Files
guru-connect/proto/guruconnect.proto
Mike Swanson 4e5328fe4a Implement robust auto-update system for GuruConnect agent
Features:
- Agent checks for updates periodically (hourly) during idle
- Admin can trigger immediate updates via dashboard "Update Agent" button
- Silent updates with in-place binary replacement (no reboot required)
- SHA-256 checksum verification before installation
- Semantic version comparison

Server changes:
- New releases table for tracking available versions
- GET /api/version endpoint for agent polling (unauthenticated)
- POST /api/machines/:id/update endpoint for admin push updates
- Release management API (/api/releases CRUD)
- Track agent_version in machine status

Agent changes:
- New update.rs module with download/verify/install/restart logic
- Handle ADMIN_UPDATE WebSocket command for push updates
- --post-update flag for cleanup after successful update
- Periodic update check in idle loop (persistent agents only)
- agent_version included in AgentStatus messages

Dashboard changes:
- Version display in machine detail panel
- "Update Agent" button for each connected machine

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-30 09:31:23 -07:00

376 lines
9.7 KiB
Protocol Buffer

syntax = "proto3";
package guruconnect;
// ============================================================================
// Session Management
// ============================================================================
message SessionRequest {
string agent_id = 1;
string session_token = 2;
SessionType session_type = 3;
string client_version = 4;
}
message SessionResponse {
bool success = 1;
string session_id = 2;
string error = 3;
DisplayInfo display_info = 4;
}
enum SessionType {
SCREEN_CONTROL = 0;
VIEW_ONLY = 1;
BACKSTAGE = 2;
FILE_TRANSFER = 3;
}
// ============================================================================
// Display Information
// ============================================================================
message DisplayInfo {
repeated Display displays = 1;
int32 primary_display = 2;
}
message Display {
int32 id = 1;
string name = 2;
int32 x = 3;
int32 y = 4;
int32 width = 5;
int32 height = 6;
bool is_primary = 7;
}
message SwitchDisplay {
int32 display_id = 1;
}
// ============================================================================
// Video Frames
// ============================================================================
message VideoFrame {
int64 timestamp = 1;
int32 display_id = 2;
int32 sequence = 3;
oneof encoding {
RawFrame raw = 10;
EncodedFrame vp9 = 11;
EncodedFrame h264 = 12;
EncodedFrame h265 = 13;
}
}
message RawFrame {
int32 width = 1;
int32 height = 2;
bytes data = 3; // Zstd compressed BGRA
bool compressed = 4;
repeated DirtyRect dirty_rects = 5;
bool is_keyframe = 6; // Full frame vs incremental
}
message DirtyRect {
int32 x = 1;
int32 y = 2;
int32 width = 3;
int32 height = 4;
}
message EncodedFrame {
bytes data = 1;
bool keyframe = 2;
int64 pts = 3;
int64 dts = 4;
}
message VideoAck {
int32 sequence = 1;
int64 timestamp = 2;
}
// ============================================================================
// Cursor
// ============================================================================
message CursorShape {
uint64 id = 1;
int32 hotspot_x = 2;
int32 hotspot_y = 3;
int32 width = 4;
int32 height = 5;
bytes data = 6; // BGRA bitmap
}
message CursorPosition {
int32 x = 1;
int32 y = 2;
bool visible = 3;
}
// ============================================================================
// Input Events
// ============================================================================
message MouseEvent {
int32 x = 1;
int32 y = 2;
MouseButtons buttons = 3;
int32 wheel_delta_x = 4;
int32 wheel_delta_y = 5;
MouseEventType event_type = 6;
}
enum MouseEventType {
MOUSE_MOVE = 0;
MOUSE_DOWN = 1;
MOUSE_UP = 2;
MOUSE_WHEEL = 3;
}
message MouseButtons {
bool left = 1;
bool right = 2;
bool middle = 3;
bool x1 = 4;
bool x2 = 5;
}
message KeyEvent {
bool down = 1; // true = key down, false = key up
KeyEventType key_type = 2;
uint32 vk_code = 3; // Virtual key code (Windows VK_*)
uint32 scan_code = 4; // Hardware scan code
string unicode = 5; // Unicode character (for text input)
Modifiers modifiers = 6;
}
enum KeyEventType {
KEY_VK = 0; // Virtual key code
KEY_SCAN = 1; // Scan code
KEY_UNICODE = 2; // Unicode character
}
message Modifiers {
bool ctrl = 1;
bool alt = 2;
bool shift = 3;
bool meta = 4; // Windows key
bool caps_lock = 5;
bool num_lock = 6;
}
message SpecialKeyEvent {
SpecialKey key = 1;
}
enum SpecialKey {
CTRL_ALT_DEL = 0;
LOCK_SCREEN = 1;
PRINT_SCREEN = 2;
}
// ============================================================================
// Clipboard
// ============================================================================
message ClipboardData {
ClipboardFormat format = 1;
bytes data = 2;
string mime_type = 3;
}
