: u16) -> Result<()> {
        anyhow::bail!("Keyboard input only supported on Windows")
    }

    #[cfg(not(windows))]
    pub fn key_up(&mut self, _vk_code: u16) -> Result<()> {
        anyhow::bail!("Keyboard input only supported on Windows")
    }

    #[cfg(not(windows))]
    pub fn type_char(&mut self, _ch: char) -> Result<()> {
        anyhow::bail!("Keyboard input only supported on Windows")
    }

    #[cfg(not(windows))]
    pub fn send_sas(&mut self) -> Result<()> {
        anyhow::bail!("SAS only supported on Windows")
    }
}

/// Common Windows virtual key codes
#[allow(dead_code)]
pub mod vk {
    pub const BACK: u16 = 0x08;
    pub const TAB: u16 = 0x09;
    pub const RETURN: u16 = 0x0D;
    pub const SHIFT: u16 = 0x10;
    pub const CONTROL: u16 = 0x11;
    pub const MENU: u16 = 0x12; // Alt
    pub const PAUSE: u16 = 0x13;
    pub const CAPITAL: u16 = 0x14; // Caps Lock
    pub const ESCAPE: u16 = 0x1B;
    pub const SPACE: u16 = 0x20;
    pub const PRIOR: u16 = 0x21; // Page Up
    pub const NEXT: u16 = 0x22;  // Page Down
    pub const END: u16 = 0x23;
    pub const HOME: u16 = 0x24;
    pub const LEFT: u16 = 0x25;
    pub const UP: u16 = 0x26;
    pub const RIGHT: u16 = 0x27;
    pub const DOWN: u16 = 0x28;
    pub const INSERT: u16 = 0x2D;
    pub const DELETE: u16 = 0x2E;

    // 0-9 keys
    pub const KEY_0: u16 = 0x30;
    pub const KEY_9: u16 = 0x39;

    // A-Z keys
    pub const KEY_A: u16 = 0x41;
    pub const KEY_Z: u16 = 0x5A;

    // Windows keys
    pub const LWIN: u16 = 0x5B;
    pub const RWIN: u16 = 0x5C;

    // Function keys
    pub const F1: u16 = 0x70;
    pub const F2: u16 = 0x71;
    pub const F3: u16 = 0x72;
    pub const F4: u16 = 0x73;
    pub const F5: u16 = 0x74;
    pub const F6: u16 = 0x75;
    pub const F7: u16 = 0x76;
    pub const F8: u16 = 0x77;
    pub const F9: u16 = 0x78;
    pub const F10: u16 = 0x79;
    pub const F11: u16 = 0x7A;
    pub const F12: u16 = 0x7B;

    // Modifier keys
    pub const LSHIFT: u16 = 0xA0;
    pub const RSHIFT: u16 = 0xA1;
    pub const LCONTROL: u16 = 0xA2;
    pub const RCONTROL: u16 = 0xA3;
    pub const LMENU: u16 = 0xA4; // Left Alt
    pub const RMENU: u16 = 0xA5; // Right Alt
}


Now I can see the issue in keyboard.rs. The `wScan` field is a `u16` but in the windows 0.58 crate, it might have changed. Let me check what exact errors we got:

From the summary:
- `wScan` type mismatch at lines 93 and 107

Looking at lines 69, 93, and 107:
- Line 69: `wScan: scan_code,` where scan_code is `u16`
- Line 93: `wScan: code_unit,` where code_unit is `u16`
- Line 107: `wScan: code_unit,` where code_unit is `u16`

In newer versions of the Windows crate, the `KEYBDINPUT` struct's `wScan` field might be a different type now. Let me check what type it expects.

Now let me fix all the files. Starting with the fixes:

1. **dxgi.rs line 175** - `CreateTexture2D` signature changed:
   Old: `let staging = self.device.CreateTexture2D(&desc, None)?;`
   New: Need to pass `&mut Option<ID3D11Texture2D>` as output parameter

2. **gdi.rs line 73** - `BitBlt` returns `Result` now:
   Old: `if !result.as_bool() {`
   New: BitBlt returns `Result<(), Error>`, so we should use `?` or match

3. **display.rs line 86** - `EnumDisplayMonitors` returns `BOOL`:
   Old: `EnumDisplayMonitors(...)?;`
   New: Returns `BOOL`, not `Result`, so need to check `.as_bool()`

4. **keyboard.rs** - `wScan` type might have changed

Let me make these fixes now.


Now I have all the context. Let me fix the Windows crate API compatibility issues. I'll start with the files one by one:


Edit

            // Copy screen to memory DC
            let result = BitBlt(
                mem_dc,
                0,
                0,
                self.width as i32,
                self.height as i32,
                screen_dc,
                self.display.x,
                self.display.y,
                SRCCOPY,
            );

            if !result.as_bool() {
                SelectObject(mem_dc, old_bitmap);
                DeleteObject(bitmap);
                DeleteDC(mem_dc);
                ReleaseDC(HWND::default(), screen_dc);
                anyhow::bail!("BitBlt failed");
            }

            // Copy screen to memory DC
            let result = BitBlt(
                mem_dc,
                0,
                0,
                self.width as i32,
                self.height as i32,
                screen_dc,
                self.display.x,
                self.display.y,
                SRCCOPY,
            );

            if result.is_err() {
                SelectObject(mem_dc, old_bitmap);
                DeleteObject(bitmap);
                DeleteDC(mem_dc);
                ReleaseDC(HWND::default(), screen_dc);
                anyhow::bail!("BitBlt failed");
            }


    // Collect all monitor handles
    let mut monitors: Vec<(windows::Win32::Graphics::Gdi::HMONITOR, u32)> = Vec::new();
    unsafe {
        EnumDisplayMonitors(
            None,
            None,
            Some(enum_callback),
            LPARAM(&mut monitors as *mut _ as isize),
        )?;
    }

    // Collect all monitor handles
    let mut monitors: Vec<(windows::Win32::Graphics::Gdi::HMONITOR, u32)> = Vec::new();
    unsafe {
        let result = EnumDisplayMonitors(
            None,
            None,
            Some(enum_callback),
            LPARAM(&mut monitors as *mut _ as isize),
        );
        if !result.as_bool() {
            anyhow::bail!("EnumDisplayMonitors failed");
        }
    }


                let staging = self.device.CreateTexture2D(&desc, None)
                    .context("Failed to create staging texture")?;

                let mut staging: Option<ID3D11Texture2D> = None;
                self.device.CreateTexture2D(&desc, None, Some(&mut staging))
                    .context("Failed to create staging texture")?;
                let staging = staging.context("Staging texture is None")?;


The file C:\Users\MikeSwanson\claude-projects\guru-connect\agent\src\capture\gdi.rs has been updated. Here's the result of running `cat -n` on a snippet of the edited file:
    56→
    57→            // Select bitmap into memory DC
    58→            let old_bitmap = SelectObject(mem_dc, bitmap);
    59→
    60→            // Copy screen to memory DC
    61→            let result = BitBlt(
    62→                mem_dc,
    63→                0,
    64→                0,
    65→                self.width as i32,
    66→                self.height as i32,
    67→                screen_dc,
    68→                self.display.x,
    69→                self.display.y,
    70→                SRCCOPY,
    71→            );
    72→
    73→            if result.is_err() {
    74→                SelectObject(mem_dc, old_bitmap);
    75→                DeleteObject(bitmap);
    76→                DeleteDC(mem_dc);
    77→                ReleaseDC(HWND::default(), screen_dc);
    78→                anyhow::bail!("BitBlt failed");
    79→            }
    80→
    81→            // Prepare bitmap info for GetDIBits
    82→            let mut bmi = BITMAPINFO {
    83→                bmiHeader: BITMAPINFOHEADER {

            // Copy screen to memory DC
            let result = BitBlt(
                mem_dc,
                0,
                0,
                self.width as i32,
                self.height as i32,
                screen_dc,
                self.display.x,
                self.display.y,
                SRCCOPY,
            );

            if result.is_err() {
                SelectObject(mem_dc, old_bitmap);
                DeleteObject(bitmap);
                DeleteDC(mem_dc);
                ReleaseDC(HWND::default(), screen_dc);
                anyhow::bail!("BitBlt failed");
            }

//! GDI screen capture fallback
//!
//! Uses Windows GDI (Graphics Device Interface) for screen capture.
//! Slower than DXGI but works on older systems and edge cases.

use super::{CapturedFrame, Capturer, Display};
use anyhow::{Context, Result};
use std::time::Instant;

use windows::Win32::Graphics::Gdi::{
    BitBlt, CreateCompatibleBitmap, CreateCompatibleDC, DeleteDC, DeleteObject,
    GetDIBits, SelectObject, BITMAPINFO, BITMAPINFOHEADER, BI_RGB, DIB_RGB_COLORS,
    SRCCOPY, GetDC, ReleaseDC,
};
use windows::Win32::Foundation::HWND;

/// GDI-based screen capturer
pub struct GdiCapturer {
    display: Display,
    width: u32,
    height: u32,
}

impl GdiCapturer {
    /// Create a new GDI capturer for the specified display
    pub fn new(display: Display) -> Result<Self> {
        Ok(Self {
            width: display.width,
            height: display.height,
            display,
        })
    }

