Initial GuruConnect implementation - Phase 1 MVP
- Agent: DXGI/GDI screen capture, mouse/keyboard input, WebSocket transport - Server: Axum relay, session management, REST API - Dashboard: React viewer components with TypeScript - Protocol: Protobuf definitions for all message types 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
287
agent/src/input/keyboard.rs
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287
agent/src/input/keyboard.rs
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@@ -0,0 +1,287 @@
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//! Keyboard input simulation using Windows SendInput API
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use anyhow::Result;
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#[cfg(windows)]
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use windows::Win32::UI::Input::KeyboardAndMouse::{
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SendInput, INPUT, INPUT_0, INPUT_KEYBOARD, KEYBD_EVENT_FLAGS, KEYEVENTF_EXTENDEDKEY,
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KEYEVENTF_KEYUP, KEYEVENTF_SCANCODE, KEYEVENTF_UNICODE, KEYBDINPUT,
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MapVirtualKeyW, MAPVK_VK_TO_VSC_EX,
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};
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/// Keyboard input controller
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pub struct KeyboardController {
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// Track modifier states for proper handling
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#[allow(dead_code)]
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modifiers: ModifierState,
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}
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#[derive(Default)]
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struct ModifierState {
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ctrl: bool,
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alt: bool,
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shift: bool,
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meta: bool,
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}
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impl KeyboardController {
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/// Create a new keyboard controller
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pub fn new() -> Result<Self> {
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Ok(Self {
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modifiers: ModifierState::default(),
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})
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}
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/// Press a key down by virtual key code
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#[cfg(windows)]
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pub fn key_down(&mut self, vk_code: u16) -> Result<()> {
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self.send_key(vk_code, true)
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}
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/// Release a key by virtual key code
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#[cfg(windows)]
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pub fn key_up(&mut self, vk_code: u16) -> Result<()> {
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self.send_key(vk_code, false)
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}
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/// Send a key event
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#[cfg(windows)]
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fn send_key(&mut self, vk_code: u16, down: bool) -> Result<()> {
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// Get scan code from virtual key
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let scan_code = unsafe { MapVirtualKeyW(vk_code as u32, MAPVK_VK_TO_VSC_EX) as u16 };
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let mut flags = KEYBD_EVENT_FLAGS::default();
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// Add extended key flag for certain keys
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if Self::is_extended_key(vk_code) || (scan_code >> 8) == 0xE0 {
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flags |= KEYEVENTF_EXTENDEDKEY;
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}
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if !down {
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flags |= KEYEVENTF_KEYUP;
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}
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let input = INPUT {
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r#type: INPUT_KEYBOARD,
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Anonymous: INPUT_0 {
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ki: KEYBDINPUT {
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wVk: windows::Win32::UI::Input::KeyboardAndMouse::VIRTUAL_KEY(vk_code),
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wScan: scan_code,
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dwFlags: flags,
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time: 0,
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dwExtraInfo: 0,
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},
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},
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};
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self.send_input(&[input])
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}
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/// Type a unicode character
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#[cfg(windows)]
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pub fn type_char(&mut self, ch: char) -> Result<()> {
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let mut inputs = Vec::new();
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// For characters that fit in a single u16
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for code_unit in ch.encode_utf16(&mut [0; 2]) {
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// Key down
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inputs.push(INPUT {
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r#type: INPUT_KEYBOARD,
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Anonymous: INPUT_0 {
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ki: KEYBDINPUT {
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wVk: windows::Win32::UI::Input::KeyboardAndMouse::VIRTUAL_KEY(0),
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wScan: code_unit,
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dwFlags: KEYEVENTF_UNICODE,
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time: 0,
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dwExtraInfo: 0,
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},
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},
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});
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// Key up
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inputs.push(INPUT {
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r#type: INPUT_KEYBOARD,
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Anonymous: INPUT_0 {
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ki: KEYBDINPUT {
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wVk: windows::Win32::UI::Input::KeyboardAndMouse::VIRTUAL_KEY(0),
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wScan: code_unit,
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dwFlags: KEYEVENTF_UNICODE | KEYEVENTF_KEYUP,
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time: 0,
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dwExtraInfo: 0,
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},
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},
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});
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}
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self.send_input(&inputs)
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}
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/// Type a string of text
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#[cfg(windows)]
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pub fn type_string(&mut self, text: &str) -> Result<()> {
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for ch in text.chars() {
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self.type_char(ch)?;
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}
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Ok(())
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}
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/// Send Secure Attention Sequence (Ctrl+Alt+Delete)
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///
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/// Note: This requires special privileges on Windows.
