# Motion Design ## Duration: The 100/300/500 Rule Timing matters more than easing. These durations feel right for most UI: | Duration | Use Case | Examples | |----------|----------|----------| | **100-150ms** | Instant feedback | Button press, toggle, color change | | **200-300ms** | State changes | Menu open, tooltip, hover states | | **300-500ms** | Layout changes | Accordion, modal, drawer | | **500-800ms** | Entrance animations | Page load, hero reveals | **Exit animations are faster than entrances.** Use ~75% of enter duration. ## Easing: Pick the Right Curve **Don't use `ease`.** It's a compromise that's rarely optimal. Instead: | Curve | Use For | CSS | |-------|---------|-----| | **ease-out** | Elements entering | `cubic-bezier(0.16, 1, 0.3, 1)` | | **ease-in** | Elements leaving | `cubic-bezier(0.7, 0, 0.84, 0)` | | **ease-in-out** | State toggles (there → back) | `cubic-bezier(0.65, 0, 0.35, 1)` | **For micro-interactions, use exponential curves.** They feel natural because they mimic real physics (friction, deceleration): ```css /* Quart out - smooth, refined (recommended default) */ --ease-out-quart: cubic-bezier(0.25, 1, 0.5, 1); /* Quint out - slightly more dramatic */ --ease-out-quint: cubic-bezier(0.22, 1, 0.36, 1); /* Expo out - snappy, confident */ --ease-out-expo: cubic-bezier(0.16, 1, 0.3, 1); ``` **Avoid bounce and elastic curves.** They were trendy in 2015 but now feel tacky and amateurish. Real objects don't bounce when they stop; they decelerate smoothly. Overshoot effects draw attention to the animation itself rather than the content. ## Premium Motion Materials Transform and opacity are reliable defaults, not the whole palette. Premium interfaces often need atmospheric properties: blur reveals, backdrop-filter panels, saturation or brightness shifts, shadow bloom, SVG filters, masks, clip paths, gradient-position movement, and variable font or shader-driven effects. Use the right material for the effect: - **Transform / opacity**: movement, press feedback, simple reveals, list choreography. - **Blur / filter / backdrop-filter**: focus pulls, depth, glass or lens effects, softened entrances, atmospheric transitions. - **Clip path / masks**: wipes, reveals, editorial cropping, product-like transitions. - **Shadow / glow / color filters**: energy, affordance, focus, warmth, active state. - **Grid-template rows or FLIP-style transforms**: expanding and reflowing layout without animating `height` directly. The hard rule is not "transform and opacity only." The hard rule is: avoid animating layout-driving properties casually (`width`, `height`, `top`, `left`, margins), keep expensive effects bounded to small or isolated areas, and verify in-browser that the result is smooth on the target viewports. If blur/filter makes the interaction feel significantly more premium and remains smooth, use it. ## Staggered Animations Use CSS custom properties for cleaner stagger: `animation-delay: calc(var(--i, 0) * 50ms)` with `style="--i: 0"` on each item. **Cap total stagger time**: 10 items at 50ms = 500ms total. For many items, reduce per-item delay or cap staggered count. ## Reduced Motion This is not optional. Vestibular disorders affect ~35% of adults over 40. ```css /* Define animations normally */ .card { animation: slide-up 500ms ease-out; } /* Provide alternative for reduced motion */ @media (prefers-reduced-motion: reduce) { .card { animation: fade-in 200ms ease-out; /* Crossfade instead of motion */ } } /* Or disable entirely */ @media (prefers-reduced-motion: reduce) { *, *::before, *::after { animation-duration: 0.01ms !important; transition-duration: 0.01ms !important; } } ``` **What to preserve**: Functional animations like progress bars, loading spinners (slowed down), and focus indicators should still work, just without spatial movement. ## Perceived Performance **Nobody cares how fast your site is, just how fast it feels.** Perception can be as effective as actual performance. **The 80ms threshold**: Our brains buffer sensory input for ~80ms to synchronize perception. Anything under 80ms feels instant and simultaneous. This is your target for micro-interactions. **Active vs passive time**: Passive waiting (staring at a spinner) feels longer than active engagement. Strategies to shift the balance: - **Preemptive start**: Begin transitions immediately while loading (iOS app zoom, skeleton UI). Users perceive work happening. - **Early completion**: Show content progressively, don't wait for everything. Video buffering, progressive images, streaming HTML. - **Optimistic UI**: Update the interface immediately, handle failures gracefully. Instagram likes work offline; the UI updates instantly, syncs later. Use for low-stakes actions; avoid for payments or destructive operations. **Easing affects perceived duration**: Ease-in (accelerating toward completion) makes tasks feel shorter because the peak-end effect weights final moments heavily. Ease-out feels satisfying for entrances, but ease-in toward a task's end compresses perceived time. **Caution**: Too-fast responses can decrease perceived value. Users may distrust instant results for complex operations (search, analysis). Sometimes a brief delay signals "real work" is happening. ## Performance Don't use `will-change` preemptively, only when animation is imminent (`:hover`, `.animating`). For scroll-triggered animations, use Intersection Observer instead of scroll events; unobserve after animating once. Create motion tokens for consistency (durations, easings, common transitions). --- **Avoid**: Animating everything (animation fatigue is real). Using >500ms for UI feedback. Ignoring `prefers-reduced-motion`. Using animation to hide slow loading.