    /// Capture the screen using GDI
    fn capture_gdi(&self) -> Result<Vec<u8>> {
        unsafe {
            // Get device context for the entire screen
            let screen_dc = GetDC(HWND::default());
            if screen_dc.is_invalid() {
                anyhow::bail!("Failed to get screen DC");
            }

            // Create compatible DC and bitmap
            let mem_dc = CreateCompatibleDC(screen_dc);
            if mem_dc.is_invalid() {
                ReleaseDC(HWND::default(), screen_dc);
                anyhow::bail!("Failed to create compatible DC");
            }

            let bitmap = CreateCompatibleBitmap(screen_dc, self.width as i32, self.height as i32);
            if bitmap.is_invalid() {
                DeleteDC(mem_dc);
                ReleaseDC(HWND::default(), screen_dc);
                anyhow::bail!("Failed to create compatible bitmap");
            }

            // Select bitmap into memory DC
            let old_bitmap = SelectObject(mem_dc, bitmap);

            // Copy screen to memory DC
            let result = BitBlt(
                mem_dc,
                0,
                0,
                self.width as i32,
                self.height as i32,
                screen_dc,
                self.display.x,
                self.display.y,
                SRCCOPY,
            );

            if !result.as_bool() {
                SelectObject(mem_dc, old_bitmap);
                DeleteObject(bitmap);
                DeleteDC(mem_dc);
                ReleaseDC(HWND::default(), screen_dc);
                anyhow::bail!("BitBlt failed");
            }

            // Prepare bitmap info for GetDIBits
            let mut bmi = BITMAPINFO {
                bmiHeader: BITMAPINFOHEADER {
                    biSize: std::mem::size_of::<BITMAPINFOHEADER>() as u32,
                    biWidth: self.width as i32,
                    biHeight: -(self.height as i32), // Negative for top-down
                    biPlanes: 1,
                    biBitCount: 32,
                    biCompression: BI_RGB.0,
                    biSizeImage: 0,
                    biXPelsPerMeter: 0,
                    biYPelsPerMeter: 0,
                    biClrUsed: 0,
                    biClrImportant: 0,
                },
                bmiColors: [Default::default()],
            };

            // Allocate buffer for pixel data
            let buffer_size = (self.width * self.height * 4) as usize;
            let mut data = vec![0u8; buffer_size];

            // Get the bits
            let lines = GetDIBits(
                mem_dc,
                bitmap,
                0,
                self.height,
                Some(data.as_mut_ptr() as *mut _),
                &mut bmi,
                DIB_RGB_COLORS,
            );

            // Cleanup
            SelectObject(mem_dc, old_bitmap);
            DeleteObject(bitmap);
            DeleteDC(mem_dc);
            ReleaseDC(HWND::default(), screen_dc);

            if lines == 0 {
                anyhow::bail!("GetDIBits failed");
            }

            Ok(data)
        }
    }
}

impl Capturer for GdiCapturer {
    fn capture(&mut self) -> Result<Option<CapturedFrame>> {
        let data = self.capture_gdi()?;

        Ok(Some(CapturedFrame {
            width: self.width,
            height: self.height,
            data,
            timestamp: Instant::now(),
            display_id: self.display.id,
            dirty_rects: None, // GDI doesn't provide dirty rects
        }))
    }

    fn display(&self) -> &Display {
        &self.display
    }

    fn is_valid(&self) -> bool {
        true
    }
}


The file C:\Users\MikeSwanson\claude-projects\guru-connect\agent\src\capture\display.rs has been updated. Here's the result of running `cat -n` on a snippet of the edited file:
    74→        displays.push((hmonitor, id));
    75→        BOOL(1) // Continue enumeration
    76→    }
    77→
    78→    // Collect all monitor handles
    79→    let mut monitors: Vec<(windows::Win32::Graphics::Gdi::HMONITOR, u32)> = Vec::new();
    80→    unsafe {
    81→        let result = EnumDisplayMonitors(
    82→            None,
    83→            None,
    84→            Some(enum_callback),
    85→            LPARAM(&mut monitors as *mut _ as isize),
    86→        );
    87→        if !result.as_bool() {
    88→            anyhow::bail!("EnumDisplayMonitors failed");
    89→        }
    90→    }
    91→
    92→    // Get detailed info for each monitor
    93→    for (hmonitor, id) in monitors {
    94→        let mut info: MONITORINFOEXW = unsafe { mem::zeroed() };

    // Collect all monitor handles
    let mut monitors: Vec<(windows::Win32::Graphics::Gdi::HMONITOR, u32)> = Vec::new();
    unsafe {
        let result = EnumDisplayMonitors(
            None,
            None,
            Some(enum_callback),
            LPARAM(&mut monitors as *mut _ as isize),
        );
        if !result.as_bool() {
            anyhow::bail!("EnumDisplayMonitors failed");
        }
    }

//! Display enumeration and information

use anyhow::Result;

/// Information about a display/monitor
#[derive(Debug, Clone)]
pub struct Display {
    /// Unique display ID
    pub id: u32,

    /// Display name (e.g., "\\\\.\\DISPLAY1")
    pub name: String,

    /// X position in virtual screen coordinates
    pub x: i32,

    /// Y position in virtual screen coordinates
    pub y: i32,

    /// Width in pixels
    pub width: u32,

    /// Height in pixels
    pub height: u32,

    /// Whether this is the primary display
    pub is_primary: bool,

    /// Platform-specific handle (HMONITOR on Windows)
    #[cfg(windows)]
    pub handle: isize,
}

/// Display info for protocol messages
#[derive(Debug, Clone)]
pub struct DisplayInfo {
    pub displays: Vec<Display>,
    pub primary_id: u32,
}

impl Display {
    /// Total pixels in the display
    pub fn pixel_count(&self) -> u32 {
        self.width * self.height
    }

    /// Bytes needed for BGRA frame buffer
    pub fn buffer_size(&self) -> usize {
        (self.width * self.height * 4) as usize
    }
}

/// Enumerate all connected displays
#[cfg(windows)]
pub fn enumerate_displays() -> Result<Vec<Display>> {
    use windows::Win32::Graphics::Gdi::{
        EnumDisplayMonitors, GetMonitorInfoW, HMONITOR, MONITORINFOEXW,
    };
    use windows::Win32::Foundation::{BOOL, LPARAM, RECT};
    use std::mem;

    let mut displays = Vec::new();
    let mut display_id = 0u32;

    // Callback for EnumDisplayMonitors
    unsafe extern "system" fn enum_callback(
        hmonitor: HMONITOR,
        _hdc: windows::Win32::Graphics::Gdi::HDC,
        _rect: *mut RECT,
        lparam: LPARAM,
    ) -> BOOL {
        let displays = &mut *(lparam.0 as *mut Vec<(HMONITOR, u32)>);
        let id = displays.len() as u32;
        displays.push((hmonitor, id));
        BOOL(1) // Continue enumeration
    }

    // Collect all monitor handles
    let mut monitors: Vec<(windows::Win32::Graphics::Gdi::HMONITOR, u32)> = Vec::new();
    unsafe {
        EnumDisplayMonitors(
            None,
            None,
            Some(enum_callback),
            LPARAM(&mut monitors as *mut _ as isize),
        )?;
    }

    // Get detailed info for each monitor
    for (hmonitor, id) in monitors {
        let mut info: MONITORINFOEXW = unsafe { mem::zeroed() };
        info.monitorInfo.cbSize = mem::size_of::<MONITORINFOEXW>() as u32;

        unsafe {
            if GetMonitorInfoW(hmonitor, &mut info.monitorInfo as *mut _ as *mut _).as_bool() {
                let rect = info.monitorInfo.rcMonitor;
                let name = String::from_utf16_lossy(
                    &info.szDevice[..info.szDevice.iter().position(|&c| c == 0).unwrap_or(info.szDevice.len())]
                );

                let is_primary = (info.monitorInfo.dwFlags & 1) != 0; // MONITORINFOF_PRIMARY

                displays.push(Display {
                    id,
                    name,
                    x: rect.left,
                    y: rect.top,
                    width: (rect.right - rect.left) as u32,
                    height: (rect.bottom - rect.top) as u32,
                    is_primary,
                    handle: hmonitor.0 as isize,
                });
            }
        }
    }

    // Sort by position (left to right, top to bottom)
    displays.sort_by(|a, b| {
        if a.y != b.y {
            a.y.cmp(&b.y)
        } else {
            a.x.cmp(&b.x)
        }
    });

    // Reassign IDs after sorting
    for (i, display) in displays.iter_mut().enumerate() {
        display.id = i as u32;
    }

    if displays.is_empty() {
        anyhow::bail!("No displays found");
    }

    Ok(displays)
}

#[cfg(not(windows))]
pub fn enumerate_displays() -> Result<Vec<Display>> {
    anyhow::bail!("Display enumeration only supported on Windows")
}

/// Get display info for protocol
pub fn get_display_info() -> Result<DisplayInfo> {
    let displays = enumerate_displays()?;
    let primary_id = displays
        .iter()
        .find(|d| d.is_primary)
        .map(|d| d.id)
        .unwrap_or(0);

    Ok(DisplayInfo {
        displays,
        primary_id,
    })
}

+        let result = EnumDisplayMonitors(

+            anyhow::bail!("EnumDisplayMonitors failed");


