The file C:\Users\MikeSwanson\claude-projects\Autocode-remix\Autocoder-2.0\server\services\spec_chat_session.py has been updated. Here's the result of running `cat -n` on a snippet of the edited file:
   495→    with _sessions_lock:
   496→        return _sessions.get(project_name)
   497→
   498→
   499→async def create_session(
   500→    project_name: str,
   501→    project_dir: Path,
   502→    is_import: bool = False,
   503→    is_refine: bool = False,
   504→    codebase_analysis: Optional[str] = None,
   505→) -> SpecChatSession:
   506→    """Create a new session for a project, closing any existing one.
   507→
   508→    Args:
   509→        project_name: Name of the project
   510→        project_dir: Absolute path to the project directory
   511→        is_import: If True, use import-spec skill for existing codebases
   512→        is_refine: If True, use refine-spec skill to modify existing spec
   513→        codebase_analysis: Formatted analysis content for import mode
   514→    """
   515→    old_session: Optional[SpecChatSession] = None
   516→
   517→    with _sessions_lock:
   518→        # Get existing session to close later (outside the lock)
   519→        old_session = _sessions.pop(project_name, None)
   520→        session = SpecChatSession(
   521→            project_name,
   522→            project_dir,
   523→            is_import=is_import,
   524→            is_refine=is_refine,
   525→            codebase_analysis=codebase_analysis,
   526→        )
   527→        _sessions[project_name] = session
   528→
   529→    # Close old session outside the lock to avoid blocking
   530→    if old_session:
   531→        try:

async def create_session(
    project_name: str,
    project_dir: Path,
    is_import: bool = False,
    is_refine: bool = False,
    codebase_analysis: Optional[str] = None,
) -> SpecChatSession:
    """Create a new session for a project, closing any existing one.

    Args:
        project_name: Name of the project
        project_dir: Absolute path to the project directory
        is_import: If True, use import-spec skill for existing codebases
        is_refine: If True, use refine-spec skill to modify existing spec
        codebase_analysis: Formatted analysis content for import mode
    """
    old_session: Optional[SpecChatSession] = None

    with _sessions_lock:
        # Get existing session to close later (outside the lock)
        old_session = _sessions.pop(project_name, None)
        session = SpecChatSession(
            project_name,
            project_dir,
            is_import=is_import,
            is_refine=is_refine,
            codebase_analysis=codebase_analysis,
        )
        _sessions[project_name] = session

"""
Spec Creation Chat Session
==========================

Manages interactive spec creation conversation with Claude.
Uses the create-spec.md skill to guide users through app spec creation.
"""

import json
import logging
import shutil
import threading
from datetime import datetime
from pathlib import Path
from typing import AsyncGenerator, Optional

from claude_agent_sdk import ClaudeAgentOptions, ClaudeSDKClient

from ..schemas import ImageAttachment

logger = logging.getLogger(__name__)

async def _make_multimodal_message(content_blocks: list[dict]) -> AsyncGenerator[dict, None]:
    """
    Create an async generator that yields a properly formatted multimodal message.

    The Claude Agent SDK's query() method accepts either:
    - A string (simple text)
    - An AsyncIterable[dict] (for custom message formats)

    This function wraps content blocks in the expected message format.
    """
    yield {
        "type": "user",
        "message": {"role": "user", "content": content_blocks},
        "parent_tool_use_id": None,
        "session_id": "default",
    }

# Root directory of the project
ROOT_DIR = Path(__file__).parent.parent.parent

class SpecChatSession:
    """
    Manages a spec creation conversation for one project.

    For NEW projects, uses create-spec skill to guide users through:
    - Phase 1: Project Overview (name, description, audience)
    - Phase 2: Involvement Level (Quick vs Detailed mode)
    - Phase 3: Technology Preferences
    - Phase 4: Features (main exploration phase)
    - Phase 5: Technical Details (derived or discussed)
    - Phase 6-7: Success Criteria & Approval

    For IMPORTED projects, uses import-spec skill to:
    - Present codebase analysis
    - Document existing features
    - Identify gaps and plan new features

    For REFINE mode, uses refine-spec skill to:
    - Present existing app spec
    - Allow user to discuss changes
    - Update the spec with refinements
    """

    def __init__(
        self,
        project_name: str,
        project_dir: Path,
        is_import: bool = False,
        is_refine: bool = False,
        codebase_analysis: Optional[str] = None,
    ):
        """
        Initialize the session.

        Args:
            project_name: Name of the project being created
            project_dir: Absolute path to the project directory
            is_import: If True, use import-spec skill instead of create-spec
            is_refine: If True, use refine-spec skill to modify existing spec
            codebase_analysis: Formatted codebase analysis for import mode
        """
        self.project_name = project_name
        self.project_dir = project_dir
        self.is_import = is_import
        self.is_refine = is_refine
        self.codebase_analysis = codebase_analysis
        self.client: Optional[ClaudeSDKClient] = None
        self.messages: list[dict] = []
        self.complete: bool = False
        self.created_at = datetime.now()
        self._conversation_id: Optional[str] = None
        self._client_entered: bool = False  # Track if context manager is active

    async def close(self) -> None:
        """Clean up resources and close the Claude client."""
        if self.client and self._client_entered:
            try:
                await self.client.__aexit__(None, None, None)
            except Exception as e:
                logger.warning(f"Error closing Claude client: {e}")
            finally:
                self._client_entered = False
                self.client = None

    async def start(self) -> AsyncGenerator[dict, None]:
        """
        Initialize session and get initial greeting from Claude.

        Yields message chunks as they stream in.
        """
        # Load the appropriate skill based on mode
        if self.is_refine:
            skill_path = ROOT_DIR / ".claude" / "commands" / "refine-spec.md"
            skill_type = "refine"
        elif self.is_import:
            skill_path = ROOT_DIR / ".claude" / "commands" / "import-spec.md"
            skill_type = "import"
        else:
            skill_path = ROOT_DIR / ".claude" / "commands" / "create-spec.md"
            skill_type = "create"

        if not skill_path.exists():
            yield {
                "type": "error",
                "content": f"Spec {skill_type} skill not found at {skill_path}"
            }
            return

        try:
            skill_content = skill_path.read_text(encoding="utf-8")
        except UnicodeDecodeError:
            skill_content = skill_path.read_text(encoding="utf-8", errors="replace")

        # Ensure project directory exists (like CLI does in start.py)
        self.project_dir.mkdir(parents=True, exist_ok=True)

        # For refine mode, load existing spec content
        existing_spec = ""
        prompts_dir = self.project_dir / "prompts"
        app_spec_path = prompts_dir / "app_spec.txt"

        if self.is_refine:
            # Load existing spec for refinement
            if app_spec_path.exists():
                try:
                    existing_spec = app_spec_path.read_text(encoding="utf-8")
                    logger.info(f"Loaded existing app_spec.txt ({len(existing_spec)} chars) for refinement")
                except Exception as e:
                    logger.error(f"Failed to read existing app_spec.txt: {e}")
                    yield {
                        "type": "error",
                        "content": f"Failed to read existing spec: {str(e)}"
                    }
                    return
            else:
                yield {
                    "type": "error",
                    "content": "No existing app_spec.txt found. Use create-spec instead."
                }
                return
        else:
            # Delete app_spec.txt so Claude can create it fresh (for create mode only)
            # The SDK requires reading existing files before writing, but app_spec.txt is created new
            # Note: We keep initializer_prompt.md so Claude can read and update the template
            if app_spec_path.exists():
                app_spec_path.unlink()
                logger.info("Deleted scaffolded app_spec.txt for fresh spec creation")

        # Create security settings file (like client.py does)
        # This grants permissions for file operations in the project directory
        security_settings = {
            "sandbox": {"enabled": False},  # Disable sandbox for spec creation
            "permissions": {
                "defaultMode": "acceptEdits",
                "allow": [
                    "Read(./**)",
                    "Write(./**)",
                    "Edit(./**)",
                    "Glob(./**)",
                ],
            },
        }
        settings_file = self.project_dir / ".claude_settings.json"
        with open(settings_file, "w") as f:
            json.dump(security_settings, f, indent=2)

        # Replace $ARGUMENTS with absolute project path (like CLI does in start.py:184)
        # Using absolute path avoids confusion when project folder name differs from app name
        project_path = str(self.project_dir.resolve())
        system_prompt = skill_content.replace("$ARGUMENTS", project_path)

        # For refine mode, replace $EXISTING_SPEC with the spec content
        if self.is_refine and existing_spec:
            system_prompt = system_prompt.replace("$EXISTING_SPEC", existing_spec)
            logger.info("Injected existing spec content into refine-spec prompt")

        # For import mode, replace $CODEBASE_ANALYSIS with the analysis content
        if self.is_import and self.codebase_analysis:
            system_prompt = system_prompt.replace("$CODEBASE_ANALYSIS", self.codebase_analysis)
        elif self.is_import:
            # No analysis provided - use placeholder
            system_prompt = system_prompt.replace(
                "$CODEBASE_ANALYSIS",
                "*No automated analysis available. Please describe your project.*"
            )

        # Create Claude SDK client with limited tools for spec creation
        # Use Opus for best quality spec generation
        # Use system CLI to avoid bundled Bun runtime crash (exit code 3) on Windows
        system_cli = shutil.which("claude")
        try:
            self.client = ClaudeSDKClient(
                options=ClaudeAgentOptions(
                    model="claude-opus-4-5-20251101",
                    cli_path=system_cli,
                    system_prompt=system_prompt,
                    allowed_tools=[
                        "Read",
                        "Write",
                        "Edit",
                        "Glob",
                    ],
                    permission_mode="acceptEdits",  # Auto-approve file writes for spec creation
                    max_turns=100,
                    cwd=str(self.project_dir.resolve()),
                    settings=str(settings_file.resolve()),
                )
            )
            # Enter the async context and track it
            await self.client.__aenter__()
            self._client_entered = True
        except Exception as e:
            logger.exception("Failed to create Claude client")
            yield {
                "type": "error",
                "content": f"Failed to initialize Claude: {str(e)}"
            }
            return

        # Start the conversation - Claude will send the Phase 1 greeting
        try:
            async for chunk in self._query_claude("Begin the spec creation process."):
                yield chunk
            # Signal that the response is complete (for UI to hide loading indicator)
            yield {"type": "response_done"}
        except Exception as e:
            logger.exception("Failed to start spec chat")
            yield {
                "type": "error",
                "content": f"Failed to start conversation: {str(e)}"
            }

    async def send_message(
        self,
        user_message: str,
        attachments: list[ImageAttachment] | None = None
    ) -> AsyncGenerator[dict, None]:
        """
        Send user message and stream Claude's response.

