Files
claudetools/projects/msp-tools/guru-connect/agent/src/input/mouse.rs
Mike Swanson a602118f6d Add VPN configuration tools and agent documentation
Created comprehensive VPN setup tooling for Peaceful Spirit L2TP/IPsec connection
and enhanced agent documentation framework.

VPN Configuration (PST-NW-VPN):
- Setup-PST-L2TP-VPN.ps1: Automated L2TP/IPsec setup with split-tunnel and DNS
- Connect-PST-VPN.ps1: Connection helper with PPP adapter detection, DNS (192.168.0.2), and route config (192.168.0.0/24)
- Connect-PST-VPN-Standalone.ps1: Self-contained connection script for remote deployment
- Fix-PST-VPN-Auth.ps1: Authentication troubleshooting for CHAP/MSChapv2
- Diagnose-VPN-Interface.ps1: Comprehensive VPN interface and routing diagnostic
- Quick-Test-VPN.ps1: Fast connectivity verification (DNS/router/routes)
- Add-PST-VPN-Route-Manual.ps1: Manual route configuration helper
- vpn-connect.bat, vpn-disconnect.bat: Simple batch file shortcuts
- OpenVPN config files (Windows-compatible, abandoned for L2TP)

Key VPN Implementation Details:
- L2TP creates PPP adapter with connection name as interface description
- UniFi auto-configures DNS (192.168.0.2) but requires manual route to 192.168.0.0/24
- Split-tunnel enabled (only remote traffic through VPN)
- All-user connection for pre-login auto-connect via scheduled task
- Authentication: CHAP + MSChapv2 for UniFi compatibility

Agent Documentation:
- AGENT_QUICK_REFERENCE.md: Quick reference for all specialized agents
- documentation-squire.md: Documentation and task management specialist agent
- Updated all agent markdown files with standardized formatting

Project Organization:
- Moved conversation logs to dedicated directories (guru-connect-conversation-logs, guru-rmm-conversation-logs)
- Cleaned up old session JSONL files from projects/msp-tools/
- Added guru-connect infrastructure (agent, dashboard, proto, scripts, .gitea workflows)
- Added guru-rmm server components and deployment configs

Technical Notes:
- VPN IP pool: 192.168.4.x (client gets 192.168.4.6)
- Remote network: 192.168.0.0/24 (router at 192.168.0.10)
- PSK: rrClvnmUeXEFo90Ol+z7tfsAZHeSK6w7
- Credentials: pst-admin / 24Hearts$

Files: 15 VPN scripts, 2 agent docs, conversation log reorganization,
guru-connect/guru-rmm infrastructure additions

