- Server: Accept support_code param in WebSocket connection - Server: Link code to session when agent connects, mark as connected - Server: Mark code as completed when agent disconnects - Agent: Accept support code from command line argument - Agent: Send hostname and support_code in WebSocket params - Portal: Trigger agent download with code in filename - Portal: Show code reminder in download instructions - Dashboard: Add machines list fetching (Access tab) - Add TODO.md for feature tracking 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
233 lines
6.0 KiB
Rust
233 lines
6.0 KiB
Rust
//! Agent configuration management
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use anyhow::{Context, Result};
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use serde::{Deserialize, Serialize};
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use std::path::PathBuf;
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use uuid::Uuid;
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/// Agent configuration
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct Config {
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/// Server WebSocket URL (e.g., wss://connect.example.com/ws)
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pub server_url: String,
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/// Agent API key for authentication
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pub api_key: String,
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/// Unique agent identifier (generated on first run)
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#[serde(default = "generate_agent_id")]
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pub agent_id: String,
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/// Optional hostname override
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pub hostname_override: Option<String>,
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/// Support code for one-time support sessions (set via command line)
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#[serde(skip)]
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pub support_code: Option<String>,
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/// Capture settings
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#[serde(default)]
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pub capture: CaptureConfig,
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/// Encoding settings
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#[serde(default)]
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pub encoding: EncodingConfig,
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}
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fn generate_agent_id() -> String {
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Uuid::new_v4().to_string()
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct CaptureConfig {
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/// Target frames per second (1-60)
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#[serde(default = "default_fps")]
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pub fps: u32,
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/// Use DXGI Desktop Duplication (recommended)
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#[serde(default = "default_true")]
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pub use_dxgi: bool,
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/// Fall back to GDI if DXGI fails
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#[serde(default = "default_true")]
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pub gdi_fallback: bool,
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct EncodingConfig {
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/// Preferred codec (auto, raw, vp9, h264)
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#[serde(default = "default_codec")]
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pub codec: String,
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/// Quality (1-100, higher = better quality, more bandwidth)
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#[serde(default = "default_quality")]
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pub quality: u32,
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/// Use hardware encoding if available
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#[serde(default = "default_true")]
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pub hardware_encoding: bool,
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}
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fn default_fps() -> u32 {
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30
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}
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fn default_true() -> bool {
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true
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}
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fn default_codec() -> String {
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"auto".to_string()
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}
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fn default_quality() -> u32 {
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75
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}
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impl Default for CaptureConfig {
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fn default() -> Self {
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Self {
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fps: default_fps(),
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use_dxgi: true,
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gdi_fallback: true,
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}
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}
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}
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impl Default for EncodingConfig {
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fn default() -> Self {
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Self {
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codec: default_codec(),
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quality: default_quality(),
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hardware_encoding: true,
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}
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}
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}
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impl Config {
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/// Load configuration from file or environment
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pub fn load() -> Result<Self> {
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// Try loading from config file
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let config_path = Self::config_path();
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if config_path.exists() {
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let contents = std::fs::read_to_string(&config_path)
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.with_context(|| format!("Failed to read config from {:?}", config_path))?;
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let mut config: Config = toml::from_str(&contents)
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.with_context(|| "Failed to parse config file")?;
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// Ensure agent_id is set and saved
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if config.agent_id.is_empty() {
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config.agent_id = generate_agent_id();
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let _ = config.save();
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}
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// support_code is always None when loading from file (set via CLI)
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config.support_code = None;
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return Ok(config);
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}
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// Fall back to environment variables
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let server_url = std::env::var("GURUCONNECT_SERVER_URL")
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.unwrap_or_else(|_| "wss://connect.azcomputerguru.com/ws/agent".to_string());
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let api_key = std::env::var("GURUCONNECT_API_KEY")
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.unwrap_or_else(|_| "dev-key".to_string());
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let agent_id = std::env::var("GURUCONNECT_AGENT_ID")
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.unwrap_or_else(|_| generate_agent_id());
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let config = Config {
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server_url,
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api_key,
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agent_id,
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hostname_override: std::env::var("GURUCONNECT_HOSTNAME").ok(),
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support_code: None, // Set via CLI
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capture: CaptureConfig::default(),
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encoding: EncodingConfig::default(),
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};
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// Save config with generated agent_id for persistence
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let _ = config.save();
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Ok(config)
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}
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/// Get the configuration file path
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fn config_path() -> PathBuf {
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// Check for config in current directory first
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let local_config = PathBuf::from("guruconnect.toml");
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if local_config.exists() {
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return local_config;
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}
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// Check in program data directory (Windows)
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#[cfg(windows)]
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{
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if let Ok(program_data) = std::env::var("ProgramData") {
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let path = PathBuf::from(program_data)
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.join("GuruConnect")
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.join("agent.toml");
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if path.exists() {
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return path;
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}
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}
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}
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// Default to local config
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local_config
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}
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/// Get the hostname to use
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pub fn hostname(&self) -> String {
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self.hostname_override
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.clone()
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.unwrap_or_else(|| {
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hostname::get()
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.map(|h| h.to_string_lossy().to_string())
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.unwrap_or_else(|_| "unknown".to_string())
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})
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}
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/// Save current configuration to file
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pub fn save(&self) -> Result<()> {
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let config_path = Self::config_path();
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// Ensure parent directory exists
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if let Some(parent) = config_path.parent() {
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std::fs::create_dir_all(parent)?;
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}
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let contents = toml::to_string_pretty(self)?;
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std::fs::write(&config_path, contents)?;
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Ok(())
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}
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}
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/// Example configuration file content
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pub fn example_config() -> &'static str {
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r#"# GuruConnect Agent Configuration
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# Server connection
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server_url = "wss://connect.example.com/ws"
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api_key = "your-agent-api-key"
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agent_id = "auto-generated-uuid"
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# Optional: override hostname
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# hostname_override = "custom-hostname"
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[capture]
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fps = 30
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use_dxgi = true
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gdi_fallback = true
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[encoding]
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codec = "auto" # auto, raw, vp9, h264
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quality = 75 # 1-100
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hardware_encoding = true
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"#
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}
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