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/// The agent typically needs to run as SYSTEM or use SAS API.
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#[cfg(windows)]
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pub fn send_sas(&mut self) -> Result<()> {
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// Try using the SAS library if available
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// For now, we'll attempt to send the key combination
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// This won't work in all contexts due to Windows security
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// Load the sas.dll and call SendSAS if available
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use windows::Win32::System::LibraryLoader::{GetProcAddress, LoadLibraryW};
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use windows::core::PCWSTR;
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unsafe {
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let dll_name: Vec<u16> = "sas.dll\0".encode_utf16().collect();
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let lib = LoadLibraryW(PCWSTR(dll_name.as_ptr()));
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if let Ok(lib) = lib {
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let proc_name = b"SendSAS\0";
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if let Some(proc) = GetProcAddress(lib, windows::core::PCSTR(proc_name.as_ptr())) {
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// SendSAS takes a BOOL parameter: FALSE for Ctrl+Alt+Del
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let send_sas: extern "system" fn(i32) = std::mem::transmute(proc);
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send_sas(0); // FALSE = Ctrl+Alt+Del
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return Ok(());
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}
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}
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}
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// Fallback: Try sending the keys (won't work without proper privileges)
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tracing::warn!("SAS library not available, Ctrl+Alt+Del may not work");
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// VK codes
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const VK_CONTROL: u16 = 0x11;
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const VK_MENU: u16 = 0x12; // Alt
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const VK_DELETE: u16 = 0x2E;
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// Press keys
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self.key_down(VK_CONTROL)?;
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self.key_down(VK_MENU)?;
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self.key_down(VK_DELETE)?;
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// Release keys
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self.key_up(VK_DELETE)?;
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self.key_up(VK_MENU)?;
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self.key_up(VK_CONTROL)?;
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Ok(())
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}
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/// Check if a virtual key code is an extended key
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#[cfg(windows)]
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fn is_extended_key(vk: u16) -> bool {
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matches!(
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vk,
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0x21..=0x28 | // Page Up, Page Down, End, Home, Arrow keys
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0x2D | 0x2E | // Insert, Delete
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0x5B | 0x5C | // Left/Right Windows keys
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0x5D | // Applications key
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0x6F | // Numpad Divide
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0x90 | // Num Lock
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0x91 // Scroll Lock
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)
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}
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/// Send input events
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#[cfg(windows)]
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fn send_input(&self, inputs: &[INPUT]) -> Result<()> {
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let sent = unsafe { SendInput(inputs, std::mem::size_of::<INPUT>() as i32) };
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if sent as usize != inputs.len() {
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anyhow::bail!(
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"SendInput failed: sent {} of {} inputs",
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sent,
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inputs.len()
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);
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}
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Ok(())
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}
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#[cfg(not(windows))]
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pub fn key_down(&mut self, _vk_code: u16) -> Result<()> {
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anyhow::bail!("Keyboard input only supported on Windows")
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}
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#[cfg(not(windows))]
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pub fn key_up(&mut self, _vk_code: u16) -> Result<()> {
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anyhow::bail!("Keyboard input only supported on Windows")
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}
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#[cfg(not(windows))]
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pub fn type_char(&mut self, _ch: char) -> Result<()> {
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anyhow::bail!("Keyboard input only supported on Windows")
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}
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#[cfg(not(windows))]