        Args:
            user_message: The user's response
            attachments: Optional list of image attachments

        Yields:
            Message chunks of various types:
            - {"type": "text", "content": str}
            - {"type": "question", "questions": list}
            - {"type": "spec_complete", "path": str}
            - {"type": "error", "content": str}
        """
        if not self.client:
            yield {
                "type": "error",
                "content": "Session not initialized. Call start() first."
            }
            return

        # Store the user message
        self.messages.append({
            "role": "user",
            "content": user_message,
            "has_attachments": bool(attachments),
            "timestamp": datetime.now().isoformat()
        })

        try:
            async for chunk in self._query_claude(user_message, attachments):
                yield chunk
            # Signal that the response is complete (for UI to hide loading indicator)
            yield {"type": "response_done"}
        except Exception as e:
            logger.exception("Error during Claude query")
            yield {
                "type": "error",
                "content": f"Error: {str(e)}"
            }

    async def _query_claude(
        self,
        message: str,
        attachments: list[ImageAttachment] | None = None
    ) -> AsyncGenerator[dict, None]:
        """
        Internal method to query Claude and stream responses.

        Handles tool calls (Write) and text responses.
        Supports multimodal content with image attachments.

        IMPORTANT: Spec creation requires BOTH files to be written:
        1. app_spec.txt - the main specification
        2. initializer_prompt.md - tells the agent how many features to create

        We only signal spec_complete when BOTH files are verified on disk.
        """
        if not self.client:
            return

        # Build the message content
        if attachments and len(attachments) > 0:
            # Multimodal message: build content blocks array
            content_blocks = []

            # Add text block if there's text
            if message:
                content_blocks.append({"type": "text", "text": message})

            # Add image blocks
            for att in attachments:
                content_blocks.append({
                    "type": "image",
                    "source": {
                        "type": "base64",
                        "media_type": att.mimeType,
                        "data": att.base64Data,
                    }
                })

            # Send multimodal content to Claude using async generator format
            # The SDK's query() accepts AsyncIterable[dict] for custom message formats
            await self.client.query(_make_multimodal_message(content_blocks))
            logger.info(f"Sent multimodal message with {len(attachments)} image(s)")
        else:
            # Text-only message: use string format
            await self.client.query(message)

        current_text = ""

        # Track pending writes for BOTH required files
        pending_writes = {
            "app_spec": None,      # {"tool_id": ..., "path": ...}
            "initializer": None,   # {"tool_id": ..., "path": ...}
        }

        # Track which files have been successfully written
        files_written = {
            "app_spec": False,
            "initializer": False,
        }

        # Store paths for the completion message
        spec_path = None

        # Stream the response using receive_response
        async for msg in self.client.receive_response():
            msg_type = type(msg).__name__

            if msg_type == "AssistantMessage" and hasattr(msg, "content"):
                # Process content blocks in the assistant message
                for block in msg.content:
                    block_type = type(block).__name__

                    if block_type == "TextBlock" and hasattr(block, "text"):
                        # Accumulate text and yield it
                        text = block.text
                        if text:
                            current_text += text
                            yield {"type": "text", "content": text}

                            # Store in message history
                            self.messages.append({
                                "role": "assistant",
                                "content": text,
                                "timestamp": datetime.now().isoformat()
                            })

                    elif block_type == "ToolUseBlock" and hasattr(block, "name"):
                        tool_name = block.name
                        tool_input = getattr(block, "input", {})
                        tool_id = getattr(block, "id", "")

                        if tool_name in ("Write", "Edit"):
                            # File being written or edited - track for verification
                            file_path = tool_input.get("file_path", "")

                            # Track app_spec.txt
                            if "app_spec.txt" in str(file_path):
                                pending_writes["app_spec"] = {
                                    "tool_id": tool_id,
                                    "path": file_path
                                }
                                logger.info(f"{tool_name} tool called for app_spec.txt: {file_path}")

                            # Track initializer_prompt.md
                            elif "initializer_prompt.md" in str(file_path):
                                pending_writes["initializer"] = {
                                    "tool_id": tool_id,
                                    "path": file_path
                                }
                                logger.info(f"{tool_name} tool called for initializer_prompt.md: {file_path}")

            elif msg_type == "UserMessage" and hasattr(msg, "content"):
                # Tool results - check for write confirmations and errors
                for block in msg.content:
                    block_type = type(block).__name__
                    if block_type == "ToolResultBlock":
                        is_error = getattr(block, "is_error", False)
                        tool_use_id = getattr(block, "tool_use_id", "")

                        if is_error:
                            content = getattr(block, "content", "Unknown error")
                            logger.warning(f"Tool error: {content}")
                            # Clear any pending writes that failed
                            for key in pending_writes:
                                if pending_writes[key] and tool_use_id == pending_writes[key].get("tool_id"):
                                    logger.error(f"{key} write failed: {content}")
                                    pending_writes[key] = None
                        else:
                            # Tool succeeded - check which file was written

                            # Check app_spec.txt
                            if pending_writes["app_spec"] and tool_use_id == pending_writes["app_spec"].get("tool_id"):
                                file_path = pending_writes["app_spec"]["path"]
                                full_path = Path(file_path) if Path(file_path).is_absolute() else self.project_dir / file_path
                                if full_path.exists():
                                    logger.info(f"app_spec.txt verified at: {full_path}")
                                    files_written["app_spec"] = True
                                    spec_path = file_path

                                    # Notify about file write (but NOT completion yet)
                                    yield {
                                        "type": "file_written",
                                        "path": str(file_path)
                                    }
                                else:
                                    logger.error(f"app_spec.txt not found after write: {full_path}")
                                pending_writes["app_spec"] = None

                            # Check initializer_prompt.md
                            if pending_writes["initializer"] and tool_use_id == pending_writes["initializer"].get("tool_id"):
                                file_path = pending_writes["initializer"]["path"]
                                full_path = Path(file_path) if Path(file_path).is_absolute() else self.project_dir / file_path
                                if full_path.exists():
                                    logger.info(f"initializer_prompt.md verified at: {full_path}")
                                    files_written["initializer"] = True

                                    # Notify about file write
                                    yield {
                                        "type": "file_written",
                                        "path": str(file_path)
                                    }
                                else:
                                    logger.error(f"initializer_prompt.md not found after write: {full_path}")
                                pending_writes["initializer"] = None

                            # Check if BOTH files are now written - only then signal completion
                            if files_written["app_spec"] and files_written["initializer"]:
                                logger.info("Both app_spec.txt and initializer_prompt.md verified - signaling completion")
                                self.complete = True
                                yield {
                                    "type": "spec_complete",
                                    "path": str(spec_path)
                                }

    def is_complete(self) -> bool:
        """Check if spec creation is complete."""
        return self.complete

    def get_messages(self) -> list[dict]:
        """Get all messages in the conversation."""
        return self.messages.copy()

# Session registry with thread safety
_sessions: dict[str, SpecChatSession] = {}
_sessions_lock = threading.Lock()

def get_session(project_name: str) -> Optional[SpecChatSession]:
    """Get an existing session for a project."""
    with _sessions_lock:
        return _sessions.get(project_name)

async def create_session(
    project_name: str,
    project_dir: Path,
    is_import: bool = False,
    codebase_analysis: Optional[str] = None,
) -> SpecChatSession:
    """Create a new session for a project, closing any existing one.

    Args:
        project_name: Name of the project
        project_dir: Absolute path to the project directory
        is_import: If True, use import-spec skill for existing codebases
        codebase_analysis: Formatted analysis content for import mode
    """
    old_session: Optional[SpecChatSession] = None

    with _sessions_lock:
        # Get existing session to close later (outside the lock)
        old_session = _sessions.pop(project_name, None)
        session = SpecChatSession(
            project_name,
            project_dir,
            is_import=is_import,
            codebase_analysis=codebase_analysis,
        )
        _sessions[project_name] = session

    # Close old session outside the lock to avoid blocking
    if old_session:
        try:
            await old_session.close()
        except Exception as e:
            logger.warning(f"Error closing old session for {project_name}: {e}")

    return session

async def remove_session(project_name: str) -> None:
    """Remove and close a session."""
    session: Optional[SpecChatSession] = None

    with _sessions_lock:
        session = _sessions.pop(project_name, None)

    # Close session outside the lock
    if session:
        try:
            await session.close()
        except Exception as e:
            logger.warning(f"Error closing session for {project_name}: {e}")

def list_sessions() -> list[str]:
    """List all active session project names."""
    with _sessions_lock:
        return list(_sessions.keys())

async def cleanup_all_sessions() -> None:
    """Close all active sessions. Called on server shutdown."""
    sessions_to_close: list[SpecChatSession] = []

    with _sessions_lock:
        sessions_to_close = list(_sessions.values())
        _sessions.clear()

    for session in sessions_to_close:
        try:
            await session.close()
        except Exception as e:
            logger.warning(f"Error closing session {session.project_name}: {e}")

+        is_refine: If True, use refine-spec skill to modify existing spec


Now I need to update the spec_creation router to handle the `is_refine` parameter in the WebSocket message.