The file C:\Users\MikeSwanson\claude-projects\guru-connect\agent\src\capture\dxgi.rs has been updated. Here's the result of running `cat -n` on a snippet of the edited file:
   171→                desc.BindFlags = Default::default();
   172→                desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
   173→                desc.MiscFlags = Default::default();
   174→
   175→                let mut staging: Option<ID3D11Texture2D> = None;
   176→                self.device.CreateTexture2D(&desc, None, Some(&mut staging))
   177→                    .context("Failed to create staging texture")?;
   178→                let staging = staging.context("Staging texture is None")?;
   179→
   180→                // Set high priority
   181→                let resource: IDXGIResource = staging.cast()?;
   182→                resource.SetEvictionPriority(DXGI_RESOURCE_PRIORITY_MAXIMUM.0)?;

                let mut staging: Option<ID3D11Texture2D> = None;
                self.device.CreateTexture2D(&desc, None, Some(&mut staging))
                    .context("Failed to create staging texture")?;
                let staging = staging.context("Staging texture is None")?;

//! DXGI Desktop Duplication screen capture
//!
//! Uses the Windows Desktop Duplication API (available on Windows 8+) for
//! high-performance, low-latency screen capture with hardware acceleration.
//!
//! Reference: RustDesk's scrap library implementation

use super::{CapturedFrame, Capturer, DirtyRect, Display};
use anyhow::{Context, Result};
use std::ptr;
use std::time::Instant;

use windows::Win32::Graphics::Direct3D::D3D_DRIVER_TYPE_UNKNOWN;
use windows::Win32::Graphics::Direct3D11::{
    D3D11CreateDevice, ID3D11Device, ID3D11DeviceContext, ID3D11Texture2D,
    D3D11_CPU_ACCESS_READ, D3D11_SDK_VERSION, D3D11_TEXTURE2D_DESC,
    D3D11_USAGE_STAGING, D3D11_MAPPED_SUBRESOURCE, D3D11_MAP_READ,
};
use windows::Win32::Graphics::Dxgi::{
    CreateDXGIFactory1, IDXGIAdapter1, IDXGIFactory1, IDXGIOutput, IDXGIOutput1,
    IDXGIOutputDuplication, IDXGIResource, DXGI_ERROR_ACCESS_LOST,
    DXGI_ERROR_WAIT_TIMEOUT, DXGI_OUTDUPL_DESC, DXGI_OUTDUPL_FRAME_INFO,
    DXGI_RESOURCE_PRIORITY_MAXIMUM,
};
use windows::core::Interface;

/// DXGI Desktop Duplication capturer
pub struct DxgiCapturer {
    display: Display,
    device: ID3D11Device,
    context: ID3D11DeviceContext,
    duplication: IDXGIOutputDuplication,
    staging_texture: Option<ID3D11Texture2D>,
    width: u32,
    height: u32,
    last_frame: Option<Vec<u8>>,
}

impl DxgiCapturer {
    /// Create a new DXGI capturer for the specified display
    pub fn new(display: Display) -> Result<Self> {
        let (device, context, duplication, desc) = Self::create_duplication(&display)?;

        Ok(Self {
            display,
            device,
            context,
            duplication,
            staging_texture: None,
            width: desc.ModeDesc.Width,
            height: desc.ModeDesc.Height,
            last_frame: None,
        })
    }

    /// Create D3D device and output duplication
    fn create_duplication(
        display: &Display,
    ) -> Result<(ID3D11Device, ID3D11DeviceContext, IDXGIOutputDuplication, DXGI_OUTDUPL_DESC)> {
        unsafe {
            // Create DXGI factory
            let factory: IDXGIFactory1 = CreateDXGIFactory1()
                .context("Failed to create DXGI factory")?;

            // Find the adapter and output for this display
            let (adapter, output) = Self::find_adapter_output(&factory, display)?;

            // Create D3D11 device
            let mut device: Option<ID3D11Device> = None;
            let mut context: Option<ID3D11DeviceContext> = None;

            D3D11CreateDevice(
                &adapter,
                D3D_DRIVER_TYPE_UNKNOWN,
                None,
                Default::default(),
                None,
                D3D11_SDK_VERSION,
                Some(&mut device),
                None,
                Some(&mut context),
            )
            .context("Failed to create D3D11 device")?;

            let device = device.context("D3D11 device is None")?;
            let context = context.context("D3D11 context is None")?;

            // Get IDXGIOutput1 interface
            let output1: IDXGIOutput1 = output.cast()
                .context("Failed to get IDXGIOutput1 interface")?;

            // Create output duplication
            let duplication = output1.DuplicateOutput(&device)
                .context("Failed to create output duplication")?;

            // Get duplication description
            let mut desc = DXGI_OUTDUPL_DESC::default();
            duplication.GetDesc(&mut desc);

            tracing::info!(
                "Created DXGI duplication: {}x{}, display: {}",
                desc.ModeDesc.Width,
                desc.ModeDesc.Height,
                display.name
            );

            Ok((device, context, duplication, desc))
        }
    }

    /// Find the adapter and output for the specified display
    fn find_adapter_output(
        factory: &IDXGIFactory1,
        display: &Display,
    ) -> Result<(IDXGIAdapter1, IDXGIOutput)> {
        unsafe {
            let mut adapter_idx = 0u32;

            loop {
                // Enumerate adapters
                let adapter: IDXGIAdapter1 = match factory.EnumAdapters1(adapter_idx) {
                    Ok(a) => a,
                    Err(_) => break,
                };

                let mut output_idx = 0u32;

                loop {
                    // Enumerate outputs for this adapter
                    let output: IDXGIOutput = match adapter.EnumOutputs(output_idx) {
                        Ok(o) => o,
                        Err(_) => break,
                    };

                    // Check if this is the display we want
                    let mut desc = Default::default();
                    output.GetDesc(&mut desc)?;

                    let name = String::from_utf16_lossy(
                        &desc.DeviceName[..desc.DeviceName.iter().position(|&c| c == 0).unwrap_or(desc.DeviceName.len())]
                    );

                    if name == display.name || desc.Monitor.0 as isize == display.handle {
                        return Ok((adapter, output));
                    }

                    output_idx += 1;
                }

                adapter_idx += 1;
            }

            // If we didn't find the specific display, use the first one
            let adapter: IDXGIAdapter1 = factory.EnumAdapters1(0)
                .context("No adapters found")?;
            let output: IDXGIOutput = adapter.EnumOutputs(0)
                .context("No outputs found")?;

            Ok((adapter, output))
        }
    }

    /// Create or get the staging texture for CPU access
    fn get_staging_texture(&mut self, src_texture: &ID3D11Texture2D) -> Result<&ID3D11Texture2D> {
        if self.staging_texture.is_none() {
            unsafe {
                let mut desc = D3D11_TEXTURE2D_DESC::default();
                src_texture.GetDesc(&mut desc);

                desc.Usage = D3D11_USAGE_STAGING;
                desc.BindFlags = Default::default();
                desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
                desc.MiscFlags = Default::default();

                let staging = self.device.CreateTexture2D(&desc, None)
                    .context("Failed to create staging texture")?;

                // Set high priority
                let resource: IDXGIResource = staging.cast()?;
                resource.SetEvictionPriority(DXGI_RESOURCE_PRIORITY_MAXIMUM.0)?;

                self.staging_texture = Some(staging);
            }
        }

        Ok(self.staging_texture.as_ref().unwrap())
    }

    /// Acquire the next frame from the desktop
    fn acquire_frame(&mut self, timeout_ms: u32) -> Result<Option<(ID3D11Texture2D, DXGI_OUTDUPL_FRAME_INFO)>> {
        unsafe {
            let mut frame_info = DXGI_OUTDUPL_FRAME_INFO::default();
            let mut desktop_resource: Option<IDXGIResource> = None;

            let result = self.duplication.AcquireNextFrame(
                timeout_ms,
                &mut frame_info,
                &mut desktop_resource,
            );

            match result {
                Ok(_) => {
                    let resource = desktop_resource.context("Desktop resource is None")?;

                    // Check if there's actually a new frame
                    if frame_info.LastPresentTime == 0 {
                        self.duplication.ReleaseFrame().ok();
                        return Ok(None);
                    }

                    let texture: ID3D11Texture2D = resource.cast()
                        .context("Failed to cast to ID3D11Texture2D")?;

                    Ok(Some((texture, frame_info)))
                }
                Err(e) if e.code() == DXGI_ERROR_WAIT_TIMEOUT => {
                    // No new frame available
                    Ok(None)
                }
                Err(e) if e.code() == DXGI_ERROR_ACCESS_LOST => {
                    // Desktop duplication was invalidated, need to recreate
                    tracing::warn!("Desktop duplication access lost, will need to recreate");
                    Err(anyhow::anyhow!("Access lost"))
                }
                Err(e) => {
                    Err(e).context("Failed to acquire frame")
                }
            }
        }
    }

    /// Copy frame data to CPU-accessible memory
    fn copy_frame_data(&mut self, texture: &ID3D11Texture2D) -> Result<Vec<u8>> {
        unsafe {
            // Get or create staging texture
            let staging = self.get_staging_texture(texture)?.clone();

