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109
REQUIREMENTS.md
109
REQUIREMENTS.md
@@ -690,3 +690,112 @@ When a machine is selected, show comprehensive info in side panel:
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- Single binary server (Docker or native)
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- Single binary agent (MSI installer + standalone EXE)
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- Cloud-hostable or on-premises
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---
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## Team Feedback (2025-12-28)
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### Howard's Requirements
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#### Core Remote Support & Access Capabilities
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1. **Screen Sharing & Remote Control**
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- View and interact with the end-user's desktop in real time
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- Technicians can control mouse and keyboard, just like sitting at the remote machine
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2. **Attended & Unattended Access**
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- Attended support: on-demand support sessions where the user connects via a session code or link
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- Unattended access: persistent remote connections that allow access anytime without user presence
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3. **Session Management**
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- Initiate, pause, transfer, and end remote sessions
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- Session transfer: pass control of a session to another technician
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- Session pause and idle timeout controls
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4. **File & Clipboard Sharing**
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- Drag-and-drop file transfer between local and remote systems
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- Clipboard sharing for copy/paste between devices
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5. **Multi-Session Handling**
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- Technicians can manage multiple concurrent remote sessions
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6. **Multi-Monitor Support**
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- Seamlessly switch between multiple monitors on the remote system
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#### Advanced Support & Administrative Functions
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7. **Backstage / Silent Support Mode**
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- Execute tasks, run scripts, and troubleshoot without disrupting the user's screen (background session)
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8. **Shared & Personal Toolboxes**
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- Save commonly used tools, scripts, or executables
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- Share them with team members for reuse in sessions
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9. **Custom Scripts & Automation**
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- Automate repetitive tasks during remote sessions
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10. **Diagnostic & Command Tools**
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- Run PowerShell, Command Prompt, view system event logs, uninstall apps, start/stop services, kill processes, etc.
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- Better PowerShell/CMD running abilities with configurable timeouts (checkboxes/text boxes instead of typing every time)
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#### Security & Access Control Features
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11. **Encryption**
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- All traffic is secured with AES-256 encryption
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12. **Role-Based Permissions**
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- Create granular technician roles and permissions to control who can do what
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13. **Two-Factor & Login Security**
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- Support for multi-factor authentication (MFA) and other secure login methodologies
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14. **Session Consent & Alerts**
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- Require end-user consent before connecting (configurable)
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- Alerts notify users of maintenance or work in progress
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15. **Audit Logs & Session Recording**
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- Automatically record sessions
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- Maintain detailed logs of connections and actions for compliance
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#### Communication & Collaboration Tools
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16. **Real-Time Chat**
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- Text chat between technician and end user during sessions
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17. **Screen Annotations**
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- Draw and highlight areas on the user's screen for clearer instructions
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#### Cross-Platform & Mobile Support
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18. **Cross-Platform Support**
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- Remote control across Windows, macOS, Linux, iOS, and Android
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19. **Mobile Technician Support**
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- Technicians can support clients from mobile devices (view screens, send Ctrl-Alt-Delete, reboot)
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20. **Guest Mobile Support**
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- Remote assistance for user Android and iOS devices
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#### Integration & Customization
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21. **PSA & Ticketing Integrations**
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- Launch support sessions from RMM/PSA and other ticketing systems
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22. **Custom Branding & Interface**
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- White-labeling, logos, colors, and custom client titles
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23. **Machine Organization & Search**
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- Dynamic grouping of devices and custom property filtering to locate machines quickly
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#### Reporting & Monitoring
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24. **Session & System Reports**
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- Audit logs, session histories, technician performance data, etc.
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25. **Diagnostic Reporting**
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- Collect performance and diagnostic information during or after sessions
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### Additional Notes from Howard
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- **64-bit client requirement** - ScreenConnect doesn't have a 64-bit client, which limits deployment options
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- **PowerShell timeout controls** - Should have UI controls (checkboxes/text boxes) for timeouts rather than typing commands every time
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@@ -3,6 +3,7 @@
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use anyhow::{Context, Result};
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use serde::{Deserialize, Serialize};
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use std::path::PathBuf;
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use uuid::Uuid;
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/// Agent configuration
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#[derive(Debug, Clone, Serialize, Deserialize)]
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@@ -13,6 +14,10 @@ pub struct Config {
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/// Agent API key for authentication
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pub api_key: String,
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/// Unique agent identifier (generated on first run)
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#[serde(default = "generate_agent_id")]
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pub agent_id: String,
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/// Optional hostname override
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pub hostname_override: Option<String>,
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@@ -25,6 +30,10 @@ pub struct Config {
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pub encoding: EncodingConfig,
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}
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fn generate_agent_id() -> String {
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Uuid::new_v4().to_string()
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct CaptureConfig {
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/// Target frames per second (1-60)
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@@ -101,9 +110,15 @@ impl Config {
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let contents = std::fs::read_to_string(&config_path)
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.with_context(|| format!("Failed to read config from {:?}", config_path))?;
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let config: Config = toml::from_str(&contents)
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let mut config: Config = toml::from_str(&contents)
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.with_context(|| "Failed to parse config file")?;
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// Ensure agent_id is set and saved
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if config.agent_id.is_empty() {
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config.agent_id = generate_agent_id();
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let _ = config.save();
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}
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return Ok(config);
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}
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@@ -114,13 +129,22 @@ impl Config {
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let api_key = std::env::var("GURUCONNECT_API_KEY")
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.unwrap_or_else(|_| "dev-key".to_string());
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Ok(Config {
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let agent_id = std::env::var("GURUCONNECT_AGENT_ID")
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.unwrap_or_else(|_| generate_agent_id());
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let config = Config {
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server_url,
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api_key,
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agent_id,
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hostname_override: std::env::var("GURUCONNECT_HOSTNAME").ok(),
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capture: CaptureConfig::default(),
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encoding: EncodingConfig::default(),
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})
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};
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// Save config with generated agent_id for persistence
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let _ = config.save();
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Ok(config)
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}
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/// Get the configuration file path
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@@ -182,6 +206,7 @@ pub fn example_config() -> &'static str {
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# Server connection
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server_url = "wss://connect.example.com/ws"
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api_key = "your-agent-api-key"
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agent_id = "auto-generated-uuid"
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# Optional: override hostname
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# hostname_override = "custom-hostname"
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@@ -48,6 +48,7 @@ impl SessionManager {
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let transport = WebSocketTransport::connect(
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&self.config.server_url,
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&self.config.agent_id,
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&self.config.api_key,
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).await?;
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@@ -29,17 +29,17 @@ pub struct WebSocketTransport {
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impl WebSocketTransport {
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/// Connect to the server
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pub async fn connect(url: &str, api_key: &str) -> Result<Self> {
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// Append API key as query parameter
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let url_with_auth = if url.contains('?') {
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format!("{}&api_key={}", url, api_key)
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pub async fn connect(url: &str, agent_id: &str, api_key: &str) -> Result<Self> {
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// Append agent_id and API key as query parameters
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let url_with_params = if url.contains('?') {
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format!("{}&agent_id={}&api_key={}", url, agent_id, api_key)
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} else {
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format!("{}?api_key={}", url, api_key)
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format!("{}?agent_id={}&api_key={}", url, agent_id, api_key)
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};
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tracing::info!("Connecting to {}", url);
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tracing::info!("Connecting to {} as agent {}", url, agent_id);
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let (ws_stream, response) = connect_async(&url_with_auth)
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let (ws_stream, response) = connect_async(&url_with_params)
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.await
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.context("Failed to connect to WebSocket server")?;
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Reference in New Issue
Block a user