enum ClipboardFormat {
CLIPBOARD_TEXT = 0;
CLIPBOARD_HTML = 1;
CLIPBOARD_RTF = 2;
CLIPBOARD_IMAGE = 3;
CLIPBOARD_FILES = 4;
}
message ClipboardRequest {
// Request current clipboard content
}
// ============================================================================
// Quality Control
// ============================================================================
message QualitySettings {
QualityPreset preset = 1;
int32 custom_fps = 2; // 1-60
int32 custom_bitrate = 3; // kbps
CodecPreference codec = 4;
}
enum QualityPreset {
QUALITY_AUTO = 0;
QUALITY_LOW = 1; // Low bandwidth
QUALITY_BALANCED = 2;
QUALITY_HIGH = 3; // Best quality
}
enum CodecPreference {
CODEC_AUTO = 0;
CODEC_RAW = 1; // Raw + Zstd (LAN)
CODEC_VP9 = 2;
CODEC_H264 = 3;
CODEC_H265 = 4;
}
message LatencyReport {
int64 rtt_ms = 1;
int32 fps = 2;
int32 bitrate_kbps = 3;
}
// ============================================================================
// Chat Messages
// ============================================================================
message ChatMessage {
string id = 1; // Unique message ID
string sender = 2; // "technician" or "client"
string content = 3; // Message text
int64 timestamp = 4; // Unix timestamp
}
// ============================================================================
// Control Messages
// ============================================================================
message Heartbeat {
int64 timestamp = 1;
}
message HeartbeatAck {
int64 client_timestamp = 1;
int64 server_timestamp = 2;
}
message Disconnect {
string reason = 1;
}
// Server commands agent to start streaming video
message StartStream {
string viewer_id = 1; // ID of viewer requesting stream
int32 display_id = 2; // Which display to stream (0 = primary)
}
// Server commands agent to stop streaming
message StopStream {
string viewer_id = 1; // Which viewer disconnected
}
// Agent reports its status periodically when idle
message AgentStatus {
string hostname = 1;
string os_version = 2;
bool is_elevated = 3;
int64 uptime_secs = 4;
int32 display_count = 5;
bool is_streaming = 6;
string agent_version = 7; // Agent version (e.g., "0.1.0-abc123")
}
// Server commands agent to uninstall itself
message AdminCommand {
AdminCommandType command = 1;
string reason = 2; // Why the command was issued
}
enum AdminCommandType {
ADMIN_UNINSTALL = 0; // Uninstall agent and remove from startup
ADMIN_RESTART = 1; // Restart the agent process
ADMIN_UPDATE = 2; // Download and install update
}
// ============================================================================
// Auto-Update Messages
// ============================================================================
// Update command details (sent with AdminCommand or standalone)
message UpdateInfo {
string version = 1; // Target version (e.g., "0.2.0")
string download_url = 2; // HTTPS URL to download new binary
string checksum_sha256 = 3; // SHA-256 hash for verification
bool mandatory = 4; // If true, agent must update immediately
}
// Update status report (agent -> server)
message UpdateStatus {
string current_version = 1; // Current running version
UpdateState state = 2; // Current update state
string error_message = 3; // Error details if state is FAILED
int32 progress_percent = 4; // Download progress (0-100)
}
enum UpdateState {
UPDATE_IDLE = 0; // No update in progress
UPDATE_CHECKING = 1; // Checking for updates
UPDATE_DOWNLOADING = 2; // Downloading new binary
UPDATE_VERIFYING = 3; // Verifying checksum
UPDATE_INSTALLING = 4; // Installing (rename/copy)
UPDATE_RESTARTING = 5; // About to restart
UPDATE_COMPLETE = 6; // Update successful (after restart)
UPDATE_FAILED = 7; // Update failed
}
// ============================================================================
// Top-Level Message Wrapper
// ============================================================================
message Message {
oneof payload {
// Session
SessionRequest session_request = 1;
SessionResponse session_response = 2;
// Video
VideoFrame video_frame = 10;
VideoAck video_ack = 11;
SwitchDisplay switch_display = 12;
// Cursor
CursorShape cursor_shape = 15;
CursorPosition cursor_position = 16;
// Input
MouseEvent mouse_event = 20;
KeyEvent key_event = 21;
SpecialKeyEvent special_key = 22;
// Clipboard
ClipboardData clipboard_data = 30;
ClipboardRequest clipboard_request = 31;
// Quality
QualitySettings quality_settings = 40;
LatencyReport latency_report = 41;
// Control
Heartbeat heartbeat = 50;
HeartbeatAck heartbeat_ack = 51;
Disconnect disconnect = 52;
StartStream start_stream = 53;
StopStream stop_stream = 54;
AgentStatus agent_status = 55;
// Chat
ChatMessage chat_message = 60;
// Admin commands (server -> agent)
AdminCommand admin_command = 70;
// Auto-update messages
UpdateInfo update_info = 75; // Server -> Agent: update available
UpdateStatus update_status = 76; // Agent -> Server: update progress
}
}