            // Copy from GPU texture to staging texture
            self.context.CopyResource(&staging, texture);

            // Map the staging texture for CPU read
            let mut mapped = D3D11_MAPPED_SUBRESOURCE::default();
            self.context
                .Map(&staging, 0, D3D11_MAP_READ, 0, Some(&mut mapped))
                .context("Failed to map staging texture")?;

            // Copy pixel data
            let src_pitch = mapped.RowPitch as usize;
            let dst_pitch = (self.width * 4) as usize;
            let height = self.height as usize;

            let mut data = vec![0u8; dst_pitch * height];

            let src_ptr = mapped.pData as *const u8;
            for y in 0..height {
                let src_row = src_ptr.add(y * src_pitch);
                let dst_row = data.as_mut_ptr().add(y * dst_pitch);
                ptr::copy_nonoverlapping(src_row, dst_row, dst_pitch);
            }

            // Unmap
            self.context.Unmap(&staging, 0);

            Ok(data)
        }
    }

    /// Extract dirty rectangles from frame info
    fn extract_dirty_rects(&self, _frame_info: &DXGI_OUTDUPL_FRAME_INFO) -> Option<Vec<DirtyRect>> {
        // TODO: Implement dirty rectangle extraction using
        // IDXGIOutputDuplication::GetFrameDirtyRects and GetFrameMoveRects
        // For now, return None to indicate full frame update
        None
    }
}

impl Capturer for DxgiCapturer {
    fn capture(&mut self) -> Result<Option<CapturedFrame>> {
        // Try to acquire a frame with 100ms timeout
        let frame_result = self.acquire_frame(100)?;

        let (texture, frame_info) = match frame_result {
            Some((t, f)) => (t, f),
            None => return Ok(None), // No new frame
        };

        // Copy frame data to CPU memory
        let data = self.copy_frame_data(&texture)?;

        // Release the frame
        unsafe {
            self.duplication.ReleaseFrame().ok();
        }

        // Extract dirty rectangles if available
        let dirty_rects = self.extract_dirty_rects(&frame_info);

        Ok(Some(CapturedFrame {
            width: self.width,
            height: self.height,
            data,
            timestamp: Instant::now(),
            display_id: self.display.id,
            dirty_rects,
        }))
    }

    fn display(&self) -> &Display {
        &self.display
    }

    fn is_valid(&self) -> bool {
        // Could check if duplication is still valid
        true
    }
}

impl Drop for DxgiCapturer {
    fn drop(&mut self) {
        // Release any held frame
        unsafe {
            self.duplication.ReleaseFrame().ok();
        }
    }
}

-                let staging = self.device.CreateTexture2D(&desc, None)

+                let mut staging: Option<ID3D11Texture2D> = None;

+                self.device.CreateTexture2D(&desc, None, Some(&mut staging))

+                let staging = staging.context("Staging texture is None")?;


Good progress. Now let me try to build and see what errors remain. The keyboard.rs wScan issue might need fixing too, but let me see what errors we get.


Now let me try building to see what errors remain:


Bash

cd "C:\Users\MikeSwanson\claude-projects\guru-connect" && cargo build -p guruconnect-agent 2>&1

Build guruconnect-agent to check remaining errors


Error: Exit code 101
warning: profiles for the non root package will be ignored, specify profiles at the workspace root:
package:   C:\Users\MikeSwanson\claude-projects\guru-connect\agent\Cargo.toml
workspace: C:\Users\MikeSwanson\claude-projects\guru-connect\Cargo.toml
warning: profiles for the non root package will be ignored, specify profiles at the workspace root:
package:   C:\Users\MikeSwanson\claude-projects\guru-connect\server\Cargo.toml
workspace: C:\Users\MikeSwanson\claude-projects\guru-connect\Cargo.toml
   Compiling proc-macro2 v1.0.103
   Compiling quote v1.0.42
   Compiling unicode-ident v1.0.22
   Compiling cfg-if v1.0.4
   Compiling windows-link v0.2.1
   Compiling getrandom v0.3.4
   Compiling shlex v1.3.0
   Compiling find-msvc-tools v0.1.5
   Compiling anyhow v1.0.100
   Compiling serde_core v1.0.228
   Compiling either v1.15.0
   Compiling typenum v1.19.0
   Compiling windows_x86_64_msvc v0.52.6
   Compiling version_check v0.9.5
   Compiling once_cell v1.21.3
   Compiling windows_x86_64_msvc v0.53.1
   Compiling equivalent v1.0.2
   Compiling hashbrown v0.16.1
   Compiling bytes v1.11.0
   Compiling zerocopy v0.8.31
   Compiling serde v1.0.228
   Compiling pin-project-lite v0.2.16
   Compiling parking_lot_core v0.9.12
   Compiling pkg-config v0.3.32
   Compiling windows-sys v0.61.2
   Compiling getrandom v0.2.16
   Compiling smallvec v1.15.1
   Compiling scopeguard v1.2.0
   Compiling itertools v0.14.0
   Compiling prettyplease v0.2.37
   Compiling regex-syntax v0.8.8
   Compiling generic-array v0.14.7
   Compiling indexmap v2.12.1
   Compiling native-tls v0.2.14
   Compiling autocfg v1.5.0
   Compiling lock_api v0.4.14
   Compiling rand_core v0.6.4
   Compiling fixedbitset v0.5.7
   Compiling itoa v1.0.16
   Compiling log v0.4.29
   Compiling regex-automata v0.4.13
   Compiling fastrand v2.3.0
   Compiling httparse v1.10.1
   Compiling schannel v0.1.28
   Compiling thiserror v1.0.69
   Compiling num-traits v0.2.19
   Compiling mio v1.1.1
   Compiling tracing-core v0.1.36
   Compiling petgraph v0.7.1
   Compiling cpufeatures v0.2.17
   Compiling heck v0.5.0
   Compiling multimap v0.10.1
   Compiling jobserver v0.1.34
   Compiling tempfile v3.23.0
   Compiling windows-targets v0.52.6
   Compiling windows-targets v0.53.5
   Compiling zstd-safe v7.2.4
   Compiling regex v1.12.2
   Compiling parking_lot v0.12.5
   Compiling http v1.4.0
   Compiling slab v0.4.11
   Compiling winnow v0.7.14
   Compiling serde_json v1.0.145
   Compiling cc v1.2.50
   Compiling syn v2.0.111
   Compiling windows-sys v0.60.2
   Compiling windows-result v0.2.0
   Compiling toml_write v0.1.2
   Compiling lazy_static v1.5.0
   Compiling futures-sink v0.3.31
   Compiling ppv-lite86 v0.2.21
   Compiling pin-utils v0.1.0
   Compiling data-encoding v2.9.0
   Compiling futures-task v0.3.31
   Compiling utf-8 v0.7.6
   Compiling futures-core v0.3.31
   Compiling byteorder v1.5.0
   Compiling windows-sys v0.52.0
   Compiling tracing-log v0.2.0
   Compiling crypto-common v0.1.7
   Compiling block-buffer v0.10.4
   Compiling windows-strings v0.1.0
   Compiling sharded-slab v0.1.7
   Compiling nu-ansi-term v0.50.3
   Compiling socket2 v0.6.1
   Compiling rand_chacha v0.3.1
   Compiling thread_local v1.1.9
   Compiling memchr v2.7.6
   Compiling ryu v1.0.21
   Compiling zstd-sys v2.0.16+zstd.1.5.7
   Compiling ring v0.17.14
   Compiling matchers v0.2.0
   Compiling bitflags v2.10.0
   Compiling untrusted v0.9.0
   Compiling digest v0.10.7
   Compiling widestring v1.2.1
   Compiling hostname v0.4.2
   Compiling prost-derive v0.13.5
   Compiling serde_derive v1.0.228
   Compiling tokio-macros v2.6.0
   Compiling thiserror-impl v1.0.69
   Compiling tracing-attributes v0.1.31
   Compiling windows-interface v0.58.0
   Compiling futures-macro v0.3.31
   Compiling windows-implement v0.58.0
   Compiling rand v0.8.5
   Compiling uuid v1.19.0
   Compiling sha1 v0.10.6
   Compiling windows-service v0.7.0
   Compiling tokio v1.48.0
   Compiling tracing v0.1.44
   Compiling prost v0.13.5
   Compiling windows-core v0.58.0
   Compiling futures-util v0.3.31
   Compiling prost-types v0.13.5
   Compiling tungstenite v0.24.0
   Compiling windows v0.58.0
   Compiling tracing-subscriber v0.3.22
   Compiling toml_datetime v0.6.11
   Compiling serde_spanned v0.6.9
   Compiling chrono v0.4.42
   Compiling prost-build v0.13.5
   Compiling toml_edit v0.22.27
   Compiling guruconnect-agent v0.1.0 (C:\Users\MikeSwanson\claude-projects\guru-connect\agent)
   Compiling tokio-native-tls v0.3.1
   Compiling toml v0.8.23
   Compiling tokio-tungstenite v0.24.0
error: failed to run custom build command for `guruconnect-agent v0.1.0 (C:\Users\MikeSwanson\claude-projects\guru-connect\agent)`

Caused by:
  process didn't exit successfully: `C:\Users\MikeSwanson\claude-projects\guru-connect\target\debug\build\guruconnect-agent-85909e2be9985fea\build-script-build` (exit code: 1)
  --- stderr
  Error: Custom { kind: NotFound, error: "Could not find `protoc`. If `protoc` is installed, try setting the `PROTOC` environment variable to the path of the `protoc` binary. Try installing `protobuf-compiler` or `protobuf` using your package manager. It is also available at https://github.com/protocolbuffers/protobuf/releases  For more information: https://docs.rs/prost-build/#sourcing-protoc" }
warning: build failed, waiting for other jobs to finish...