Now update the spec_creation router to handle `is_refine`:


Edit

                elif msg_type == "start":
                    # Create and start a new session
                    # Check for import mode parameters
                    is_import = message.get("is_import", False)
                    codebase_analysis = message.get("codebase_analysis")

                    session = await create_session(
                        project_name,
                        project_dir,
                        is_import=is_import,
                        codebase_analysis=codebase_analysis,
                    )

                elif msg_type == "start":
                    # Create and start a new session
                    # Check for import/refine mode parameters
                    is_import = message.get("is_import", False)
                    is_refine = message.get("is_refine", False)
                    codebase_analysis = message.get("codebase_analysis")

                    session = await create_session(
                        project_name,
                        project_dir,
                        is_import=is_import,
                        is_refine=is_refine,
                        codebase_analysis=codebase_analysis,
                    )


The file C:\Users\MikeSwanson\claude-projects\Autocode-remix\Autocoder-2.0\server\routers\spec_creation.py has been updated. Here's the result of running `cat -n` on a snippet of the edited file:
   213→                if msg_type == "ping":
   214→                    await websocket.send_json({"type": "pong"})
   215→                    continue
   216→
   217→                elif msg_type == "start":
   218→                    # Create and start a new session
   219→                    # Check for import/refine mode parameters
   220→                    is_import = message.get("is_import", False)
   221→                    is_refine = message.get("is_refine", False)
   222→                    codebase_analysis = message.get("codebase_analysis")
   223→
   224→                    session = await create_session(
   225→                        project_name,
   226→                        project_dir,
   227→                        is_import=is_import,
   228→                        is_refine=is_refine,
   229→                        codebase_analysis=codebase_analysis,
   230→                    )
   231→
   232→                    # Track spec completion state
   233→                    spec_complete_received = False
   234→                    spec_path = None

                elif msg_type == "start":
                    # Create and start a new session
                    # Check for import/refine mode parameters
                    is_import = message.get("is_import", False)
                    is_refine = message.get("is_refine", False)
                    codebase_analysis = message.get("codebase_analysis")

                    session = await create_session(
                        project_name,
                        project_dir,
                        is_import=is_import,
                        is_refine=is_refine,
                        codebase_analysis=codebase_analysis,
                    )

"""
Spec Creation Router
====================

WebSocket and REST endpoints for interactive spec creation with Claude.
"""

import json
import logging
import re
from pathlib import Path
from typing import Optional

from fastapi import APIRouter, HTTPException, WebSocket, WebSocketDisconnect
from pydantic import BaseModel, ValidationError

from ..schemas import ImageAttachment
from ..services.spec_chat_session import (
    SpecChatSession,
    create_session,
    get_session,
    list_sessions,
    remove_session,
)

logger = logging.getLogger(__name__)

router = APIRouter(prefix="/api/spec", tags=["spec-creation"])

# Root directory
ROOT_DIR = Path(__file__).parent.parent.parent

def _get_project_path(project_name: str) -> Path:
    """Get project path from registry."""
    import sys
    root = Path(__file__).parent.parent.parent
    if str(root) not in sys.path:
        sys.path.insert(0, str(root))

    from registry import get_project_path
    return get_project_path(project_name)

def validate_project_name(name: str) -> bool:
    """Validate project name to prevent path traversal."""
    return bool(re.match(r'^[a-zA-Z0-9_-]{1,50}$', name))

# ============================================================================
# REST Endpoints
# ============================================================================

class SpecSessionStatus(BaseModel):
    """Status of a spec creation session."""
    project_name: str
    is_active: bool
    is_complete: bool
    message_count: int

@router.get("/sessions", response_model=list[str])
async def list_spec_sessions():
    """List all active spec creation sessions."""
    return list_sessions()

@router.get("/sessions/{project_name}", response_model=SpecSessionStatus)
async def get_session_status(project_name: str):
    """Get status of a spec creation session."""
    if not validate_project_name(project_name):
        raise HTTPException(status_code=400, detail="Invalid project name")

    session = get_session(project_name)
    if not session:
        raise HTTPException(status_code=404, detail="No active session for this project")

    return SpecSessionStatus(
        project_name=project_name,
        is_active=True,
        is_complete=session.is_complete(),
        message_count=len(session.get_messages()),
    )

@router.delete("/sessions/{project_name}")
async def cancel_session(project_name: str):
    """Cancel and remove a spec creation session."""
    if not validate_project_name(project_name):
        raise HTTPException(status_code=400, detail="Invalid project name")

    session = get_session(project_name)
    if not session:
        raise HTTPException(status_code=404, detail="No active session for this project")

    await remove_session(project_name)
    return {"success": True, "message": "Session cancelled"}

class SpecFileStatus(BaseModel):
    """Status of spec files on disk (from .spec_status.json)."""
    exists: bool
    status: str  # "complete" | "in_progress" | "not_started"
    feature_count: Optional[int] = None
    timestamp: Optional[str] = None
    files_written: list[str] = []

@router.get("/status/{project_name}", response_model=SpecFileStatus)
async def get_spec_file_status(project_name: str):
    """
    Get spec creation status by reading .spec_status.json from the project.

    This is used for polling to detect when Claude has finished writing spec files.
    Claude writes this status file as the final step after completing all spec work.
    """
    if not validate_project_name(project_name):
        raise HTTPException(status_code=400, detail="Invalid project name")

    project_dir = _get_project_path(project_name)
    if not project_dir:
        raise HTTPException(status_code=404, detail="Project not found in registry")

    if not project_dir.exists():
        raise HTTPException(status_code=404, detail="Project directory not found")

    status_file = project_dir / "prompts" / ".spec_status.json"

    if not status_file.exists():
        return SpecFileStatus(
            exists=False,
            status="not_started",
            feature_count=None,
            timestamp=None,
            files_written=[],
        )

    try:
        data = json.loads(status_file.read_text(encoding="utf-8"))
        return SpecFileStatus(
            exists=True,
            status=data.get("status", "unknown"),
            feature_count=data.get("feature_count"),
            timestamp=data.get("timestamp"),
            files_written=data.get("files_written", []),
        )
    except json.JSONDecodeError as e:
        logger.warning(f"Invalid JSON in spec status file: {e}")
        return SpecFileStatus(
            exists=True,
            status="error",
            feature_count=None,
            timestamp=None,
            files_written=[],
        )
    except Exception as e:
        logger.error(f"Error reading spec status file: {e}")
        raise HTTPException(status_code=500, detail="Failed to read status file")

# ============================================================================
# WebSocket Endpoint
# ============================================================================

@router.websocket("/ws/{project_name}")
async def spec_chat_websocket(websocket: WebSocket, project_name: str):
    """
    WebSocket endpoint for interactive spec creation chat.

    Message protocol:

    Client -> Server:
    - {"type": "start"} - Start the spec creation session
    - {"type": "message", "content": "..."} - Send user message
    - {"type": "answer", "answers": {...}, "tool_id": "..."} - Answer structured question
    - {"type": "ping"} - Keep-alive ping

    Server -> Client:
    - {"type": "text", "content": "..."} - Text chunk from Claude
    - {"type": "question", "questions": [...], "tool_id": "..."} - Structured question
    - {"type": "spec_complete", "path": "..."} - Spec file created
    - {"type": "file_written", "path": "..."} - Other file written
    - {"type": "complete"} - Session complete
    - {"type": "error", "content": "..."} - Error message
    - {"type": "pong"} - Keep-alive pong
    """
    if not validate_project_name(project_name):
        await websocket.close(code=4000, reason="Invalid project name")
        return

    # Look up project directory from registry
    project_dir = _get_project_path(project_name)
    if not project_dir:
        await websocket.close(code=4004, reason="Project not found in registry")
        return

    if not project_dir.exists():
        await websocket.close(code=4004, reason="Project directory not found")
        return

    await websocket.accept()

    session: Optional[SpecChatSession] = None

    try:
        while True:
            try:
                # Receive message from client
                data = await websocket.receive_text()
                message = json.loads(data)
                msg_type = message.get("type")

                if msg_type == "ping":
                    await websocket.send_json({"type": "pong"})
                    continue

                elif msg_type == "start":
                    # Create and start a new session
                    # Check for import mode parameters
                    is_import = message.get("is_import", False)
                    codebase_analysis = message.get("codebase_analysis")

                    session = await create_session(
                        project_name,
                        project_dir,
                        is_import=is_import,
                        codebase_analysis=codebase_analysis,
                    )

                    # Track spec completion state
                    spec_complete_received = False
                    spec_path = None

                    # Stream the initial greeting
                    async for chunk in session.start():
                        # Track spec_complete but don't send complete yet
                        if chunk.get("type") == "spec_complete":
                            spec_complete_received = True
                            spec_path = chunk.get("path")
                            await websocket.send_json(chunk)
                            continue

                        # When response_done arrives, send complete if spec was done
                        if chunk.get("type") == "response_done":
                            await websocket.send_json(chunk)
                            if spec_complete_received:
                                await websocket.send_json({"type": "complete", "path": spec_path})
                            continue

                        await websocket.send_json(chunk)

                elif msg_type == "message":
                    # User sent a message
                    if not session:
                        session = get_session(project_name)
                        if not session:
                            await websocket.send_json({
                                "type": "error",
                                "content": "No active session. Send 'start' first."
                            })
                            continue

                    user_content = message.get("content", "").strip()

                    # Parse attachments if present
                    attachments: list[ImageAttachment] = []
                    raw_attachments = message.get("attachments", [])
                    if raw_attachments:
                        try:
                            for raw_att in raw_attachments:
                                attachments.append(ImageAttachment(**raw_att))
                        except (ValidationError, Exception) as e:
                            logger.warning(f"Invalid attachment data: {e}")
                            await websocket.send_json({
                                "type": "error",
                                "content": f"Invalid attachment: {str(e)}"
                            })
                            continue

                    # Allow empty content if attachments are present
                    if not user_content and not attachments:
                        await websocket.send_json({
                            "type": "error",
                            "content": "Empty message"
                        })
                        continue

                    # Track spec completion state
                    spec_complete_received = False
                    spec_path = None

                    # Stream Claude's response (with attachments if present)
                    async for chunk in session.send_message(user_content, attachments if attachments else None):
                        # Track spec_complete but don't send complete yet
                        if chunk.get("type") == "spec_complete":
                            spec_complete_received = True
                            spec_path = chunk.get("path")
                            await websocket.send_json(chunk)
                            continue

                        # When response_done arrives, send complete if spec was done
                        if chunk.get("type") == "response_done":
                            await websocket.send_json(chunk)
                            if spec_complete_received:
                                await websocket.send_json({"type": "complete", "path": spec_path})
                            continue

                        await websocket.send_json(chunk)

                elif msg_type == "answer":
                    # User answered a structured question
                    if not session:
                        session = get_session(project_name)
                        if not session:
                            await websocket.send_json({
                                "type": "error",
                                "content": "No active session"
                            })
                            continue

