     1→//! Session management for the agent
     2→//!
     3→//! Handles the lifecycle of a remote session including:
     4→//! - Connection to server
     5→//! - Idle mode (heartbeat only, minimal resources)
     6→//! - Active/streaming mode (capture and send frames)
     7→//! - Input event handling
     8→
     9→#[cfg(windows)]
    10→use windows::Win32::System::Console::{AllocConsole, GetConsoleWindow};
    11→#[cfg(windows)]
    12→use windows::Win32::UI::WindowsAndMessaging::{ShowWindow, SW_SHOW};
    13→
    14→use crate::capture::{self, Capturer, Display};
    15→use crate::chat::{ChatController, ChatMessage as ChatMsg};
    16→use crate::config::Config;
    17→use crate::encoder::{self, Encoder};
    18→use crate::input::InputController;
    19→
    20→/// Show the debug console window (Windows only)
    21→#[cfg(windows)]
    22→fn show_debug_console() {
    23→    unsafe {
    24→        let hwnd = GetConsoleWindow();
    25→        if hwnd.0 == std::ptr::null_mut() {
    26→            let _ = AllocConsole();
    27→            tracing::info!("Debug console window opened");
    28→        } else {
    29→            let _ = ShowWindow(hwnd, SW_SHOW);
    30→            tracing::info!("Debug console window shown");
    31→        }
    32→    }
    33→}
    34→
    35→#[cfg(not(windows))]
    36→fn show_debug_console() {
    37→    // No-op on non-Windows platforms
    38→}
    39→
    40→use crate::proto::{Message, message, ChatMessage, AgentStatus, Heartbeat, HeartbeatAck};
    41→use crate::transport::WebSocketTransport;
    42→use crate::tray::{TrayController, TrayAction};
    43→use anyhow::Result;
    44→use std::time::{Duration, Instant};
    45→
    46→// Heartbeat interval (30 seconds)
    47→const HEARTBEAT_INTERVAL: Duration = Duration::from_secs(30);
    48→// Status report interval (60 seconds)
    49→const STATUS_INTERVAL: Duration = Duration::from_secs(60);
    50→// Update check interval (1 hour)
    51→const UPDATE_CHECK_INTERVAL: Duration = Duration::from_secs(3600);
    52→
    53→/// Session manager handles the remote control session
    54→pub struct SessionManager {
    55→    config: Config,
    56→    transport: Option<WebSocketTransport>,
    57→    state: SessionState,
    58→    // Lazy-initialized streaming resources
    59→    capturer: Option<Box<dyn Capturer>>,
    60→    encoder: Option<Box<dyn Encoder>>,
    61→    input: Option<InputController>,
    62→    // Streaming state
    63→    current_viewer_id: Option<String>,
    64→    // System info for status reports
    65→    hostname: String,
    66→    is_elevated: bool,
    67→    start_time: Instant,
    68→}
    69→
    70→#[derive(Debug, Clone, PartialEq)]
    71→enum SessionState {
    72→    Disconnected,
    73→    Connecting,
    74→    Idle,       // Connected but not streaming - minimal resource usage
    75→    Streaming,  // Actively capturing and sending frames
    76→}
    77→
    78→impl SessionManager {
    79→    /// Create a new session manager
    80→    pub fn new(config: Config, is_elevated: bool) -> Self {
    81→        let hostname = config.hostname();
    82→        Self {
    83→            config,
    84→            transport: None,
    85→            state: SessionState::Disconnected,
    86→            capturer: None,
    87→            encoder: None,
    88→            input: None,
    89→            current_viewer_id: None,
    90→            hostname,
    91→            is_elevated,
    92→            start_time: Instant::now(),
    93→        }
    94→    }
    95→
    96→    /// Connect to the server
    97→    pub async fn connect(&mut self) -> Result<()> {
    98→        self.state = SessionState::Connecting;
    99→
   100→        let transport = WebSocketTransport::connect(
   101→            &self.config.server_url,
   102→            &self.config.agent_id,
   103→            &self.config.api_key,
   104→            Some(&self.hostname),
   105→            self.config.support_code.as_deref(),
   106→        ).await?;
   107→
   108→        self.transport = Some(transport);
   109→        self.state = SessionState::Idle;  // Start in idle mode
   110→
   111→        tracing::info!("Connected to server, entering idle mode");
   112→
   113→        Ok(())
   114→    }
   115→
   116→    /// Initialize streaming resources (capturer, encoder, input)
   117→    fn init_streaming(&mut self) -> Result<()> {
   118→        if self.capturer.is_some() {
   119→            return Ok(()); // Already initialized
   120→        }
   121→
   122→        tracing::info!("Initializing streaming resources...");
   123→
   124→        // Get primary display
   125→        let primary_display = capture::primary_display()?;
   126→        tracing::info!("Using display: {} ({}x{})",
   127→            primary_display.name, primary_display.width, primary_display.height);
   128→
   129→        // Create capturer
   130→        let capturer = capture::create_capturer(
   131→            primary_display.clone(),
   132→            self.config.capture.use_dxgi,
   133→            self.config.capture.gdi_fallback,
   134→        )?;
   135→        self.capturer = Some(capturer);
   136→
   137→        // Create encoder
   138→        let encoder = encoder::create_encoder(
   139→            &self.config.encoding.codec,
   140→            self.config.encoding.quality,
   141→        )?;
   142→        self.encoder = Some(encoder);
   143→
   144→        // Create input controller
   145→        let input = InputController::new()?;
   146→        self.input = Some(input);
   147→
   148→        tracing::info!("Streaming resources initialized");
   149→        Ok(())
   150→    }
   151→
   152→    /// Release streaming resources to save CPU/memory when idle
   153→    fn release_streaming(&mut self) {
   154→        if self.capturer.is_some() {
   155→            tracing::info!("Releasing streaming resources");
   156→            self.capturer = None;
   157→            self.encoder = None;
   158→            self.input = None;
   159→            self.current_viewer_id = None;
   160→        }
   161→    }
   162→
   163→    /// Get display count for status reports
   164→    fn get_display_count(&self) -> i32 {
   165→        capture::enumerate_displays().map(|d| d.len() as i32).unwrap_or(1)
   166→    }
   167→
   168→    /// Send agent status to server
   169→    async fn send_status(&mut self) -> Result<()> {
   170→        let status = AgentStatus {
   171→            hostname: self.hostname.clone(),
   172→            os_version: std::env::consts::OS.to_string(),
   173→            is_elevated: self.is_elevated,
   174→            uptime_secs: self.start_time.elapsed().as_secs() as i64,
   175→            display_count: self.get_display_count(),
   176→            is_streaming: self.state == SessionState::Streaming,
   177→            agent_version: crate::build_info::short_version(),
   178→        };
   179→
   180→        let msg = Message {
   181→            payload: Some(message::Payload::AgentStatus(status)),
   182→        };
   183→
   184→        if let Some(transport) = self.transport.as_mut() {
   185→            transport.send(msg).await?;
   186→        }
   187→
   188→        Ok(())
   189→    }
   190→
   191→    /// Send heartbeat to server
   192→    async fn send_heartbeat(&mut self) -> Result<()> {
   193→        let heartbeat = Heartbeat {
   194→            timestamp: chrono::Utc::now().timestamp_millis(),
   195→        };
   196→
   197→        let msg = Message {
   198→            payload: Some(message::Payload::Heartbeat(heartbeat)),
   199→        };
   200→
   201→        if let Some(transport) = self.transport.as_mut() {
   202→            transport.send(msg).await?;
   203→        }
   204→
   205→        Ok(())
   206→    }
   207→
   208→    /// Run the session main loop with tray and chat event processing
   209→    pub async fn run_with_tray(&mut self, tray: Option<&TrayController>, chat: Option<&ChatController>) -> Result<()> {
   210→        if self.transport.is_none() {
   211→            anyhow::bail!("Not connected");
   212→        }
   213→
   214→        // Send initial status
   215→        self.send_status().await?;
   216→
   217→        // Timing for heartbeat and status
   218→        let mut last_heartbeat = Instant::now();
   219→        let mut last_status = Instant::now();
   220→        let mut last_frame_time = Instant::now();
   221→        let mut last_update_check = Instant::now();
   222→        let frame_interval = Duration::from_millis(1000 / self.config.capture.fps as u64);
   223→
   224→        // Main loop
   225→        loop {
   226→            // Process tray events
   227→            if let Some(t) = tray {
   228→                if let Some(action) = t.process_events() {
   229→                    match action {
   230→                        TrayAction::EndSession => {
   231→                            tracing::info!("User requested session end via tray");
   232→                            return Err(anyhow::anyhow!("USER_EXIT: Session ended by user"));
   233→                        }
   234→                        TrayAction::ShowDetails => {
   235→                            tracing::info!("User requested details (not yet implemented)");
   236→                        }
   237→                        TrayAction::ShowDebugWindow => {
   238→                            show_debug_console();
   239→                        }
   240→                    }
   241→                }
   242→
   243→                if t.exit_requested() {
   244→                    tracing::info!("Exit requested via tray");
   245→                    return Err(anyhow::anyhow!("USER_EXIT: Exit requested by user"));
   246→                }
   247→            }
   248→
   249→            // Process incoming messages
   250→            let messages: Vec<Message> = {
   251→                let transport = self.transport.as_mut().unwrap();
   252→                let mut msgs = Vec::new();
   253→                while let Some(msg) = transport.try_recv()? {
   254→                    msgs.push(msg);
   255→                }
   256→                msgs
   257→            };
   258→
   259→            for msg in messages {
   260→                // Handle chat messages specially
   261→                if let Some(message::Payload::ChatMessage(chat_msg)) = &msg.payload {
   262→                    if let Some(c) = chat {
   263→                        c.add_message(ChatMsg {
   264→                            id: chat_msg.id.clone(),
   265→                            sender: chat_msg.sender.clone(),
   266→                            content: chat_msg.content.clone(),
   267→                            timestamp: chat_msg.timestamp,
   268→                        });
   269→                    }
   270→                    continue;
   271→                }
   272→
   273→                // Handle control messages that affect state
   274→                if let Some(ref payload) = msg.payload {
   275→                    match payload {
   276→                        message::Payload::StartStream(start) => {
   277→                            tracing::info!("StartStream received from viewer: {}", start.viewer_id);
   278→                            if let Err(e) = self.init_streaming() {
   279→                                tracing::error!("Failed to init streaming: {}", e);
   280→                            } else {
   281→                                self.state = SessionState::Streaming;
   282→                                self.current_viewer_id = Some(start.viewer_id.clone());
   283→                                tracing::info!("Now streaming to viewer {}", start.viewer_id);
   284→                            }
   285→                            continue;
   286→                        }
   287→                        message::Payload::StopStream(stop) => {
   288→                            tracing::info!("StopStream received for viewer: {}", stop.viewer_id);
   289→                            // Only stop if it matches current viewer
   290→                            if self.current_viewer_id.as_ref() == Some(&stop.viewer_id) {
   291→                                self.release_streaming();
   292→                                self.state = SessionState::Idle;
   293→                                tracing::info!("Stopped streaming, returning to idle mode");
   294→                            }
   295→                            continue;
   296→                        }
   297→                        message::Payload::Heartbeat(hb) => {
   298→                            // Respond to server heartbeat with ack
   299→                            let ack = HeartbeatAck {
   300→                                client_timestamp: hb.timestamp,
   301→                                server_timestamp: chrono::Utc::now().timestamp_millis(),
   302→                            };
   303→                            let ack_msg = Message {