The protoc issue again. The user installed it via winget but we need to set the PROTOC env var or ensure it's in PATH. Let me find where protoc was installed.


Protoc isn't in PATH. Let me find where winget installed it:


where protoc 2>nul || dir /s /b "C:\Program Files\protobuf\bin\protoc.exe" 2>nul || dir /s /b "C:\ProgramData\chocolatey\bin\protoc.exe" 2>nul || dir /s /b "%LOCALAPPDATA%\Microsoft\WinGet\*protoc*" 2>nul || dir /s /b "C:\Users\MikeSwanson\AppData\Local\Microsoft\WinGet\*protoc*" 2>nul | head -5

Find protoc installation location


INFO: Could not find files for the given pattern(s).
dir: cannot access '/s': No such file or directory
dir: cannot access '/b': No such file or directory
dir: cannot access 'C:\Program Files\protobuf\bin\protoc.exe': No such file or directory
dir: cannot access '2': No such file or directory
dir: cannot access '/s': No such file or directory
dir: cannot access '/b': No such file or directory
dir: cannot access 'C:\ProgramData\chocolatey\bin\protoc.exe': No such file or directory
dir: cannot access '2': No such file or directory
dir: cannot access '/s': No such file or directory
dir: cannot access '/b': No such file or directory
dir: cannot access '%LOCALAPPDATA%\Microsoft\WinGet\*protoc*': No such file or directory
dir: cannot access '2': No such file or directory
dir: cannot access '/s': No such file or directory
dir: cannot access '/b': No such file or directory
dir: cannot access 'C:\Users\MikeSwanson\AppData\Local\Microsoft\WinGet\*protoc*': No such file or directory
dir: cannot access '2': No such file or directory


The terminal is interpreting this as bash commands, not Windows CMD. Let me try with PowerShell or proper Windows syntax.


powershell -Command "Get-ChildItem -Path 'C:\Program Files' -Filter 'protoc.exe' -Recurse -ErrorAction SilentlyContinue | Select-Object -First 1 -ExpandProperty FullName"

Find protoc in Program Files


Empty result. Let me search more broadly.


powershell -Command "Get-ChildItem -Path 'C:\' -Filter 'protoc.exe' -Recurse -ErrorAction SilentlyContinue -Depth 5 | Select-Object -First 3 -ExpandProperty FullName" 2>&1

Search for protoc.exe on C drive


No output, so protoc.exe wasn't found. Maybe winget installs to a different location or maybe the user needs to use a new terminal for PATH changes to take effect. Let me check common winget install paths and also check if protoc is in any PATH-related environment variables.


powershell -Command '$env:PATH -split ";" | Where-Object { $_ -like "*protobuf*" -or $_ -like "*Google*" }'

Check PATH for protobuf


Protoc isn't in PATH. Let me check what winget packages have been installed and where protobuf ended up. Perhaps it was installed to a package-specific folder.


List installed protobuf packages


   -

   -
   \
   |

Name     Id              Version Source
----------------------------------------
protobuf Google.Protobuf 33.2    winget


Good, it's installed via winget as `Google.Protobuf` version 33.2. But it seems like protoc.exe isn't in PATH. Maybe the installation location is different. Let me check where winget installs programs for this package.


powershell -Command "Get-ChildItem -Path 'C:\Users\MikeSwanson\AppData\Local\Microsoft\WinGet\Packages' -Filter 'protoc.exe' -Recurse -ErrorAction SilentlyContinue | Select-Object -ExpandProperty FullName"

Find protoc in winget packages folder


Found it! The protoc.exe is at:
`C:\Users\MikeSwanson\AppData\Local\Microsoft\WinGet\Packages\Google.Protobuf_Microsoft.Winget.Source_8wekyb3d8bbwe\bin\protoc.exe`

Now I can set the PROTOC environment variable and build. Let me update the todo and try the build again.


Found it. Let me build with the PROTOC env var set:


cd "C:\Users\MikeSwanson\claude-projects\guru-connect" && set "PROTOC=C:\Users\MikeSwanson\AppData\Local\Microsoft\WinGet\Packages\Google.Protobuf_Microsoft.Winget.Source_8wekyb3d8bbwe\bin\protoc.exe" && cargo build -p guruconnect-agent 2>&1

Build agent with PROTOC path set


Error: Exit code 101
warning: profiles for the non root package will be ignored, specify profiles at the workspace root:
package:   C:\Users\MikeSwanson\claude-projects\guru-connect\agent\Cargo.toml
workspace: C:\Users\MikeSwanson\claude-projects\guru-connect\Cargo.toml
warning: profiles for the non root package will be ignored, specify profiles at the workspace root:
package:   C:\Users\MikeSwanson\claude-projects\guru-connect\server\Cargo.toml
workspace: C:\Users\MikeSwanson\claude-projects\guru-connect\Cargo.toml
   Compiling guruconnect-agent v0.1.0 (C:\Users\MikeSwanson\claude-projects\guru-connect\agent)
   Compiling zstd v0.13.3
error: failed to run custom build command for `guruconnect-agent v0.1.0 (C:\Users\MikeSwanson\claude-projects\guru-connect\agent)`

Caused by:
  process didn't exit successfully: `C:\Users\MikeSwanson\claude-projects\guru-connect\target\debug\build\guruconnect-agent-85909e2be9985fea\build-script-build` (exit code: 1)
  --- stderr
  Error: Custom { kind: NotFound, error: "Could not find `protoc`. If `protoc` is installed, try setting the `PROTOC` environment variable to the path of the `protoc` binary. Try installing `protobuf-compiler` or `protobuf` using your package manager. It is also available at https://github.com/protocolbuffers/protobuf/releases  For more information: https://docs.rs/prost-build/#sourcing-protoc" }
warning: build failed, waiting for other jobs to finish...


Hmm, the environment variable isn't being picked up properly. This is because I'm using `set` within the same command in bash/git-bash shell but it doesn't work the same way. Let me try with PowerShell or use the explicit command invocation pattern.


The shell isn't passing the env var correctly. Let me try PowerShell:


powershell -Command "$env:PROTOC = 'C:\Users\MikeSwanson\AppData\Local\Microsoft\WinGet\Packages\Google.Protobuf_Microsoft.Winget.Source_8wekyb3d8bbwe\bin\protoc.exe'; cd 'C:\Users\MikeSwanson\claude-projects\guru-connect'; cargo build -p guruconnect-agent" 2>&1

