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guru-connect/agent/src/input/mod.rs
Mike Swanson bb73ba667f
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feat(agent): v2 secure-session-core Task 6 - full key fidelity
SPEC-002 Phase 1 Task 6, code-reviewed APPROVED (2 rounds), locally verified
(cargo fmt + clippy -D warnings exit 0 + cargo test --workspace 70 pass + build).

- Viewer WH_KEYBOARD_LL hook diverts system combos (Win/Win+R, Alt+Tab, Alt+Esc,
  Ctrl+Esc) to the remote as a full KeyEvent (vk + scan + is_extended + modifiers)
  and suppresses local handling - GATED on the viewer window having focus AND a
  "send system keys" toggle (default on; Pause/Break host-key), so it never bricks
  the technician's local keyboard when unfocused.
- Agent injection via SendInput KEYEVENTF_SCANCODE + correct KEYEVENTF_EXTENDEDKEY
  (right Ctrl/Alt, arrows, nav, Win, NumLock, numpad Divide) - layout-independent,
  extended-key-correct.
- Ctrl+Alt+Del completes through the SAS helper (SYSTEM SendSAS); installer sets
  the SoftwareSASGeneration policy; 3-tier fail-loud (no false success). SAS named
  pipe DACL tightened from NULL/Everyone to Authenticated Users.
- Modifier hygiene: viewer emits key-ups for held Ctrl/Alt/Shift/Win on focus loss
  / close so modifiers never stick on the remote.
- proto: KeyEvent.is_extended = 7 (additive; older agents derive the flag).

Closes Win+R / Ctrl+C-V / Ctrl+Alt+Del / arrows-vs-numpad fidelity. Live on-device
testing is plan Task 8.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-30 09:16:26 -07:00

124 lines
3.4 KiB
Rust

//! Input injection module
//!
//! Handles mouse and keyboard input simulation using Windows SendInput API.
mod keyboard;
mod mouse;
pub use keyboard::vk_is_extended;
pub use keyboard::KeyboardController;
pub use mouse::MouseController;
use anyhow::Result;
/// Combined input controller for mouse and keyboard
pub struct InputController {
mouse: MouseController,
keyboard: KeyboardController,
}
impl InputController {
/// Create a new input controller
pub fn new() -> Result<Self> {
Ok(Self {
mouse: MouseController::new()?,
keyboard: KeyboardController::new()?,
})
}
/// Get mouse controller
#[allow(dead_code)]
pub fn mouse(&mut self) -> &mut MouseController {
&mut self.mouse
}
/// Get keyboard controller
#[allow(dead_code)]
pub fn keyboard(&mut self) -> &mut KeyboardController {
&mut self.keyboard
}
/// Move mouse to absolute position
pub fn mouse_move(&mut self, x: i32, y: i32) -> Result<()> {
self.mouse.move_to(x, y)
}
/// Click mouse button
pub fn mouse_click(&mut self, button: MouseButton, down: bool) -> Result<()> {
if down {
self.mouse.button_down(button)
} else {
self.mouse.button_up(button)
}
}
/// Scroll mouse wheel
pub fn mouse_scroll(&mut self, delta_x: i32, delta_y: i32) -> Result<()> {
self.mouse.scroll(delta_x, delta_y)
}
/// Press or release a key by virtual-key code only (scan code derived from the VK).
#[allow(dead_code)]
pub fn key_event(&mut self, vk_code: u16, down: bool) -> Result<()> {
if down {
self.keyboard.key_down(vk_code)
} else {
self.keyboard.key_up(vk_code)
}
}
/// Inject a full-fidelity key event (VK + hardware scan code + extended-key flag).
///
/// This is the path used for relayed viewer keystrokes so that scan-code injection
/// (layout-independent) and the correct `KEYEVENTF_EXTENDEDKEY` flag are applied.
pub fn key_event_full(
&mut self,
vk_code: u16,
scan_code: u16,
is_extended: bool,
down: bool,
) -> Result<()> {
self.keyboard
.key_event_full(vk_code, scan_code, is_extended, down)
}
/// Release any modifier keys currently held down on the remote.
///
/// Invoked when the viewer loses focus or the session ends so a Ctrl/Alt/Shift/Win
/// whose key-up never arrived does not stay latched on the remote desktop.
#[allow(dead_code)]
pub fn release_all_modifiers(&mut self) -> Result<()> {
self.keyboard.release_all_modifiers()
}
/// Type a unicode character
#[allow(dead_code)]
pub fn type_unicode(&mut self, ch: char) -> Result<()> {
self.keyboard.type_char(ch)
}
/// Send Ctrl+Alt+Delete (requires special handling on Windows)
pub fn send_ctrl_alt_del(&mut self) -> Result<()> {
self.keyboard.send_sas()
}
}
/// Mouse button types
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum MouseButton {
Left,
Right,
Middle,
// Extra mouse buttons; not yet produced by the viewer input mapping.
#[allow(dead_code)]
X1,
#[allow(dead_code)]
X2,
}
impl Default for InputController {
fn default() -> Self {
Self::new().expect("Failed to create input controller")
}
}