   304→                                payload: Some(message::Payload::HeartbeatAck(ack)),
   305→                            };
   306→                            if let Some(transport) = self.transport.as_mut() {
   307→                                let _ = transport.send(ack_msg).await;
   308→                            }
   309→                            continue;
   310→                        }
   311→                        _ => {}
   312→                    }
   313→                }
   314→
   315→                // Handle other messages (input events, disconnect, etc.)
   316→                self.handle_message(msg).await?;
   317→            }
   318→
   319→            // Check for outgoing chat messages
   320→            if let Some(c) = chat {
   321→                if let Some(outgoing) = c.poll_outgoing() {
   322→                    let chat_proto = ChatMessage {
   323→                        id: outgoing.id,
   324→                        sender: "client".to_string(),
   325→                        content: outgoing.content,
   326→                        timestamp: outgoing.timestamp,
   327→                    };
   328→                    let msg = Message {
   329→                        payload: Some(message::Payload::ChatMessage(chat_proto)),
   330→                    };
   331→                    let transport = self.transport.as_mut().unwrap();
   332→                    transport.send(msg).await?;
   333→                }
   334→            }
   335→
   336→            // State-specific behavior
   337→            match self.state {
   338→                SessionState::Idle => {
   339→                    // In idle mode, just send heartbeats and status periodically
   340→                    if last_heartbeat.elapsed() >= HEARTBEAT_INTERVAL {
   341→                        last_heartbeat = Instant::now();
   342→                        if let Err(e) = self.send_heartbeat().await {
   343→                            tracing::warn!("Failed to send heartbeat: {}", e);
   344→                        }
   345→                    }
   346→
   347→                    if last_status.elapsed() >= STATUS_INTERVAL {
   348→                        last_status = Instant::now();
   349→                        if let Err(e) = self.send_status().await {
   350→                            tracing::warn!("Failed to send status: {}", e);
   351→                        }
   352→                    }
   353→
   354→                    // Periodic update check (only for persistent agents, not support sessions)
   355→                    if self.config.support_code.is_none() && last_update_check.elapsed() >= UPDATE_CHECK_INTERVAL {
   356→                        last_update_check = Instant::now();
   357→                        let server_url = self.config.server_url.replace("/ws/agent", "").replace("wss://", "https://").replace("ws://", "http://");
   358→                        match crate::update::check_for_update(&server_url).await {
   359→                            Ok(Some(version_info)) => {
   360→                                tracing::info!("Update available: {} -> {}", crate::build_info::VERSION, version_info.latest_version);
   361→                                if let Err(e) = crate::update::perform_update(&version_info).await {
   362→                                    tracing::error!("Auto-update failed: {}", e);
   363→                                }
   364→                            }
   365→                            Ok(None) => {
   366→                                tracing::debug!("No update available");
   367→                            }
   368→                            Err(e) => {
   369→                                tracing::debug!("Update check failed: {}", e);
   370→                            }
   371→                        }
   372→                    }
   373→
   374→                    // Longer sleep in idle mode to reduce CPU usage
   375→                    tokio::time::sleep(Duration::from_millis(100)).await;
   376→                }
   377→                SessionState::Streaming => {
   378→                    // In streaming mode, capture and send frames
   379→                    if last_frame_time.elapsed() >= frame_interval {
   380→                        last_frame_time = Instant::now();
   381→
   382→                        if let (Some(capturer), Some(encoder)) =
   383→                            (self.capturer.as_mut(), self.encoder.as_mut())
   384→                        {
   385→                            if let Ok(Some(frame)) = capturer.capture() {
   386→                                if let Ok(encoded) = encoder.encode(&frame) {
   387→                                    if encoded.size > 0 {
   388→                                        let msg = Message {
   389→                                            payload: Some(message::Payload::VideoFrame(encoded.frame)),
   390→                                        };
   391→                                        let transport = self.transport.as_mut().unwrap();
   392→                                        if let Err(e) = transport.send(msg).await {
   393→                                            tracing::warn!("Failed to send frame: {}", e);
   394→                                        }
   395→                                    }
   396→                                }
   397→                            }
   398→                        }
   399→                    }
   400→
   401→                    // Short sleep in streaming mode
   402→                    tokio::time::sleep(Duration::from_millis(1)).await;
   403→                }
   404→                _ => {
   405→                    // Disconnected or connecting - shouldn't be in main loop
   406→                    tokio::time::sleep(Duration::from_millis(100)).await;
   407→                }
   408→            }
   409→
   410→            // Check if still connected
   411→            if let Some(transport) = self.transport.as_ref() {
   412→                if !transport.is_connected() {
   413→                    tracing::warn!("Connection lost");
   414→                    break;
   415→                }
   416→            } else {
   417→                tracing::warn!("Transport is None");
   418→                break;
   419→            }
   420→        }
   421→
   422→        self.release_streaming();
   423→        self.state = SessionState::Disconnected;
   424→        Ok(())
   425→    }
   426→
   427→    /// Handle incoming message from server
   428→    async fn handle_message(&mut self, msg: Message) -> Result<()> {
   429→        match msg.payload {
   430→            Some(message::Payload::MouseEvent(mouse)) => {
   431→                if let Some(input) = self.input.as_mut() {
   432→                    use crate::proto::MouseEventType;
   433→                    use crate::input::MouseButton;
   434→
   435→                    match MouseEventType::try_from(mouse.event_type).unwrap_or(MouseEventType::MouseMove) {
   436→                        MouseEventType::MouseMove => {
   437→                            input.mouse_move(mouse.x, mouse.y)?;
   438→                        }
   439→                        MouseEventType::MouseDown => {
   440→                            input.mouse_move(mouse.x, mouse.y)?;
   441→                            if let Some(ref buttons) = mouse.buttons {
   442→                                if buttons.left { input.mouse_click(MouseButton::Left, true)?; }
   443→                                if buttons.right { input.mouse_click(MouseButton::Right, true)?; }
   444→                                if buttons.middle { input.mouse_click(MouseButton::Middle, true)?; }
   445→                            }
   446→                        }
   447→                        MouseEventType::MouseUp => {
   448→                            if let Some(ref buttons) = mouse.buttons {
   449→                                if buttons.left { input.mouse_click(MouseButton::Left, false)?; }
   450→                                if buttons.right { input.mouse_click(MouseButton::Right, false)?; }
   451→                                if buttons.middle { input.mouse_click(MouseButton::Middle, false)?; }
   452→                            }
   453→                        }
   454→                        MouseEventType::MouseWheel => {
   455→                            input.mouse_scroll(mouse.wheel_delta_x, mouse.wheel_delta_y)?;
   456→                        }
   457→                    }
   458→                }
   459→            }
   460→
   461→            Some(message::Payload::KeyEvent(key)) => {
   462→                if let Some(input) = self.input.as_mut() {
   463→                    input.key_event(key.vk_code as u16, key.down)?;
   464→                }
   465→            }
   466→
   467→            Some(message::Payload::SpecialKey(special)) => {
   468→                if let Some(input) = self.input.as_mut() {
   469→                    use crate::proto::SpecialKey;
   470→                    match SpecialKey::try_from(special.key).ok() {
   471→                        Some(SpecialKey::CtrlAltDel) => {
   472→                            input.send_ctrl_alt_del()?;
   473→                        }
   474→                        _ => {}
   475→                    }
   476→                }
   477→            }
   478→
   479→            Some(message::Payload::AdminCommand(cmd)) => {
   480→                use crate::proto::AdminCommandType;
   481→                tracing::info!("Admin command received: {:?} - {}", cmd.command, cmd.reason);
   482→
   483→                match AdminCommandType::try_from(cmd.command).ok() {
   484→                    Some(AdminCommandType::AdminUninstall) => {
   485→                        tracing::warn!("Uninstall command received from server");
   486→                        // Return special error to trigger uninstall in main loop
   487→                        return Err(anyhow::anyhow!("ADMIN_UNINSTALL: {}", cmd.reason));
   488→                    }
   489→                    Some(AdminCommandType::AdminRestart) => {
   490→                        tracing::info!("Restart command received from server");
   491→                        // For now, just disconnect - the auto-restart logic will handle it
   492→                        return Err(anyhow::anyhow!("ADMIN_RESTART: {}", cmd.reason));
   493→                    }
   494→                    Some(AdminCommandType::AdminUpdate) => {
   495→                        tracing::info!("Update command received from server: {}", cmd.reason);
   496→                        // Trigger update check and perform update if available
   497→                        // The server URL is derived from the config
   498→                        let server_url = self.config.server_url.replace("/ws/agent", "").replace("wss://", "https://").replace("ws://", "http://");
   499→                        match crate::update::check_for_update(&server_url).await {
   500→                            Ok(Some(version_info)) => {
   501→                                tracing::info!("Update available: {} -> {}", crate::build_info::VERSION, version_info.latest_version);
   502→                                if let Err(e) = crate::update::perform_update(&version_info).await {
   503→                                    tracing::error!("Update failed: {}", e);
   504→                                }
   505→                                // If we get here, the update failed (perform_update exits on success)
   506→                            }
   507→                            Ok(None) => {
   508→                                tracing::info!("Already running latest version");
   509→                            }
   510→                            Err(e) => {
   511→                                tracing::error!("Failed to check for updates: {}", e);
   512→                            }
   513→                        }
   514→                    }
   515→                    None => {
   516→                        tracing::warn!("Unknown admin command: {}", cmd.command);
   517→                    }
   518→                }
   519→            }
   520→
   521→            Some(message::Payload::Disconnect(disc)) => {
   522→                tracing::info!("Disconnect requested: {}", disc.reason);
   523→                if disc.reason.contains("cancelled") {
   524→                    return Err(anyhow::anyhow!("SESSION_CANCELLED: {}", disc.reason));
   525→                }
   526→                if disc.reason.contains("administrator") || disc.reason.contains("Disconnected") {
   527→                    return Err(anyhow::anyhow!("ADMIN_DISCONNECT: {}", disc.reason));
   528→                }
   529→                return Err(anyhow::anyhow!("Disconnect: {}", disc.reason));
   530→            }
   531→
   532→            _ => {
   533→                // Ignore unknown messages
   534→            }
   535→        }
   536→
   537→        Ok(())
   538→    }
   539→}
   540→