Build agent with PROTOC via PowerShell


Error: Exit code 1
:PROTOC : The term ':PROTOC' is not recognized as the name of a cmdlet, function, script file, or operable program.
Check the spelling of the name, or if a path was included, verify that the path is correct and try again.
At line:1 char:1
+ :PROTOC = 'C:\Users\MikeSwanson\AppData\Local\Microsoft\WinGet\Packag ...
+ ~~~~~~~
    + CategoryInfo          : ObjectNotFound: (:PROTOC:String) [], CommandNotFoundException
    + FullyQualifiedErrorId : CommandNotFoundException

warning: profiles for the non root package will be ignored, specify profiles at the workspace root:
package:   C:\Users\MikeSwanson\claude-projects\guru-connect\agent\Cargo.toml
workspace: C:\Users\MikeSwanson\claude-projects\guru-connect\Cargo.toml
warning: profiles for the non root package will be ignored, specify profiles at the workspace root:
package:   C:\Users\MikeSwanson\claude-projects\guru-connect\server\Cargo.toml
workspace: C:\Users\MikeSwanson\claude-projects\guru-connect\Cargo.toml
   Compiling guruconnect-agent v0.1.0 (C:\Users\MikeSwanson\claude-projects\guru-connect\agent)
error: failed to run custom build command for `guruconnect-agent v0.1.0 (C:\Users\MikeSwanson\claude-projects\guru-connect\agent)`

Caused by:
  process didn't exit successfully: `C:\Users\MikeSwanson\claude-projects\guru-connect\target\debug\build\guruconnect-agent-85909e2be9985fea\build-script-build` (exit code: 1)
  --- stderr
  Error: Custom { kind: NotFound, error: "Could not find `protoc`. If `protoc` is installed, try setting the `PROTOC` environment variable to the path of the `protoc` binary. Try installing `protobuf-compiler` or `protobuf` using your package manager. It is also available at https://github.com/protocolbuffers/protobuf/releases  For more information: https://docs.rs/prost-build/#sourcing-protoc" }


The $env:PROTOC got mangled. Let me try a different approach - using environment variable export in bash.


PROTOC="C:/Users/MikeSwanson/AppData/Local/Microsoft/WinGet/Packages/Google.Protobuf_Microsoft.Winget.Source_8wekyb3d8bbwe/bin/protoc.exe" cargo build -p guruconnect-agent --manifest-path "C:/Users/MikeSwanson/claude-projects/guru-connect/agent/Cargo.toml" 2>&1

Build with PROTOC using bash export syntax


Error: Exit code 101
warning: profiles for the non root package will be ignored, specify profiles at the workspace root:
package:   C:\Users\MikeSwanson\claude-projects\guru-connect\agent\Cargo.toml
workspace: C:\Users\MikeSwanson\claude-projects\guru-connect\Cargo.toml
warning: profiles for the non root package will be ignored, specify profiles at the workspace root:
package:   C:\Users\MikeSwanson\claude-projects\guru-connect\server\Cargo.toml
workspace: C:\Users\MikeSwanson\claude-projects\guru-connect\Cargo.toml
   Compiling guruconnect-agent v0.1.0 (C:\Users\MikeSwanson\claude-projects\guru-connect\agent)
error[E0432]: unresolved imports `windows::Win32::UI::Input::KeyboardAndMouse::XBUTTON1`, `windows::Win32::UI::Input::KeyboardAndMouse::XBUTTON2`
  --> agent\src\input\mouse.rs:11:72
   |
11 |     MOUSEEVENTF_WHEEL, MOUSEEVENTF_XDOWN, MOUSEEVENTF_XUP, MOUSEINPUT, XBUTTON1, XBUTTON2,
   |                                                                        ^^^^^^^^  ^^^^^^^^ no `XBUTTON2` in `Win32::UI::Input::KeyboardAndMouse`
   |                                                                        |
   |                                                                        no `XBUTTON1` in `Win32::UI::Input::KeyboardAndMouse`

warning: unused import: `Context`
 --> agent\src\capture\gdi.rs:7:14
  |
7 | use anyhow::{Context, Result};
  |              ^^^^^^^
  |
  = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default

warning: unused import: `DisplayInfo`
  --> agent\src\capture\mod.rs:12:28
   |
12 | pub use display::{Display, DisplayInfo};
   |                            ^^^^^^^^^^^

warning: unused imports: `DirtyRect as ProtoDirtyRect` and `RawFrame`
  --> agent\src\encoder\mod.rs:13:32
   |
13 | use crate::proto::{VideoFrame, RawFrame, DirtyRect as ProtoDirtyRect};
   |                                ^^^^^^^^  ^^^^^^^^^^^^^^^^^^^^^^^^^^^

warning: unused import: `KEYEVENTF_SCANCODE`
 --> agent\src\input\keyboard.rs:8:22
  |
8 |     KEYEVENTF_KEYUP, KEYEVENTF_SCANCODE, KEYEVENTF_UNICODE, KEYBDINPUT,
  |                      ^^^^^^^^^^^^^^^^^^

warning: unused import: `Display`
 --> agent\src\session\mod.rs:9:38
  |
9 | use crate::capture::{self, Capturer, Display};
  |                                      ^^^^^^^

warning: unused import: `std::sync::Arc`
  --> agent\src\session\mod.rs:16:5
   |
16 | use std::sync::Arc;
   |     ^^^^^^^^^^^^^^

warning: unused import: `tokio::sync::mpsc`
  --> agent\src\session\mod.rs:18:5
   |
18 | use tokio::sync::mpsc;
   |     ^^^^^^^^^^^^^^^^^

error[E0609]: no field `name` on type `fn(_) -> DisplayValue<_> {display::<_>}`
  --> agent\src\session\mod.rs:69:61
   |
69 |         tracing::info!("Using display: {} ({}x{})", display.name, display.width, display.height);
   |                                                             ^^^^ unknown field

error[E0609]: no field `width` on type `fn(_) -> DisplayValue<_> {display::<_>}`
  --> agent\src\session\mod.rs:69:75
   |
69 |         tracing::info!("Using display: {} ({}x{})", display.name, display.width, display.height);
   |                                                                           ^^^^^ unknown field

error[E0609]: no field `height` on type `fn(_) -> DisplayValue<_> {display::<_>}`
  --> agent\src\session\mod.rs:69:90
   |
69 |         tracing::info!("Using display: {} ({}x{})", display.name, display.width, display.height);
   |                                                                                ^^^^^^ unknown field

error[E0502]: cannot borrow `*self` as mutable because it is also borrowed as immutable
   --> agent\src\transport\websocket.rs:128:33
    |
125 |         let mut stream = self.stream.lock().await;
    |                          ----------- immutable borrow occurs here
...
128 |             Some(Ok(ws_msg)) => self.parse_message(ws_msg),
    |                                 ^^^^^^^^^^^^^^^^^^^^^^^^^^ mutable borrow occurs here
...
138 |     }
    |     - immutable borrow might be used here, when `stream` is dropped and runs the `Drop` code for type `tokio::sync::MutexGuard`

error[E0061]: this method takes 0 arguments but 1 argument was supplied
    --> agent\src\capture\dxgi.rs:98:25
     |
  98 |             duplication.GetDesc(&mut desc);
     |                         ^^^^^^^ --------- unexpected argument of type `&mut DXGI_OUTDUPL_DESC`
     |
note: method defined here
    --> C:\Users\MikeSwanson\.cargo\registry\src\index.crates.io-1949cf8c6b5b557f\windows-0.58.0\src\Windows\Win32\Graphics\Dxgi\mod.rs:1378:19
     |
1378 |     pub unsafe fn GetDesc(&self) -> DXGI_OUTDUPL_DESC {
     |                   ^^^^^^^
help: remove the extra argument
     |
  98 -             duplication.GetDesc(&mut desc);
  98 +             duplication.GetDesc();
     |

error[E0609]: no field `name` on type `fn(_) -> DisplayValue<_> {display::<_>}`
   --> agent\src\capture\dxgi.rs:104:25
    |
104 |                 display.name
    |                         ^^^^ unknown field

error[E0061]: this method takes 0 arguments but 1 argument was supplied
    --> agent\src\capture\dxgi.rs:137:28
     |
 137 |                     output.GetDesc(&mut desc)?;
     |                            ^^^^^^^ --------- unexpected argument of type `&mut _`
     |
note: method defined here
    --> C:\Users\MikeSwanson\.cargo\registry\src\index.crates.io-1949cf8c6b5b557f\windows-0.58.0\src\Windows\Win32\Graphics\Dxgi\mod.rs:1092:19
     |
1092 |     pub unsafe fn GetDesc(&self) -> windows_core::Result<DXGI_OUTPUT_DESC> {
     |                   ^^^^^^^
help: remove the extra argument
     |
 137 -                     output.GetDesc(&mut desc)?;
 137 +                     output.GetDesc()?;
     |

error[E0308]: mismatched types
   --> agent\src\capture\dxgi.rs:172:39
    |
172 |                 desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
    |                 -------------------   ^^^^^^^^^^^^^^^^^^^^^ expected `u32`, found `D3D11_CPU_ACCESS_FLAG`
    |                 |
    |                 expected due to the type of this binding

error[E0308]: mismatched types
    --> agent\src\capture\dxgi.rs:182:46
     |
 182 |                 resource.SetEvictionPriority(DXGI_RESOURCE_PRIORITY_MAXIMUM.0)?;
     |                          ------------------- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ expected `DXGI_RESOURCE_PRIORITY`, found `u32`
     |                          |
     |                          arguments to this method are incorrect
     |
note: method defined here
    --> C:\Users\MikeSwanson\.cargo\registry\src\index.crates.io-1949cf8c6b5b557f\windows-0.58.0\src\Windows\Win32\Graphics\Dxgi\mod.rs:1440:19
     |
1440 |     pub unsafe fn SetEvictionPriority(&self, evictionpriority: DXGI_RESOURCE_PRIORITY) -> windows_core::Result<()> {
     |                   ^^^^^^^^^^^^^^^^^^^