                    # Format the answers as a natural response
                    answers = message.get("answers", {})
                    if isinstance(answers, dict):
                        # Convert structured answers to a message
                        response_parts = []
                        for question_idx, answer_value in answers.items():
                            if isinstance(answer_value, list):
                                response_parts.append(", ".join(answer_value))
                            else:
                                response_parts.append(str(answer_value))
                        user_response = "; ".join(response_parts) if response_parts else "OK"
                    else:
                        user_response = str(answers)

                    # Track spec completion state
                    spec_complete_received = False
                    spec_path = None

                    # Stream Claude's response
                    async for chunk in session.send_message(user_response):
                        # Track spec_complete but don't send complete yet
                        if chunk.get("type") == "spec_complete":
                            spec_complete_received = True
                            spec_path = chunk.get("path")
                            await websocket.send_json(chunk)
                            continue

                        # When response_done arrives, send complete if spec was done
                        if chunk.get("type") == "response_done":
                            await websocket.send_json(chunk)
                            if spec_complete_received:
                                await websocket.send_json({"type": "complete", "path": spec_path})
                            continue

                        await websocket.send_json(chunk)

                else:
                    await websocket.send_json({
                        "type": "error",
                        "content": f"Unknown message type: {msg_type}"
                    })

            except json.JSONDecodeError:
                await websocket.send_json({
                    "type": "error",
                    "content": "Invalid JSON"
                })

    except WebSocketDisconnect:
        logger.info(f"Spec chat WebSocket disconnected for {project_name}")

    except Exception as e:
        logger.exception(f"Spec chat WebSocket error for {project_name}")
        try:
            await websocket.send_json({
                "type": "error",
                "content": f"Server error: {str(e)}"
            })
        except Exception:
            pass

    finally:
        # Don't remove the session on disconnect - allow resume
        pass

-                    # Check for import mode parameters

+                    # Check for import/refine mode parameters

+                    is_refine = message.get("is_refine", False)

+                        is_refine=is_refine,


Now I need to update the UI to present the refine option. I should update the AgentControl component to show a modal with options when the re-init button is clicked for projects with existing features.The options should be:1. "Re-generate features" - Just reset features and run initializer from existing spec
2. "Refine app spec" - Open the spec interview with existing spec loadedI'll update the confirmation dialog to include these options.


Now let me update the UI to present the refine option. I'll update the AgentControl component to offer both options:


1→import { useState } from 'react'
     2→import { Play, Pause, Square, Loader2, Zap, RefreshCw } from 'lucide-react'
     3→import {
     4→  useStartAgent,
     5→  useStopAgent,
     6→  usePauseAgent,
     7→  useResumeAgent,
     8→  useReinitAgent,
     9→  useFeatureStats,
    10→} from '../hooks/useProjects'
    11→import type { AgentStatus } from '../lib/types'
    12→
    13→interface AgentControlProps {
    14→  projectName: string
    15→  status: AgentStatus
    16→  yoloMode?: boolean  // From server status - whether currently running in YOLO mode
    17→}
    18→
    19→export function AgentControl({ projectName, status, yoloMode = false }: AgentControlProps) {
    20→  const [yoloEnabled, setYoloEnabled] = useState(false)
    21→  const [showReinitConfirm, setShowReinitConfirm] = useState(false)
    22→
    23→  const startAgent = useStartAgent(projectName)
    24→  const stopAgent = useStopAgent(projectName)
    25→  const pauseAgent = usePauseAgent(projectName)
    26→  const resumeAgent = useResumeAgent(projectName)
    27→  const reinitAgent = useReinitAgent(projectName)
    28→  const featureStats = useFeatureStats(projectName)
    29→
    30→  const isLoading =
    31→    startAgent.isPending ||
    32→    stopAgent.isPending ||
    33→    pauseAgent.isPending ||
    34→    resumeAgent.isPending ||
    35→    reinitAgent.isPending
    36→
    37→  // Check if project needs initialization and has a spec
    38→  const hasSpec = featureStats.data?.has_spec ?? false
    39→  const needsInit = featureStats.data?.needs_init ?? false
    40→  const completedCount = featureStats.data?.stats?.completed ?? 0
    41→
    42→  // Error handling for reinit
    43→  const reinitError = reinitAgent.error as Error | null
    44→
    45→  const handleStart = () => startAgent.mutate(yoloEnabled)
    46→  const handleStop = () => stopAgent.mutate()
    47→  const handlePause = () => pauseAgent.mutate()
    48→  const handleResume = () => resumeAgent.mutate()
    49→  const handleReinit = () => {
    50→    reinitAgent.mutate({ keepPassing: false, yoloMode: yoloEnabled })
    51→    setShowReinitConfirm(false)
    52→  }
    53→
    54→  return (
    55→

    56→      {/* Status Indicator */}
    57→      <StatusIndicator status={status} />
    58→
    59→      {/* YOLO Mode Indicator - shown when running in YOLO mode */}
    60→      {(status === 'running' || status === 'paused') && yoloMode && (
    61→

    62→          <Zap size={14} className="text-yellow-900" />
    63→
    64→            YOLO
    65→
    66→

    67→      )}
    68→
    69→      {/* Control Buttons */}
    70→

    71→        {status === 'stopped' || status === 'crashed' ? (
    72→          <>
    73→            {/* YOLO Toggle - only shown when stopped */}
    74→            <button
    75→              onClick={() => setYoloEnabled(!yoloEnabled)}
    76→              className={`neo-btn text-sm py-2 px-3 ${
    77→                yoloEnabled ? 'neo-btn-warning' : 'neo-btn-secondary'
    78→              }`}
    79→              title="YOLO Mode: Skip testing for rapid prototyping"
    80→            >
    81→              <Zap size={18} className={yoloEnabled ? 'text-yellow-900' : ''} />
    82→            </button>
    83→            <button
    84→              onClick={handleStart}
    85→              disabled={isLoading}
    86→              className="neo-btn neo-btn-success text-sm py-2 px-3"
    87→              title={yoloEnabled ? "Start Agent (YOLO Mode)" : "Start Agent"}
    88→            >
    89→              {isLoading ? (
    90→                <Loader2 size={18} className="animate-spin" />
    91→              ) : (
    92→                <Play size={18} />
    93→              )}
    94→            </button>
    95→          </>
    96→        ) : status === 'running' ? (
    97→          <>
    98→            <button
    99→              onClick={handlePause}
   100→              disabled={isLoading}
   101→              className="neo-btn neo-btn-warning text-sm py-2 px-3"
   102→              title="Pause Agent"
   103→            >
   104→              {isLoading ? (
   105→                <Loader2 size={18} className="animate-spin" />
   106→              ) : (
   107→                <Pause size={18} />
   108→              )}
   109→            </button>
   110→            <button
   111→              onClick={handleStop}
   112→              disabled={isLoading}
   113→              className="neo-btn neo-btn-danger text-sm py-2 px-3"
   114→              title="Stop Agent"
   115→            >
   116→              <Square size={18} />
   117→            </button>
   118→          </>
   119→        ) : status === 'paused' ? (
   120→          <>
   121→            <button
   122→              onClick={handleResume}
   123→              disabled={isLoading}
   124→              className="neo-btn neo-btn-success text-sm py-2 px-3"
   125→              title="Resume Agent"
   126→            >
   127→              {isLoading ? (
   128→                <Loader2 size={18} className="animate-spin" />
   129→              ) : (
   130→                <Play size={18} />
   131→              )}
   132→            </button>
   133→            <button
   134→              onClick={handleStop}
   135→              disabled={isLoading}
   136→              className="neo-btn neo-btn-danger text-sm py-2 px-3"
   137→              title="Stop Agent"
   138→            >
   139→              <Square size={18} />
   140→            </button>
   141→          </>
   142→        ) : null}
   143→
   144→        {/* Re-init Button - shown when stopped/crashed and has spec */}
   145→        {(status === 'stopped' || status === 'crashed') && hasSpec && (
   146→          <button
   147→            onClick={() => needsInit ? handleReinit() : setShowReinitConfirm(true)}
   148→            disabled={isLoading}
   149→            className={`neo-btn text-sm py-2 px-3 ${
   150→              needsInit ? 'neo-btn-primary' : 'neo-btn-secondary'
   151→            }`}
   152→            title={needsInit ? "Initialize project from app spec" : "Re-initialize project (reset features)"}
   153→          >
   154→            {isLoading && reinitAgent.isPending ? (
   155→              <Loader2 size={18} className="animate-spin" />
   156→            ) : (
   157→              <RefreshCw size={18} />
   158→            )}
   159→          </button>
   160→        )}
   161→

   162→
   163→      {/* Error Display */}
   164→      {reinitError && (
   165→

   166→          {reinitError.message}
   167→

   168→      )}
   169→
   170→      {/* Re-init Confirmation Dialog */}
   171→      {showReinitConfirm && (
   172→

   173→

   174→
Re-initialize Project?

