Features: - Agent checks for updates periodically (hourly) during idle - Admin can trigger immediate updates via dashboard "Update Agent" button - Silent updates with in-place binary replacement (no reboot required) - SHA-256 checksum verification before installation - Semantic version comparison Server changes: - New releases table for tracking available versions - GET /api/version endpoint for agent polling (unauthenticated) - POST /api/machines/:id/update endpoint for admin push updates - Release management API (/api/releases CRUD) - Track agent_version in machine status Agent changes: - New update.rs module with download/verify/install/restart logic - Handle ADMIN_UPDATE WebSocket command for push updates - --post-update flag for cleanup after successful update - Periodic update check in idle loop (persistent agents only) - agent_version included in AgentStatus messages Dashboard changes: - Version display in machine detail panel - "Update Agent" button for each connected machine 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
376 lines
9.7 KiB
Protocol Buffer
376 lines
9.7 KiB
Protocol Buffer
syntax = "proto3";
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package guruconnect;
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// ============================================================================
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// Session Management
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// ============================================================================
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message SessionRequest {
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string agent_id = 1;
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string session_token = 2;
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SessionType session_type = 3;
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string client_version = 4;
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}
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message SessionResponse {
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bool success = 1;
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string session_id = 2;
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string error = 3;
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DisplayInfo display_info = 4;
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}
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enum SessionType {
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SCREEN_CONTROL = 0;
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VIEW_ONLY = 1;
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BACKSTAGE = 2;
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FILE_TRANSFER = 3;
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}
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// ============================================================================
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// Display Information
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// ============================================================================
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message DisplayInfo {
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repeated Display displays = 1;
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int32 primary_display = 2;
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}
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message Display {
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int32 id = 1;
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string name = 2;
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int32 x = 3;
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int32 y = 4;
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int32 width = 5;
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int32 height = 6;
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bool is_primary = 7;
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}
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message SwitchDisplay {
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int32 display_id = 1;
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}
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// ============================================================================
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// Video Frames
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// ============================================================================
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message VideoFrame {
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int64 timestamp = 1;
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int32 display_id = 2;
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int32 sequence = 3;
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oneof encoding {
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RawFrame raw = 10;
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EncodedFrame vp9 = 11;
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EncodedFrame h264 = 12;
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EncodedFrame h265 = 13;
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}
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}
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message RawFrame {
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int32 width = 1;
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int32 height = 2;
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bytes data = 3; // Zstd compressed BGRA
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bool compressed = 4;
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repeated DirtyRect dirty_rects = 5;
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bool is_keyframe = 6; // Full frame vs incremental
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}
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message DirtyRect {
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int32 x = 1;
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int32 y = 2;
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int32 width = 3;
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int32 height = 4;
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}
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message EncodedFrame {
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bytes data = 1;
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bool keyframe = 2;
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int64 pts = 3;
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int64 dts = 4;
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}
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message VideoAck {
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int32 sequence = 1;
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int64 timestamp = 2;
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}
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// ============================================================================
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// Cursor
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// ============================================================================
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message CursorShape {
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uint64 id = 1;
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int32 hotspot_x = 2;
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int32 hotspot_y = 3;
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int32 width = 4;
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int32 height = 5;
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bytes data = 6; // BGRA bitmap
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}
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message CursorPosition {
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int32 x = 1;
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int32 y = 2;
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bool visible = 3;
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}
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// ============================================================================
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// Input Events
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// ============================================================================
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message MouseEvent {
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int32 x = 1;
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int32 y = 2;
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MouseButtons buttons = 3;
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int32 wheel_delta_x = 4;
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int32 wheel_delta_y = 5;
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MouseEventType event_type = 6;
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}
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enum MouseEventType {
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MOUSE_MOVE = 0;
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MOUSE_DOWN = 1;
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MOUSE_UP = 2;
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MOUSE_WHEEL = 3;
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}
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message MouseButtons {
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bool left = 1;
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bool right = 2;
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bool middle = 3;
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bool x1 = 4;
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bool x2 = 5;
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}
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message KeyEvent {
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bool down = 1; // true = key down, false = key up
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KeyEventType key_type = 2;
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uint32 vk_code = 3; // Virtual key code (Windows VK_*)
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uint32 scan_code = 4; // Hardware scan code
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string unicode = 5; // Unicode character (for text input)
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Modifiers modifiers = 6;
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}
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enum KeyEventType {
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KEY_VK = 0; // Virtual key code
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KEY_SCAN = 1; // Scan code
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KEY_UNICODE = 2; // Unicode character
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}
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message Modifiers {
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bool ctrl = 1;
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bool alt = 2;
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bool shift = 3;
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bool meta = 4; // Windows key
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bool caps_lock = 5;
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bool num_lock = 6;
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}
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message SpecialKeyEvent {
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SpecialKey key = 1;
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}
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enum SpecialKey {
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CTRL_ALT_DEL = 0;
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LOCK_SCREEN = 1;
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PRINT_SCREEN = 2;
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}
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// ============================================================================
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// Clipboard
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// ============================================================================
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message ClipboardData {
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ClipboardFormat format = 1;
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bytes data = 2;
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string mime_type = 3;
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}
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enum ClipboardFormat {