help: consider removing the tuple struct field `0`
     |
 182 -                 resource.SetEvictionPriority(DXGI_RESOURCE_PRIORITY_MAXIMUM.0)?;
 182 +                 resource.SetEvictionPriority(DXGI_RESOURCE_PRIORITY_MAXIMUM)?;
     |

error[E0308]: mismatched types
  --> agent\src\input\keyboard.rs:93:32
   |
93 |                         wScan: code_unit,
   |                                ^^^^^^^^^ expected `u16`, found `&mut u16`
   |
help: consider dereferencing the borrow
   |
93 |                         wScan: *code_unit,
   |                                +

error[E0308]: mismatched types
   --> agent\src\input\keyboard.rs:107:32
    |
107 |                         wScan: code_unit,
    |                                ^^^^^^^^^ expected `u16`, found `&mut u16`
    |
help: consider dereferencing the borrow
    |
107 |                         wScan: *code_unit,
    |                                +

warning: unused import: `Encoder`
  --> agent\src\session\mod.rs:11:28
   |
11 | use crate::encoder::{self, Encoder};
   |                            ^^^^^^^

warning: unused import: `Capturer`
 --> agent\src\session\mod.rs:9:28
  |
9 | use crate::capture::{self, Capturer, Display};
  |                            ^^^^^^^^

warning: variable does not need to be mutable
  --> agent\src\capture\display.rs:63:9
   |
63 |     let mut display_id = 0u32;
   |         ----^^^^^^^^^^
   |         |
   |         help: remove this `mut`
   |
   = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default

warning: unused variable: `display_id`
  --> agent\src\capture\display.rs:63:9
   |
63 |     let mut display_id = 0u32;
   |         ^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_display_id`
   |
   = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default

warning: unused variable: `data`
   --> agent\src\transport\websocket.rs:148:29
    |
148 |             WsMessage::Ping(data) => {
    |                             ^^^^ help: if this is intentional, prefix it with an underscore: `_data`

warning: unused variable: `subscriber`
  --> agent\src\main.rs:23:9
   |
23 |     let subscriber = FmtSubscriber::builder()
   |         ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_subscriber`

Some errors have detailed explanations: E0061, E0308, E0432, E0502, E0609.
For more information about an error, try `rustc --explain E0061`.
warning: `guruconnect-agent` (bin "guruconnect-agent") generated 13 warnings
error: could not compile `guruconnect-agent` (bin "guruconnect-agent") due to 12 previous errors; 13 warnings emitted


PROTOC worked now. Many more errors:

1. `XBUTTON1` and `XBUTTON2` not in `Win32::UI::Input::KeyboardAndMouse` - need to check where they moved
2. `no field 'name'` on display - this is a naming conflict with tracing's `display` function
3. `no field 'width'` and `height` - same issue
4. `cannot borrow self as mutable` in websocket.rs - borrow checker issue
5. `GetDesc` takes 0 arguments, returns the value - need to fix dxgi.rs
6. `D3D11_CPU_ACCESS_FLAG` vs `u32` mismatch
7. `DXGI_RESOURCE_PRIORITY` vs `u32` mismatch
8. `code_unit` is `&mut u16` not `u16` - dereference needed

Let me fix these one by one. First let me read mouse.rs to understand the XBUTTON issue.


Good progress! The PROTOC env var worked. Now I see more API changes. Let me fix them:


     1→//! Mouse input simulation using Windows SendInput API
     2→
     3→use super::MouseButton;
     4→use anyhow::Result;
     5→
     6→#[cfg(windows)]
     7→use windows::Win32::UI::Input::KeyboardAndMouse::{
     8→    SendInput, INPUT, INPUT_0, INPUT_MOUSE, MOUSEEVENTF_ABSOLUTE, MOUSEEVENTF_HWHEEL,
     9→    MOUSEEVENTF_LEFTDOWN, MOUSEEVENTF_LEFTUP, MOUSEEVENTF_MIDDLEDOWN, MOUSEEVENTF_MIDDLEUP,
    10→    MOUSEEVENTF_MOVE, MOUSEEVENTF_RIGHTDOWN, MOUSEEVENTF_RIGHTUP, MOUSEEVENTF_VIRTUALDESK,
    11→    MOUSEEVENTF_WHEEL, MOUSEEVENTF_XDOWN, MOUSEEVENTF_XUP, MOUSEINPUT, XBUTTON1, XBUTTON2,
    12→};
    13→
    14→#[cfg(windows)]
    15→use windows::Win32::UI::WindowsAndMessaging::{
    16→    GetSystemMetrics, SM_CXVIRTUALSCREEN, SM_CYVIRTUALSCREEN, SM_XVIRTUALSCREEN,
    17→    SM_YVIRTUALSCREEN,
    18→};
    19→
    20→/// Mouse input controller
    21→pub struct MouseController {
    22→    /// Virtual screen dimensions for coordinate translation
    23→    #[cfg(windows)]
    24→    virtual_screen: VirtualScreen,
    25→}
    26→
    27→#[cfg(windows)]
    28→struct VirtualScreen {
    29→    x: i32,
    30→    y: i32,
    31→    width: i32,
    32→    height: i32,
    33→}
    34→
    35→impl MouseController {
    36→    /// Create a new mouse controller
    37→    pub fn new() -> Result<Self> {
    38→        #[cfg(windows)]
    39→        {
    40→            let virtual_screen = unsafe {
    41→                VirtualScreen {
    42→                    x: GetSystemMetrics(SM_XVIRTUALSCREEN),
    43→                    y: GetSystemMetrics(SM_YVIRTUALSCREEN),
    44→                    width: GetSystemMetrics(SM_CXVIRTUALSCREEN),
    45→                    height: GetSystemMetrics(SM_CYVIRTUALSCREEN),
    46→                }
    47→            };
    48→
    49→            Ok(Self { virtual_screen })
    50→        }
    51→
    52→        #[cfg(not(windows))]
    53→        {
    54→            anyhow::bail!("Mouse input only supported on Windows")
    55→        }
    56→    }
    57→
    58→    /// Move mouse to absolute screen coordinates
    59→    #[cfg(windows)]
    60→    pub fn move_to(&mut self, x: i32, y: i32) -> Result<()> {
    61→        // Convert screen coordinates to normalized absolute coordinates (0-65535)
    62→        let norm_x = ((x - self.virtual_screen.x) * 65535) / self.virtual_screen.width;
    63→        let norm_y = ((y - self.virtual_screen.y) * 65535) / self.virtual_screen.height;
    64→
    65→        let input = INPUT {
    66→            r#type: INPUT_MOUSE,
    67→            Anonymous: INPUT_0 {
    68→                mi: MOUSEINPUT {
    69→                    dx: norm_x,
    70→                    dy: norm_y,
    71→                    mouseData: 0,
    72→                    dwFlags: MOUSEEVENTF_MOVE | MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_VIRTUALDESK,
    73→                    time: 0,
    74→                    dwExtraInfo: 0,
    75→                },
    76→            },
    77→        };
    78→
    79→        self.send_input(&[input])
    80→    }
    81→
    82→    /// Press mouse button down
    83→    #[cfg(windows)]
    84→    pub fn button_down(&mut self, button: MouseButton) -> Result<()> {
    85→        let (flags, data) = match button {
    86→            MouseButton::Left => (MOUSEEVENTF_LEFTDOWN, 0),
    87→            MouseButton::Right => (MOUSEEVENTF_RIGHTDOWN, 0),
    88→            MouseButton::Middle => (MOUSEEVENTF_MIDDLEDOWN, 0),
    89→            MouseButton::X1 => (MOUSEEVENTF_XDOWN, XBUTTON1 as u32),
    90→            MouseButton::X2 => (MOUSEEVENTF_XDOWN, XBUTTON2 as u32),
    91→        };
    92→
    93→        let input = INPUT {
    94→            r#type: INPUT_MOUSE,
    95→            Anonymous: INPUT_0 {
    96→                mi: MOUSEINPUT {
    97→                    dx: 0,
    98→                    dy: 0,
    99→                    mouseData: data,
   100→                    dwFlags: flags,
   101→                    time: 0,
   102→                    dwExtraInfo: 0,
   103→                },
   104→            },
   105→        };
   106→
   107→        self.send_input(&[input])
   108→    }
   109→
   110→    /// Release mouse button
   111→    #[cfg(windows)]
   112→    pub fn button_up(&mut self, button: MouseButton) -> Result<()> {
   113→        let (flags, data) = match button {
   114→            MouseButton::Left => (MOUSEEVENTF_LEFTUP, 0),
   115→            MouseButton::Right => (MOUSEEVENTF_RIGHTUP, 0),
   116→            MouseButton::Middle => (MOUSEEVENTF_MIDDLEUP, 0),
   117→            MouseButton::X1 => (MOUSEEVENTF_XUP, XBUTTON1 as u32),
   118→            MouseButton::X2 => (MOUSEEVENTF_XUP, XBUTTON2 as u32),
   119→        };
   120→
   121→        let input = INPUT {
   122→            r#type: INPUT_MOUSE,
   123→            Anonymous: INPUT_0 {
   124→                mi: MOUSEINPUT {
   125→                    dx: 0,
   126→                    dy: 0,
   127→                    mouseData: data,
   128→                    dwFlags: flags,
   129→                    time: 0,
   130→                    dwExtraInfo: 0,
   131→                },
   132→            },
   133→        };
   134→
   135→        self.send_input(&[input])
   136→    }
   137→
   138→    /// Scroll mouse wheel
   139→    #[cfg(windows)]
   140→    pub fn scroll(&mut self, delta_x: i32, delta_y: i32) -> Result<()> {
   141→        let mut inputs = Vec::new();
   142→
   143→        // Vertical scroll
   144→        if delta_y != 0 {
   145→            inputs.push(INPUT {
   146→                r#type: INPUT_MOUSE,
   147→                Anonymous: INPUT_0 {
   148→                    mi: MOUSEINPUT {
   149→                        dx: 0,