   175→

   176→              This will reset all features and re-run the initializer from the app spec.
   177→              {completedCount > 0 && (
   178→
   179→                  Warning: {completedCount} completed feature(s) will be reset!
   180→
   181→              )}
   182→

   183→

   184→              <button
   185→                onClick={() => setShowReinitConfirm(false)}
   186→                className="neo-btn neo-btn-secondary text-sm py-2 px-4"
   187→              >
   188→                Cancel
   189→              </button>
   190→              <button
   191→                onClick={handleReinit}
   192→                disabled={isLoading}
   193→                className="neo-btn neo-btn-danger text-sm py-2 px-4"
   194→              >
   195→                {isLoading ? (
   196→                  <Loader2 size={16} className="animate-spin" />
   197→                ) : (
   198→                  'Reset & Re-init'
   199→                )}
   200→              </button>
   201→

   202→

   203→

   204→      )}
   205→

   206→  )
   207→}
   208→
   209→function StatusIndicator({ status }: { status: AgentStatus }) {
   210→  const statusConfig = {
   211→    stopped: {
   212→      color: 'var(--color-neo-text-secondary)',
   213→      label: 'Stopped',
   214→      pulse: false,
   215→    },
   216→    running: {
   217→      color: 'var(--color-neo-done)',
   218→      label: 'Running',
   219→      pulse: true,
   220→    },
   221→    paused: {
   222→      color: 'var(--color-neo-pending)',
   223→      label: 'Paused',
   224→      pulse: false,
   225→    },
   226→    crashed: {
   227→      color: 'var(--color-neo-danger)',
   228→      label: 'Crashed',
   229→      pulse: true,
   230→    },
   231→  }
   232→
   233→  const config = statusConfig[status]
   234→
   235→  return (
   236→

   237→      <span
   238→        className={`w-3 h-3 rounded-full ${config.pulse ? 'animate-pulse' : ''}`}
   239→        style={{ backgroundColor: config.color }}
   240→      />
   241→
   245→        {config.label}
   246→
   247→

   248→  )
   249→}
   250→

<system-reminder>
Whenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.
</system-reminder>

import { useState } from 'react'
import { Play, Pause, Square, Loader2, Zap, RefreshCw } from 'lucide-react'
import {
  useStartAgent,
  useStopAgent,
  usePauseAgent,
  useResumeAgent,
  useReinitAgent,
  useFeatureStats,
} from '../hooks/useProjects'
import type { AgentStatus } from '../lib/types'

interface AgentControlProps {
  projectName: string
  status: AgentStatus
  yoloMode?: boolean  // From server status - whether currently running in YOLO mode
}

export function AgentControl({ projectName, status, yoloMode = false }: AgentControlProps) {
  const [yoloEnabled, setYoloEnabled] = useState(false)
  const [showReinitConfirm, setShowReinitConfirm] = useState(false)

  const startAgent = useStartAgent(projectName)
  const stopAgent = useStopAgent(projectName)
  const pauseAgent = usePauseAgent(projectName)
  const resumeAgent = useResumeAgent(projectName)
  const reinitAgent = useReinitAgent(projectName)
  const featureStats = useFeatureStats(projectName)

  const isLoading =
    startAgent.isPending ||
    stopAgent.isPending ||
    pauseAgent.isPending ||
    resumeAgent.isPending ||
    reinitAgent.isPending

  // Check if project needs initialization and has a spec
  const hasSpec = featureStats.data?.has_spec ?? false
  const needsInit = featureStats.data?.needs_init ?? false
  const completedCount = featureStats.data?.stats?.completed ?? 0

  // Error handling for reinit
  const reinitError = reinitAgent.error as Error | null

  const handleStart = () => startAgent.mutate(yoloEnabled)
  const handleStop = () => stopAgent.mutate()
  const handlePause = () => pauseAgent.mutate()
  const handleResume = () => resumeAgent.mutate()
  const handleReinit = () => {
    reinitAgent.mutate({ keepPassing: false, yoloMode: yoloEnabled })
    setShowReinitConfirm(false)
  }

  return (

      {/* Status Indicator */}
      <StatusIndicator status={status} />

      {/* YOLO Mode Indicator - shown when running in YOLO mode */}
      {(status === 'running' || status === 'paused') && yoloMode && (

          <Zap size={14} className="text-yellow-900" />

            YOLO

      )}

      {/* Control Buttons */}

        {status === 'stopped' || status === 'crashed' ? (
          <>
            {/* YOLO Toggle - only shown when stopped */}
            <button
              onClick={() => setYoloEnabled(!yoloEnabled)}
              className={`neo-btn text-sm py-2 px-3 ${
                yoloEnabled ? 'neo-btn-warning' : 'neo-btn-secondary'
              }`}
              title="YOLO Mode: Skip testing for rapid prototyping"
            >
              <Zap size={18} className={yoloEnabled ? 'text-yellow-900' : ''} />
            </button>
            <button
              onClick={handleStart}
              disabled={isLoading}
              className="neo-btn neo-btn-success text-sm py-2 px-3"
              title={yoloEnabled ? "Start Agent (YOLO Mode)" : "Start Agent"}
            >
              {isLoading ? (
                <Loader2 size={18} className="animate-spin" />
              ) : (
                <Play size={18} />
              )}
            </button>
          </>
        ) : status === 'running' ? (
          <>
            <button
              onClick={handlePause}
              disabled={isLoading}
              className="neo-btn neo-btn-warning text-sm py-2 px-3"
              title="Pause Agent"
            >
              {isLoading ? (
                <Loader2 size={18} className="animate-spin" />
              ) : (
                <Pause size={18} />
              )}
            </button>
            <button
              onClick={handleStop}
              disabled={isLoading}
              className="neo-btn neo-btn-danger text-sm py-2 px-3"
              title="Stop Agent"
            >
              <Square size={18} />
            </button>
          </>
        ) : status === 'paused' ? (
          <>
            <button
              onClick={handleResume}
              disabled={isLoading}
              className="neo-btn neo-btn-success text-sm py-2 px-3"
              title="Resume Agent"
            >
              {isLoading ? (
                <Loader2 size={18} className="animate-spin" />
              ) : (
                <Play size={18} />
              )}
            </button>
            <button
              onClick={handleStop}
              disabled={isLoading}
              className="neo-btn neo-btn-danger text-sm py-2 px-3"
              title="Stop Agent"
            >
              <Square size={18} />
            </button>
          </>
        ) : null}

        {/* Re-init Button - shown when stopped/crashed and has spec */}
        {(status === 'stopped' || status === 'crashed') && hasSpec && (
          <button
            onClick={() => needsInit ? handleReinit() : setShowReinitConfirm(true)}
            disabled={isLoading}
            className={`neo-btn text-sm py-2 px-3 ${
              needsInit ? 'neo-btn-primary' : 'neo-btn-secondary'
            }`}
            title={needsInit ? "Initialize project from app spec" : "Re-initialize project (reset features)"}
          >
            {isLoading && reinitAgent.isPending ? (
              <Loader2 size={18} className="animate-spin" />
            ) : (
              <RefreshCw size={18} />
            )}
          </button>
        )}

      {/* Error Display */}
      {reinitError && (

          {reinitError.message}

      )}

      {/* Re-init Confirmation Dialog */}
      {showReinitConfirm && (

Re-initialize Project?

              This will reset all features and re-run the initializer from the app spec.
              {completedCount > 0 && (

                  Warning: {completedCount} completed feature(s) will be reset!

              )}

              <button
                onClick={() => setShowReinitConfirm(false)}
                className="neo-btn neo-btn-secondary text-sm py-2 px-4"
              >
                Cancel
              </button>
              <button
                onClick={handleReinit}
                disabled={isLoading}
                className="neo-btn neo-btn-danger text-sm py-2 px-4"
              >
                {isLoading ? (
                  <Loader2 size={16} className="animate-spin" />
                ) : (
                  'Reset & Re-init'
                )}
              </button>

      )}

  )
}

function StatusIndicator({ status }: { status: AgentStatus }) {
  const statusConfig = {
    stopped: {
      color: 'var(--color-neo-text-secondary)',
      label: 'Stopped',
      pulse: false,
    },
    running: {
      color: 'var(--color-neo-done)',
      label: 'Running',
      pulse: true,
    },
    paused: {
      color: 'var(--color-neo-pending)',
      label: 'Paused',
      pulse: false,
    },
    crashed: {
      color: 'var(--color-neo-danger)',
      label: 'Crashed',
      pulse: true,
    },
  }

  const config = statusConfig[status]

  return (

      <span
        className={`w-3 h-3 rounded-full ${config.pulse ? 'animate-pulse' : ''}`}
        style={{ backgroundColor: config.color }}
      />

        {config.label}

  )
}


I need to update the AgentControl component to:
1. Add an `onRefineSpec` callback prop that navigates to the spec interview with refine mode
2. Update the confirmation dialog to offer two options: "Re-generate features" and "Refine app spec"The parent component (likely App.tsx or a project view) will need to handle the onRefineSpec callback and navigate to the spec interview.Let me update AgentControl to accept a callback and update the dialog.


import { useState } from 'react'
import { Play, Pause, Square, Loader2, Zap, RefreshCw } from 'lucide-react'
import {
  useStartAgent,
  useStopAgent,
  usePauseAgent,
  useResumeAgent,
  useReinitAgent,
  useFeatureStats,
} from '../hooks/useProjects'
import type { AgentStatus } from '../lib/types'

interface AgentControlProps {
  projectName: string
  status: AgentStatus
  yoloMode?: boolean  // From server status - whether currently running in YOLO mode
}

import { useState } from 'react'
import { Play, Pause, Square, Loader2, Zap, RefreshCw, FileEdit } from 'lucide-react'
import {
  useStartAgent,
  useStopAgent,
  usePauseAgent,
  useResumeAgent,
  useReinitAgent,
  useFeatureStats,
} from '../hooks/useProjects'
import type { AgentStatus } from '../lib/types'

interface AgentControlProps {
  projectName: string
  status: AgentStatus
  yoloMode?: boolean  // From server status - whether currently running in YOLO mode
  onRefineSpec?: () => void  // Callback to open spec refinement interview
}


The file C:\Users\MikeSwanson\claude-projects\Autocode-remix\Autocoder-2.0\ui\src\components\AgentControl.tsx has been updated. Here's the result of running `cat -n` on a snippet of the edited file:
     1→import { useState } from 'react'
     2→import { Play, Pause, Square, Loader2, Zap, RefreshCw, FileEdit } from 'lucide-react'
     3→import {
     4→  useStartAgent,
     5→  useStopAgent,
     6→  usePauseAgent,
     7→  useResumeAgent,
     8→  useReinitAgent,
     9→  useFeatureStats,
    10→} from '../hooks/useProjects'
    11→import type { AgentStatus } from '../lib/types'
    12→
    13→interface AgentControlProps {
    14→  projectName: string
    15→  status: AgentStatus
    16→  yoloMode?: boolean  // From server status - whether currently running in YOLO mode
    17→  onRefineSpec?: () => void  // Callback to open spec refinement interview
    18→}
    19→
    20→export function AgentControl({ projectName, status, yoloMode = false }: AgentControlProps) {
    21→  const [yoloEnabled, setYoloEnabled] = useState(false)
    22→  const [showReinitConfirm, setShowReinitConfirm] = useState(false)

import { useState } from 'react'
import { Play, Pause, Square, Loader2, Zap, RefreshCw, FileEdit } from 'lucide-react'
import {
  useStartAgent,
  useStopAgent,
  usePauseAgent,
  useResumeAgent,
  useReinitAgent,
  useFeatureStats,
} from '../hooks/useProjects'
import type { AgentStatus } from '../lib/types'

interface AgentControlProps {
  projectName: string
  status: AgentStatus
  yoloMode?: boolean  // From server status - whether currently running in YOLO mode
  onRefineSpec?: () => void  // Callback to open spec refinement interview
}

import { useState } from 'react'
import { Play, Pause, Square, Loader2, Zap, RefreshCw } from 'lucide-react'
import {
  useStartAgent,
  useStopAgent,
  usePauseAgent,
  useResumeAgent,
  useReinitAgent,
  useFeatureStats,
} from '../hooks/useProjects'
import type { AgentStatus } from '../lib/types'

interface AgentControlProps {
  projectName: string
  status: AgentStatus
  yoloMode?: boolean  // From server status - whether currently running in YOLO mode
}

export function AgentControl({ projectName, status, yoloMode = false }: AgentControlProps) {
  const [yoloEnabled, setYoloEnabled] = useState(false)
  const [showReinitConfirm, setShowReinitConfirm] = useState(false)

  const startAgent = useStartAgent(projectName)
  const stopAgent = useStopAgent(projectName)
  const pauseAgent = usePauseAgent(projectName)
  const resumeAgent = useResumeAgent(projectName)
  const reinitAgent = useReinitAgent(projectName)
  const featureStats = useFeatureStats(projectName)

  const isLoading =
    startAgent.isPending ||
    stopAgent.isPending ||
    pauseAgent.isPending ||
    resumeAgent.isPending ||
    reinitAgent.isPending