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CLIPBOARD_TEXT = 0;
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CLIPBOARD_HTML = 1;
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CLIPBOARD_RTF = 2;
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CLIPBOARD_IMAGE = 3;
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CLIPBOARD_FILES = 4;
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}
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message ClipboardRequest {
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// Request current clipboard content
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}
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// ============================================================================
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// Quality Control
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// ============================================================================
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message QualitySettings {
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QualityPreset preset = 1;
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int32 custom_fps = 2; // 1-60
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int32 custom_bitrate = 3; // kbps
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CodecPreference codec = 4;
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}
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enum QualityPreset {
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QUALITY_AUTO = 0;
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QUALITY_LOW = 1; // Low bandwidth
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QUALITY_BALANCED = 2;
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QUALITY_HIGH = 3; // Best quality
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}
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enum CodecPreference {
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CODEC_AUTO = 0;
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CODEC_RAW = 1; // Raw + Zstd (LAN)
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CODEC_VP9 = 2;
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CODEC_H264 = 3;
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CODEC_H265 = 4;
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}
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message LatencyReport {
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int64 rtt_ms = 1;
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int32 fps = 2;
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int32 bitrate_kbps = 3;
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}
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// ============================================================================
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// Chat Messages
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// ============================================================================
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message ChatMessage {
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string id = 1; // Unique message ID
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string sender = 2; // "technician" or "client"
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string content = 3; // Message text
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int64 timestamp = 4; // Unix timestamp
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}
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// ============================================================================
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// Control Messages
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// ============================================================================
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message Heartbeat {
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int64 timestamp = 1;
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}
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message HeartbeatAck {
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int64 client_timestamp = 1;
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int64 server_timestamp = 2;
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}
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message Disconnect {
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string reason = 1;
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}
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// Server commands agent to start streaming video
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message StartStream {
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string viewer_id = 1; // ID of viewer requesting stream
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int32 display_id = 2; // Which display to stream (0 = primary)
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}
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// Server commands agent to stop streaming
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message StopStream {
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string viewer_id = 1; // Which viewer disconnected
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}
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// Agent reports its status periodically when idle
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message AgentStatus {
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string hostname = 1;
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string os_version = 2;
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bool is_elevated = 3;
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int64 uptime_secs = 4;
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int32 display_count = 5;
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bool is_streaming = 6;
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string agent_version = 7; // Agent version (e.g., "0.1.0-abc123")
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}
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// Server commands agent to uninstall itself
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message AdminCommand {
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AdminCommandType command = 1;
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string reason = 2; // Why the command was issued
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}
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enum AdminCommandType {
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ADMIN_UNINSTALL = 0; // Uninstall agent and remove from startup
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ADMIN_RESTART = 1; // Restart the agent process
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ADMIN_UPDATE = 2; // Download and install update
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}
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// ============================================================================
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// Auto-Update Messages
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// ============================================================================
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// Update command details (sent with AdminCommand or standalone)
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message UpdateInfo {
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string version = 1; // Target version (e.g., "0.2.0")
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string download_url = 2; // HTTPS URL to download new binary
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string checksum_sha256 = 3; // SHA-256 hash for verification
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bool mandatory = 4; // If true, agent must update immediately
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}
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// Update status report (agent -> server)
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message UpdateStatus {
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string current_version = 1; // Current running version
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UpdateState state = 2; // Current update state
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string error_message = 3; // Error details if state is FAILED
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int32 progress_percent = 4; // Download progress (0-100)
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}
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enum UpdateState {
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UPDATE_IDLE = 0; // No update in progress
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UPDATE_CHECKING = 1; // Checking for updates
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UPDATE_DOWNLOADING = 2; // Downloading new binary
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UPDATE_VERIFYING = 3; // Verifying checksum
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UPDATE_INSTALLING = 4; // Installing (rename/copy)
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UPDATE_RESTARTING = 5; // About to restart
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UPDATE_COMPLETE = 6; // Update successful (after restart)
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UPDATE_FAILED = 7; // Update failed
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}
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// ============================================================================
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// Top-Level Message Wrapper
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// ============================================================================
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message Message {
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oneof payload {
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// Session
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SessionRequest session_request = 1;
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SessionResponse session_response = 2;
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// Video
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VideoFrame video_frame = 10;
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VideoAck video_ack = 11;
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SwitchDisplay switch_display = 12;
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// Cursor
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CursorShape cursor_shape = 15;
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CursorPosition cursor_position = 16;
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// Input
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MouseEvent mouse_event = 20;
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KeyEvent key_event = 21;
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SpecialKeyEvent special_key = 22;
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// Clipboard
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ClipboardData clipboard_data = 30;
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ClipboardRequest clipboard_request = 31;
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// Quality
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QualitySettings quality_settings = 40;
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LatencyReport latency_report = 41;
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// Control
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Heartbeat heartbeat = 50;
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HeartbeatAck heartbeat_ack = 51;
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Disconnect disconnect = 52;
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StartStream start_stream = 53;
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StopStream stop_stream = 54;
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AgentStatus agent_status = 55;
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// Chat
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ChatMessage chat_message = 60;
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// Admin commands (server -> agent)
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AdminCommand admin_command = 70;
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// Auto-update messages
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UpdateInfo update_info = 75; // Server -> Agent: update available
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UpdateStatus update_status = 76; // Agent -> Server: update progress
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}
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}
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