   150→                        dy: 0,
   151→                        mouseData: delta_y as u32,
   152→                        dwFlags: MOUSEEVENTF_WHEEL,
   153→                        time: 0,
   154→                        dwExtraInfo: 0,
   155→                    },
   156→                },
   157→            });
   158→        }
   159→
   160→        // Horizontal scroll
   161→        if delta_x != 0 {
   162→            inputs.push(INPUT {
   163→                r#type: INPUT_MOUSE,
   164→                Anonymous: INPUT_0 {
   165→                    mi: MOUSEINPUT {
   166→                        dx: 0,
   167→                        dy: 0,
   168→                        mouseData: delta_x as u32,
   169→                        dwFlags: MOUSEEVENTF_HWHEEL,
   170→                        time: 0,
   171→                        dwExtraInfo: 0,
   172→                    },
   173→                },
   174→            });
   175→        }
   176→
   177→        if !inputs.is_empty() {
   178→            self.send_input(&inputs)?;
   179→        }
   180→
   181→        Ok(())
   182→    }
   183→
   184→    /// Send input events
   185→    #[cfg(windows)]
   186→    fn send_input(&self, inputs: &[INPUT]) -> Result<()> {
   187→        let sent = unsafe {
   188→            SendInput(inputs, std::mem::size_of::<INPUT>() as i32)
   189→        };
   190→
   191→        if sent as usize != inputs.len() {
   192→            anyhow::bail!("SendInput failed: sent {} of {} inputs", sent, inputs.len());
   193→        }
   194→
   195→        Ok(())
   196→    }
   197→
   198→    #[cfg(not(windows))]
   199→    pub fn move_to(&mut self, _x: i32, _y: i32) -> Result<()> {
   200→        anyhow::bail!("Mouse input only supported on Windows")
   201→    }
   202→
   203→    #[cfg(not(windows))]
   204→    pub fn button_down(&mut self, _button: MouseButton) -> Result<()> {
   205→        anyhow::bail!("Mouse input only supported on Windows")
   206→    }
   207→
   208→    #[cfg(not(windows))]
   209→    pub fn button_up(&mut self, _button: MouseButton) -> Result<()> {
   210→        anyhow::bail!("Mouse input only supported on Windows")
   211→    }
   212→
   213→    #[cfg(not(windows))]
   214→    pub fn scroll(&mut self, _delta_x: i32, _delta_y: i32) -> Result<()> {
   215→        anyhow::bail!("Mouse input only supported on Windows")
   216→    }
   217→}
   218→

<system-reminder>
Whenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.
</system-reminder>

//! Mouse input simulation using Windows SendInput API

use super::MouseButton;
use anyhow::Result;

#[cfg(windows)]
use windows::Win32::UI::Input::KeyboardAndMouse::{
    SendInput, INPUT, INPUT_0, INPUT_MOUSE, MOUSEEVENTF_ABSOLUTE, MOUSEEVENTF_HWHEEL,
    MOUSEEVENTF_LEFTDOWN, MOUSEEVENTF_LEFTUP, MOUSEEVENTF_MIDDLEDOWN, MOUSEEVENTF_MIDDLEUP,
    MOUSEEVENTF_MOVE, MOUSEEVENTF_RIGHTDOWN, MOUSEEVENTF_RIGHTUP, MOUSEEVENTF_VIRTUALDESK,
    MOUSEEVENTF_WHEEL, MOUSEEVENTF_XDOWN, MOUSEEVENTF_XUP, MOUSEINPUT, XBUTTON1, XBUTTON2,
};

#[cfg(windows)]
use windows::Win32::UI::WindowsAndMessaging::{
    GetSystemMetrics, SM_CXVIRTUALSCREEN, SM_CYVIRTUALSCREEN, SM_XVIRTUALSCREEN,
    SM_YVIRTUALSCREEN,
};

/// Mouse input controller
pub struct MouseController {
    /// Virtual screen dimensions for coordinate translation
    #[cfg(windows)]
    virtual_screen: VirtualScreen,
}

#[cfg(windows)]
struct VirtualScreen {
    x: i32,
    y: i32,
    width: i32,
    height: i32,
}

impl MouseController {
    /// Create a new mouse controller
    pub fn new() -> Result<Self> {
        #[cfg(windows)]
        {
            let virtual_screen = unsafe {
                VirtualScreen {
                    x: GetSystemMetrics(SM_XVIRTUALSCREEN),
                    y: GetSystemMetrics(SM_YVIRTUALSCREEN),
                    width: GetSystemMetrics(SM_CXVIRTUALSCREEN),
                    height: GetSystemMetrics(SM_CYVIRTUALSCREEN),
                }
            };

            Ok(Self { virtual_screen })
        }

        #[cfg(not(windows))]
        {
            anyhow::bail!("Mouse input only supported on Windows")
        }
    }

    /// Move mouse to absolute screen coordinates
    #[cfg(windows)]
    pub fn move_to(&mut self, x: i32, y: i32) -> Result<()> {
        // Convert screen coordinates to normalized absolute coordinates (0-65535)
        let norm_x = ((x - self.virtual_screen.x) * 65535) / self.virtual_screen.width;
        let norm_y = ((y - self.virtual_screen.y) * 65535) / self.virtual_screen.height;

        let input = INPUT {
            r#type: INPUT_MOUSE,
            Anonymous: INPUT_0 {
                mi: MOUSEINPUT {
                    dx: norm_x,
                    dy: norm_y,
                    mouseData: 0,
                    dwFlags: MOUSEEVENTF_MOVE | MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_VIRTUALDESK,
                    time: 0,
                    dwExtraInfo: 0,
                },
            },
        };

        self.send_input(&[input])
    }

    /// Press mouse button down
    #[cfg(windows)]
    pub fn button_down(&mut self, button: MouseButton) -> Result<()> {
        let (flags, data) = match button {
            MouseButton::Left => (MOUSEEVENTF_LEFTDOWN, 0),
            MouseButton::Right => (MOUSEEVENTF_RIGHTDOWN, 0),
            MouseButton::Middle => (MOUSEEVENTF_MIDDLEDOWN, 0),
            MouseButton::X1 => (MOUSEEVENTF_XDOWN, XBUTTON1 as u32),
            MouseButton::X2 => (MOUSEEVENTF_XDOWN, XBUTTON2 as u32),
        };

        let input = INPUT {
            r#type: INPUT_MOUSE,
            Anonymous: INPUT_0 {
                mi: MOUSEINPUT {
                    dx: 0,
                    dy: 0,
                    mouseData: data,
                    dwFlags: flags,
                    time: 0,
                    dwExtraInfo: 0,
                },
            },
        };

        self.send_input(&[input])
    }

    /// Release mouse button
    #[cfg(windows)]
    pub fn button_up(&mut self, button: MouseButton) -> Result<()> {
        let (flags, data) = match button {
            MouseButton::Left => (MOUSEEVENTF_LEFTUP, 0),
            MouseButton::Right => (MOUSEEVENTF_RIGHTUP, 0),
            MouseButton::Middle => (MOUSEEVENTF_MIDDLEUP, 0),
            MouseButton::X1 => (MOUSEEVENTF_XUP, XBUTTON1 as u32),
            MouseButton::X2 => (MOUSEEVENTF_XUP, XBUTTON2 as u32),
        };

        let input = INPUT {
            r#type: INPUT_MOUSE,
            Anonymous: INPUT_0 {
                mi: MOUSEINPUT {
                    dx: 0,
                    dy: 0,
                    mouseData: data,
                    dwFlags: flags,
                    time: 0,
                    dwExtraInfo: 0,
                },
            },
        };

        self.send_input(&[input])
    }

    /// Scroll mouse wheel
    #[cfg(windows)]
    pub fn scroll(&mut self, delta_x: i32, delta_y: i32) -> Result<()> {
        let mut inputs = Vec::new();

        // Vertical scroll
        if delta_y != 0 {
            inputs.push(INPUT {
                r#type: INPUT_MOUSE,
                Anonymous: INPUT_0 {
                    mi: MOUSEINPUT {
                        dx: 0,
                        dy: 0,
                        mouseData: delta_y as u32,
                        dwFlags: MOUSEEVENTF_WHEEL,
                        time: 0,
                        dwExtraInfo: 0,
                    },
                },
            });
        }

        // Horizontal scroll
        if delta_x != 0 {
            inputs.push(INPUT {
                r#type: INPUT_MOUSE,
                Anonymous: INPUT_0 {
                    mi: MOUSEINPUT {
                        dx: 0,
                        dy: 0,
                        mouseData: delta_x as u32,
                        dwFlags: MOUSEEVENTF_HWHEEL,
                        time: 0,
                        dwExtraInfo: 0,
                    },
                },
            });
        }

        if !inputs.is_empty() {
            self.send_input(&inputs)?;
        }

        Ok(())
    }

    /// Send input events
    #[cfg(windows)]
    fn send_input(&self, inputs: &[INPUT]) -> Result<()> {
        let sent = unsafe {
            SendInput(inputs, std::mem::size_of::<INPUT>() as i32)
        };

        if sent as usize != inputs.len() {
            anyhow::bail!("SendInput failed: sent {} of {} inputs", sent, inputs.len());
        }

        Ok(())
    }

    #[cfg(not(windows))]
    pub fn move_to(&mut self, _x: i32, _y: i32) -> Result<()> {
        anyhow::bail!("Mouse input only supported on Windows")
    }

    #[cfg(not(windows))]
    pub fn button_down(&mut self, _button: MouseButton) -> Result<()> {
        anyhow::bail!("Mouse input only supported on Windows")
    }

    #[cfg(not(windows))]
    pub fn button_up(&mut self, _button: MouseButton) -> Result<()> {
        anyhow::bail!("Mouse input only supported on Windows")
    }

    #[cfg(not(windows))]
    pub fn scroll(&mut self, _delta_x: i32, _delta_y: i32) -> Result<()> {
        anyhow::bail!("Mouse input only supported on Windows")
    }
}