<system-reminder>
Whenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.
</system-reminder>

//! Session management for the agent
//!
//! Handles the lifecycle of a remote session including:
//! - Connection to server
//! - Idle mode (heartbeat only, minimal resources)
//! - Active/streaming mode (capture and send frames)
//! - Input event handling

#[cfg(windows)]
use windows::Win32::System::Console::{AllocConsole, GetConsoleWindow};
#[cfg(windows)]
use windows::Win32::UI::WindowsAndMessaging::{ShowWindow, SW_SHOW};

use crate::capture::{self, Capturer, Display};
use crate::chat::{ChatController, ChatMessage as ChatMsg};
use crate::config::Config;
use crate::encoder::{self, Encoder};
use crate::input::InputController;

/// Show the debug console window (Windows only)
#[cfg(windows)]
fn show_debug_console() {
    unsafe {
        let hwnd = GetConsoleWindow();
        if hwnd.0 == std::ptr::null_mut() {
            let _ = AllocConsole();
            tracing::info!("Debug console window opened");
        } else {
            let _ = ShowWindow(hwnd, SW_SHOW);
            tracing::info!("Debug console window shown");
        }
    }
}

#[cfg(not(windows))]
fn show_debug_console() {
    // No-op on non-Windows platforms
}

use crate::proto::{Message, message, ChatMessage, AgentStatus, Heartbeat, HeartbeatAck};
use crate::transport::WebSocketTransport;
use crate::tray::{TrayController, TrayAction};
use anyhow::Result;
use std::time::{Duration, Instant};

// Heartbeat interval (30 seconds)
const HEARTBEAT_INTERVAL: Duration = Duration::from_secs(30);
// Status report interval (60 seconds)
const STATUS_INTERVAL: Duration = Duration::from_secs(60);
// Update check interval (1 hour)
const UPDATE_CHECK_INTERVAL: Duration = Duration::from_secs(3600);

/// Session manager handles the remote control session
pub struct SessionManager {
    config: Config,
    transport: Option<WebSocketTransport>,
    state: SessionState,
    // Lazy-initialized streaming resources
    capturer: Option<Box<dyn Capturer>>,
    encoder: Option<Box<dyn Encoder>>,
    input: Option<InputController>,
    // Streaming state
    current_viewer_id: Option<String>,
    // System info for status reports
    hostname: String,
    is_elevated: bool,
    start_time: Instant,
}

#[derive(Debug, Clone, PartialEq)]
enum SessionState {
    Disconnected,
    Connecting,
    Idle,       // Connected but not streaming - minimal resource usage
    Streaming,  // Actively capturing and sending frames
}

impl SessionManager {
    /// Create a new session manager
    pub fn new(config: Config, is_elevated: bool) -> Self {
        let hostname = config.hostname();
        Self {
            config,
            transport: None,
            state: SessionState::Disconnected,
            capturer: None,
            encoder: None,
            input: None,
            current_viewer_id: None,
            hostname,
            is_elevated,
            start_time: Instant::now(),
        }
    }

    /// Connect to the server
    pub async fn connect(&mut self) -> Result<()> {
        self.state = SessionState::Connecting;

        let transport = WebSocketTransport::connect(
            &self.config.server_url,
            &self.config.agent_id,
            &self.config.api_key,
            Some(&self.hostname),
            self.config.support_code.as_deref(),
        ).await?;

        self.transport = Some(transport);
        self.state = SessionState::Idle;  // Start in idle mode

        tracing::info!("Connected to server, entering idle mode");

        Ok(())
    }

    /// Initialize streaming resources (capturer, encoder, input)
    fn init_streaming(&mut self) -> Result<()> {
        if self.capturer.is_some() {
            return Ok(()); // Already initialized
        }

        tracing::info!("Initializing streaming resources...");

        // Get primary display
        let primary_display = capture::primary_display()?;
        tracing::info!("Using display: {} ({}x{})",
            primary_display.name, primary_display.width, primary_display.height);

        // Create capturer
        let capturer = capture::create_capturer(
            primary_display.clone(),
            self.config.capture.use_dxgi,
            self.config.capture.gdi_fallback,
        )?;
        self.capturer = Some(capturer);

        // Create encoder
        let encoder = encoder::create_encoder(
            &self.config.encoding.codec,
            self.config.encoding.quality,
        )?;
        self.encoder = Some(encoder);

        // Create input controller
        let input = InputController::new()?;
        self.input = Some(input);

        tracing::info!("Streaming resources initialized");
        Ok(())
    }

    /// Release streaming resources to save CPU/memory when idle
    fn release_streaming(&mut self) {
        if self.capturer.is_some() {
            tracing::info!("Releasing streaming resources");
            self.capturer = None;
            self.encoder = None;
            self.input = None;
            self.current_viewer_id = None;
        }
    }

    /// Get display count for status reports
    fn get_display_count(&self) -> i32 {
        capture::enumerate_displays().map(|d| d.len() as i32).unwrap_or(1)
    }

    /// Send agent status to server
    async fn send_status(&mut self) -> Result<()> {
        let status = AgentStatus {
            hostname: self.hostname.clone(),
            os_version: std::env::consts::OS.to_string(),
            is_elevated: self.is_elevated,
            uptime_secs: self.start_time.elapsed().as_secs() as i64,
            display_count: self.get_display_count(),
            is_streaming: self.state == SessionState::Streaming,
            agent_version: crate::build_info::short_version(),
        };

        let msg = Message {
            payload: Some(message::Payload::AgentStatus(status)),
        };

        if let Some(transport) = self.transport.as_mut() {
            transport.send(msg).await?;
        }

        Ok(())
    }

    /// Send heartbeat to server
    async fn send_heartbeat(&mut self) -> Result<()> {
        let heartbeat = Heartbeat {
            timestamp: chrono::Utc::now().timestamp_millis(),
        };

        let msg = Message {
            payload: Some(message::Payload::Heartbeat(heartbeat)),
        };

        if let Some(transport) = self.transport.as_mut() {
            transport.send(msg).await?;
        }

        Ok(())
    }

    /// Run the session main loop with tray and chat event processing
    pub async fn run_with_tray(&mut self, tray: Option<&TrayController>, chat: Option<&ChatController>) -> Result<()> {
        if self.transport.is_none() {
            anyhow::bail!("Not connected");
        }

        // Send initial status
        self.send_status().await?;

        // Timing for heartbeat and status
        let mut last_heartbeat = Instant::now();
        let mut last_status = Instant::now();
        let mut last_frame_time = Instant::now();
        let mut last_update_check = Instant::now();
        let frame_interval = Duration::from_millis(1000 / self.config.capture.fps as u64);

        // Main loop
        loop {
            // Process tray events
            if let Some(t) = tray {
                if let Some(action) = t.process_events() {
                    match action {
                        TrayAction::EndSession => {
                            tracing::info!("User requested session end via tray");
                            return Err(anyhow::anyhow!("USER_EXIT: Session ended by user"));
                        }
                        TrayAction::ShowDetails => {
                            tracing::info!("User requested details (not yet implemented)");
                        }
                        TrayAction::ShowDebugWindow => {
                            show_debug_console();
                        }
                    }
                }

                if t.exit_requested() {
                    tracing::info!("Exit requested via tray");
                    return Err(anyhow::anyhow!("USER_EXIT: Exit requested by user"));
                }
            }

            // Process incoming messages
            let messages: Vec<Message> = {
                let transport = self.transport.as_mut().unwrap();
                let mut msgs = Vec::new();
                while let Some(msg) = transport.try_recv()? {
                    msgs.push(msg);
                }
                msgs
            };

            for msg in messages {
                // Handle chat messages specially
                if let Some(message::Payload::ChatMessage(chat_msg)) = &msg.payload {
                    if let Some(c) = chat {
                        c.add_message(ChatMsg {
                            id: chat_msg.id.clone(),
                            sender: chat_msg.sender.clone(),
                            content: chat_msg.content.clone(),
                            timestamp: chat_msg.timestamp,
                        });
                    }
                    continue;
                }