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-01-18 11:51:47 -07:00

224 lines
6.6 KiB
Rust

//! Mouse input simulation using Windows SendInput API
use super::MouseButton;
use anyhow::Result;
#[cfg(windows)]
use windows::Win32::UI::Input::KeyboardAndMouse::{
SendInput, INPUT, INPUT_0, INPUT_MOUSE, MOUSEEVENTF_ABSOLUTE, MOUSEEVENTF_HWHEEL,
MOUSEEVENTF_LEFTDOWN, MOUSEEVENTF_LEFTUP, MOUSEEVENTF_MIDDLEDOWN, MOUSEEVENTF_MIDDLEUP,
MOUSEEVENTF_MOVE, MOUSEEVENTF_RIGHTDOWN, MOUSEEVENTF_RIGHTUP, MOUSEEVENTF_VIRTUALDESK,
MOUSEEVENTF_WHEEL, MOUSEEVENTF_XDOWN, MOUSEEVENTF_XUP, MOUSEINPUT,
};
// X button constants (not exported in windows crate 0.58+)
#[cfg(windows)]
const XBUTTON1: u32 = 0x0001;
#[cfg(windows)]
const XBUTTON2: u32 = 0x0002;
#[cfg(windows)]
use windows::Win32::UI::WindowsAndMessaging::{
GetSystemMetrics, SM_CXVIRTUALSCREEN, SM_CYVIRTUALSCREEN, SM_XVIRTUALSCREEN,
SM_YVIRTUALSCREEN,
};
/// Mouse input controller
pub struct MouseController {
/// Virtual screen dimensions for coordinate translation
#[cfg(windows)]
virtual_screen: VirtualScreen,
}
#[cfg(windows)]
struct VirtualScreen {
x: i32,
y: i32,
width: i32,
height: i32,
}
impl MouseController {
/// Create a new mouse controller
pub fn new() -> Result<Self> {
#[cfg(windows)]
{
let virtual_screen = unsafe {
VirtualScreen {
x: GetSystemMetrics(SM_XVIRTUALSCREEN),
y: GetSystemMetrics(SM_YVIRTUALSCREEN),
width: GetSystemMetrics(SM_CXVIRTUALSCREEN),
height: GetSystemMetrics(SM_CYVIRTUALSCREEN),
}
};
Ok(Self { virtual_screen })
}
#[cfg(not(windows))]
{
anyhow::bail!("Mouse input only supported on Windows")
}
}
/// Move mouse to absolute screen coordinates
#[cfg(windows)]
pub fn move_to(&mut self, x: i32, y: i32) -> Result<()> {
// Convert screen coordinates to normalized absolute coordinates (0-65535)
let norm_x = ((x - self.virtual_screen.x) * 65535) / self.virtual_screen.width;
let norm_y = ((y - self.virtual_screen.y) * 65535) / self.virtual_screen.height;
let input = INPUT {
r#type: INPUT_MOUSE,
Anonymous: INPUT_0 {
mi: MOUSEINPUT {
dx: norm_x,
dy: norm_y,
mouseData: 0,
dwFlags: MOUSEEVENTF_MOVE | MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_VIRTUALDESK,
time: 0,
dwExtraInfo: 0,
},
},
};
self.send_input(&[input])
}
/// Press mouse button down
#[cfg(windows)]
pub fn button_down(&mut self, button: MouseButton) -> Result<()> {
let (flags, data) = match button {
MouseButton::Left => (MOUSEEVENTF_LEFTDOWN, 0),
MouseButton::Right => (MOUSEEVENTF_RIGHTDOWN, 0),
MouseButton::Middle => (MOUSEEVENTF_MIDDLEDOWN, 0),
MouseButton::X1 => (MOUSEEVENTF_XDOWN, XBUTTON1),
MouseButton::X2 => (MOUSEEVENTF_XDOWN, XBUTTON2),
};
let input = INPUT {
r#type: INPUT_MOUSE,
Anonymous: INPUT_0 {
mi: MOUSEINPUT {
dx: 0,
dy: 0,
mouseData: data,
dwFlags: flags,
time: 0,
dwExtraInfo: 0,
},
},
};
self.send_input(&[input])
}
/// Release mouse button
#[cfg(windows)]
pub fn button_up(&mut self, button: MouseButton) -> Result<()> {
let (flags, data) = match button {
MouseButton::Left => (MOUSEEVENTF_LEFTUP, 0),
MouseButton::Right => (MOUSEEVENTF_RIGHTUP, 0),
MouseButton::Middle => (MOUSEEVENTF_MIDDLEUP, 0),
MouseButton::X1 => (MOUSEEVENTF_XUP, XBUTTON1),
MouseButton::X2 => (MOUSEEVENTF_XUP, XBUTTON2),
};
let input = INPUT {
r#type: INPUT_MOUSE,
Anonymous: INPUT_0 {
mi: MOUSEINPUT {
dx: 0,
dy: 0,
mouseData: data,
dwFlags: flags,
time: 0,
dwExtraInfo: 0,
},
},
};
self.send_input(&[input])
}
/// Scroll mouse wheel
#[cfg(windows)]
pub fn scroll(&mut self, delta_x: i32, delta_y: i32) -> Result<()> {
let mut inputs = Vec::new();
// Vertical scroll
if delta_y != 0 {
inputs.push(INPUT {
r#type: INPUT_MOUSE,
Anonymous: INPUT_0 {
mi: MOUSEINPUT {
dx: 0,
dy: 0,
mouseData: delta_y as u32,
dwFlags: MOUSEEVENTF_WHEEL,
time: 0,
dwExtraInfo: 0,
},
},
});
}
// Horizontal scroll
if delta_x != 0 {
inputs.push(INPUT {
r#type: INPUT_MOUSE,
Anonymous: INPUT_0 {
mi: MOUSEINPUT {
dx: 0,
dy: 0,
mouseData: delta_x as u32,
dwFlags: MOUSEEVENTF_HWHEEL,
time: 0,
dwExtraInfo: 0,
},
},
});
}
if !inputs.is_empty() {
self.send_input(&inputs)?;
}
Ok(())
}
/// Send input events
#[cfg(windows)]
fn send_input(&self, inputs: &[INPUT]) -> Result<()> {
let sent = unsafe {
SendInput(inputs, std::mem::size_of::<INPUT>() as i32)
};
if sent as usize != inputs.len() {
anyhow::bail!("SendInput failed: sent {} of {} inputs", sent, inputs.len());
}
Ok(())
}
#[cfg(not(windows))]
pub fn move_to(&mut self, _x: i32, _y: i32) -> Result<()> {
anyhow::bail!("Mouse input only supported on Windows")
}
#[cfg(not(windows))]
pub fn button_down(&mut self, _button: MouseButton) -> Result<()> {
anyhow::bail!("Mouse input only supported on Windows")
}
#[cfg(not(windows))]
pub fn button_up(&mut self, _button: MouseButton) -> Result<()> {
anyhow::bail!("Mouse input only supported on Windows")
}
#[cfg(not(windows))]
pub fn scroll(&mut self, _delta_x: i32, _delta_y: i32) -> Result<()> {
anyhow::bail!("Mouse input only supported on Windows")
}
}