  // Check if project needs initialization and has a spec
  const hasSpec = featureStats.data?.has_spec ?? false
  const needsInit = featureStats.data?.needs_init ?? false
  const completedCount = featureStats.data?.stats?.completed ?? 0

  // Error handling for reinit
  const reinitError = reinitAgent.error as Error | null

  const handleStart = () => startAgent.mutate(yoloEnabled)
  const handleStop = () => stopAgent.mutate()
  const handlePause = () => pauseAgent.mutate()
  const handleResume = () => resumeAgent.mutate()
  const handleReinit = () => {
    reinitAgent.mutate({ keepPassing: false, yoloMode: yoloEnabled })
    setShowReinitConfirm(false)
  }

  return (

      {/* Status Indicator */}
      <StatusIndicator status={status} />

      {/* YOLO Mode Indicator - shown when running in YOLO mode */}
      {(status === 'running' || status === 'paused') && yoloMode && (

          <Zap size={14} className="text-yellow-900" />

            YOLO

      )}

      {/* Control Buttons */}

        {status === 'stopped' || status === 'crashed' ? (
          <>
            {/* YOLO Toggle - only shown when stopped */}
            <button
              onClick={() => setYoloEnabled(!yoloEnabled)}
              className={`neo-btn text-sm py-2 px-3 ${
                yoloEnabled ? 'neo-btn-warning' : 'neo-btn-secondary'
              }`}
              title="YOLO Mode: Skip testing for rapid prototyping"
            >
              <Zap size={18} className={yoloEnabled ? 'text-yellow-900' : ''} />
            </button>
            <button
              onClick={handleStart}
              disabled={isLoading}
              className="neo-btn neo-btn-success text-sm py-2 px-3"
              title={yoloEnabled ? "Start Agent (YOLO Mode)" : "Start Agent"}
            >
              {isLoading ? (
                <Loader2 size={18} className="animate-spin" />
              ) : (
                <Play size={18} />
              )}
            </button>
          </>
        ) : status === 'running' ? (
          <>
            <button
              onClick={handlePause}
              disabled={isLoading}
              className="neo-btn neo-btn-warning text-sm py-2 px-3"
              title="Pause Agent"
            >
              {isLoading ? (
                <Loader2 size={18} className="animate-spin" />
              ) : (
                <Pause size={18} />
              )}
            </button>
            <button
              onClick={handleStop}
              disabled={isLoading}
              className="neo-btn neo-btn-danger text-sm py-2 px-3"
              title="Stop Agent"
            >
              <Square size={18} />
            </button>
          </>
        ) : status === 'paused' ? (
          <>
            <button
              onClick={handleResume}
              disabled={isLoading}
              className="neo-btn neo-btn-success text-sm py-2 px-3"
              title="Resume Agent"
            >
              {isLoading ? (
                <Loader2 size={18} className="animate-spin" />
              ) : (
                <Play size={18} />
              )}
            </button>
            <button
              onClick={handleStop}
              disabled={isLoading}
              className="neo-btn neo-btn-danger text-sm py-2 px-3"
              title="Stop Agent"
            >
              <Square size={18} />
            </button>
          </>
        ) : null}

        {/* Re-init Button - shown when stopped/crashed and has spec */}
        {(status === 'stopped' || status === 'crashed') && hasSpec && (
          <button
            onClick={() => needsInit ? handleReinit() : setShowReinitConfirm(true)}
            disabled={isLoading}
            className={`neo-btn text-sm py-2 px-3 ${
              needsInit ? 'neo-btn-primary' : 'neo-btn-secondary'
            }`}
            title={needsInit ? "Initialize project from app spec" : "Re-initialize project (reset features)"}
          >
            {isLoading && reinitAgent.isPending ? (
              <Loader2 size={18} className="animate-spin" />
            ) : (
              <RefreshCw size={18} />
            )}
          </button>
        )}

      {/* Error Display */}
      {reinitError && (

          {reinitError.message}

      )}

      {/* Re-init Confirmation Dialog */}
      {showReinitConfirm && (

Re-initialize Project?

              This will reset all features and re-run the initializer from the app spec.
              {completedCount > 0 && (

                  Warning: {completedCount} completed feature(s) will be reset!

              )}

              <button
                onClick={() => setShowReinitConfirm(false)}
                className="neo-btn neo-btn-secondary text-sm py-2 px-4"
              >
                Cancel
              </button>
              <button
                onClick={handleReinit}
                disabled={isLoading}
                className="neo-btn neo-btn-danger text-sm py-2 px-4"
              >
                {isLoading ? (
                  <Loader2 size={16} className="animate-spin" />
                ) : (
                  'Reset & Re-init'
                )}
              </button>

      )}

  )
}

function StatusIndicator({ status }: { status: AgentStatus }) {
  const statusConfig = {
    stopped: {
      color: 'var(--color-neo-text-secondary)',
      label: 'Stopped',
      pulse: false,
    },
    running: {
      color: 'var(--color-neo-done)',
      label: 'Running',
      pulse: true,
    },
    paused: {
      color: 'var(--color-neo-pending)',
      label: 'Paused',
      pulse: false,
    },
    crashed: {
      color: 'var(--color-neo-danger)',
      label: 'Crashed',
      pulse: true,
    },
  }

  const config = statusConfig[status]

  return (

      <span
        className={`w-3 h-3 rounded-full ${config.pulse ? 'animate-pulse' : ''}`}
        style={{ backgroundColor: config.color }}
      />

        {config.label}

  )
}

-import { Play, Pause, Square, Loader2, Zap, RefreshCw } from 'lucide-react'

+import { Play, Pause, Square, Loader2, Zap, RefreshCw, FileEdit } from 'lucide-react'

+  onRefineSpec?: () => void  // Callback to open spec refinement interview


Now I need to update the function signature to include the new prop, and update the confirmation dialog to show both options.


export function AgentControl({ projectName, status, yoloMode = false }: AgentControlProps) {

export function AgentControl({ projectName, status, yoloMode = false, onRefineSpec }: AgentControlProps) {


The file C:\Users\MikeSwanson\claude-projects\Autocode-remix\Autocoder-2.0\ui\src\components\AgentControl.tsx has been updated. Here's the result of running `cat -n` on a snippet of the edited file:
    16→  yoloMode?: boolean  // From server status - whether currently running in YOLO mode
    17→  onRefineSpec?: () => void  // Callback to open spec refinement interview
    18→}
    19→
    20→export function AgentControl({ projectName, status, yoloMode = false, onRefineSpec }: AgentControlProps) {
    21→  const [yoloEnabled, setYoloEnabled] = useState(false)
    22→  const [showReinitConfirm, setShowReinitConfirm] = useState(false)
    23→
    24→  const startAgent = useStartAgent(projectName)

import { useState } from 'react'
import { Play, Pause, Square, Loader2, Zap, RefreshCw, FileEdit } from 'lucide-react'
import {
  useStartAgent,
  useStopAgent,
  usePauseAgent,
  useResumeAgent,
  useReinitAgent,
  useFeatureStats,
} from '../hooks/useProjects'
import type { AgentStatus } from '../lib/types'

interface AgentControlProps {
  projectName: string
  status: AgentStatus
  yoloMode?: boolean  // From server status - whether currently running in YOLO mode
  onRefineSpec?: () => void  // Callback to open spec refinement interview
}

export function AgentControl({ projectName, status, yoloMode = false }: AgentControlProps) {
  const [yoloEnabled, setYoloEnabled] = useState(false)
  const [showReinitConfirm, setShowReinitConfirm] = useState(false)

  const startAgent = useStartAgent(projectName)
  const stopAgent = useStopAgent(projectName)
  const pauseAgent = usePauseAgent(projectName)
  const resumeAgent = useResumeAgent(projectName)
  const reinitAgent = useReinitAgent(projectName)
  const featureStats = useFeatureStats(projectName)

  const isLoading =
    startAgent.isPending ||
    stopAgent.isPending ||
    pauseAgent.isPending ||
    resumeAgent.isPending ||
    reinitAgent.isPending

  // Check if project needs initialization and has a spec
  const hasSpec = featureStats.data?.has_spec ?? false
  const needsInit = featureStats.data?.needs_init ?? false
  const completedCount = featureStats.data?.stats?.completed ?? 0

  // Error handling for reinit
  const reinitError = reinitAgent.error as Error | null

  const handleStart = () => startAgent.mutate(yoloEnabled)
  const handleStop = () => stopAgent.mutate()
  const handlePause = () => pauseAgent.mutate()
  const handleResume = () => resumeAgent.mutate()
  const handleReinit = () => {
    reinitAgent.mutate({ keepPassing: false, yoloMode: yoloEnabled })
    setShowReinitConfirm(false)
  }

  return (

      {/* Status Indicator */}
      <StatusIndicator status={status} />

      {/* YOLO Mode Indicator - shown when running in YOLO mode */}
      {(status === 'running' || status === 'paused') && yoloMode && (