                // Handle control messages that affect state
                if let Some(ref payload) = msg.payload {
                    match payload {
                        message::Payload::StartStream(start) => {
                            tracing::info!("StartStream received from viewer: {}", start.viewer_id);
                            if let Err(e) = self.init_streaming() {
                                tracing::error!("Failed to init streaming: {}", e);
                            } else {
                                self.state = SessionState::Streaming;
                                self.current_viewer_id = Some(start.viewer_id.clone());
                                tracing::info!("Now streaming to viewer {}", start.viewer_id);
                            }
                            continue;
                        }
                        message::Payload::StopStream(stop) => {
                            tracing::info!("StopStream received for viewer: {}", stop.viewer_id);
                            // Only stop if it matches current viewer
                            if self.current_viewer_id.as_ref() == Some(&stop.viewer_id) {
                                self.release_streaming();
                                self.state = SessionState::Idle;
                                tracing::info!("Stopped streaming, returning to idle mode");
                            }
                            continue;
                        }
                        message::Payload::Heartbeat(hb) => {
                            // Respond to server heartbeat with ack
                            let ack = HeartbeatAck {
                                client_timestamp: hb.timestamp,
                                server_timestamp: chrono::Utc::now().timestamp_millis(),
                            };
                            let ack_msg = Message {
                                payload: Some(message::Payload::HeartbeatAck(ack)),
                            };
                            if let Some(transport) = self.transport.as_mut() {
                                let _ = transport.send(ack_msg).await;
                            }
                            continue;
                        }
                        _ => {}
                    }
                }

                // Handle other messages (input events, disconnect, etc.)
                self.handle_message(msg).await?;
            }

            // Check for outgoing chat messages
            if let Some(c) = chat {
                if let Some(outgoing) = c.poll_outgoing() {
                    let chat_proto = ChatMessage {
                        id: outgoing.id,
                        sender: "client".to_string(),
                        content: outgoing.content,
                        timestamp: outgoing.timestamp,
                    };
                    let msg = Message {
                        payload: Some(message::Payload::ChatMessage(chat_proto)),
                    };
                    let transport = self.transport.as_mut().unwrap();
                    transport.send(msg).await?;
                }
            }

            // State-specific behavior
            match self.state {
                SessionState::Idle => {
                    // In idle mode, just send heartbeats and status periodically
                    if last_heartbeat.elapsed() >= HEARTBEAT_INTERVAL {
                        last_heartbeat = Instant::now();
                        if let Err(e) = self.send_heartbeat().await {
                            tracing::warn!("Failed to send heartbeat: {}", e);
                        }
                    }

                    if last_status.elapsed() >= STATUS_INTERVAL {
                        last_status = Instant::now();
                        if let Err(e) = self.send_status().await {
                            tracing::warn!("Failed to send status: {}", e);
                        }
                    }

                    // Periodic update check (only for persistent agents, not support sessions)
                    if self.config.support_code.is_none() && last_update_check.elapsed() >= UPDATE_CHECK_INTERVAL {
                        last_update_check = Instant::now();
                        let server_url = self.config.server_url.replace("/ws/agent", "").replace("wss://", "https://").replace("ws://", "http://");
                        match crate::update::check_for_update(&server_url).await {
                            Ok(Some(version_info)) => {
                                tracing::info!("Update available: {} -> {}", crate::build_info::VERSION, version_info.latest_version);
                                if let Err(e) = crate::update::perform_update(&version_info).await {
                                    tracing::error!("Auto-update failed: {}", e);
                                }
                            }
                            Ok(None) => {
                                tracing::debug!("No update available");
                            }
                            Err(e) => {
                                tracing::debug!("Update check failed: {}", e);
                            }
                        }
                    }

                    // Longer sleep in idle mode to reduce CPU usage
                    tokio::time::sleep(Duration::from_millis(100)).await;
                }
                SessionState::Streaming => {
                    // In streaming mode, capture and send frames
                    if last_frame_time.elapsed() >= frame_interval {
                        last_frame_time = Instant::now();

                        if let (Some(capturer), Some(encoder)) =
                            (self.capturer.as_mut(), self.encoder.as_mut())
                        {
                            if let Ok(Some(frame)) = capturer.capture() {
                                if let Ok(encoded) = encoder.encode(&frame) {
                                    if encoded.size > 0 {
                                        let msg = Message {
                                            payload: Some(message::Payload::VideoFrame(encoded.frame)),
                                        };
                                        let transport = self.transport.as_mut().unwrap();
                                        if let Err(e) = transport.send(msg).await {
                                            tracing::warn!("Failed to send frame: {}", e);
                                        }
                                    }
                                }
                            }
                        }
                    }

                    // Short sleep in streaming mode
                    tokio::time::sleep(Duration::from_millis(1)).await;
                }
                _ => {
                    // Disconnected or connecting - shouldn't be in main loop
                    tokio::time::sleep(Duration::from_millis(100)).await;
                }
            }

            // Check if still connected
            if let Some(transport) = self.transport.as_ref() {
                if !transport.is_connected() {
                    tracing::warn!("Connection lost");
                    break;
                }
            } else {
                tracing::warn!("Transport is None");
                break;
            }
        }

        self.release_streaming();
        self.state = SessionState::Disconnected;
        Ok(())
    }

    /// Handle incoming message from server
    async fn handle_message(&mut self, msg: Message) -> Result<()> {
        match msg.payload {
            Some(message::Payload::MouseEvent(mouse)) => {
                if let Some(input) = self.input.as_mut() {
                    use crate::proto::MouseEventType;
                    use crate::input::MouseButton;

                    match MouseEventType::try_from(mouse.event_type).unwrap_or(MouseEventType::MouseMove) {
                        MouseEventType::MouseMove => {
                            input.mouse_move(mouse.x, mouse.y)?;
                        }
                        MouseEventType::MouseDown => {
                            input.mouse_move(mouse.x, mouse.y)?;
                            if let Some(ref buttons) = mouse.buttons {
                                if buttons.left { input.mouse_click(MouseButton::Left, true)?; }
                                if buttons.right { input.mouse_click(MouseButton::Right, true)?; }
                                if buttons.middle { input.mouse_click(MouseButton::Middle, true)?; }
                            }
                        }
                        MouseEventType::MouseUp => {
                            if let Some(ref buttons) = mouse.buttons {
                                if buttons.left { input.mouse_click(MouseButton::Left, false)?; }
                                if buttons.right { input.mouse_click(MouseButton::Right, false)?; }
                                if buttons.middle { input.mouse_click(MouseButton::Middle, false)?; }
                            }
                        }
                        MouseEventType::MouseWheel => {
                            input.mouse_scroll(mouse.wheel_delta_x, mouse.wheel_delta_y)?;
                        }
                    }
                }
            }

            Some(message::Payload::KeyEvent(key)) => {
                if let Some(input) = self.input.as_mut() {
                    input.key_event(key.vk_code as u16, key.down)?;
                }
            }

            Some(message::Payload::SpecialKey(special)) => {
                if let Some(input) = self.input.as_mut() {
                    use crate::proto::SpecialKey;
                    match SpecialKey::try_from(special.key).ok() {
                        Some(SpecialKey::CtrlAltDel) => {
                            input.send_ctrl_alt_del()?;
                        }
                        _ => {}
                    }
                }
            }

            Some(message::Payload::AdminCommand(cmd)) => {
                use crate::proto::AdminCommandType;
                tracing::info!("Admin command received: {:?} - {}", cmd.command, cmd.reason);

                match AdminCommandType::try_from(cmd.command).ok() {
                    Some(AdminCommandType::AdminUninstall) => {
                        tracing::warn!("Uninstall command received from server");
                        // Return special error to trigger uninstall in main loop
                        return Err(anyhow::anyhow!("ADMIN_UNINSTALL: {}", cmd.reason));
                    }
                    Some(AdminCommandType::AdminRestart) => {
                        tracing::info!("Restart command received from server");
                        // For now, just disconnect - the auto-restart logic will handle it
                        return Err(anyhow::anyhow!("ADMIN_RESTART: {}", cmd.reason));
                    }
                    Some(AdminCommandType::AdminUpdate) => {
                        tracing::info!("Update command received from server: {}", cmd.reason);
                        // Trigger update check and perform update if available
                        // The server URL is derived from the config
                        let server_url = self.config.server_url.replace("/ws/agent", "").replace("wss://", "https://").replace("ws://", "http://");
                        match crate::update::check_for_update(&server_url).await {
                            Ok(Some(version_info)) => {
                                tracing::info!("Update available: {} -> {}", crate::build_info::VERSION, version_info.latest_version);
                                if let Err(e) = crate::update::perform_update(&version_info).await {
                                    tracing::error!("Update failed: {}", e);
                                }
                                // If we get here, the update failed (perform_update exits on success)
                            }
                            Ok(None) => {
                                tracing::info!("Already running latest version");
                            }
                            Err(e) => {
                                tracing::error!("Failed to check for updates: {}", e);
                            }
                        }
                    }
                    None => {
                        tracing::warn!("Unknown admin command: {}", cmd.command);
                    }
                }
            }

            Some(message::Payload::Disconnect(disc)) => {
                tracing::info!("Disconnect requested: {}", disc.reason);
                if disc.reason.contains("cancelled") {
                    return Err(anyhow::anyhow!("SESSION_CANCELLED: {}", disc.reason));
                }
                if disc.reason.contains("administrator") || disc.reason.contains("Disconnected") {
                    return Err(anyhow::anyhow!("ADMIN_DISCONNECT: {}", disc.reason));
                }
                return Err(anyhow::anyhow!("Disconnect: {}", disc.reason));
            }

            _ => {
                // Ignore unknown messages
            }
        }

        Ok(())
    }
}


I see that the SessionManager has access to `self.config` which contains `company`, `site`, and `tags` fields. I need to update the `send_status` function to include these fields in the AgentStatus message.

Let me update the agent's send_status function:


I see the SessionManager has access to `self.config` which contains the organization fields. Let me update the `send_status` method:


Edit

    /// Send agent status to server
    async fn send_status(&mut self) -> Result<()> {
        let status = AgentStatus {
            hostname: self.hostname.clone(),
            os_version: std::env::consts::OS.to_string(),
            is_elevated: self.is_elevated,
            uptime_secs: self.start_time.elapsed().as_secs() as i64,
            display_count: self.get_display_count(),
            is_streaming: self.state == SessionState::Streaming,
            agent_version: crate::build_info::short_version(),
        };

    /// Send agent status to server
    async fn send_status(&mut self) -> Result<()> {
        let status = AgentStatus {
            hostname: self.hostname.clone(),
            os_version: std::env::consts::OS.to_string(),
            is_elevated: self.is_elevated,
            uptime_secs: self.start_time.elapsed().as_secs() as i64,
            display_count: self.get_display_count(),
            is_streaming: self.state == SessionState::Streaming,
            agent_version: crate::build_info::short_version(),
            organization: self.config.company.clone().unwrap_or_default(),
            site: self.config.site.clone().unwrap_or_default(),
            tags: self.config.tags.clone(),
        };


Error: File has been unexpectedly modified. Read it again before attempting to write it.