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pub fn send_sas(&mut self) -> Result<()> {
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anyhow::bail!("SAS only supported on Windows")
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}
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}
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/// Common Windows virtual key codes
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#[allow(dead_code)]
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pub mod vk {
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pub const BACK: u16 = 0x08;
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pub const TAB: u16 = 0x09;
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pub const RETURN: u16 = 0x0D;
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pub const SHIFT: u16 = 0x10;
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pub const CONTROL: u16 = 0x11;
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pub const MENU: u16 = 0x12; // Alt
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pub const PAUSE: u16 = 0x13;
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pub const CAPITAL: u16 = 0x14; // Caps Lock
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pub const ESCAPE: u16 = 0x1B;
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pub const SPACE: u16 = 0x20;
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pub const PRIOR: u16 = 0x21; // Page Up
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pub const NEXT: u16 = 0x22; // Page Down
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pub const END: u16 = 0x23;
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pub const HOME: u16 = 0x24;
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pub const LEFT: u16 = 0x25;
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pub const UP: u16 = 0x26;
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pub const RIGHT: u16 = 0x27;
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pub const DOWN: u16 = 0x28;
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pub const INSERT: u16 = 0x2D;
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pub const DELETE: u16 = 0x2E;
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// 0-9 keys
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pub const KEY_0: u16 = 0x30;
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pub const KEY_9: u16 = 0x39;
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// A-Z keys
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pub const KEY_A: u16 = 0x41;
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pub const KEY_Z: u16 = 0x5A;
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// Windows keys
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pub const LWIN: u16 = 0x5B;
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pub const RWIN: u16 = 0x5C;
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// Function keys
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pub const F1: u16 = 0x70;
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pub const F2: u16 = 0x71;
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pub const F3: u16 = 0x72;
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pub const F4: u16 = 0x73;
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pub const F5: u16 = 0x74;
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pub const F6: u16 = 0x75;
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pub const F7: u16 = 0x76;
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pub const F8: u16 = 0x77;
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pub const F9: u16 = 0x78;
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pub const F10: u16 = 0x79;
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pub const F11: u16 = 0x7A;
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pub const F12: u16 = 0x7B;
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// Modifier keys
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pub const LSHIFT: u16 = 0xA0;
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pub const RSHIFT: u16 = 0xA1;
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pub const LCONTROL: u16 = 0xA2;
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pub const RCONTROL: u16 = 0xA3;
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pub const LMENU: u16 = 0xA4; // Left Alt
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pub const RMENU: u16 = 0xA5; // Right Alt
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}
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91
agent/src/input/mod.rs
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91
agent/src/input/mod.rs
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@@ -0,0 +1,91 @@
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//! Input injection module
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//!
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//! Handles mouse and keyboard input simulation using Windows SendInput API.
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mod mouse;
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mod keyboard;
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pub use mouse::MouseController;
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pub use keyboard::KeyboardController;
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use anyhow::Result;
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/// Combined input controller for mouse and keyboard
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pub struct InputController {
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mouse: MouseController,
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keyboard: KeyboardController,
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}
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impl InputController {
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/// Create a new input controller
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pub fn new() -> Result<Self> {
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Ok(Self {
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mouse: MouseController::new()?,
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keyboard: KeyboardController::new()?,
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})
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}
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/// Get mouse controller