          <Zap size={14} className="text-yellow-900" />

            YOLO

      )}

      {/* Control Buttons */}

        {status === 'stopped' || status === 'crashed' ? (
          <>
            {/* YOLO Toggle - only shown when stopped */}
            <button
              onClick={() => setYoloEnabled(!yoloEnabled)}
              className={`neo-btn text-sm py-2 px-3 ${
                yoloEnabled ? 'neo-btn-warning' : 'neo-btn-secondary'
              }`}
              title="YOLO Mode: Skip testing for rapid prototyping"
            >
              <Zap size={18} className={yoloEnabled ? 'text-yellow-900' : ''} />
            </button>
            <button
              onClick={handleStart}
              disabled={isLoading}
              className="neo-btn neo-btn-success text-sm py-2 px-3"
              title={yoloEnabled ? "Start Agent (YOLO Mode)" : "Start Agent"}
            >
              {isLoading ? (
                <Loader2 size={18} className="animate-spin" />
              ) : (
                <Play size={18} />
              )}
            </button>
          </>
        ) : status === 'running' ? (
          <>
            <button
              onClick={handlePause}
              disabled={isLoading}
              className="neo-btn neo-btn-warning text-sm py-2 px-3"
              title="Pause Agent"
            >
              {isLoading ? (
                <Loader2 size={18} className="animate-spin" />
              ) : (
                <Pause size={18} />
              )}
            </button>
            <button
              onClick={handleStop}
              disabled={isLoading}
              className="neo-btn neo-btn-danger text-sm py-2 px-3"
              title="Stop Agent"
            >
              <Square size={18} />
            </button>
          </>
        ) : status === 'paused' ? (
          <>
            <button
              onClick={handleResume}
              disabled={isLoading}
              className="neo-btn neo-btn-success text-sm py-2 px-3"
              title="Resume Agent"
            >
              {isLoading ? (
                <Loader2 size={18} className="animate-spin" />
              ) : (
                <Play size={18} />
              )}
            </button>
            <button
              onClick={handleStop}
              disabled={isLoading}
              className="neo-btn neo-btn-danger text-sm py-2 px-3"
              title="Stop Agent"
            >
              <Square size={18} />
            </button>
          </>
        ) : null}

        {/* Re-init Button - shown when stopped/crashed and has spec */}
        {(status === 'stopped' || status === 'crashed') && hasSpec && (
          <button
            onClick={() => needsInit ? handleReinit() : setShowReinitConfirm(true)}
            disabled={isLoading}
            className={`neo-btn text-sm py-2 px-3 ${
              needsInit ? 'neo-btn-primary' : 'neo-btn-secondary'
            }`}
            title={needsInit ? "Initialize project from app spec" : "Re-initialize project (reset features)"}
          >
            {isLoading && reinitAgent.isPending ? (
              <Loader2 size={18} className="animate-spin" />
            ) : (
              <RefreshCw size={18} />
            )}
          </button>
        )}

      {/* Error Display */}
      {reinitError && (

          {reinitError.message}

      )}

      {/* Re-init Confirmation Dialog */}
      {showReinitConfirm && (

Re-initialize Project?

              This will reset all features and re-run the initializer from the app spec.
              {completedCount > 0 && (

                  Warning: {completedCount} completed feature(s) will be reset!

              )}

              <button
                onClick={() => setShowReinitConfirm(false)}
                className="neo-btn neo-btn-secondary text-sm py-2 px-4"
              >
                Cancel
              </button>
              <button
                onClick={handleReinit}
                disabled={isLoading}
                className="neo-btn neo-btn-danger text-sm py-2 px-4"
              >
                {isLoading ? (
                  <Loader2 size={16} className="animate-spin" />
                ) : (
                  'Reset & Re-init'
                )}
              </button>

      )}

  )
}

function StatusIndicator({ status }: { status: AgentStatus }) {
  const statusConfig = {
    stopped: {
      color: 'var(--color-neo-text-secondary)',
      label: 'Stopped',
      pulse: false,
    },
    running: {
      color: 'var(--color-neo-done)',
      label: 'Running',
      pulse: true,
    },
    paused: {
      color: 'var(--color-neo-pending)',
      label: 'Paused',
      pulse: false,
    },
    crashed: {
      color: 'var(--color-neo-danger)',
      label: 'Crashed',
      pulse: true,
    },
  }

  const config = statusConfig[status]

  return (

      <span
        className={`w-3 h-3 rounded-full ${config.pulse ? 'animate-pulse' : ''}`}
        style={{ backgroundColor: config.color }}
      />

        {config.label}

  )
}

-export function AgentControl({ projectName, status, yoloMode = false }: AgentControlProps) {

+export function AgentControl({ projectName, status, yoloMode = false, onRefineSpec }: AgentControlProps) {


Now I need to update the confirmation dialog to show both options: "Refine App Spec" and "Re-generate Features".


Now update the confirmation dialog to offer both options:


{/* Re-init Confirmation Dialog */}
      {showReinitConfirm && (

Re-initialize Project?

              This will reset all features and re-run the initializer from the app spec.
              {completedCount > 0 && (

                  Warning: {completedCount} completed feature(s) will be reset!

              )}

              <button
                onClick={() => setShowReinitConfirm(false)}
                className="neo-btn neo-btn-secondary text-sm py-2 px-4"
              >
                Cancel
              </button>
              <button
                onClick={handleReinit}
                disabled={isLoading}
                className="neo-btn neo-btn-danger text-sm py-2 px-4"
              >
                {isLoading ? (
                  <Loader2 size={16} className="animate-spin" />
                ) : (
                  'Reset & Re-init'
                )}
              </button>

      )}

{/* Re-init Options Dialog */}
      {showReinitConfirm && (

Project Options

              What would you like to do with this project?

              {/* Refine App Spec Option */}
              {onRefineSpec && (
                <button
                  onClick={() => {
                    setShowReinitConfirm(false)
                    onRefineSpec()
                  }}
                  className="w-full neo-btn neo-btn-primary text-left py-3 px-4 flex items-start gap-3"
                >
                  <FileEdit size={20} className="flex-shrink-0 mt-0.5" />

Refine App Spec

                      Open the spec interview to modify goals, features, or requirements

                </button>
              )}

              {/* Re-generate Features Option */}
              <button
                onClick={handleReinit}
                disabled={isLoading}
                className="w-full neo-btn neo-btn-warning text-left py-3 px-4 flex items-start gap-3"
              >
                <RefreshCw size={20} className="flex-shrink-0 mt-0.5" />

Re-generate Features

                    Reset features and run initializer from existing spec
                    {completedCount > 0 && (

                        Warning: {completedCount} completed feature(s) will be reset!

                    )}

              </button>

              <button
                onClick={() => setShowReinitConfirm(false)}
                className="neo-btn neo-btn-secondary text-sm py-2 px-4"
              >
                Cancel
              </button>

      )}


The file C:\Users\MikeSwanson\claude-projects\Autocode-remix\Autocoder-2.0\ui\src\components\AgentControl.tsx has been updated. Here's the result of running `cat -n` on a snippet of the edited file:
   167→          {reinitError.message}
   168→

   169→      )}
   170→
   171→      {/* Re-init Options Dialog */}
   172→      {showReinitConfirm && (
   173→

   174→

   175→
Project Options

   176→

   177→              What would you like to do with this project?
   178→

   179→
   180→

   181→              {/* Refine App Spec Option */}
   182→              {onRefineSpec && (
   183→                <button
   184→                  onClick={() => {
   185→                    setShowReinitConfirm(false)
   186→                    onRefineSpec()
   187→                  }}
   188→                  className="w-full neo-btn neo-btn-primary text-left py-3 px-4 flex items-start gap-3"
   189→                >
   190→                  <FileEdit size={20} className="flex-shrink-0 mt-0.5" />
   191→

   192→
Refine App Spec

   193→

   194→                      Open the spec interview to modify goals, features, or requirements
   195→

   196→

   197→                </button>
   198→              )}
   199→
   200→              {/* Re-generate Features Option */}
   201→              <button
   202→                onClick={handleReinit}
   203→                disabled={isLoading}
   204→                className="w-full neo-btn neo-btn-warning text-left py-3 px-4 flex items-start gap-3"
   205→              >
   206→                <RefreshCw size={20} className="flex-shrink-0 mt-0.5" />
   207→

   208→
Re-generate Features

   209→

   210→                    Reset features and run initializer from existing spec
   211→                    {completedCount > 0 && (
   212→
   213→                        Warning: {completedCount} completed feature(s) will be reset!
   214→
   215→                    )}
   216→

   217→

   218→              </button>
   219→

   220→
   221→

   222→              <button
   223→                onClick={() => setShowReinitConfirm(false)}
   224→                className="neo-btn neo-btn-secondary text-sm py-2 px-4"
   225→              >
   226→                Cancel
   227→              </button>
   228→

   229→

   230→

   231→      )}
   232→

   233→  )
   234→}
   235→

{/* Re-init Options Dialog */}
      {showReinitConfirm && (

Project Options

              What would you like to do with this project?

              {/* Refine App Spec Option */}
              {onRefineSpec && (
                <button
                  onClick={() => {
                    setShowReinitConfirm(false)
                    onRefineSpec()
                  }}
                  className="w-full neo-btn neo-btn-primary text-left py-3 px-4 flex items-start gap-3"
                >
                  <FileEdit size={20} className="flex-shrink-0 mt-0.5" />

Refine App Spec

                      Open the spec interview to modify goals, features, or requirements

                </button>
              )}

              {/* Re-generate Features Option */}
              <button
                onClick={handleReinit}
                disabled={isLoading}
                className="w-full neo-btn neo-btn-warning text-left py-3 px-4 flex items-start gap-3"
              >
                <RefreshCw size={20} className="flex-shrink-0 mt-0.5" />

Re-generate Features

                    Reset features and run initializer from existing spec
                    {completedCount > 0 && (

                        Warning: {completedCount} completed feature(s) will be reset!