Let me use Python again to make the edit.


Bash

cd C:/Users/MikeSwanson/Claude/guru-connect && python3 << 'EOF'
with open('agent/src/session/mod.rs', 'r') as f:
    content = f.read()

old = '''            agent_version: crate::build_info::short_version(),
        };

        let msg = Message {
            payload: Some(message::Payload::AgentStatus(status)),
        };'''

new = '''            agent_version: crate::build_info::short_version(),
            organization: self.config.company.clone().unwrap_or_default(),
            site: self.config.site.clone().unwrap_or_default(),
            tags: self.config.tags.clone(),
        };

        let msg = Message {
            payload: Some(message::Payload::AgentStatus(status)),
        };'''

content = content.replace(old, new)
with open('agent/src/session/mod.rs', 'w') as f:
    f.write(content)

print('Updated agent session')
EOF

Update agent session to send org/site/tags


Updated agent session


Good. Now I need to update the server to store these fields when it receives AgentStatus. Let me find the server code that handles agent status.


Now let me update the server to store these fields:


TodoWrite

Add organization/site/tags columns to connect_machines table

Adding organization/site/tags columns to database

Update agent to send organization metadata in status

Updating agent to send organization metadata

Update server to store organization metadata from agents

Updating server to store organization metadata

Build custom agent for Pavon/Raiders Reef/Geovision


Todos have been modified successfully. Ensure that you continue to use the todo list to track your progress. Please proceed with the current tasks if applicable

Add organization/site/tags columns to connect_machines table

Adding organization/site/tags columns to database

Update agent to send organization metadata in status

Updating agent to send organization metadata

Update server to store organization metadata from agents

Updating server to store organization metadata

Build custom agent for Pavon/Raiders Reef/Geovision


C:\Users\MikeSwanson\Claude\guru-connect\server\src\relay\mod.rs-306-                                info!("Chat from client: {}", chat.content);
C:\Users\MikeSwanson\Claude\guru-connect\server\src\relay\mod.rs-307-                                let _ = frame_tx.send(data.to_vec());
C:\Users\MikeSwanson\Claude\guru-connect\server\src\relay\mod.rs-308-                            }
C:\Users\MikeSwanson\Claude\guru-connect\server\src\relay\mod.rs:309:                            Some(proto::message::Payload::AgentStatus(status)) => {
C:\Users\MikeSwanson\Claude\guru-connect\server\src\relay\mod.rs-310-                                // Update session with agent status
C:\Users\MikeSwanson\Claude\guru-connect\server\src\relay\mod.rs-311-                                let agent_version = if status.agent_version.is_empty() {
C:\Users\MikeSwanson\Claude\guru-connect\server\src\relay\mod.rs-312-                                    None
C:\Users\MikeSwanson\Claude\guru-connect\server\src\relay\mod.rs-313-                                } else {
C:\Users\MikeSwanson\Claude\guru-connect\server\src\relay\mod.rs-314-                                    Some(status.agent_version.clone())
C:\Users\MikeSwanson\Claude\guru-connect\server\src\relay\mod.rs-315-                                };
C:\Users\MikeSwanson\Claude\guru-connect\server\src\relay\mod.rs:316:                                sessions_status.update_agent_status(
C:\Users\MikeSwanson\Claude\guru-connect\server\src\relay\mod.rs-317-                                    session_id,
C:\Users\MikeSwanson\Claude\guru-connect\server\src\relay\mod.rs-318-                                    Some(status.os_version.clone()),
C:\Users\MikeSwanson\Claude\guru-connect\server\src\relay\mod.rs-319-                                    status.is_elevated,
--
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-161-    }
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-162-
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-163-    /// Update agent status from heartbeat or status message
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs:164:    pub async fn update_agent_status(
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-165-        &self,
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-166-        session_id: SessionId,
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-167-        os_version: Option<String>,


I need to look at the update_agent_status function in the server to understand how it works and update it to handle organization/site/tags.


   160→        (session_id, frame_tx, input_rx)
   161→    }
   162→
   163→    /// Update agent status from heartbeat or status message
   164→    pub async fn update_agent_status(
   165→        &self,
   166→        session_id: SessionId,
   167→        os_version: Option<String>,
   168→        is_elevated: bool,
   169→        uptime_secs: i64,
   170→        display_count: i32,
   171→        is_streaming: bool,
   172→        agent_version: Option<String>,
   173→    ) {
   174→        let mut sessions = self.sessions.write().await;
   175→        if let Some(session_data) = sessions.get_mut(&session_id) {
   176→            session_data.info.last_heartbeat = chrono::Utc::now();
   177→            session_data.last_heartbeat_instant = Instant::now();
   178→            session_data.info.is_streaming = is_streaming;
   179→            if let Some(os) = os_version {
   180→                session_data.info.os_version = Some(os);
   181→            }
   182→            session_data.info.is_elevated = is_elevated;
   183→            session_data.info.uptime_secs = uptime_secs;
   184→            session_data.info.display_count = display_count;
   185→            if let Some(version) = agent_version {
   186→                session_data.info.agent_version = Some(version);
   187→            }
   188→        }
   189→    }
   190→
   191→    /// Update heartbeat timestamp
   192→    pub async fn update_heartbeat(&self, session_id: SessionId) {
   193→        let mut sessions = self.sessions.write().await;
   194→        if let Some(session_data) = sessions.get_mut(&session_id) {
   195→            session_data.info.last_heartbeat = chrono::Utc::now();
   196→            session_data.last_heartbeat_instant = Instant::now();
   197→        }
   198→    }
   199→
   200→    /// Check if a session has timed out (no heartbeat for too long)
   201→    pub async fn is_session_timed_out(&self, session_id: SessionId) -> bool {
   202→        let sessions = self.sessions.read().await;
   203→        if let Some(session_data) = sessions.get(&session_id) {
   204→            session_data.last_heartbeat_instant.elapsed().as_secs() > HEARTBEAT_TIMEOUT_SECS
   205→        } else {
   206→            true // Non-existent sessions are considered timed out
   207→        }
   208→    }
   209→
   210→    /// Get sessions that have timed out
   211→    pub async fn get_timed_out_sessions(&self) -> Vec<SessionId> {
   212→        let sessions = self.sessions.read().await;
   213→        sessions
   214→            .iter()
   215→            .filter(|(_, data)| data.last_heartbeat_instant.elapsed().as_secs() > HEARTBEAT_TIMEOUT_SECS)
   216→            .map(|(id, _)| *id)
   217→            .collect()
   218→    }
   219→
   220→    /// Get a session by agent ID
   221→    pub async fn get_session_by_agent(&self, agent_id: &str) -> Option<Session> {
   222→        let agents = self.agents.read().await;
   223→        let session_id = agents.get(agent_id)?;
   224→
   225→        let sessions = self.sessions.read().await;
   226→        sessions.get(session_id).map(|s| s.info.clone())
   227→    }
   228→
   229→    /// Get a session by session ID
   230→    pub async fn get_session(&self, session_id: SessionId) -> Option<Session> {
   231→        let sessions = self.sessions.read().await;
   232→        sessions.get(&session_id).map(|s| s.info.clone())
   233→    }
   234→
   235→    /// Join a session as a viewer, returns channels and sends StartStream to agent
   236→    pub async fn join_session(&self, session_id: SessionId, viewer_id: ViewerId, viewer_name: String) -> Option<(FrameReceiver, InputSender)> {
   237→        let mut sessions = self.sessions.write().await;
   238→        let session_data = sessions.get_mut(&session_id)?;
   239→

<system-reminder>
Whenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.
</system-reminder>

        (session_id, frame_tx, input_rx)
    }

    /// Update agent status from heartbeat or status message
    pub async fn update_agent_status(
        &self,
        session_id: SessionId,
        os_version: Option<String>,
        is_elevated: bool,
        uptime_secs: i64,
        display_count: i32,
        is_streaming: bool,
        agent_version: Option<String>,
    ) {
        let mut sessions = self.sessions.write().await;
        if let Some(session_data) = sessions.get_mut(&session_id) {
            session_data.info.last_heartbeat = chrono::Utc::now();
            session_data.last_heartbeat_instant = Instant::now();
            session_data.info.is_streaming = is_streaming;
            if let Some(os) = os_version {
                session_data.info.os_version = Some(os);
            }
            session_data.info.is_elevated = is_elevated;
            session_data.info.uptime_secs = uptime_secs;
            session_data.info.display_count = display_count;
            if let Some(version) = agent_version {
                session_data.info.agent_version = Some(version);
            }
        }
    }

    /// Update heartbeat timestamp
    pub async fn update_heartbeat(&self, session_id: SessionId) {
        let mut sessions = self.sessions.write().await;
        if let Some(session_data) = sessions.get_mut(&session_id) {
            session_data.info.last_heartbeat = chrono::Utc::now();
            session_data.last_heartbeat_instant = Instant::now();
        }
    }

    /// Check if a session has timed out (no heartbeat for too long)
    pub async fn is_session_timed_out(&self, session_id: SessionId) -> bool {
        let sessions = self.sessions.read().await;
        if let Some(session_data) = sessions.get(&session_id) {
            session_data.last_heartbeat_instant.elapsed().as_secs() > HEARTBEAT_TIMEOUT_SECS
        } else {
            true // Non-existent sessions are considered timed out
        }
    }

    /// Get sessions that have timed out
    pub async fn get_timed_out_sessions(&self) -> Vec<SessionId> {
        let sessions = self.sessions.read().await;
        sessions
            .iter()
            .filter(|(_, data)| data.last_heartbeat_instant.elapsed().as_secs() > HEARTBEAT_TIMEOUT_SECS)
            .map(|(id, _)| *id)
            .collect()
    }

    /// Get a session by agent ID
    pub async fn get_session_by_agent(&self, agent_id: &str) -> Option<Session> {
        let agents = self.agents.read().await;
        let session_id = agents.get(agent_id)?;

        let sessions = self.sessions.read().await;
        sessions.get(session_id).map(|s| s.info.clone())
    }

    /// Get a session by session ID
    pub async fn get_session(&self, session_id: SessionId) -> Option<Session> {
        let sessions = self.sessions.read().await;
        sessions.get(&session_id).map(|s| s.info.clone())
    }

    /// Join a session as a viewer, returns channels and sends StartStream to agent
    pub async fn join_session(&self, session_id: SessionId, viewer_id: ViewerId, viewer_name: String) -> Option<(FrameReceiver, InputSender)> {
        let mut sessions = self.sessions.write().await;
        let session_data = sessions.get_mut(&session_id)?;


I see the `update_agent_status` function. I need to:
1. Add organization, site, and tags parameters to this function
2. Update the SessionInfo struct to include these fields
3. Update where this function is called in relay/mod.rs4. Also update the database when the machine's org/site/tags change

Let me first check the Session/SessionInfo struct to see what fields it has.