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pub fn mouse(&mut self) -> &mut MouseController {
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&mut self.mouse
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}
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/// Get keyboard controller
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pub fn keyboard(&mut self) -> &mut KeyboardController {
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&mut self.keyboard
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}
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/// Move mouse to absolute position
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pub fn mouse_move(&mut self, x: i32, y: i32) -> Result<()> {
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self.mouse.move_to(x, y)
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}
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/// Click mouse button
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pub fn mouse_click(&mut self, button: MouseButton, down: bool) -> Result<()> {
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if down {
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self.mouse.button_down(button)
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} else {
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self.mouse.button_up(button)
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}
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}
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/// Scroll mouse wheel
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pub fn mouse_scroll(&mut self, delta_x: i32, delta_y: i32) -> Result<()> {
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self.mouse.scroll(delta_x, delta_y)
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}
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/// Press or release a key
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pub fn key_event(&mut self, vk_code: u16, down: bool) -> Result<()> {
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if down {
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self.keyboard.key_down(vk_code)
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} else {
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self.keyboard.key_up(vk_code)
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}
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}
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/// Type a unicode character
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pub fn type_unicode(&mut self, ch: char) -> Result<()> {
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self.keyboard.type_char(ch)
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}
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/// Send Ctrl+Alt+Delete (requires special handling on Windows)
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pub fn send_ctrl_alt_del(&mut self) -> Result<()> {
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self.keyboard.send_sas()
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}
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}
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/// Mouse button types
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum MouseButton {
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Left,
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Right,
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Middle,
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X1,
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X2,
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}
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impl Default for InputController {
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fn default() -> Self {
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Self::new().expect("Failed to create input controller")
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}
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}
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217
agent/src/input/mouse.rs
Normal file
217
agent/src/input/mouse.rs
Normal file
@@ -0,0 +1,217 @@
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//! Mouse input simulation using Windows SendInput API
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use super::MouseButton;
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use anyhow::Result;
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#[cfg(windows)]
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use windows::Win32::UI::Input::KeyboardAndMouse::{
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SendInput, INPUT, INPUT_0, INPUT_MOUSE, MOUSEEVENTF_ABSOLUTE, MOUSEEVENTF_HWHEEL,
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MOUSEEVENTF_LEFTDOWN, MOUSEEVENTF_LEFTUP, MOUSEEVENTF_MIDDLEDOWN, MOUSEEVENTF_MIDDLEUP,
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MOUSEEVENTF_MOVE, MOUSEEVENTF_RIGHTDOWN, MOUSEEVENTF_RIGHTUP, MOUSEEVENTF_VIRTUALDESK,
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MOUSEEVENTF_WHEEL, MOUSEEVENTF_XDOWN, MOUSEEVENTF_XUP, MOUSEINPUT, XBUTTON1, XBUTTON2,
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};
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#[cfg(windows)]
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use windows::Win32::UI::WindowsAndMessaging::{
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GetSystemMetrics, SM_CXVIRTUALSCREEN, SM_CYVIRTUALSCREEN, SM_XVIRTUALSCREEN,
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SM_YVIRTUALSCREEN,
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};
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/// Mouse input controller
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pub struct MouseController {
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/// Virtual screen dimensions for coordinate translation
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#[cfg(windows)]
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virtual_screen: VirtualScreen,
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}
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#[cfg(windows)]
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struct VirtualScreen {
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x: i32,
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y: i32,
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width: i32,