                    )}

              </button>

              <button
                onClick={() => setShowReinitConfirm(false)}
                className="neo-btn neo-btn-secondary text-sm py-2 px-4"
              >
                Cancel
              </button>

      )}

import { useState } from 'react'
import { Play, Pause, Square, Loader2, Zap, RefreshCw, FileEdit } from 'lucide-react'
import {
  useStartAgent,
  useStopAgent,
  usePauseAgent,
  useResumeAgent,
  useReinitAgent,
  useFeatureStats,
} from '../hooks/useProjects'
import type { AgentStatus } from '../lib/types'

interface AgentControlProps {
  projectName: string
  status: AgentStatus
  yoloMode?: boolean  // From server status - whether currently running in YOLO mode
  onRefineSpec?: () => void  // Callback to open spec refinement interview
}

export function AgentControl({ projectName, status, yoloMode = false, onRefineSpec }: AgentControlProps) {
  const [yoloEnabled, setYoloEnabled] = useState(false)
  const [showReinitConfirm, setShowReinitConfirm] = useState(false)

  const startAgent = useStartAgent(projectName)
  const stopAgent = useStopAgent(projectName)
  const pauseAgent = usePauseAgent(projectName)
  const resumeAgent = useResumeAgent(projectName)
  const reinitAgent = useReinitAgent(projectName)
  const featureStats = useFeatureStats(projectName)

  const isLoading =
    startAgent.isPending ||
    stopAgent.isPending ||
    pauseAgent.isPending ||
    resumeAgent.isPending ||
    reinitAgent.isPending

  // Check if project needs initialization and has a spec
  const hasSpec = featureStats.data?.has_spec ?? false
  const needsInit = featureStats.data?.needs_init ?? false
  const completedCount = featureStats.data?.stats?.completed ?? 0

  // Error handling for reinit
  const reinitError = reinitAgent.error as Error | null

  const handleStart = () => startAgent.mutate(yoloEnabled)
  const handleStop = () => stopAgent.mutate()
  const handlePause = () => pauseAgent.mutate()
  const handleResume = () => resumeAgent.mutate()
  const handleReinit = () => {
    reinitAgent.mutate({ keepPassing: false, yoloMode: yoloEnabled })
    setShowReinitConfirm(false)
  }

  return (

      {/* Status Indicator */}
      <StatusIndicator status={status} />

      {/* YOLO Mode Indicator - shown when running in YOLO mode */}
      {(status === 'running' || status === 'paused') && yoloMode && (

          <Zap size={14} className="text-yellow-900" />

            YOLO

      )}

      {/* Control Buttons */}

        {status === 'stopped' || status === 'crashed' ? (
          <>
            {/* YOLO Toggle - only shown when stopped */}
            <button
              onClick={() => setYoloEnabled(!yoloEnabled)}
              className={`neo-btn text-sm py-2 px-3 ${
                yoloEnabled ? 'neo-btn-warning' : 'neo-btn-secondary'
              }`}
              title="YOLO Mode: Skip testing for rapid prototyping"
            >
              <Zap size={18} className={yoloEnabled ? 'text-yellow-900' : ''} />
            </button>
            <button
              onClick={handleStart}
              disabled={isLoading}
              className="neo-btn neo-btn-success text-sm py-2 px-3"
              title={yoloEnabled ? "Start Agent (YOLO Mode)" : "Start Agent"}
            >
              {isLoading ? (
                <Loader2 size={18} className="animate-spin" />
              ) : (
                <Play size={18} />
              )}
            </button>
          </>
        ) : status === 'running' ? (
          <>
            <button
              onClick={handlePause}
              disabled={isLoading}
              className="neo-btn neo-btn-warning text-sm py-2 px-3"
              title="Pause Agent"
            >
              {isLoading ? (
                <Loader2 size={18} className="animate-spin" />
              ) : (
                <Pause size={18} />
              )}
            </button>
            <button
              onClick={handleStop}
              disabled={isLoading}
              className="neo-btn neo-btn-danger text-sm py-2 px-3"
              title="Stop Agent"
            >
              <Square size={18} />
            </button>
          </>
        ) : status === 'paused' ? (
          <>
            <button
              onClick={handleResume}
              disabled={isLoading}
              className="neo-btn neo-btn-success text-sm py-2 px-3"
              title="Resume Agent"
            >
              {isLoading ? (
                <Loader2 size={18} className="animate-spin" />
              ) : (
                <Play size={18} />
              )}
            </button>
            <button
              onClick={handleStop}
              disabled={isLoading}
              className="neo-btn neo-btn-danger text-sm py-2 px-3"
              title="Stop Agent"
            >
              <Square size={18} />
            </button>
          </>
        ) : null}

        {/* Re-init Button - shown when stopped/crashed and has spec */}
        {(status === 'stopped' || status === 'crashed') && hasSpec && (
          <button
            onClick={() => needsInit ? handleReinit() : setShowReinitConfirm(true)}
            disabled={isLoading}
            className={`neo-btn text-sm py-2 px-3 ${
              needsInit ? 'neo-btn-primary' : 'neo-btn-secondary'
            }`}
            title={needsInit ? "Initialize project from app spec" : "Re-initialize project (reset features)"}
          >
            {isLoading && reinitAgent.isPending ? (
              <Loader2 size={18} className="animate-spin" />
            ) : (
              <RefreshCw size={18} />
            )}
          </button>
        )}

      {/* Error Display */}
      {reinitError && (

          {reinitError.message}

      )}

      {/* Re-init Confirmation Dialog */}
      {showReinitConfirm && (

Re-initialize Project?

              This will reset all features and re-run the initializer from the app spec.
              {completedCount > 0 && (

                  Warning: {completedCount} completed feature(s) will be reset!

              )}

              <button
                onClick={() => setShowReinitConfirm(false)}
                className="neo-btn neo-btn-secondary text-sm py-2 px-4"
              >
                Cancel
              </button>
              <button
                onClick={handleReinit}
                disabled={isLoading}
                className="neo-btn neo-btn-danger text-sm py-2 px-4"
              >
                {isLoading ? (
                  <Loader2 size={16} className="animate-spin" />
                ) : (
                  'Reset & Re-init'
                )}
              </button>

      )}

  )
}

function StatusIndicator({ status }: { status: AgentStatus }) {
  const statusConfig = {
    stopped: {
      color: 'var(--color-neo-text-secondary)',
      label: 'Stopped',
      pulse: false,
    },
    running: {
      color: 'var(--color-neo-done)',
      label: 'Running',
      pulse: true,
    },
    paused: {
      color: 'var(--color-neo-pending)',
      label: 'Paused',
      pulse: false,
    },
    crashed: {
      color: 'var(--color-neo-danger)',
      label: 'Crashed',
      pulse: true,
    },
  }

  const config = statusConfig[status]

  return (

      <span
        className={`w-3 h-3 rounded-full ${config.pulse ? 'animate-pulse' : ''}`}
        style={{ backgroundColor: config.color }}
      />

        {config.label}

  )
}

-      {/* Re-init Confirmation Dialog */}

<div className="fixed inset-0 bg-black/50 flex items-center justify-center z-50">

-          <div className="bg-white border-4 border-[var(--color-neo-border)] p-6 max-w-md shadow-neo">

+          <div className="bg-white border-4 border-[var(--color-neo-border)] p-6 max-w-lg shadow-neo">

-              This will reset all features and re-run the initializer from the app spec.

-                <span className="block mt-2 text-[var(--color-neo-danger)] font-bold">

-                  Warning: {completedCount} completed feature(s) will be reset!

+              What would you like to do with this project?

-            <div className="flex gap-2 justify-end">

+            <div className="space-y-3 mb-4">

+              {/* Refine App Spec Option */}

+                    setShowReinitConfirm(false)

+                  className="w-full neo-btn neo-btn-primary text-left py-3 px-4 flex items-start gap-3"

+                  <FileEdit size={20} className="flex-shrink-0 mt-0.5" />

+                    <div className="text-xs opacity-80">

+                      Open the spec interview to modify goals, features, or requirements

+              {/* Re-generate Features Option */}

+                className="w-full neo-btn neo-btn-warning text-left py-3 px-4 flex items-start gap-3"

+                <RefreshCw size={20} className="flex-shrink-0 mt-0.5" />

+                  <div className="text-xs opacity-80">

+                    Reset features and run initializer from existing spec

+                    {completedCount > 0 && (

+                      <span className="block text-red-700 font-bold mt-1">

+                        Warning: {completedCount} completed feature(s) will be reset!

+            <div className="flex justify-end">

-                className="neo-btn neo-btn-danger text-sm py-2 px-4"

-                  <Loader2 size={16} className="animate-spin" />


Now I need to find where AgentControl is used in the UI and pass the `onRefineSpec` callback. Let me check App.tsx or wherever the AgentControl is used.


Now let me find where AgentControl is used and wire up the callback:


Found 2 files
Autocode-remix\Autocoder-2.0\ui\src\components\AgentControl.tsx
Autocode-remix\Autocoder-2.0\ui\src\App.tsx


Let me look at how AgentControl is used in App.tsx and add the onRefineSpec callback.


5-import { useCelebration } from './hooks/useCelebration'
6-
7-const STORAGE_KEY = 'autocoder-selected-project'
8-import { ProjectSelector } from './components/ProjectSelector'
9-import { KanbanBoard } from './components/KanbanBoard'
10:import { AgentControl } from './components/AgentControl'
11-import { ProgressDashboard } from './components/ProgressDashboard'
12-import { SetupWizard } from './components/SetupWizard'
13-import { AddFeatureForm } from './components/AddFeatureForm'
14-import { FeatureModal } from './components/FeatureModal'
15-import { DebugLogViewer } from './components/DebugLogViewer'
--
224-                    <kbd className="ml-1.5 px-1.5 py-0.5 text-xs bg-black/20 rounded font-mono">
225-                      G
226-                    </kbd>
227-                  </button>
228-
229:                  <AgentControl
230-                    projectName={selectedProject}
231-                    status={wsState.agentStatus}
232-                    yoloMode={agentStatusData?.yolo_mode ?? false}
233-                  />
234-                </>


I need to add the `onRefineSpec` callback to the AgentControl component in App.tsx. This callback should navigate to the spec interview with refine mode. Let me check how the spec interview is initiated to understand the navigation pattern.


No matches found


Let me search for "spec" in the App.tsx to understand how spec-related features are handled.


283:                  The agent is reading your spec and creating features. This may take a moment.


Let me look at the App.tsx more thoroughly to understand the project view structure and see how to navigate to the spec interview.