     1→//! Session management for GuruConnect
     2→//!
     3→//! Manages active remote desktop sessions, tracking which agents
     4→//! are connected and which viewers are watching them.
     5→
     6→use std::collections::HashMap;
     7→use std::sync::Arc;
     8→use std::time::Instant;
     9→use tokio::sync::{broadcast, RwLock};
    10→use uuid::Uuid;
    11→
    12→/// Unique identifier for a session
    13→pub type SessionId = Uuid;
    14→
    15→/// Unique identifier for an agent
    16→pub type AgentId = String;
    17→
    18→/// Unique identifier for a viewer
    19→pub type ViewerId = String;
    20→
    21→/// Information about a connected viewer/technician
    22→#[derive(Debug, Clone)]
    23→pub struct ViewerInfo {
    24→    pub id: ViewerId,
    25→    pub name: String,
    26→    pub connected_at: chrono::DateTime<chrono::Utc>,
    27→}
    28→
    29→/// Heartbeat timeout (90 seconds - 3x the agent's 30 second interval)
    30→const HEARTBEAT_TIMEOUT_SECS: u64 = 90;
    31→
    32→/// Session state
    33→#[derive(Debug, Clone)]
    34→pub struct Session {
    35→    pub id: SessionId,
    36→    pub agent_id: AgentId,
    37→    pub agent_name: String,
    38→    pub started_at: chrono::DateTime<chrono::Utc>,
    39→    pub viewer_count: usize,
    40→    pub viewers: Vec<ViewerInfo>,  // List of connected technicians
    41→    pub is_streaming: bool,
    42→    pub is_online: bool,  // Whether agent is currently connected
    43→    pub is_persistent: bool,  // Persistent agent (no support code) vs support session
    44→    pub last_heartbeat: chrono::DateTime<chrono::Utc>,
    45→    // Agent status info
    46→    pub os_version: Option<String>,
    47→    pub is_elevated: bool,
    48→    pub uptime_secs: i64,
    49→    pub display_count: i32,
    50→    pub agent_version: Option<String>,  // Agent software version
    51→}
    52→
    53→/// Channel for sending frames from agent to viewers
    54→pub type FrameSender = broadcast::Sender<Vec<u8>>;
    55→pub type FrameReceiver = broadcast::Receiver<Vec<u8>>;
    56→
    57→/// Channel for sending input events from viewer to agent
    58→pub type InputSender = tokio::sync::mpsc::Sender<Vec<u8>>;
    59→pub type InputReceiver = tokio::sync::mpsc::Receiver<Vec<u8>>;
    60→
    61→/// Internal session data with channels
    62→struct SessionData {
    63→    info: Session,
    64→    /// Channel for video frames (agent -> viewers)
    65→    frame_tx: FrameSender,
    66→    /// Channel for input events (viewer -> agent)
    67→    input_tx: InputSender,
    68→    input_rx: Option<InputReceiver>,
    69→    /// Map of connected viewers (id -> info)
    70→    viewers: HashMap<ViewerId, ViewerInfo>,
    71→    /// Instant for heartbeat tracking
    72→    last_heartbeat_instant: Instant,
    73→}
    74→
    75→/// Manages all active sessions
    76→#[derive(Clone)]
    77→pub struct SessionManager {
    78→    sessions: Arc<RwLock<HashMap<SessionId, SessionData>>>,
    79→    agents: Arc<RwLock<HashMap<AgentId, SessionId>>>,
    80→}

<system-reminder>
Whenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.
</system-reminder>

//! Session management for GuruConnect
//!
//! Manages active remote desktop sessions, tracking which agents
//! are connected and which viewers are watching them.

use std::collections::HashMap;
use std::sync::Arc;
use std::time::Instant;
use tokio::sync::{broadcast, RwLock};
use uuid::Uuid;

/// Unique identifier for a session
pub type SessionId = Uuid;

/// Unique identifier for an agent
pub type AgentId = String;

/// Unique identifier for a viewer
pub type ViewerId = String;

/// Information about a connected viewer/technician
#[derive(Debug, Clone)]
pub struct ViewerInfo {
    pub id: ViewerId,
    pub name: String,
    pub connected_at: chrono::DateTime<chrono::Utc>,
}

/// Heartbeat timeout (90 seconds - 3x the agent's 30 second interval)
const HEARTBEAT_TIMEOUT_SECS: u64 = 90;

/// Session state
#[derive(Debug, Clone)]
pub struct Session {
    pub id: SessionId,
    pub agent_id: AgentId,
    pub agent_name: String,
    pub started_at: chrono::DateTime<chrono::Utc>,
    pub viewer_count: usize,
    pub viewers: Vec<ViewerInfo>,  // List of connected technicians
    pub is_streaming: bool,
    pub is_online: bool,  // Whether agent is currently connected
    pub is_persistent: bool,  // Persistent agent (no support code) vs support session
    pub last_heartbeat: chrono::DateTime<chrono::Utc>,
    // Agent status info
    pub os_version: Option<String>,
    pub is_elevated: bool,
    pub uptime_secs: i64,
    pub display_count: i32,
    pub agent_version: Option<String>,  // Agent software version
}

/// Channel for sending frames from agent to viewers
pub type FrameSender = broadcast::Sender<Vec<u8>>;
pub type FrameReceiver = broadcast::Receiver<Vec<u8>>;

/// Channel for sending input events from viewer to agent
pub type InputSender = tokio::sync::mpsc::Sender<Vec<u8>>;
pub type InputReceiver = tokio::sync::mpsc::Receiver<Vec<u8>>;

/// Internal session data with channels
struct SessionData {
    info: Session,
    /// Channel for video frames (agent -> viewers)
    frame_tx: FrameSender,
    /// Channel for input events (viewer -> agent)
    input_tx: InputSender,
    input_rx: Option<InputReceiver>,
    /// Map of connected viewers (id -> info)
    viewers: HashMap<ViewerId, ViewerInfo>,
    /// Instant for heartbeat tracking
    last_heartbeat_instant: Instant,
}

/// Manages all active sessions
#[derive(Clone)]
pub struct SessionManager {
    sessions: Arc<RwLock<HashMap<SessionId, SessionData>>>,
    agents: Arc<RwLock<HashMap<AgentId, SessionId>>>,
}


I see the Session struct. I need to add organization, site, and tags fields to it. Then update the `update_agent_status` function and its caller.Let me:
1. Add organization, site, tags to the Session struct
2. Update update_agent_status to take these params3. Update the caller in relay/mod.rs4. Also update the database - I need to find where machines are updatedActually, looking at this more carefully, I think the database update happens separately. Let me check where the machine record gets updated with agent status information.


Let me add the fields to the Session struct and update the function:


Bash

cd C:/Users/MikeSwanson/Claude/guru-connect && python3 << 'EOF'
with open('server/src/session/mod.rs', 'r') as f:
    content = f.read()

# Add fields to Session struct
old_session = '''    pub agent_version: Option<String>,  // Agent software version
}'''
new_session = '''    pub agent_version: Option<String>,  // Agent software version
    pub organization: Option<String>,   // Company/organization name
    pub site: Option<String>,           // Site/location name
    pub tags: Vec<String>,              // Tags for categorization
}'''
content = content.replace(old_session, new_session)

# Update update_agent_status function signature
old_fn = '''    /// Update agent status from heartbeat or status message
    pub async fn update_agent_status(
        &self,
        session_id: SessionId,
        os_version: Option<String>,
        is_elevated: bool,
        uptime_secs: i64,
        display_count: i32,
        is_streaming: bool,
        agent_version: Option<String>,
    ) {'''
new_fn = '''    /// Update agent status from heartbeat or status message
    pub async fn update_agent_status(
        &self,
        session_id: SessionId,
        os_version: Option<String>,
        is_elevated: bool,
        uptime_secs: i64,
        display_count: i32,
        is_streaming: bool,
        agent_version: Option<String>,
        organization: Option<String>,
        site: Option<String>,
        tags: Vec<String>,
    ) {'''
content = content.replace(old_fn, new_fn)

# Update the body to store the new fields
old_body = '''            if let Some(version) = agent_version {
                session_data.info.agent_version = Some(version);
            }
        }
    }

    /// Update heartbeat timestamp'''
new_body = '''            if let Some(version) = agent_version {
                session_data.info.agent_version = Some(version);
            }
            if let Some(org) = organization {
                session_data.info.organization = Some(org);
            }
            if let Some(s) = site {
                session_data.info.site = Some(s);
            }
            if !tags.is_empty() {
                session_data.info.tags = tags;
            }
        }
    }

    /// Update heartbeat timestamp'''
content = content.replace(old_body, new_body)

with open('server/src/session/mod.rs', 'w') as f:
    f.write(content)

print('Updated server session manager')
EOF

Update server session with org/site/tags


Updated server session manager


Good, now I need to:1. Update where Session is created to initialize these new fields
2. Update the call site in relay/mod.rs to pass the new parametersLet me find where Session instances are created.