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height: i32,
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}
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impl MouseController {
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/// Create a new mouse controller
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pub fn new() -> Result<Self> {
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#[cfg(windows)]
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{
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let virtual_screen = unsafe {
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VirtualScreen {
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x: GetSystemMetrics(SM_XVIRTUALSCREEN),
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y: GetSystemMetrics(SM_YVIRTUALSCREEN),
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width: GetSystemMetrics(SM_CXVIRTUALSCREEN),
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height: GetSystemMetrics(SM_CYVIRTUALSCREEN),
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}
|
||||
};
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||||
|
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Ok(Self { virtual_screen })
|
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}
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||||
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#[cfg(not(windows))]
|
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{
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anyhow::bail!("Mouse input only supported on Windows")
|
||||
}
|
||||
}
|
||||
|
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/// Move mouse to absolute screen coordinates
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||||
#[cfg(windows)]
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pub fn move_to(&mut self, x: i32, y: i32) -> Result<()> {
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// Convert screen coordinates to normalized absolute coordinates (0-65535)
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let norm_x = ((x - self.virtual_screen.x) * 65535) / self.virtual_screen.width;
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let norm_y = ((y - self.virtual_screen.y) * 65535) / self.virtual_screen.height;
|
||||
|
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let input = INPUT {
|
||||
r#type: INPUT_MOUSE,
|
||||
Anonymous: INPUT_0 {
|
||||
mi: MOUSEINPUT {
|
||||
dx: norm_x,
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dy: norm_y,
|
||||
mouseData: 0,
|
||||
dwFlags: MOUSEEVENTF_MOVE | MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_VIRTUALDESK,
|
||||
time: 0,
|
||||
dwExtraInfo: 0,
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
self.send_input(&[input])
|
||||
}
|
||||
|
||||
/// Press mouse button down
|
||||
#[cfg(windows)]
|
||||
pub fn button_down(&mut self, button: MouseButton) -> Result<()> {
|
||||
let (flags, data) = match button {
|
||||
MouseButton::Left => (MOUSEEVENTF_LEFTDOWN, 0),
|
||||
MouseButton::Right => (MOUSEEVENTF_RIGHTDOWN, 0),
|
||||
MouseButton::Middle => (MOUSEEVENTF_MIDDLEDOWN, 0),
|
||||
MouseButton::X1 => (MOUSEEVENTF_XDOWN, XBUTTON1 as u32),
|
||||
MouseButton::X2 => (MOUSEEVENTF_XDOWN, XBUTTON2 as u32),
|
||||
};
|
||||
|
||||
let input = INPUT {
|
||||
r#type: INPUT_MOUSE,
|
||||
Anonymous: INPUT_0 {
|
||||
mi: MOUSEINPUT {
|
||||
dx: 0,
|
||||
dy: 0,
|
||||
mouseData: data,
|
||||
dwFlags: flags,
|
||||
time: 0,
|
||||
dwExtraInfo: 0,
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
self.send_input(&[input])
|
||||
}
|
||||
|
||||
/// Release mouse button
|
||||
#[cfg(windows)]
|
||||
pub fn button_up(&mut self, button: MouseButton) -> Result<()> {
|
||||
let (flags, data) = match button {
|
||||
MouseButton::Left => (MOUSEEVENTF_LEFTUP, 0),
|
||||
MouseButton::Right => (MOUSEEVENTF_RIGHTUP, 0),
|
||||
MouseButton::Middle => (MOUSEEVENTF_MIDDLEUP, 0),
|
||||
MouseButton::X1 => (MOUSEEVENTF_XUP, XBUTTON1 as u32),
|
||||
MouseButton::X2 => (MOUSEEVENTF_XUP, XBUTTON2 as u32),
|
||||
};
|
||||
|
||||
let input = INPUT {
|
||||
r#type: INPUT_MOUSE,
|
||||
Anonymous: INPUT_0 {
|
||||
mi: MOUSEINPUT {
|
||||
dx: 0,
|
||||
dy: 0,
|
||||
mouseData: data,
|
||||
dwFlags: flags,
|
||||
time: 0,
|
||||
dwExtraInfo: 0,
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
self.send_input(&[input])
|
||||
}
|
||||
|
||||
/// Scroll mouse wheel
|
||||
#[cfg(windows)]
|
||||
pub fn scroll(&mut self, delta_x: i32, delta_y: i32) -> Result<()> {
|
||||
let mut inputs = Vec::new();
|
||||
|
||||
// Vertical scroll
|
||||
if delta_y != 0 {
|
||||
inputs.push(INPUT {
|
||||
r#type: INPUT_MOUSE,
|
||||
Anonymous: INPUT_0 {
|
||||
mi: MOUSEINPUT {
|
||||
dx: 0,
|
||||
dy: 0,
|
||||
mouseData: delta_y as u32,
|
||||
dwFlags: MOUSEEVENTF_WHEEL,
|
||||
time: 0,
|
||||
dwExtraInfo: 0,
|
||||
},
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
// Horizontal scroll
|
||||
if delta_x != 0 {
|
||||
inputs.push(INPUT {
|
||||
r#type: INPUT_MOUSE,
|
||||
Anonymous: INPUT_0 {
|
||||
mi: MOUSEINPUT {
|
||||
dx: 0,
|
||||
dy: 0,
|
||||
mouseData: delta_x as u32,
|
||||
dwFlags: MOUSEEVENTF_HWHEEL,
|
||||
time: 0,
|
||||
dwExtraInfo: 0,
|
||||
},
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
if !inputs.is_empty() {
|
||||
self.send_input(&inputs)?;
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Send input events
|
||||
#[cfg(windows)]
|
||||
fn send_input(&self, inputs: &[INPUT]) -> Result<()> {
|
||||
let sent = unsafe {
|
||||
SendInput(inputs, std::mem::size_of::<INPUT>() as i32)
|
||||
};
|
||||
|
||||
if sent as usize != inputs.len() {
|
||||
anyhow::bail!("SendInput failed: sent {} of {} inputs", sent, inputs.len());
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
#[cfg(not(windows))]
|
||||
pub fn move_to(&mut self, _x: i32, _y: i32) -> Result<()> {
|
||||
anyhow::bail!("Mouse input only supported on Windows")
|
||||
}
|
||||
|
||||
#[cfg(not(windows))]
|
||||
pub fn button_down(&mut self, _button: MouseButton) -> Result<()> {
|
||||
anyhow::bail!("Mouse input only supported on Windows")
|
||||
}
|
||||
|
||||
#[cfg(not(windows))]
|
||||
pub fn button_up(&mut self, _button: MouseButton) -> Result<()> {
|
||||
anyhow::bail!("Mouse input only supported on Windows")
|
||||
}
|
||||
|
||||
#[cfg(not(windows))]
|
||||
pub fn scroll(&mut self, _delta_x: i32, _delta_y: i32) -> Result<()> {
|
||||
anyhow::bail!("Mouse input only supported on Windows")
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user