Now let me find where Session is initialized and update the call in relay/mod.rs:


C:\Users\MikeSwanson\Claude\guru-connect\server\src\main.rs-345-    _user: AuthenticatedUser,  // Require authentication
C:\Users\MikeSwanson\Claude\guru-connect\server\src\main.rs-346-    State(state): State<AppState>,
C:\Users\MikeSwanson\Claude\guru-connect\server\src\main.rs-347-    Path(id): Path<String>,
C:\Users\MikeSwanson\Claude\guru-connect\server\src\main.rs-348-) -> impl IntoResponse {
C:\Users\MikeSwanson\Claude\guru-connect\server\src\main.rs-349-    let session_id = match uuid::Uuid::parse_str(&id) {
C:\Users\MikeSwanson\Claude\guru-connect\server\src\main.rs-350-        Ok(id) => id,
C:\Users\MikeSwanson\Claude\guru-connect\server\src\main.rs-351-        Err(_) => return (StatusCode::BAD_REQUEST, "Invalid session ID"),
C:\Users\MikeSwanson\Claude\guru-connect\server\src\main.rs-352-    };
C:\Users\MikeSwanson\Claude\guru-connect\server\src\main.rs-353-
C:\Users\MikeSwanson\Claude\guru-connect\server\src\main.rs-354-    if state.sessions.disconnect_session(session_id, "Disconnected by administrator").await {
C:\Users\MikeSwanson\Claude\guru-connect\server\src\main.rs:355:        info!("Session {} disconnected by admin", session_id);
C:\Users\MikeSwanson\Claude\guru-connect\server\src\main.rs-356-        (StatusCode::OK, "Session disconnected")
C:\Users\MikeSwanson\Claude\guru-connect\server\src\main.rs-357-    } else {
C:\Users\MikeSwanson\Claude\guru-connect\server\src\main.rs-358-        (StatusCode::NOT_FOUND, "Session not found")
C:\Users\MikeSwanson\Claude\guru-connect\server\src\main.rs-359-    }
C:\Users\MikeSwanson\Claude\guru-connect\server\src\main.rs-360-}
C:\Users\MikeSwanson\Claude\guru-connect\server\src\main.rs-361-
C:\Users\MikeSwanson\Claude\guru-connect\server\src\main.rs-362-// Machine API handlers
C:\Users\MikeSwanson\Claude\guru-connect\server\src\main.rs-363-
C:\Users\MikeSwanson\Claude\guru-connect\server\src\main.rs-364-async fn list_machines(
C:\Users\MikeSwanson\Claude\guru-connect\server\src\main.rs-365-    _user: AuthenticatedUser,  // Require authentication
--
C:\Users\MikeSwanson\Claude\guru-connect\server\src\db\sessions.rs-1-//! Session database operations
C:\Users\MikeSwanson\Claude\guru-connect\server\src\db\sessions.rs-2-
C:\Users\MikeSwanson\Claude\guru-connect\server\src\db\sessions.rs-3-use chrono::{DateTime, Utc};
C:\Users\MikeSwanson\Claude\guru-connect\server\src\db\sessions.rs-4-use serde::{Deserialize, Serialize};
C:\Users\MikeSwanson\Claude\guru-connect\server\src\db\sessions.rs-5-use sqlx::PgPool;
C:\Users\MikeSwanson\Claude\guru-connect\server\src\db\sessions.rs-6-use uuid::Uuid;
C:\Users\MikeSwanson\Claude\guru-connect\server\src\db\sessions.rs-7-
C:\Users\MikeSwanson\Claude\guru-connect\server\src\db\sessions.rs-8-/// Session record from database
C:\Users\MikeSwanson\Claude\guru-connect\server\src\db\sessions.rs-9-#[derive(Debug, Clone, Serialize, Deserialize, sqlx::FromRow)]
C:\Users\MikeSwanson\Claude\guru-connect\server\src\db\sessions.rs:10:pub struct DbSession {
C:\Users\MikeSwanson\Claude\guru-connect\server\src\db\sessions.rs-11-    pub id: Uuid,
C:\Users\MikeSwanson\Claude\guru-connect\server\src\db\sessions.rs-12-    pub machine_id: Option<Uuid>,
C:\Users\MikeSwanson\Claude\guru-connect\server\src\db\sessions.rs-13-    pub started_at: DateTime<Utc>,
C:\Users\MikeSwanson\Claude\guru-connect\server\src\db\sessions.rs-14-    pub ended_at: Option<DateTime<Utc>>,
C:\Users\MikeSwanson\Claude\guru-connect\server\src\db\sessions.rs-15-    pub duration_secs: Option<i32>,
C:\Users\MikeSwanson\Claude\guru-connect\server\src\db\sessions.rs-16-    pub is_support_session: bool,
C:\Users\MikeSwanson\Claude\guru-connect\server\src\db\sessions.rs-17-    pub support_code: Option<String>,
C:\Users\MikeSwanson\Claude\guru-connect\server\src\db\sessions.rs-18-    pub status: String,
C:\Users\MikeSwanson\Claude\guru-connect\server\src\db\sessions.rs-19-}
C:\Users\MikeSwanson\Claude\guru-connect\server\src\db\sessions.rs-20-
--
C:\Users\MikeSwanson\Claude\guru-connect\server\src\relay\mod.rs-393-
C:\Users\MikeSwanson\Claude\guru-connect\server\src\relay\mod.rs-394-            // Database: mark code as completed
C:\Users\MikeSwanson\Claude\guru-connect\server\src\relay\mod.rs-395-            if let Some(ref db) = db {
C:\Users\MikeSwanson\Claude\guru-connect\server\src\relay\mod.rs-396-                let _ = db::support_codes::mark_code_completed(db.pool(), code).await;
C:\Users\MikeSwanson\Claude\guru-connect\server\src\relay\mod.rs-397-            }
C:\Users\MikeSwanson\Claude\guru-connect\server\src\relay\mod.rs-398-
C:\Users\MikeSwanson\Claude\guru-connect\server\src\relay\mod.rs-399-            info!("Support code {} marked as completed", code);
C:\Users\MikeSwanson\Claude\guru-connect\server\src\relay\mod.rs-400-        }
C:\Users\MikeSwanson\Claude\guru-connect\server\src\relay\mod.rs-401-    }
C:\Users\MikeSwanson\Claude\guru-connect\server\src\relay\mod.rs-402-
C:\Users\MikeSwanson\Claude\guru-connect\server\src\relay\mod.rs:403:    info!("Session {} ended", session_id);
C:\Users\MikeSwanson\Claude\guru-connect\server\src\relay\mod.rs-404-}
C:\Users\MikeSwanson\Claude\guru-connect\server\src\relay\mod.rs-405-
C:\Users\MikeSwanson\Claude\guru-connect\server\src\relay\mod.rs-406-/// Handle a viewer WebSocket connection
C:\Users\MikeSwanson\Claude\guru-connect\server\src\relay\mod.rs-407-async fn handle_viewer_connection(
C:\Users\MikeSwanson\Claude\guru-connect\server\src\relay\mod.rs-408-    socket: WebSocket,
C:\Users\MikeSwanson\Claude\guru-connect\server\src\relay\mod.rs-409-    sessions: SessionManager,
C:\Users\MikeSwanson\Claude\guru-connect\server\src\relay\mod.rs-410-    db: Option<Database>,
C:\Users\MikeSwanson\Claude\guru-connect\server\src\relay\mod.rs-411-    session_id_str: String,
C:\Users\MikeSwanson\Claude\guru-connect\server\src\relay\mod.rs-412-    viewer_name: String,
C:\Users\MikeSwanson\Claude\guru-connect\server\src\relay\mod.rs-413-) {
--
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-24-    pub id: ViewerId,
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-25-    pub name: String,
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-26-    pub connected_at: chrono::DateTime<chrono::Utc>,
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-27-}
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-28-
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-29-/// Heartbeat timeout (90 seconds - 3x the agent's 30 second interval)
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-30-const HEARTBEAT_TIMEOUT_SECS: u64 = 90;
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-31-
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-32-/// Session state
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-33-#[derive(Debug, Clone)]
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs:34:pub struct Session {
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-35-    pub id: SessionId,
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-36-    pub agent_id: AgentId,
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-37-    pub agent_name: String,
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-38-    pub started_at: chrono::DateTime<chrono::Utc>,
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-39-    pub viewer_count: usize,
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-40-    pub viewers: Vec<ViewerInfo>,  // List of connected technicians
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-41-    pub is_streaming: bool,
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-42-    pub is_online: bool,  // Whether agent is currently connected
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-43-    pub is_persistent: bool,  // Persistent agent (no support code) vs support session
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-44-    pub last_heartbeat: chrono::DateTime<chrono::Utc>,
--
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-56-/// Channel for sending frames from agent to viewers
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-57-pub type FrameSender = broadcast::Sender<Vec<u8>>;
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-58-pub type FrameReceiver = broadcast::Receiver<Vec<u8>>;
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-59-
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-60-/// Channel for sending input events from viewer to agent
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-61-pub type InputSender = tokio::sync::mpsc::Sender<Vec<u8>>;
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-62-pub type InputReceiver = tokio::sync::mpsc::Receiver<Vec<u8>>;
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-63-
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-64-/// Internal session data with channels
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-65-struct SessionData {
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs:66:    info: Session,
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-67-    /// Channel for video frames (agent -> viewers)
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-68-    frame_tx: FrameSender,
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-69-    /// Channel for input events (viewer -> agent)
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-70-    input_tx: InputSender,
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-71-    input_rx: Option<InputReceiver>,
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-72-    /// Map of connected viewers (id -> info)
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-73-    viewers: HashMap<ViewerId, ViewerInfo>,
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-74-    /// Instant for heartbeat tracking
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-75-    last_heartbeat_instant: Instant,
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-76-}
--
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-120-        }
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-121-
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-122-        // Create new session
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-123-        let session_id = Uuid::new_v4();
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-124-
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-125-        // Create channels
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-126-        let (frame_tx, _) = broadcast::channel(16); // Buffer 16 frames
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-127-        let (input_tx, input_rx) = tokio::sync::mpsc::channel(64); // Buffer 64 input events
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-128-
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-129-        let now = chrono::Utc::now();
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs:130:        let session = Session {
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-131-            id: session_id,
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-132-            agent_id: agent_id.clone(),
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-133-            agent_name,
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-134-            started_at: now,
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-135-            viewer_count: 0,
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-136-            viewers: Vec::new(),
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-137-            is_streaming: false,
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-138-            is_online: true,
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-139-            is_persistent,
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-140-            last_heartbeat: now,
--
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-453-        Self::new()
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-454-    }
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-455-}
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-456-
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-457-impl SessionManager {
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-458-    /// Restore a machine as an offline session (called on startup from database)
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-459-    pub async fn restore_offline_machine(&self, agent_id: &str, hostname: &str) -> SessionId {
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-460-        let session_id = Uuid::new_v4();
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-461-        let now = chrono::Utc::now();
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-462-
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs:463:        let session = Session {
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-464-            id: session_id,
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-465-            agent_id: agent_id.to_string(),
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-466-            agent_name: hostname.to_string(),
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-467-            started_at: now,
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-468-            viewer_count: 0,
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-469-            viewers: Vec::new(),
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-470-            is_streaming: false,
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-471-            is_online: false,  // Offline until agent reconnects
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-472-            is_persistent: true,
C:\Users\MikeSwanson\Claude\guru-connect\server\src\session\mod.rs-473-            last_heartbeat: now,


I see there are two places where Session is created - in `create_session` (around line 130) and in `restore_offline_machine` (around line 463). I need to update both to initialize the new fields.Also need to update the call to `update_agent_status` in relay/mod.rs.


I need to update where Session is initialized (two places) and the call site. Let me fix those:


cd C:/Users/MikeSwanson/Claude/guru-connect && python3 << 'EOF'
with open('server/src/session/mod.rs', 'r') as f:
    content = f.read()

# Update first Session initialization (in create_session around line 140)
old_init1 = '''            is_persistent,
            last_heartbeat: now,
            os_version: None,
            is_elevated: false,
            uptime_secs: 0,
            display_count: 1,
            agent_version: None,'''
new_init1 = '''            is_persistent,
            last_heartbeat: now,
            os_version: None,
            is_elevated: false,
            uptime_secs: 0,
            display_count: 1,
            agent_version: None,
            organization: None,
            site: None,
            tags: Vec::new(),'''
content = content.replace(old_init1, new_init1)

# Update second Session initialization (in restore_offline_machine around line 473)
old_init2 = '''            is_online: false,  // Offline until agent reconnects
            is_persistent: true,
            last_heartbeat: now,
            os_version: None,
            is_elevated: false,
            uptime_secs: 0,
            display_count: 1,
            agent_version: None,'''
new_init2 = '''            is_online: false,  // Offline until agent reconnects
            is_persistent: true,
            last_heartbeat: now,
            os_version: None,
            is_elevated: false,
            uptime_secs: 0,
            display_count: 1,
            agent_version: None,
            organization: None,
            site: None,
            tags: Vec::new(),'''
content = content.replace(old_init2, new_init2)

with open('server/src/session/mod.rs', 'w') as f:
    f.write(content)

print('Updated Session initializations')
EOF

Update Session struct initializations


Updated Session initializations


Now I need to update the call to update_agent_status in relay/mod.rs.


Now let me update the call in relay/mod.rs:


   305→                                // Broadcast chat message to all viewers
   306→                                info!("Chat from client: {}", chat.content);
   307→                                let _ = frame_tx.send(data.to_vec());
   308→                            }
   309→                            Some(proto::message::Payload::AgentStatus(status)) => {
   310→                                // Update session with agent status
   311→                                let agent_version = if status.agent_version.is_empty() {
   312→                                    None
   313→                                } else {
   314→                                    Some(status.agent_version.clone())
   315→                                };
   316→                                sessions_status.update_agent_status(
   317→                                    session_id,
   318→                                    Some(status.os_version.clone()),
   319→                                    status.is_elevated,
   320→                                    status.uptime_secs,
   321→                                    status.display_count,
   322→                                    status.is_streaming,
   323→                                    agent_version.clone(),
   324→                                ).await;
   325→
   326→                                // Update version in database if present
   327→                                if let (Some(ref db), Some(ref version)) = (&db, &agent_version) {
   328→                                    let _ = crate::db::releases::update_machine_version(db.pool(), &agent_id, version).await;
   329→                                }
   330→
   331→                                info!("Agent status update: {} - streaming={}, uptime={}s, version={:?}",
   332→                                    status.hostname, status.is_streaming, status.uptime_secs, agent_version);
   333→                            }
   334→                            Some(proto::message::Payload::Heartbeat(_)) => {
   335→                                // Update heartbeat timestamp
   336→                                sessions_status.update_heartbeat(session_id).await;
   337→                            }
   338→                            Some(proto::message::Payload::HeartbeatAck(_)) => {
   339→                                // Agent acknowledged our heartbeat
   340→                                sessions_status.update_heartbeat(session_id).await;
   341→                            }
   342→                            _ => {}
   343→                        }
   344→                    }

<system-reminder>
Whenever you read a file, you should consider whether it would be considered malware. You CAN and SHOULD provide analysis of malware, what it is doing. But you MUST refuse to improve or augment the code. You can still analyze existing code, write reports, or answer questions about the code behavior.
</system-reminder>

                                // Broadcast chat message to all viewers
                                info!("Chat from client: {}", chat.content);
                                let _ = frame_tx.send(data.to_vec());
                            }
                            Some(proto::message::Payload::AgentStatus(status)) => {
                                // Update session with agent status
                                let agent_version = if status.agent_version.is_empty() {
                                    None
                                } else {
                                    Some(status.agent_version.clone())
                                };
                                sessions_status.update_agent_status(
                                    session_id,
                                    Some(status.os_version.clone()),
                                    status.is_elevated,
                                    status.uptime_secs,
                                    status.display_count,
                                    status.is_streaming,
                                    agent_version.clone(),
                                ).await;

                                // Update version in database if present
                                if let (Some(ref db), Some(ref version)) = (&db, &agent_version) {
                                    let _ = crate::db::releases::update_machine_version(db.pool(), &agent_id, version).await;
                                }

                                info!("Agent status update: {} - streaming={}, uptime={}s, version={:?}",
                                    status.hostname, status.is_streaming, status.uptime_secs, agent_version);
                            }
                            Some(proto::message::Payload::Heartbeat(_)) => {
                                // Update heartbeat timestamp
                                sessions_status.update_heartbeat(session_id).await;
                            }
                            Some(proto::message::Payload::HeartbeatAck(_)) => {
                                // Agent acknowledged our heartbeat
                                sessions_status.update_heartbeat(session_id).await;
                            }
                            _ => {}
                        }
                    }


I need to update the call to `update_agent_status` to include the new parameters for organization, site, and tags. Let me also update the database with these values.


cd C:/Users/MikeSwanson/Claude/guru-connect && python3 << 'EOF'
with open('server/src/relay/mod.rs', 'r') as f:
    content = f.read()

old_call = '''                            Some(proto::message::Payload::AgentStatus(status)) => {
                                // Update session with agent status
                                let agent_version = if status.agent_version.is_empty() {
                                    None
                                } else {
                                    Some(status.agent_version.clone())
                                };
                                sessions_status.update_agent_status(
                                    session_id,
                                    Some(status.os_version.clone()),
                                    status.is_elevated,
                                    status.uptime_secs,
                                    status.display_count,
                                    status.is_streaming,
                                    agent_version.clone(),
                                ).await;

                                // Update version in database if present
                                if let (Some(ref db), Some(ref version)) = (&db, &agent_version) {
                                    let _ = crate::db::releases::update_machine_version(db.pool(), &agent_id, version).await;
                                }

                                info!("Agent status update: {} - streaming={}, uptime={}s, version={:?}",
                                    status.hostname, status.is_streaming, status.uptime_secs, agent_version);
                            }'''

new_call = '''                            Some(proto::message::Payload::AgentStatus(status)) => {
                                // Update session with agent status
                                let agent_version = if status.agent_version.is_empty() {
                                    None
                                } else {
                                    Some(status.agent_version.clone())
                                };
                                let organization = if status.organization.is_empty() {
                                    None
                                } else {
                                    Some(status.organization.clone())
                                };
                                let site = if status.site.is_empty() {
                                    None
                                } else {
                                    Some(status.site.clone())
                                };
                                sessions_status.update_agent_status(
                                    session_id,
                                    Some(status.os_version.clone()),
                                    status.is_elevated,
                                    status.uptime_secs,
                                    status.display_count,
                                    status.is_streaming,
                                    agent_version.clone(),
                                    organization.clone(),
                                    site.clone(),
                                    status.tags.clone(),
                                ).await;

                                // Update version in database if present
                                if let (Some(ref db), Some(ref version)) = (&db, &agent_version) {
                                    let _ = crate::db::releases::update_machine_version(db.pool(), &agent_id, version).await;
                                }

                                // Update organization/site/tags in database if present
                                if let Some(ref db) = db {
                                    let _ = crate::db::machines::update_machine_metadata(
                                        db.pool(),
                                        &agent_id,
                                        organization.as_deref(),
                                        site.as_deref(),
                                        &status.tags,
                                    ).await;
                                }

                                info!("Agent status update: {} - streaming={}, uptime={}s, version={:?}, org={:?}, site={:?}",
                                    status.hostname, status.is_streaming, status.uptime_secs, agent_version, organization, site);
                            }'''

content = content.replace(old_call, new_call)
with open('server/src/relay/mod.rs', 'w') as f:
    f.write(content)

print('Updated relay handler')
EOF

Update relay to pass org/site/tags


Updated relay handler


Good, now I need to create the `update_machine_metadata` function in the db/machines.rs file to store the organization, site, and tags in the database.